5.19.10-10-g7ac7dc8

This commit is contained in:
NoM0Re
2025-06-08 22:27:10 +02:00
committed by GitHub
parent 046e8b61fd
commit 0c528b2607
28 changed files with 272 additions and 327 deletions
+13 -32
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@@ -4,46 +4,27 @@ local AddonName = ...
local OptionsPrivate = select(2, ...)
OptionsPrivate.changelog = {
versionString = '5.19.10',
dateString = '2025-05-31',
fullChangeLogUrl = 'https://github.com/WeakAuras/WeakAuras2/compare/5.19.9...5.19.10',
highlightText = [==[
Fix babelfish.lua writing]==], commitText = [==[InfusOnWoW (19):
versionString = '5.19.10-10-g7ac7dc84',
dateString = '2025-06-03',
fullChangeLogUrl = 'https://github.com/WeakAuras/WeakAuras2/compare/5.19.10...7ac7dc84e2f702747d8bd01f2bfd63b8fc8bab7f',
commitText = [==[InfusOnWoW (4):
- Fix babelfish.lua writing
- Localization: Restore a few accidentally dropped english translations
- Add a pride month logo and use it in June
- Guard against duration being 0 leading to division by zero error
- Revert "State: Don't put the trigger table into the state"
- Update Atlas File List from wago.tools
- Update Discord List
- Update Discord List
- State: Don't put the trigger table into the state
- Fix "Negator" localization
- Boss Mod Trigger: Fix count condition
- Rework TextEditor's edit error handling
- Update Discord List
- Sub Element Anchoring: Make options a bit less confussing
- Rename "Nameplate Type" to "Hostility"
- Unit Characteristics/Health/Power trigger
- On loadstring error, print a better hint where the error comes form
- Add a onLoad/onUnload custom function
- Load Instance Type: Add "None" to the list
- Fix missing aura_env for Custom onLoad/onUnload
- Alternate Power: Add UNIT_POWER_BAR_HIDE event
- Update Discord List
Stanzilla (4):
Stanzilla (1):
- Update WeakAurasModelPaths from wago.tools
- Update WeakAurasModelPaths from wago.tools
- Update WeakAurasModelPaths from wago.tools
- Update WeakAurasModelPaths from wago.tools
mrbuds (5):
- Add an "Assisted Combat Next Cast" trigger for 11.1.7
- Fix typo
- Use spellId arg of SPELL_UPDATE_COOLDOWN
- BossMod Announce: fix count condition
- Fix tooltips with custom code using unitAuraInstanceID
- Fix loadstring error's error with subtext #5892
- Use the new glyphID returned by GetGlyphSocketInfo
- Mists: add WeakAuras.CheckTalentForUnit and WeakAuras.CheckGlyphForUnit
- Fix error when clicking on load tab
- Mist of Pandaria (#5850)
]==]
}
+1 -1
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@@ -900,8 +900,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Url: %s"] = "Url: %s"
L["Use Display Info Id"] = "Use Display Info Id"
L["Use SetTransform"] = "Use SetTransform"
L["Used in auras:"] = "Used in auras:"
L["Used in Auras:"] = "Used in Auras:"
L["Used in auras:"] = "Used in auras:"
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
L["Value"] = "Value"
+1 -1
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@@ -143,8 +143,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Modo de anclaje"
L["Anchor Point"] = "Punto de anclaje"
L["Anchored To"] = "Anclado a"
L["and"] = "y"
L["And "] = "y"
L["and"] = "y"
L["and %s"] = "y %s"
L["and aligned left"] = "y alineado a la izquierda"
L["and aligned right"] = "y alineado a la derecha"
+1 -1
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@@ -858,8 +858,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Url: %s"] = "URL: %s"
L["Use Display Info Id"] = "Utilizar ID de información de la visualización"
L["Use SetTransform"] = "Utilizar SetTransform"
L["Used in auras:"] = "Utilizado en auras:"
L["Used in Auras:"] = "Utilizado en auras:"
L["Used in auras:"] = "Utilizado en auras:"
L["Uses Texture Coordinates to rotate the texture."] = "Utiliza coordenadas de textura para rotar la textura."
