Refactor progress handling

probably some regressions
This commit is contained in:
NoM0Re
2025-01-22 03:37:10 +01:00
parent a643b275ba
commit 23c7da5ea6
29 changed files with 2037 additions and 1263 deletions
+3 -12
View File
@@ -244,7 +244,7 @@ local function modify(parent, region, parentData, data, first)
end
return data[fullKey]
end
region.subTextFormatters = Private.CreateFormatters(texts, getter)
region.subTextFormatters = Private.CreateFormatters(texts, getter, false, parentData)
function region:ConfigureTextUpdate()
local UpdateText
@@ -273,12 +273,11 @@ local function modify(parent, region, parentData, data, first)
Update = UpdateText
end
local TimerTick
local FrameTick
if Private.ContainsPlaceHolders(region.text_text, "p") then
TimerTick = UpdateText
FrameTick = UpdateText
end
local FrameTick
if parent.customTextFunc and parentData.customTextUpdate == "update" then
if Private.ContainsCustomPlaceHolder(region.text_text) then
FrameTick = function()
@@ -293,7 +292,6 @@ local function modify(parent, region, parentData, data, first)
region.Update = Update
region.FrameTick = FrameTick
region.TimerTick = TimerTick
if not UpdateText then
if text:GetFont() then
@@ -320,13 +318,6 @@ local function modify(parent, region, parentData, data, first)
else
parent.subRegionEvents:RemoveSubscriber("FrameTick", region)
end
if self.TimerTick then
if visible then
parent.subRegionEvents:AddSubscriber("TimerTick", region)
end
else
parent.subRegionEvents:RemoveSubscriber("TimerTick", region)
end
if self.Update and parent.state and visible then
self:Update()
end
+172 -88
View File
@@ -8,7 +8,8 @@ local default = function()
tick_visible = true,
tick_color = {1, 1, 1, 1},
tick_placement_mode = "AtValue",
tick_placement = "50",
tick_placements = {"50"},
progressSources = {{-2, ""}},
automatic_length = true,
tick_thickness = 2,
tick_length = 30,
@@ -41,12 +42,6 @@ local properties = {
type = "list",
values = Private.tick_placement_modes,
},
tick_placement = {
display = L["Placement"],
setter = "SetTickPlacement",
type = "number",
validate = WeakAuras.ValidateNumeric,
},
automatic_length = {
display = L["Automatic Length"],
setter = "SetAutomaticLength",
@@ -91,6 +86,22 @@ local properties = {
},
}
local function GetProperties(parentData, data)
local result = CopyTable(properties)
for i in ipairs(data.tick_placements) do
result["tick_placement" .. i] = {
display = #data.tick_placements > 1 and L["Placement %i"]:format(i) or L["Placement"],
setter = "SetTickPlacementAt",
type = "number",
arg1 = i,
validate = WeakAuras.ValidateNumeric,
}
end
return result
end
local auraBarAnchor = {
["HORIZONTAL"] = "LEFT",
["HORIZONTAL_INVERSE"] = "RIGHT",
@@ -107,9 +118,7 @@ local auraBarAnchorInverse = {
local function create()
local subRegion = CreateFrame("Frame", nil, UIParent)
subRegion.texture = subRegion:CreateTexture()
subRegion.texture:SetDrawLayer("ARTWORK", 3)
subRegion.texture:SetAllPoints(subRegion)
subRegion.ticks = {}
return subRegion
end
@@ -129,19 +138,14 @@ local function getRotatedPoints(degrees)
end
local funcs = {
Update = function(self, state)
self.trigger_inverse = state.inverse
self.state = state
if state.progressType == "timed" then
self.trigger_total = state.duration
elseif state.progressType == "static" then
self.trigger_total = state.total
else
self.trigger_total = nil
Update = function(self, state, states)
for i, progressSource in ipairs(self.progressSources) do
self.progressData[i] = {}
Private.UpdateProgressFrom(self.progressData[i], progressSource, {}, state, states, self.parent)
end
self:UpdateVisible()
self:UpdateTickPlacement();
self:UpdateTimerTick()
self:UpdateFrameTick()
end,
OrientationChanged = function(self)
