Refactor progress handling
probably some regressions
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@@ -91,21 +91,21 @@ local function createOptions(id, data)
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width = WeakAuras.normalWidth,
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name = L["Bar Color"],
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hasAlpha = true,
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order = 39.1
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order = 39.3
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},
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backgroundColor = {
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type = "color",
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width = WeakAuras.normalWidth,
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name = L["Background Color"],
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hasAlpha = true,
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order = 39.2
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order = 39.5
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},
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alpha = {
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type = "range",
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control = "WeakAurasSpinBox",
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width = WeakAuras.normalWidth,
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name = L["Bar Alpha"],
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order = 39.3,
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order = 39.6,
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min = 0,
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max = 1,
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bigStep = 0.01,
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@@ -157,7 +157,7 @@ local function createOptions(id, data)
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displayIcon = {
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type = "input",
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width = WeakAuras.normalWidth - 0.15,
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name = L["Fallback"],
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name = L["Manual"],
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disabled = function() return not data.icon end,
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order = 40.5,
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get = function()
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@@ -385,8 +385,6 @@ local function createOptions(id, data)
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},
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};
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options = OptionsPrivate.Private.regionPrototype.AddAdjustedDurationOptions(options, data, 36.5);
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local overlayInfo = OptionsPrivate.Private.GetOverlayInfo(data);
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if (overlayInfo and next(overlayInfo)) then
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options["overlayheader"] = {
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@@ -450,6 +448,7 @@ local function createOptions(id, data)
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return {
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aurabar = options,
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progressOptions = OptionsPrivate.commonOptions.ProgressOptions(data),
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position = OptionsPrivate.commonOptions.PositionOptions(id, data),
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};
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end
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