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Utiliza UnitIsVisible() para comprobar si el cliente del juego ha cargado un objeto para esta unidad. Esta distancia es de unos 100 metros. Esto se encuesta cada segundo."
L["Value"] = "Valor"
+37 -73
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@@ -37,10 +37,8 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - Terminer le texte personnalisé"
L["%s - Init Action"] = "%s - Initialiser l'action"
L["%s - Main"] = "%s - Principal"
--[[Translation missing --]]
L["%s - OnLoad"] = "%s - OnLoad"
--[[Translation missing --]]
L["%s - OnUnload"] = "%s - OnUnload"
L["%s - OnLoad"] = "%s - Au chargement"
L["%s - OnUnload"] = "%s - Au déchargement"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - L'option #%i est actuellement attribuée à la touche %s. Veuillez choisir une touche différente."
L["%s - Rotate Animation"] = "%s - Rotation de l'animation"
L["%s - Scale Animation"] = "%s - Animation de l'échelle"
@@ -56,42 +54,32 @@ local L = WeakAuras.L
L["%s Alpha: %d%%"] = "%s Opacité : %d%%"
L["%s Color"] = "%s Couleur"
L["%s Custom Variables"] = "%s Variables personnalisées"
--[[Translation missing --]]
L["%s Default Alpha, Zoom, Icon Inset, Aspect Ratio"] = "%s Default Alpha, Zoom, Icon Inset, Aspect Ratio"
L["%s Default Alpha, Zoom, Icon Inset, Aspect Ratio"] = "%s Opacité par défaut, Zoom, Marge de licône, Rapport daspect"
L["%s Duration Function"] = "%s Durée de la fonction"
--[[Translation missing --]]
L["%s Icon Function"] = "%s Icon Function"
L["%s Icon Function"] = "%s Fonction de licône"
L["%s Inset: %d%%"] = "%s Insérer : %d%%"
--[[Translation missing --]]
L["%s is not a valid SubEvent for COMBAT_LOG_EVENT_UNFILTERED"] = "%s is not a valid SubEvent for COMBAT_LOG_EVENT_UNFILTERED"
L["%s is not a valid SubEvent for COMBAT_LOG_EVENT_UNFILTERED"] = "%s nest pas un sous-événement valide pour COMBAT_LOG_EVENT_UNFILTERED"
L["%s Keep Aspect Ratio"] = "%s Conserver les proportions"
L["%s Name Function"] = "%s Nom de la fonction"
--[[Translation missing --]]
L["%s Stacks Function"] = "%s Stacks Function"
--[[Translation missing --]]
L["%s stores around %s KB of data"] = "%s stores around %s KB of data"
L["%s stores around %s KB of data"] = "%s stocke environ %s Ko de données"
L["%s Texture"] = "%s texture"
L["%s Texture Function"] = "%s Texture de la fonction"
L["%s total auras"] = "%s auras au total"
--[[Translation missing --]]
L["%s Trigger Function"] = "%s Trigger Function"
--[[Translation missing --]]
L["%s Untrigger Function"] = "%s Untrigger Function"
--[[Translation missing --]]
L["%s X offset by %d"] = "%s X offset by %d"
--[[Translation missing --]]
L["%s Y offset by %d"] = "%s Y offset by %d"
L["%s Trigger Function"] = "%s Fonction de déclenchement"
L["%s Untrigger Function"] = "%s Fonction dannulation du déclencheur"
L["%s X offset by %d"] = "%s Décalage horizontal de %d"
L["%s Y offset by %d"] = "%s Décalage vertical de %d"
L["%s Zoom: %d%%"] = "%s Zoom: %d%%"
L["%s, Border"] = "%s, Bordure"
L["%s, Offset: %0.2f;%0.2f"] = "%s, Décaler: %0.2f;%0.2f"
L["%s, offset: %0.2f;%0.2f"] = "%s, décaler: %0.2f;%0.2f"
--[[Translation missing --]]
L["%s, Start Animation"] = "%s, Start Animation"
