(fix/Lib) Remove LibBabble: TalentTree, as it is not needed?
This commit is contained in:
@@ -1,292 +0,0 @@
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-- LibBabble-3.0 is hereby placed in the Public Domain
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-- Credits: ckknight
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local LIBBABBLE_MAJOR, LIBBABBLE_MINOR = "LibBabble-3.0", 2
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local LibBabble = LibStub:NewLibrary(LIBBABBLE_MAJOR, LIBBABBLE_MINOR)
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if not LibBabble then
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return
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end
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local data = LibBabble.data or {}
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for k,v in pairs(LibBabble) do
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LibBabble[k] = nil
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end
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LibBabble.data = data
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local tablesToDB = {}
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for namespace, db in pairs(data) do
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for k,v in pairs(db) do
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tablesToDB[v] = db
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end
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end
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local function warn(message)
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local _, ret = pcall(error, message, 3)
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geterrorhandler()(ret)
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end
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local lookup_mt = { __index = function(self, key)
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local db = tablesToDB[self]
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local current_key = db.current[key]
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if current_key then
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self[key] = current_key
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return current_key
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end
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local base_key = db.base[key]
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local real_MAJOR_VERSION
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for k,v in pairs(data) do
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if v == db then
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real_MAJOR_VERSION = k
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break
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end
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end
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if not real_MAJOR_VERSION then
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real_MAJOR_VERSION = LIBBABBLE_MAJOR
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end
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if base_key then
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warn(("%s: Translation %q not found for locale %q"):format(real_MAJOR_VERSION, key, GetLocale()))
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rawset(self, key, base_key)
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return base_key
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end
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warn(("%s: Translation %q not found."):format(real_MAJOR_VERSION, key))
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rawset(self, key, key)
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return key
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end }
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local function initLookup(module, lookup)
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local db = tablesToDB[module]
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for k in pairs(lookup) do
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lookup[k] = nil
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end
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setmetatable(lookup, lookup_mt)
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tablesToDB[lookup] = db
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db.lookup = lookup
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return lookup
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end
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local function initReverse(module, reverse)
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local db = tablesToDB[module]
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for k in pairs(reverse) do
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reverse[k] = nil
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end
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for k,v in pairs(db.current) do
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reverse[v] = k
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end
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tablesToDB[reverse] = db
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db.reverse = reverse
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db.reverseIterators = nil
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return reverse
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end
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local prototype = {}
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local prototype_mt = {__index = prototype}
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--[[---------------------------------------------------------------------------
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Notes:
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* If you try to access a nonexistent key, it will warn but allow the code to pass through.
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Returns:
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A lookup table for english to localized words.
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Example:
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local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
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local BL = B:GetLookupTable()
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assert(BL["Some english word"] == "Some localized word")
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DoSomething(BL["Some english word that doesn't exist"]) -- warning!
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-----------------------------------------------------------------------------]]
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function prototype:GetLookupTable()
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local db = tablesToDB[self]
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local lookup = db.lookup
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if lookup then
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return lookup
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end
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return initLookup(self, {})
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end
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--[[---------------------------------------------------------------------------
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Notes:
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* If you try to access a nonexistent key, it will return nil.
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Returns:
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A lookup table for english to localized words.
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Example:
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local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
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local B_has = B:GetUnstrictLookupTable()
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assert(B_has["Some english word"] == "Some localized word")
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assert(B_has["Some english word that doesn't exist"] == nil)
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-----------------------------------------------------------------------------]]
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function prototype:GetUnstrictLookupTable()
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local db = tablesToDB[self]
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return db.current
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end
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--[[---------------------------------------------------------------------------
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Notes:
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* If you try to access a nonexistent key, it will return nil.
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* This is useful for checking if the base (English) table has a key, even if the localized one does not have it registered.
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Returns:
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A lookup table for english to localized words.
