(fix/Prototypes): fix stances for epoch

This commit is contained in:
NoM0Re
2025-08-23 01:56:14 +02:00
parent 1dbea4dc29
commit 2a10494603
+7 -3
View File
@@ -5665,12 +5665,16 @@ Private.event_prototypes = {
}, },
["Stance/Form/Aura"] = { ["Stance/Form/Aura"] = {
type = "unit", type = "unit",
events = { events = function()
["events"] = { local events = {
"UPDATE_SHAPESHIFT_FORM", "UPDATE_SHAPESHIFT_FORM",
"UPDATE_SHAPESHIFT_COOLDOWN" "UPDATE_SHAPESHIFT_COOLDOWN"
} }
}, if WeakAuras.IsClassicPlus() then -- Stances workaround for Epoch
tinsert(events, "ACTIONBAR_SLOT_CHANGED")
end
return { ["events"] = events }
end,
internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" }, internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" },
force_events = "WA_DELAYED_PLAYER_ENTERING_WORLD", force_events = "WA_DELAYED_PLAYER_ENTERING_WORLD",
name = L["Stance/Form/Aura"], name = L["Stance/Form/Aura"],