L["%s, Start Animation"] = "%s, Démarrer lanimation"
L["%s|cFFFF0000custom|r texture with |cFFFF0000%s|r blend mode%s%s"] = "%s|cFFFF0000custom|r texture avec |cFFFF0000%s|r mode fusionné%s%s"
L["(Right click to rename)"] = "(Clic-Droit pour renommer)"
L["|c%02x%02x%02x%02xCustom Color|r"] = "|c%02x%02x%02x%02xCouleur personnalisée|r"
--[[Translation missing --]]
L["|cff999999Triggers tracking multiple units will default to being active even while no affected units are found without a Unit Count or Match Count setting applied.|r"] = "|cff999999Triggers tracking multiple units will default to being active even while no affected units are found without a Unit Count or Match Count setting applied.|r"
L["|cff999999Triggers tracking multiple units will default to being active even while no affected units are found without a Unit Count or Match Count setting applied.|r"] = "|cff999999Les déclencheurs suivant plusieurs unités seront actifs par défaut même si aucune unité affectée nest trouvée, sauf si un paramètre de nombre dunités ou de correspondances est appliqué.|r"
L["|cFFE0E000Note:|r This sets the description only on '%s'"] = "|cFFE0E000Note:|r Ceci définit la description uniquement sur '%s'"
L["|cFFE0E000Note:|r This sets the URL on all selected auras"] = "|cFFE0E000Note:|r Ceci définit l'URL sur toutes les auras sélectionnées"
L["|cFFE0E000Note:|r This sets the URL on this group and all its members."] = "|cFFE0E000Note:|r Ceci définit l'URL sur ce groupe et tous ses membres."
@@ -99,8 +87,7 @@ local L = WeakAuras.L
L["|cFFFF0000default|r texture"] = "|cFFFF0000default|r texture"
L["|cFFFF0000desaturated|r "] = "|cFFFF0000desaturated|r"
L["|cFFFF0000Note:|r The unit '%s' is not a trackable unit."] = "|cFFFF0000Note:|r Cette unité '%s' n'est pas une unité traçable."
--[[Translation missing --]]
L["|cFFFF0000Note:|r The unit '%s' requires soft target cvars to be enabled."] = "|cFFFF0000Note:|r The unit '%s' requires soft target cvars to be enabled."
L["|cFFFF0000Note:|r The unit '%s' requires soft target cvars to be enabled."] = "|cFFFF0000Remarque :|r Lunité « %s » nécessite que les cvars de ciblage souple soient activées."
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r"] = "|cFFffcc00Ancrages :|r Ancré |cFFFF0000%s|r au cadre de |cFFFF0000%s|r"
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00Ancrages :|r Ancré |cFFFF0000%s|r au cadre de ... |cFFFF0000%s|r avec un décalage de |cFFFF0000%s/%s|r"
L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r"] = "|cFFffcc00Ancrages :|r Ancré au cadre de |cFFFF0000%s|r"
@@ -130,22 +117,19 @@ local L = WeakAuras.L
L[ [=[A timer will automatically be displayed according to default Interface Settings (overridden by some addons).
Enable this setting if you want this timer to be hidden, or when using a WeakAuras text to display the timer]=] ] = "Une minuterie sera automatiquement affichée selon les paramètres d'interface par défaut (remplacés par certains addons). Activez ce paramètre si vous souhaitez que le minuteur soit masqué, ou si vous utilisez plutôt un texte WeakAuras pour afficher le minuteur."
L["A Unit ID (e.g., party1)."] = "Un ID d'unité (par exemple, groupe1)."