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Example:
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local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
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local B_hasBase = B:GetBaseLookupTable()
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assert(B_hasBase["Some english word"] == "Some english word")
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assert(B_hasBase["Some english word that doesn't exist"] == nil)
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-----------------------------------------------------------------------------]]
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function prototype:GetBaseLookupTable()
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local db = tablesToDB[self]
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return db.base
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end
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--[[---------------------------------------------------------------------------
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Notes:
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* If you try to access a nonexistent key, it will return nil.
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* This will return only one English word that it maps to, if there are more than one to check, see :GetReverseIterator("word")
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Returns:
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A lookup table for localized to english words.
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Example:
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local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
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local BR = B:GetReverseLookupTable()
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assert(BR["Some localized word"] == "Some english word")
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assert(BR["Some localized word that doesn't exist"] == nil)
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-----------------------------------------------------------------------------]]
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function prototype:GetReverseLookupTable()
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local db = tablesToDB[self]
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local reverse = db.reverse
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if reverse then
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return reverse
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end
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return initReverse(self, {})
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end
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local blank = {}
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local weakVal = {__mode='v'}
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--[[---------------------------------------------------------------------------
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Arguments:
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string - the localized word to chek for.
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Returns:
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An iterator to traverse all English words that map to the given key
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Example:
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local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
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for word in B:GetReverseIterator("Some localized word") do
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DoSomething(word)
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end
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-----------------------------------------------------------------------------]]
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function prototype:GetReverseIterator(key)
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local db = tablesToDB[self]
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local reverseIterators = db.reverseIterators
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if not reverseIterators then
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reverseIterators = setmetatable({}, weakVal)
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db.reverseIterators = reverseIterators
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elseif reverseIterators[key] then
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return pairs(reverseIterators[key])
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end
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local t
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for k,v in pairs(db.current) do
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if v == key then
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if not t then
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t = {}
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end
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t[k] = true
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end
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end
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reverseIterators[key] = t or blank
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return pairs(reverseIterators[key])
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end
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--[[---------------------------------------------------------------------------
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Returns:
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An iterator to traverse all translations English to localized.
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Example:
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local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
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for english, localized in B:Iterate() do
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DoSomething(english, localized)
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end
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-----------------------------------------------------------------------------]]
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function prototype:Iterate()
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local db = tablesToDB[self]
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return pairs(db.current)
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end
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-- #NODOC
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-- modules need to call this to set the base table
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function prototype:SetBaseTranslations(base)
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local db = tablesToDB[self]
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local oldBase = db.base
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if oldBase then
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for k in pairs(oldBase) do
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oldBase[k] = nil
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end
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for k, v in pairs(base) do
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oldBase[k] = v
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end
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base = oldBase
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else
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db.base = base
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end
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for k,v in pairs(base) do
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if v == true then
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base[k] = k
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end
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end
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end
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local function init(module)
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local db = tablesToDB[module]
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if db.lookup then
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initLookup(module, db.lookup)
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end
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if db.reverse then
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initReverse(module, db.reverse)
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end
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db.reverseIterators = nil
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end
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-- #NODOC
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-- modules need to call this to set the current table. if current is true, use the base table.
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function prototype:SetCurrentTranslations(current)
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local db = tablesToDB[self]
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if current == true then
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db.current = db.base
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else
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local oldCurrent = db.current
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if oldCurrent then
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for k in pairs(oldCurrent) do
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oldCurrent[k] = nil
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end
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for k, v in pairs(current) do
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oldCurrent[k] = v
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end
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current = oldCurrent
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else
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db.current = current
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end
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end
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init(self)
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end
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for namespace, db in pairs(data) do
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setmetatable(db.module, prototype_mt)
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init(db.module)
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end
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-- #NODOC
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-- modules need to call this to create a new namespace.