self.orientation = self.parent:GetEffectiveOrientation()
@@ -161,7 +165,7 @@ local funcs = {
self:UpdateTickSize()
end,
InverseChanged = function(self)
self.inverse = self.parent:GetInverse()
self.inverse_direction = self.parent:GetInverse()
self:UpdateTickPlacement()
end,
SetVisible = function(self, visible)
@@ -170,21 +174,29 @@ local funcs = {
self:UpdateVisible()
end
end,
UpdateVisible = function(self)
local missingProgress = self.tick_placement_mode ~= "AtPercent" and not self.trigger_total
if self.tick_visible and not missingProgress then
self:Show()
UpdateVisibleOne = function(self, i)
if self.tick_visible and self.hasProgress[i] then
self.ticks[i]:Show()
else
self:Hide()
self.ticks[i]:Hide()
end
end,
UpdateVisible = function(self)
for i in ipairs(self.ticks) do
self:UpdateVisibleOne(i)
end
end,
SetTickColor = function(self, r, g, b, a)
self.tick_color[1], self.tick_color[2], self.tick_color[3], self.tick_color[4] = r, g, b, a or 1
if self.use_texture then
self.texture:SetVertexColor(r, g, b, a or 1)
for _, tick in ipairs(self.ticks) do
tick:SetVertexColor(r, g, b, a or 1)
end
self:UpdateTickDesaturated()
else
self.texture:SetTexture(r, g, b, a or 1)
for _, tick in ipairs(self.ticks) do
tick:SetTexture(r, g, b, a or 1)
end
end
end,
SetTickPlacementMode = function(self, placement_mode)
@@ -192,74 +204,93 @@ local funcs = {
self.tick_placement_mode = placement_mode
self:UpdateTickPlacement()
self:UpdateVisible()
self:UpdateTimerTick()
self:UpdateFrameTick()
end
end,
UpdateTimerTick = function(self)
if self.tick_placement_mode == "ValueOffset" and self.state and self.state.progressType == "timed" and not self.paused then
if not self.TimerTick then
self.TimerTick = self.UpdateTickPlacement
self.parent.subRegionEvents:AddSubscriber("TimerTick", self)
UpdateFrameTick = function(self)
local requiresFrameTick = false
if self.tick_placement_mode == "ValueOffset" then
for i, progress in ipairs(self.progressData) do
if progress.progressType == "timed" and not progress.paused then
requiresFrameTick = true
break
end
end
end
if requiresFrameTick then
if not self.FrameTick then
self.FrameTick = self.UpdateTickPlacement
self.parent.subRegionEvents:AddSubscriber("FrameTick", self)
end
else
if self.TimerTick then
self.TimerTick = nil
self.parent.subRegionEvents:RemoveSubscriber("TimerTick", self)
if self.FrameTick then
self.FrameTick = nil
self.parent.subRegionEvents:RemoveSubscriber("FrameTick", self)
end
end
end,
SetTickPlacement = function(self, placement)
SetTickPlacementAt = function(self, tick, placement)
placement = tonumber(placement)
if self.tick_placement ~= placement then
self.tick_placement = placement
self:UpdateTickPlacement()
if self.tick_placements[tick] ~= placement then
self.tick_placements[tick] = placement
self:UpdateTickPlacementOne(tick)
end
end,
-- For backwards compability
SetTickPlacement = function(self, placement)
self:SetTickPlacementAt(1, placement)
end,
UpdateTickPlacement = function(self)
local offset, offsetx, offsety = self.tick_placement, 0, 0
for i in ipairs(self.tick_placements) do
self:UpdateTickPlacementOne(i)
end
end,
UpdateTickPlacementOne = function(self, i)
local offsetx, offsety = 0, 0
local width = self.parentMajorSize
local minValue, maxValue = self.parent:GetMinMax()
local minValue, maxValue = self.parent:GetMinMaxProgress()
local valueRange = maxValue - minValue
local inverse = self.inverse_direction
if self.parent.inverse then
inverse = not inverse
end
local tick_placement
if self.tick_placement_mode == "AtValue" then
tick_placement = self.tick_placement
tick_placement = self.tick_placements[i]
elseif self.tick_placement_mode == "AtMissingValue" then
tick_placement = self.trigger_total and self.trigger_total - self.tick_placement