--[[Translation missing --]]
L["Ace: Funkeh, Nevcairiel"] = "Ace: Funkeh, Nevcairiel"
--[[Translation missing --]]
L["Active Aura Filters and Info"] = "Active Aura Filters and Info"
--[[Translation missing --]]
L["Actual Spec"] = "Actual Spec"
L["Ace: Funkeh, Nevcairiel"] = "Ace : Funkeh, Nevcairiel"
L["Active Aura Filters and Info"] = "Filtres et infos des auras actives"
L["Actual Spec"] = "Spécialisation actuelle"
L["Add %s"] = "Ajouter %s"
L["Add a new display"] = "Ajouter un nouvel affichage"
L["Add Condition"] = "Ajouter une Condition"
L["Add Entry"] = "Ajouter une entrée"
L["Add Extra Elements"] = "Ajouter des éléments supplémentaires"
L["Add Option"] = "Ajouter Option"
L["Add Option"] = "Ajouter une option"
L["Add Overlay"] = "Ajouter un Overlay"
L["Add Property Change"] = "Ajouter un Changement de Propriété"
L["Add Snippet"] = "Ajouter un extrait"
L["Add Sub Option"] = "Ajouter un sous-option"
L["Add Sub Option"] = "Ajouter une sous-option"
L["Add to group %s"] = "Ajouter au groupe %s"
L["Add to new Dynamic Group"] = "Ajouter à un nouveau groupe dynamique"
L["Add to new Group"] = "Ajouter à un nouveau groupe"
@@ -156,14 +140,11 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Affected Unit Filters and Info"] = "Affected Unit Filters and Info"
L["Align"] = "Aligner"
L["Alignment"] = "Alignement"
--[[Translation missing --]]
L["All maintainers of the libraries we use, especially:"] = "All maintainers of the libraries we use, especially:"
L["All maintainers of the libraries we use, especially:"] = "Tous les mainteneurs des bibliothèques que nous utilisons, en particulier :"
L["All of"] = "Tous vos"
--[[Translation missing --]]
L["Allow Full Rotation"] = "Allow Full Rotation"
L["Allow Full Rotation"] = "Autoriser la rotation complète"
L["Anchor"] = "Ancrage"
--[[Translation missing --]]
L["Anchor Mode"] = "Anchor Mode"
L["Anchor Mode"] = "Mode dancrage"
L["Anchor Point"] = "Point d'ancrage"
L["Anchored To"] = "Ancré à"
L["And "] = "Et"
@@ -171,21 +152,17 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["and %s"] = "et %s"
L["and aligned left"] = "et aligné à gauche"
L["and aligned right"] = "et aligné à droite"
--[[Translation missing --]]
L["And our Patreons, Discord Regulars and Subscribers, and Friends of the Addon:"] = "And our Patreons, Discord Regulars and Subscribers, and Friends of the Addon:"
L["And our Patreons, Discord Regulars and Subscribers, and Friends of the Addon:"] = "Et nos Patreon, habitués de Discord, abonnés et amis de laddon :"
L["and rotated left"] = "et tourné vers la gauche"
L["and rotated right"] = "et tourné vers la droite"
--[[Translation missing --]]
L["and with width |cFFFF0000%s|r and %s"] = "and with width |cFFFF0000%s|r and %s"
L["and with width |cFFFF0000%s|r and %s"] = "et avec une largeur de |cFFFF0000%s|r et %s"
L["Angle"] = "Angle"
--[[Translation missing --]]
L["Angle Between Auras"] = "Angle Between Auras"
L["Angle Between Auras"] = "Angle entre les auras"
L["Animate"] = "Animer"
L["Animated Expand and Collapse"] = "Expansion et réduction animés"
L["Animates progress changes"] = "Animer les changement de progression"
L["Animation End"] = "Fin de l'animation"
--[[Translation missing --]]
L["Animation Mode"] = "Animation Mode"
L["Animation Mode"] = "Mode danimation"
L["Animation relative duration description"] = [=[La durée de l'animation par rapport à la durée du graphique, exprimée en fraction (1/2), pourcentage (50%), ou décimal (0.5).
|cFFFF0000Note :|r si un graphique n'a pas de progression (déclencheur d'événement sans durée définie, aura sans durée, etc), l'animation ne jouera pas.
@@ -198,24 +175,17 @@ Si la durée de l'animation est définie à |cFF00CC0010%|r, et le déclencheur
L["Any of"] = "Un de"
L["Apply Template"] = "Appliquer le modèle"
L["Arcane Orb"] = "Orbe d'arcane"
--[[Translation missing --]]
L["Area"] = "Area"
L["Area"] = "Zone"
L["At a position a bit left of Left HUD position."] = "Une position à gauche de la Position ATH Gauche."
L["At a position a bit left of Right HUD position"] = "Une position à droite de la Position ATH Droite."