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function LibBabble:New(namespace, minor)
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local module, oldminor = LibStub:NewLibrary(namespace, minor)
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if not module then
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return
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end
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if not oldminor then
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local db = {
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module = module,
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}
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data[namespace] = db
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tablesToDB[module] = db
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else
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for k,v in pairs(module) do
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module[k] = nil
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end
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end
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setmetatable(module, prototype_mt)
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return module
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end
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-295
@@ -1,295 +0,0 @@
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--[[
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Name: LibBabble-TalentTree-3.0
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Revision: $Rev: 26 $
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Maintainers: ckknight, nevcairiel, Ackis
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Website: http://www.wowace.com/projects/libbabble-talenttree-3-0/
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Dependencies: None
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License: MIT
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]]
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local MAJOR_VERSION = "LibBabble-TalentTree-3.0"
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local MINOR_VERSION = 90000 + tonumber(("$Rev: 26 $"):match("%d+"))
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if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
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local lib = LibStub("LibBabble-3.0"):New(MAJOR_VERSION, MINOR_VERSION)
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if not lib then return end
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local GAME_LOCALE = GetLocale()
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lib:SetBaseTranslations {
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Affliction = "Affliction",
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Arcane = "Arcane",
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Arms = "Arms",
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Assassination = "Assassination",
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Balance = "Balance",
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["Beast Mastery"] = "Beast Mastery",
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Blood = "Blood",
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Combat = "Combat",
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Demonology = "Demonology",
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Destruction = "Destruction",
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Discipline = "Discipline",
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Elemental = "Elemental",
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Enhancement = "Enhancement",
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["Feral Combat"] = "Feral Combat",
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Fire = "Fire",
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Frost = "Frost",
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Fury = "Fury",
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Holy = "Holy",
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Hybrid = "Hybrid",
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Marksmanship = "Marksmanship",
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Protection = "Protection",
