(fix/Prototypes): fix stances for epoch
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@@ -5665,12 +5665,16 @@ Private.event_prototypes = {
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},
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},
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["Stance/Form/Aura"] = {
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["Stance/Form/Aura"] = {
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type = "unit",
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type = "unit",
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events = {
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events = function()
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["events"] = {
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local events = {
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"UPDATE_SHAPESHIFT_FORM",
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"UPDATE_SHAPESHIFT_FORM",
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"UPDATE_SHAPESHIFT_COOLDOWN"
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"UPDATE_SHAPESHIFT_COOLDOWN"
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}
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}
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},
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if WeakAuras.IsClassicPlus() then -- Stances workaround for Epoch
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tinsert(events, "ACTIONBAR_SLOT_CHANGED")
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end
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return { ["events"] = events }
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end,
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internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" },
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internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" },
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force_events = "WA_DELAYED_PLAYER_ENTERING_WORLD",
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force_events = "WA_DELAYED_PLAYER_ENTERING_WORLD",
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name = L["Stance/Form/Aura"],
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name = L["Stance/Form/Aura"],
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