L["At the same position as Blizzard's spell alert"] = "À la même position que l'alerte de sort de Blizzard"
--[[Translation missing --]]
L["Attach to Foreground"] = "Attach to Foreground"
--[[Translation missing --]]
L["Attach to Foreground"] = "Attacher au premier plan"
L[ [=[Aura is
Off Screen]=] ] = [=[Aura is
Off Screen]=]
Off Screen]=] ] = "Laura est hors écran"
L["Aura Name Pattern"] = "Modèle de Nom de l'Aura"
--[[Translation missing --]]
L["Aura Order"] = "Aura Order"
--[[Translation missing --]]
L["Aura received from: %s"] = "Aura received from: %s"
--[[Translation missing --]]
L["Aura: '%s'"] = "Aura: '%s'"
L["Aura Order"] = "Ordre des auras"
L["Aura received from: %s"] = "Aura reçue de : %s"
L["Aura: '%s'"] = "Aura : '%s'"
L["Auto-Clone (Show All Matches)"] = "Clonage Automatique (Afficher tous les résultats)"
L["Automatic length"] = "Longueur automatique"
--[[Translation missing --]]
@@ -293,11 +263,9 @@ Off Screen]=]
L["Combine Matches Per Unit"] = "Combiner toutes les Correspondances Par Unité"
L["Common Text"] = "Texte commun"
L["Compare against the number of units affected."] = "Comparer contre le nombre d'unités affectées."
--[[Translation missing --]]
L["Compatibility Options"] = "Compatibility Options"
L["Compatibility Options"] = "Options de compatibilité"
L["Compress"] = "Compresser"
--[[Translation missing --]]
L["Configure what options appear on this panel."] = "Configure what options appear on this panel."
L["Configure what options appear on this panel."] = "Configurez les options qui apparaissent sur ce panneau."
L["Constant Factor"] = "Facteur constant"
L["Control-click to select multiple displays"] = "Ctrl-Clic pour sélectionner plusieurs affichages"
L["Controls the positioning and configuration of multiple displays at the same time"] = "Contrôle la position et la configuration de plusieurs affichages en même temps"
@@ -572,8 +540,7 @@ Si le nombre entré est decimal (ex. 0.5), une fraction (ex. 1/2), ou un pourcen
L["Group Icon"] = "Icône du groupe"
--[[Translation missing --]]
L["Group key"] = "Group key"
--[[Translation missing --]]
L["Group Options"] = "Group Options"
L["Group Options"] = "Options du groupe"
--[[Translation missing --]]
L["Group player(s) found"] = "Group player(s) found"
L["Group Role"] = "Rôle du groupe"
@@ -1126,8 +1093,7 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["This display is not currently loaded"] = "Cet affichage n'est pas chargé"
--[[Translation missing --]]
L["This display is on standby, it will be loaded when needed."] = "This display is on standby, it will be loaded when needed."
--[[Translation missing --]]
L["This enables the collection of debug logs. Custom code can add debug information to the log through the function DebugPrint."] = "This enables the collection of debug logs. Custom code can add debug information to the log through the function DebugPrint."
L["This enables the collection of debug logs. Custom code can add debug information to the log through the function DebugPrint."] = "Cela permet de collecter les journaux de débogage. Un code personnalisé peut ajouter des informations de débogage au journal grâce à la fonction DebugPrint."