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Restoration = "Restoration",
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Retribution = "Retribution",
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Shadow = "Shadow",
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Subtlety = "Subtlety",
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Survival = "Survival",
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Unholy = "Unholy",
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}
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if GAME_LOCALE == "enUS" then
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lib:SetCurrentTranslations(true)
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elseif GAME_LOCALE == "deDE" then
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lib:SetCurrentTranslations {
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Affliction = "Gebrechen",
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Arcane = "Arkan",
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Arms = "Waffen",
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Assassination = "Meucheln",
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Balance = "Gleichgewicht",
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["Beast Mastery"] = "Tierherrschaft",
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Blood = "Blut",
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Combat = "Kampf",
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Demonology = "Dämonologie",
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Destruction = "Zerstörung",
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Discipline = "Disziplin",
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Elemental = "Elementar",
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Enhancement = "Verstärkung",
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["Feral Combat"] = "Wilder Kampf",
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Fire = "Feuer",
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Frost = "Frost",
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Fury = "Furor",
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Holy = "Heilig",
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Hybrid = "Hybride",
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Marksmanship = "Treffsicherheit",
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Protection = "Schutz",
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Restoration = "Wiederherst.",
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Retribution = "Vergeltung",
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Shadow = "Schatten",
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Subtlety = "Täuschung",
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Survival = "Überleben",
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Unholy = "Unheilig",
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}
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elseif GAME_LOCALE == "frFR" then
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lib:SetCurrentTranslations {
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Affliction = "Affliction",
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Arcane = "Arcane",
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Arms = "Armes",
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Assassination = "Assassinat",
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Balance = "Equilibre",
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["Beast Mastery"] = "Maîtrise des bêtes",
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Blood = "Sang",
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Combat = "Combat",
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Demonology = "Démonologie",
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Destruction = "Destruction",
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Discipline = "Discipline",
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Elemental = "Elémentaire",
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Enhancement = "Amélioration",
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["Feral Combat"] = "Combat farouche",