tick_placement = maxValue - self.tick_placements[i]
elseif self.tick_placement_mode == "AtPercent" then
if self.tick_placement >= 0 and self.tick_placement <= 100 and self.trigger_total then
tick_placement = self.tick_placement * self.trigger_total / 100
if self.tick_placements[i] >= 0 and self.tick_placements[i] <= 100 and maxValue then
tick_placement = minValue + self.tick_placements[i] * valueRange / 100
end
elseif self.tick_placement_mode == "ValueOffset" then
if self.trigger_total and self.trigger_total ~= 0 then
if self.state.progressType == "timed" then
if self.state.paused then
if self.state.remaining then
tick_placement = self.state.remaining + self.tick_placement
if maxValue ~= 0 and self.progressData[i] then
if self.progressData[i].progressType == "timed" then
if self.progressData[i].paused then
if self.progressData[i].remaining then
tick_placement = self.progressData[i].remaining + self.tick_placements[i]
end
else
tick_placement = self.state.expirationTime - GetTime() + self.tick_placement
tick_placement = self.progressData[i].expirationTime - GetTime() + self.tick_placements[i]
end
else
tick_placement = self.state.value + self.tick_placement
elseif self.progressType == "static" then
tick_placement = self.progressData[i].value + self.progressData[i].tick_placements[i]
end
end
end
local offset
local percent = valueRange ~= 0 and tick_placement and (tick_placement - minValue) / valueRange
if not percent or (percent and percent < 0 or percent > 1) then
self.texture:Hide()
offset = 0
self.hasProgress[i] = false
else
self.texture:Show()
offset = percent * width
self.hasProgress[i] = true
end
local inverse = self.inverse
if self.trigger_inverse then
inverse = not inverse
end
self:UpdateVisible(i)
if (self.orientation == "HORIZONTAL_INVERSE") or (self.orientation == "VERTICAL") then
offset = -offset
@@ -275,8 +306,10 @@ local funcs = {
offsetx = offset
end
local side = inverse and auraBarAnchorInverse or auraBarAnchor
self:ClearAllPoints()
self:SetPoint("CENTER", self.parent.bar, side[self.orientation], offsetx + self.tick_xOffset, offsety + self.tick_yOffset)
self.ticks[i]:ClearAllPoints()
self.ticks[i]:SetPoint("CENTER", self.parent.bar, side[self.orientation],
offsetx + self.tick_xOffset,
offsety + self.tick_yOffset)
end,
SetAutomaticLength = function(self, automatic_length)
if self.automatic_length ~= automatic_length then
@@ -298,16 +331,24 @@ local funcs = {
end,
UpdateTickSize = function(self)
if self.vertical then
self:SetHeight(self.tick_thickness)
for i, tick in ipairs(self.ticks) do
tick:SetHeight(self.tick_thickness)
end
else
self:SetWidth(self.tick_thickness)
for i, tick in ipairs(self.ticks) do
tick:SetWidth(self.tick_thickness)
end
end
local length = self.automatic_length and self.parentMinorSize or self.tick_length
if self.vertical then
self:SetWidth(length)
for i, tick in ipairs(self.ticks) do
tick:SetWidth(length)
end
else
self:SetHeight(length)
for i, tick in ipairs(self.ticks) do
tick:SetHeight(length)
end
end
end,
SetTickDesaturated = function(self, desaturate)
@@ -317,7 +358,9 @@ local funcs = {
end
end,
UpdateTickDesaturated = function(self)
self.texture:SetDesaturated(self.tick_desaturate)
for i, tick in ipairs(self.ticks) do
tick:SetDesaturated(self.tick_desaturate)
end
end,
SetTickRotation = function(self, degrees)
if self.tick_rotation ~= degrees then
@@ -326,7 +369,10 @@ local funcs = {
end
end,
UpdateTickRotation = function(self)
self:UpdateTexCoord()
local rad = math.rad(self.tick_rotation)
for _, tick in ipairs(self.ticks) do
tick:SetRotation(rad)
end
end,
SetTickMirror = function(self, mirror)
if self.mirror ~= mirror then
@@ -335,7 +381,15 @@ local funcs = {
end
end,