--[[Translation missing --]]
L["This is a modified version of your aura, |cff9900FF%s.|r"] = "This is a modified version of your aura, |cff9900FF%s.|r"
--[[Translation missing --]]
@@ -1221,10 +1187,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Vertical Align"] = "Aligner verticalement"
L["Vertical Bar"] = "Barre verticale"
L["View"] = "Vue"
--[[Translation missing --]]
L["View custom code"] = "View custom code"
--[[Translation missing --]]
L["Voice"] = "Voice"
L["View custom code"] = "Afficher le code personnalisé"
L["Voice"] = "Voix"
--[[Translation missing --]]
L["We thank"] = "We thank"
--[[Translation missing --]]
+3 -3
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@@ -155,8 +155,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Anchor Mode"
L["Anchor Point"] = "Punto di ancoraggio"
L["Anchored To"] = "Ancorato a"
L["and"] = "e"
L["And "] = "E"
L["and"] = "e"
L["and %s"] = "e %s"
L["and aligned left"] = "e allineato a sinistra"
L["and aligned right"] = "e allineato a destra"
@@ -1467,10 +1467,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]]
L["Use SetTransform"] = "Use SetTransform"
--[[Translation missing --]]
L["Used in auras:"] = "Used in auras:"
--[[Translation missing --]]
L["Used in Auras:"] = "Used in Auras:"
--[[Translation missing --]]
L["Used in auras:"] = "Used in auras:"
--[[Translation missing --]]
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
--[[Translation missing --]]
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
+5 -5
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@@ -172,7 +172,7 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Animate"] = "애니메이션"
L["Animated Expand and Collapse"] = "확장 / 접기 애니메이션"
L["Animates progress changes"] = "진행 상태의 변화를 부드럽게 표현합니다"
L["Animation End"] = "애니메이션 종료"
L["Animation End"] = "애니메이션 종료 시점"
L["Animation Mode"] = "애니메이션 모드"
L["Animation relative duration description"] = [=[
디스플레이 지속시간의 비율로 애니메이션 지속시간을 설정합니다, 분수 (1/2), 백분율 (50%), 또는 소수 (0.5)로 표현합니다.
@@ -183,7 +183,7 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
애니메이션의 지속시간을 |cFF00CC0010%|r로 설정하고, 디스플레이의 활성 조건이 지속시간이 없는 강화 효과일 때, 시작 애니메이션은 재생되지 않습니다 (지속시간을 따로 설정했더라도)."
]=]
L["Animation Sequence"] = "애니메이션 순서"
L["Animation Start"] = "애니메이션 시작"
L["Animation Start"] = "애니메이션 시작 시점"
L["Any of"] = "아무거나 만족"
L["Apply Template"] = "템플릿 적용"
L["Arcane Orb"] = "비전 구슬"
@@ -300,7 +300,7 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
• "CLEU"를 COMBAT_LOG_EVENT UNFILTERED 대신 사용할 수 있고 받고 싶은 "서브이벤트"를 콜론으로 구분해서 지정할 수 있습니다.
• "TRIGGER" 키워드에 콜론으로 활성 조건 번호를 나누어 지정하면 해당 활성 조건이 업데이트될 때 사용자 정의 활성 조건도 같이 업데이트됩니다.
이 활성 조건은 스테이터스 유형이므로 지정 이벤트 인자가 없어도 WeakAuras에 의해 호출될 수 있습니다.
이 활성 조건은 상태(Status) 유형이므로 지정 이벤트 인자가 없어도 WeakAuras에 의해 호출될 수 있습니다.
|cFF4444FF예시:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1]=]
@@ -388,7 +388,7 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
L["Extra Height"] = "추가 높이"
L["Extra Width"] = "추가 너비"
L["Fade"] = "사라짐"
L["Fadeout Sound"] = "페이드아웃 소리 효과"
L["Fadeout Sound"] = "페이드아웃 음향 효과"
L["Fadeout Time (seconds)"] = "페이드아웃 시간 (초)"
L["Fetch Affected/Unaffected Names and Units"] = "오라에 걸린/안걸린 플레이어의 이름과 유닛 정보 가져오기"
L["Fetch Raid Mark Information"] = "공격대 징표 정보 가져오기"
@@ -701,7 +701,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Repeat every"] = "반복 주기"
L["Report bugs on our issue tracker."] = "이슈 트래커에 버그를 제보해 주세요."
L["Require unit from trigger"] = "활성 조건에서 유닛 필요"
L["Required for Activation"] = "활성화"
L["Required for Activation"] = "활성화 필수 조건"
L["Requires LibSpecialization, that is e.g. a up-to date WeakAuras version"] = "LibSpecialization이 필요합니다. 예를 들면 최신 WeakAuras 버전으로 업데이트하면 됩니다"
L["Reset all options to their default values."] = "모든 옵션을 기본값으로 초기화합니다."