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Fire = "Feu",
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Frost = "Givre",
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Fury = "Fureur",
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Holy = "Sacré",
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Hybrid = "Hybride",
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Marksmanship = "Précision",
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Protection = "Protection",
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Restoration = "Restauration",
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Retribution = "Vindicte",
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Shadow = "Ombre",
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Subtlety = "Finesse",
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Survival = "Survie",
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Unholy = "Impie",
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}
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elseif GAME_LOCALE == "koKR" then
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lib:SetCurrentTranslations {
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Affliction = "고통",
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Arcane = "비전",
|
|
||||||
Arms = "무기",
|
|
||||||
Assassination = "암살",
|
|
||||||
Balance = "조화",
|
|
||||||
["Beast Mastery"] = "야수",
|
|
||||||
Blood = "혈기",
|
|
||||||
Combat = "전투",
|
|
||||||
Demonology = "악마",
|
|
||||||
Destruction = "파괴",
|
|
||||||
Discipline = "수양",
|
|
||||||
Elemental = "정기",
|
|
||||||
Enhancement = "고양",
|
|
||||||
["Feral Combat"] = "야성",
|
|
||||||
Fire = "화염",
|
|
||||||
Frost = "냉기",
|
|
||||||
Fury = "분노",
|
|
||||||
Holy = "신성",
|
|
||||||
Hybrid = "하이브리드",
|
|
||||||
Marksmanship = "사격",
|
|
||||||
Protection = "방어",
|
|
||||||
Restoration = "복원",
|
|
||||||
Retribution = "징벌",
|
|
||||||
Shadow = "암흑",
|
|
||||||
Subtlety = "잠행",
|
|
||||||
Survival = "생존",
|
|
||||||
Unholy = "부정",
|
|
||||||
}
|
|
||||||
elseif GAME_LOCALE == "esES" then
|
|
||||||
lib:SetCurrentTranslations {
|
|
||||||
Affliction = "Aflicción",
|
|
||||||
Arcane = "Arcano",
|
|
||||||
Arms = "Armas",
|
|
||||||
Assassination = "Asesinato",
|
|
||||||
Balance = "Equilibrio",
|
|
||||||
["Beast Mastery"] = "Dominio de bestias",
|
|
||||||
Blood = "Sangre",
|
|
||||||
Combat = "Combate",
|
|
||||||
Demonology = "Demonología",
|
|
||||||
Destruction = "Destrucción",
|
|
||||||
Discipline = "Disciplina",
|
|
||||||
Elemental = "Elemental",
|
|
||||||
Enhancement = "Mejora",
|
|
||||||
["Feral Combat"] = "Combate feral",
|
|
||||||
Fire = "Fuego",
|
|
||||||
Frost = "Escarcha",
|
|
||||||
Fury = "Furia",
|
|
||||||
Holy = "Sagrado",
|
|
||||||
Hybrid = "Híbrido",
|
|
||||||
Marksmanship = "Puntería",
|
|
||||||
Protection = "Protección",
|
|
||||||
Restoration = "Restauración",
|
|
||||||
Retribution = "Reprensión",
|
|
||||||
Shadow = "Sombra",
|
|
||||||
Subtlety = "Sutileza",
|
|
||||||
Survival = "Supervivencia",
|
|
||||||
Unholy = "Profano",
|
|
||||||
}
|
|
||||||
elseif GAME_LOCALE == "esMX" then
|
|
||||||
lib:SetCurrentTranslations {
|
|
||||||
Affliction = "Aflicción",
|
|
||||||
Arcane = "Arcano",
|
|
||||||
Arms = "Armas",
|
|
||||||
Assassination = "Asesinato",
|
|
||||||
Balance = "Balance",
|
|
||||||
["Beast Mastery"] = "Bestias",
|
|
||||||
Blood = "Sangre",
|
|
||||||
Combat = "Combate",
|
|
||||||
Demonology = "Demonología",
|
|
||||||
Destruction = "Destrucción",
|
|
||||||
Discipline = "Disciplina",
|
|
||||||
Elemental = "Elemental",
|
|
||||||
Enhancement = "Mejora",
|
|
||||||
["Feral Combat"] = "Combate feral",
|
|
||||||
Fire = "Fuego",
|
|
||||||
Frost = "Escarcha",
|
|
||||||
Fury = "Furia",
|
|
||||||
Holy = "Sagrado",
|
|
||||||
Hybrid = "Híbrido",
|
|
||||||
Marksmanship = "Puntería",
|
|
||||||
Protection = "Protección",
|
|
||||||
Restoration = "Restauración",
|
|
||||||
Retribution = "Reprensión",
|
|
||||||
Shadow = "Sombra",
|
|
||||||
Subtlety = "Sutileza",
|
|
||||||
Survival = "Supervivencia",
|
|
||||||
Unholy = "Profano",
|
|
||||||
}
|
|
||||||
elseif GAME_LOCALE == "ruRU" then
|
|
||||||
lib:SetCurrentTranslations {
|
|
||||||
Affliction = "Колдовство",
|
|
||||||
Arcane = "Тайная магия",
|
|
||||||
Arms = "Оружие",
|
|
||||||
