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@@ -55,7 +55,7 @@ end
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local function IsGroupTrigger(trigger)
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return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
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or trigger.unit == "boss" or trigger.unit == "nameplate" or trigger.unit == "arena" or trigger.unit == "multi"
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or trigger.unit == "boss" or trigger.unit == "nameplate" or trigger.unit == "arena" or trigger.unit == "multi"
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end
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local function IsSingleMissing(trigger)
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@@ -237,7 +237,6 @@ local function GetBuffTriggerOptions(data, triggernum)
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name = L["Unit"],
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order = 10,
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disabled = true,
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hidden = function() return not trigger.type == "aura2" end,
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get = function() return true end
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},
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unit = {
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@@ -248,8 +247,7 @@ local function GetBuffTriggerOptions(data, triggernum)
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values = function()
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return OptionsPrivate.Private.unit_types_bufftrigger_2
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end,
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hidden = function() return not trigger.type == "aura2" end,
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desc = L["� |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.\n� |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.\n|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.\n� |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.\n� |cffffff00Smart Group|r adjusts to your current group type, matching just the \"player\" when solo, \"party\" units (including \"player\") in a party or \"raid\" units in a raid.\n� |cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units.\n|cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary.\n\n|cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting."],
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desc = L["• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.\n• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.\n|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.\n• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.\n• |cffffff00Smart Group|r adjusts to your current group type, matching just the \"player\" when solo, \"party\" units (including \"player\") in a party or \"raid\" units in a raid.\n• |cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units.\n|cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary.\n\n|cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting."],
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},
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useSpecificUnit = {
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type = "toggle",
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@@ -283,7 +281,6 @@ local function GetBuffTriggerOptions(data, triggernum)
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name = L["Aura Type"],
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order = 11,
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disabled = true,
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hidden = function() return not trigger.type == "aura2" end,
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get = function() return true end
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},
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debuffType = {
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@@ -292,7 +289,6 @@ local function GetBuffTriggerOptions(data, triggernum)
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name = L["Aura Type"],
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order = 11.1,
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values = OptionsPrivate.Private.debuff_types,
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hidden = function() return not trigger.type == "aura2" end
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},
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spell_filters_header = {
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type = "header",
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@@ -304,7 +300,7 @@ local function GetBuffTriggerOptions(data, triggernum)
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width = WeakAuras.normalWidth,
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name = L["Debuff Type"],
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order = 11.2,
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desc = L["Filter to only dispellable de/buffs of the given type(s)"],
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desc = L["Filter to only dispellable de/buffs of the given type(s)\nBleed classification via LibDispel"],
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hidden = function() return not (trigger.type == "aura2" and trigger.unit ~= "multi" and CanHaveMatchCheck(trigger)) end
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},
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debuffClass = {
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@@ -335,7 +331,6 @@ local function GetBuffTriggerOptions(data, triggernum)
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name = L["Name(s)"],
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order = 12,
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width = WeakAuras.normalWidth - 0.2,
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hidden = function() return not trigger.type == "aura2" end
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},
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useNameSpace = {
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type = "description",
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@@ -349,7 +344,6 @@ local function GetBuffTriggerOptions(data, triggernum)
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name = L["Exact Spell ID(s)"],
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width = WeakAuras.normalWidth - 0.2,
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order = 22,
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hidden = function() return not trigger.type == "aura2" end
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},
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useExactSpellIdSpace = {
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type = "description",
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@@ -523,7 +517,7 @@ local function GetBuffTriggerOptions(data, triggernum)
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},
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use_stealable = {
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type = "toggle",
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name = function()
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name = function(input)
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local value = trigger.use_stealable
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if value == nil then return L["Is Stealable"]
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elseif value == false then return "|cFFFF0000 " .. L["Negator"] .. " " .. L["Is Stealable"] .. "|r"
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@@ -674,6 +668,16 @@ local function GetBuffTriggerOptions(data, triggernum)
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order = 65.1,
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hidden = function() return not (trigger.type == "aura2" and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party")) end
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},
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fetchRole = {
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type = "toggle",
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name = L["Fetch Role Information"],
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desc = L["This adds %role, %roleIcon as text replacements. Does nothing if the unit is not a group member."],
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order = 65.2,
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width = WeakAuras.doubleWidth,
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hidden = function()
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return not (trigger.type == "aura2" and trigger.unit ~= "multi")
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end
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},
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fetchRaidMark = {
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type = "toggle",
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name = L["Fetch Raid Mark Information"],
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@@ -711,6 +715,7 @@ local function GetBuffTriggerOptions(data, triggernum)
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and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") and not trigger.use_includePets)
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end
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},
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useActualSpec = {
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type = "toggle",
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width = WeakAuras.normalWidth,
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