L["Reset Entry"] = "항목 초기화"
+27 -24
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@@ -37,8 +37,8 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - 结束自定义文本"
L["%s - Init Action"] = "%s - 初始动作"
L["%s - Main"] = "%s - 主要"
L["%s - OnLoad"] = "%s - 载入"
L["%s - OnUnload"] = "%s - 未载入"
L["%s - OnLoad"] = "%s - 载入"
L["%s - OnUnload"] = "%s - 卸载时"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - 选项#%i已经使用了键%s,请选择一个其他的键。"
L["%s - Rotate Animation"] = "%s - 旋转动画"
L["%s - Scale Animation"] = "%s - 缩放动画"
@@ -58,7 +58,7 @@ local L = WeakAuras.L
L["%s Duration Function"] = "%s 持续时间函数"
L["%s Icon Function"] = "%s 图标函数"
L["%s Inset: %d%%"] = "%s 内嵌:%d%%"
L["%s is not a valid SubEvent for COMBAT_LOG_EVENT_UNFILTERED"] = "%s不是COMBAT_LOG_EVENT_UNFILTERED的有效子事件"
L["%s is not a valid SubEvent for COMBAT_LOG_EVENT_UNFILTERED"] = "%s 不是 COMBAT_LOG_EVENT_UNFILTERED 的有效子事件"
L["%s Keep Aspect Ratio"] = "%s 保持宽高比"
L["%s Name Function"] = "%s 名称函数"
L["%s Stacks Function"] = "%s 层数函数"
@@ -137,7 +137,7 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Add Sub Option"] = "添加子选项"
L["Add to group %s"] = "添加到组%s"
L["Add to new Dynamic Group"] = "添加到新的动态群组"
L["Add to new Group"] = "添加到新的"
L["Add to new Group"] = "添加到新的组"
L["Add Trigger"] = "添加触发器"
L["Additional Events"] = "额外事件"
L["Advanced"] = "高级"
@@ -167,10 +167,10 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Animates progress changes"] = "进度变化动画"
L["Animation End"] = "动画结束"
L["Animation Mode"] = "动画模式"
L["Animation relative duration description"] = [=[动画相对持续时间,表示为 分数(1/2),百分比(50%),或数(0.5)。
|cFFFF0000注意:|r 如果没有进度(没有时间事件的触发器,没有持续时间的光环,或其他),动画将不会播放。
L["Animation relative duration description"] = [=[动画相对于显示的持续时间,表示为 分数(1/2),百分比(50%),或数(0.5)。
|cFFFF0000注意:|r 如果没有进度信息(触发器没有时间时间、光环没有持续时间等),动画将不会播放。
|cFF4444FF举例:|r
如果动画的持续时间设定为 |cFF00CC0010%|r然后触发的增益时间为20秒,入场动画会播放2秒。
如果动画的持续时间设定为 |cFF00CC0010%|r触发触发的增益时间为20秒,入场动画会播放2秒。
如果动画的持续时间设定为 |cFF00CC0010%|r,然后触发的增益没有持续时间,将不会播放开始动画.]=]
L["Animation Sequence"] = "动画序列"
L["Animation Start"] = "动画开始"
@@ -269,26 +269,29 @@ Off Screen]=] ] = "光环在屏幕外"
L["Custom Code"] = "自定义代码"
L["Custom Code Viewer"] = "自定义代码查看器"
L["Custom Frames"] = "自定义框架"
--[[Translation missing --]]
L["Custom Functions"] = "Custom Functions"
L["Custom Functions"] = "自定义函数"
L["Custom Init"] = "自定义初始化"
L["Custom Load"] = "自定义载入"
L["Custom Load"] = "自定义载入"
L["Custom Options"] = "自定义选项"
L["Custom Trigger"] = "自定义触发器"
L["Custom trigger event tooltip"] = [=[选择用于检查自定义触发器的事件。
如果有多个事件,可以用逗号或空白分隔
L["Custom trigger event tooltip"] = [=[选择用于检查自定义触发器的事件。如果有多个事件,可以用英文逗号或空格分隔。
• "UNIT" 事件后可用英文冒号指定要注册的 unitID,也可以指定单位的类型,包括 "nameplate", "group", "raid", "part", "arena" 和 "boss"
• "COMBAT_LOG_EVENT_UNFILTERED" 可简写为 "CLEU",事件后可用英文冒号指定特定的子事件。
• 可使用关键词 "TRIGGER" 后接英文逗号分隔的触发器编号,用于在指定触发器更新时触发此自定义触发器的更新。
|cFF4444FF例:|r
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
L["Custom trigger status tooltip"] = [=[选择用于检查自定义触发器的事件。
因为这一个是状态触发器, 指定的事件 可以被 WeakAuras 调用, 而不需指定参数.