Assassination = "Ликвидация",
|
|
||||||
Balance = "Баланс",
|
|
||||||
["Beast Mastery"] = "Повелитель зверей",
|
|
||||||
Blood = "Кровь",
|
|
||||||
Combat = "Бой",
|
|
||||||
Demonology = "Демонология",
|
|
||||||
Destruction = "Разрушение",
|
|
||||||
Discipline = "Послушание",
|
|
||||||
Elemental = "Стихии",
|
|
||||||
Enhancement = "Совершенствование",
|
|
||||||
["Feral Combat"] = "Сила зверя",
|
|
||||||
Fire = "Огонь",
|
|
||||||
Frost = "Лед",
|
|
||||||
Fury = "Неистовство",
|
|
||||||
Holy = "Свет",
|
|
||||||
Hybrid = "Гибрид",
|
|
||||||
Marksmanship = "Стрельба",
|
|
||||||
Protection = "Защита",
|
|
||||||
Restoration = "Исцеление",
|
|
||||||
Retribution = "Воздаяние",
|
|
||||||
Shadow = "Тьма",
|
|
||||||
Subtlety = "Скрытность",
|
|
||||||
Survival = "Выживание",
|
|
||||||
Unholy = "Нечестивость",
|
|
||||||
}
|
|
||||||
elseif GAME_LOCALE == "zhCN" then
|
|
||||||
lib:SetCurrentTranslations {
|
|
||||||
Affliction = "痛苦",
|
|
||||||
Arcane = "奥术",
|
|
||||||
Arms = "武器",
|
|
||||||
Assassination = "刺杀",
|
|
||||||
Balance = "平衡",
|
|
||||||
["Beast Mastery"] = "野兽控制",
|
|
||||||
Blood = "鲜血",
|
|
||||||
Combat = "战斗",
|
|
||||||
Demonology = "恶魔学识",
|
|
||||||
Destruction = "毁灭",
|
|
||||||
Discipline = "戒律",
|
|
||||||
Elemental = "元素战斗",
|
|
||||||
Enhancement = "增强",
|
|
||||||
["Feral Combat"] = "野性战斗",
|
|
||||||
Fire = "火焰",
|
|
||||||
Frost = "冰霜",
|
|
||||||
Fury = "狂怒",
|
|
||||||
Holy = "神圣",
|
|
||||||
Hybrid = "混合",
|
|
||||||
Marksmanship = "射击",
|
|
||||||
Protection = "防护",
|
|
||||||
Restoration = "恢复",
|
|
||||||
Retribution = "惩戒",
|
|
||||||
Shadow = "暗影魔法",
|
|
||||||
Subtlety = "敏锐",
|
|
||||||
Survival = "生存技能",
|
|
||||||
Unholy = "邪恶",
|
|
||||||
}
|
|
||||||
elseif GAME_LOCALE == "zhTW" then
|
|
||||||
lib:SetCurrentTranslations {
|
|
||||||
Affliction = "痛苦",
|
|
||||||
Arcane = "秘法",
|
|
||||||
Arms = "武器",
|
|
||||||
Assassination = "刺殺",
|
|
||||||
Balance = "平衡",
|
|
||||||
["Beast Mastery"] = "野獸控制",
|
|
||||||
Blood = "血魄",
|
|
||||||
Combat = "戰鬥",
|
|
||||||
Demonology = "惡魔學識",
|
|
||||||
Destruction = "毀滅",
|
|
||||||
Discipline = "戒律",
|
|
||||||
Elemental = "元素",
|
|
||||||
Enhancement = "增強",
|
|
||||||
["Feral Combat"] = "野性戰鬥",
|
|
||||||
Fire = "火焰",
|
|
||||||
Frost = "冰霜",
|
|
||||||
Fury = "狂怒",
|
|
||||||
Holy = "神聖",
|
|
||||||
Hybrid = "混合",
|
|
||||||
Marksmanship = "射擊",
|
|
||||||
Protection = "防護",
|
|
||||||
Restoration = "恢復",
|
|
||||||
Retribution = "懲戒",
|
|
||||||
Shadow = "暗影",
|
|
||||||
Subtlety = "敏銳",
|
|
||||||
Survival = "生存",
|
|
||||||
Unholy = "穢邪",
|
|
||||||
}
|
|
||||||
|
|
||||||
else
|
|
||||||
error(("%s: Locale %q not supported"):format(MAJOR_VERSION, GAME_LOCALE))
|
|
||||||
end
|
|
||||||
-21
@@ -1,21 +0,0 @@
|
|||||||
## Interface: 30300
|
|
||||||
## LoadOnDemand: 1
|
|
||||||
## Title: Lib: Babble-TalentTree-3.0
|
|
||||||
## Notes: A library to help with localization of talent trees.
|
|
||||||
## Notes-deDE: BabbleLib ist eine Bibliothek, die bei der Lokalisierung helfen soll.
|
|
||||||
## Notes-esES: Una biblioteca para ayudar con las localizaciones.
|
|
||||||
## Notes-frFR: Une bibliothèque d'aide à la localisation.
|
|
||||||
## Notes-ruRU: Библиотека для локализации аддонов.
|
|
||||||
## Notes-zhCN: 为本地化服务的支持库[声望阵营]
|
|
||||||
## Notes-zhTW: 為本地化服務的函式庫[聲望陣營]
|
|
||||||
## Author: Pneumatus
|
|
||||||
## X-Category: Library
|
|
||||||
## X-License: MIT
|
|
||||||
## X-Curse-Packaged-Version: 3.3-release39
|
|
||||||
## X-Curse-Project-Name: LibBabble-TalentTree-3.0
|
|
||||||
## X-Curse-Project-ID: libbabble-talenttree-3-0
|
|
||||||
## X-Curse-Repository-ID: wow/libbabble-talenttree-3-0/mainline
|
|
||||||
|
|
||||||
LibStub\LibStub.lua
|
|
||||||
lib.xml
|
|
||||||
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
|
||||||
..\FrameXML\UI.xsd">
|
|
||||||
<Script file="LibBabble-3.0.lua" />
|
|
||||||
<Script file="LibBabble-TalentTree-3.0.lua" />
|
|
||||||
</Ui>
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Include file="LibBabble-TalentTree-3.0\lib.xml"/>
|
|
||||||
<Script file="LibTalentQuery-1.0.lua"/>
|
<Script file="LibTalentQuery-1.0.lua"/>
|
||||||
<Script file="LibGroupTalents-1.0.lua"/>
|
<Script file="LibGroupTalents-1.0.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
|
|||||||
Reference in New Issue
Block a user