(fix/WeakAuras): Resolve long-standing frame level overflow
Switches frame level assignment to depth-based ordering to avoid overflow and ensure deterministic ordering. WeakAurasFrame now correctly lives on FrameStrata MEDIUM without interfering with Blizzard UI elements. (cherry picked from commit e92edf5700ad70587a71c3a403e5cc672dbc9e8e)
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@@ -41,7 +41,8 @@ local default = {
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centerType = "LR",
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gridWidth = 5,
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rowSpace = 1,
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columnSpace = 1
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columnSpace = 1,
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sharedFrameLevel = true, -- true to ensure identical behavior on newer clients
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}
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Private.regionPrototype.AddAlphaToDefault(default);
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@@ -21,6 +21,7 @@ local default = {
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borderSize = 2,
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borderBackdrop = "Blizzard Tooltip",
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scale = 1,
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sharedFrameLevel = true, -- true to ensure identical behavior on newer clients
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};
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Private.regionPrototype.AddAlphaToDefault(default);
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