fix missing load events
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@@ -1115,7 +1115,7 @@ Private.load_prototype = {
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display = WeakAuras.newFeatureString .. L["|cFFFF0000Not|r Spell Known"],
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display = WeakAuras.newFeatureString .. L["|cFFFF0000Not|r Spell Known"],
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type = "spell",
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type = "spell",
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test = "not WeakAuras.IsSpellKnownForLoad(%s, %s)",
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test = "not WeakAuras.IsSpellKnownForLoad(%s, %s)",
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events = {"SPELLS_CHANGED", "UNIT_PET", "CHARACTER_ADVANCEMENT_PENDING_BUILD_UPDATED"},
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events = {"SPELLS_CHANGED", "UNIT_PET", "ASCENSION_KNOWN_ENTRIES_UPDATED"},
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showExactOption = true
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showExactOption = true
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},
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},
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{
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{
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@@ -1721,6 +1721,10 @@ loadFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
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loadFrame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
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loadFrame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
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loadFrame:RegisterEvent("SPELLS_CHANGED");
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loadFrame:RegisterEvent("SPELLS_CHANGED");
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loadFrame:RegisterEvent("ASCENSION_KNOWN_ENTRIES_UPDATED");
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loadFrame:RegisterEvent("ASCENSION_KNOWN_ENTRIES_UPDATED");
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loadFrame:RegisterEvent("MYSTIC_ENCHANT_PRESET_SET_ACTIVE_RESULT");
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loadFrame:RegisterEvent("MYSTIC_ENCHANT_SLOT_UPDATE");
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loadFrame:RegisterEvent("ASCENSION_CA_SPECIALIZATION_ACTIVE_ID_CHANGED");
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loadFrame:RegisterEvent("ACTIVE_MANASTORM_UPDATED");
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loadFrame:RegisterEvent("UNIT_INVENTORY_CHANGED")
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loadFrame:RegisterEvent("UNIT_INVENTORY_CHANGED")
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loadFrame:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
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loadFrame:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
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loadFrame:RegisterEvent("PLAYER_DEAD")
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loadFrame:RegisterEvent("PLAYER_DEAD")
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