UpdateTickMirror = function(self)
self:UpdateTexCoord()
if self.mirror then
for _, tick in ipairs(self.ticks) do
tick:SetTexCoord(0, 1, 1, 1, 0, 0, 1, 0)
end
else
for _, tick in ipairs(self.ticks) do
tick:SetTexCoord(0, 0, 1, 0, 0, 1, 1, 1)
end
end
end,
SetTickBlendMode = function(self, mode)
if self.tick_blend_mode ~= mode then
@@ -345,27 +399,22 @@ local funcs = {
end,
UpdateTickBlendMode = function(self)
if self.use_texture then
self.texture:SetBlendMode(self.tick_blend_mode)
for _, tick in ipairs(self.ticks) do
tick:SetBlendMode(self.tick_blend_mode)
end
else
self.texture:SetBlendMode("BLEND")
end
end,
UpdateTexCoord = function(self)
local ulx, uly, llx, lly, urx, ury, lrx, lry = getRotatedPoints(self.tick_rotation);
if self.mirror then
self.texture:SetTexCoord(urx, ury, lrx, lry, ulx, uly, llx, lly);
else
self.texture:SetTexCoord(ulx, uly, llx, lly, urx, ury, lrx, lry);
for _, tick in ipairs(self.ticks) do
tick:SetBlendMode("BLEND")
end
end
end,
}
local function modify(parent, region, parentData, data, first)
region:SetParent(parent)
region.orientation = parent.effectiveOrientation
region.inverse = parentData.inverse
region.trigger_inverse = false
region.inverse_direction = parentData.inverse
region.inverse = false
region.vertical = region.orientation == "VERTICAL" or region.orientation == "VERTICAL_INVERSE"
if (region.vertical) then
region.parentMinorSize, region.parentMajorSize = parent.bar:GetRealSize()
@@ -378,7 +427,35 @@ local function modify(parent, region, parentData, data, first)
region.tick_visible = data.tick_visible
region.tick_color = CopyTable(data.tick_color)
region.tick_placement_mode = data.tick_placement_mode
region.tick_placement = tonumber(data.tick_placement)
region.tick_placements = {}
region.progressSources = {}
region.progressData = {}
for i, tick_placement in ipairs(data.tick_placements) do
local value = tonumber(tick_placement)
if region.tick_placement_mode == "ValueOffset" then
local progressSource = Private.AddProgressSourceMetaData(parentData, data.progressSources[i] or {-2, ""})
if value and progressSource then
tinsert(region.tick_placements, value)
tinsert(region.progressSources, progressSource or {})
end
else
if value then
tinsert(region.tick_placements, value)
end
end
if region.ticks[i] == nil then
local texture = region:CreateTexture()
texture:SetDrawLayer("ARTWORK", 3)
texture:SetAllPoints(region)
region.ticks[i] = texture
end
end
for i = #data.tick_placements + 1, #region.ticks do
region.ticks[i]:Hide()
end
region.automatic_length = data.automatic_length
region.tick_thickness = data.tick_thickness
region.tick_length = data.tick_length
@@ -388,12 +465,16 @@ local function modify(parent, region, parentData, data, first)
region.tick_xOffset = data.tick_xOffset
region.tick_yOffset = data.tick_yOffset
region.hasProgress = {}
for k, v in pairs(funcs) do
region[k] = v
end
if data.use_texture then
region.texture:SetTexture(data.tick_texture)
for _, tick in ipairs(region.ticks) do
tick:SetTexture(data.tick_texture)
end
end
region:SetVisible(data.tick_visible)
@@ -410,11 +491,14 @@ local function modify(parent, region, parentData, data, first)
parent.subRegionEvents:AddSubscriber("InverseChanged", region)
parent.subRegionEvents:AddSubscriber("OnRegionSizeChanged", region)
region.TimerTick = nil
region.FrameTick = nil
region:ClearAllPoints()
region:SetAllPoints(parent.bar)
end
local function supports(regionType)
return regionType == "aurabar"
end
WeakAuras.RegisterSubRegionType("subtick", L["Tick"], supports, create, modify, onAcquire, onRelease, default, nil, properties);
WeakAuras.RegisterSubRegionType("subtick", L["Tick"], supports, create, modify, onAcquire, onRelease,
default, nil, GetProperties);