(fix/BT2) Fix nil error when unit is not found in our table

This commit is contained in:
NoM0Re
2025-02-28 22:31:59 +01:00
parent 07c14c2cae
commit 46dac486c7
+3 -4
View File
@@ -1938,15 +1938,14 @@ local function EventHandler(frame, event, arg1, arg2, ...)
Private.StopProfileSystem("bufftrigger2")
end
Private.LibGroupTalentsWrapper.Register(function(unit)
Private.StartProfileSystem("bufftrigger2")
local deactivatedTriggerInfos = {}
RecheckActiveForUnitType("group", unit, deactivatedTriggerInfos)
RecheckActiveForUnitType("group", WeakAuras.unitToPetUnit[unit], deactivatedTriggerInfos)
if WeakAuras.unitToPetUnit[unit] then
RecheckActiveForUnitType("group", WeakAuras.unitToPetUnit[unit], deactivatedTriggerInfos)
end
DeactivateScanFuncs(deactivatedTriggerInfos)
Private.StopProfileSystem("bufftrigger2")
end)