如果有多个事件,可以用逗号或空白分隔。
|cFF4444FF例:|r
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自定义触发器:忽略OPTIONS事件的Lua错误"
L["Custom Trigger: Send fake events instead of STATUS event"] = "自定义触发器:发送虚假事件而不是STATUS事件"
L["Custom Unload"] = "自定义未载入"
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自定义触发器:忽略 OPTIONS 事件的Lua错误"
L["Custom Trigger: Send fake events instead of STATUS event"] = "自定义触发器:发送虚假事件而不是 STATUS 事件"
L["Custom Unload"] = "自定义卸载"
L["Custom Untrigger"] = "自定义取消触发器"
L["Debug Log"] = "调试日志"
L["Debug Log:"] = "调试日志:"
@@ -578,7 +581,7 @@ Bleed classification via LibDispel]=] ] = "仅过滤给定类型的可驱散的
L["Name Info"] = "名称讯息"
L["Name Pattern Match"] = "名称规则匹配"
L["Name:"] = "名称:"
L["Negator"] = ""
L["Negator"] = ""
L["New Aura"] = "新建"
L["New Template"] = "新模版"
L["New Value"] = "新值"
@@ -755,7 +758,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件发
L["Shows a Texture"] = "显示材质"
L["Shows a texture that changes based on duration"] = "显示一个随持续时间而变的材质"
L["Shows nothing, except sub elements"] = "除子元素外,不显示任何内容"
L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"] = "显示一行或多行文字, 它们包换动态信息, 如进度和叠加层数"
L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"] = "显示一行或多行文字,可包含动态信息如进度和层数"
L["Size"] = "大小"
L["Slant Amount"] = "倾斜程度"
L["Slant Mode"] = "倾斜模式"
@@ -921,17 +924,17 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "你正在删除一个触发器。|cFFFF0000这个操作无法撤销!|r你要继续吗?"
L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Anchor Code on.
WeakAuras will always run custom anchor code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = [=[你可以添加一个由英文逗号分隔的状态键列表,当它对应的值被改变时,WeakAuras将运行自定义锚点代码。
WeakAuras will always run custom anchor code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = [=[你可以添加一个由英文逗号分隔的状态键列表,当它对应的值被改变时,WeakAuras 将运行自定义锚点代码。
WeakAuras总是在状态被标记为已改变,或者一个框体被添加、除、重新排序运行自定义发光代码。]=]
如果你在此列表中包含 'changed',或者一个框体被添加、除、重新排序WeakAuras 始终会运行自定义锚点代码。]=]
L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Grow Code on.
WeakAuras will always run custom grow code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = [=[你可以添加一个由英文逗号分隔的状态键列表,当它对应的值被改变时,WeakAuras将运行自定义发光代码。
WeakAuras will always run custom grow code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = [=[你可以添加一个由英文逗号分隔的状态键列表,当它对应的值被改变时,WeakAuras 将运行自定义生长代码。
WeakAuras总是在状态被标记为已改变,或者一个框体被添加、除、重新排序运行自定义发光代码。]=]
L["You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the sort code on.WeakAuras will always run custom sort code if you include 'changed' in this list, or when a region is added, removed."] = [=[你可以添加一个由英文逗号分隔的状态键列表,当它对应的值被改变时,WeakAuras将运行自定义排序代码。
如果你在此列表中包含 'changed',或者一个框体被添加、除、重新排序WeakAuras 始终会运行自定义生长代码。]=]
L["You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the sort code on.WeakAuras will always run custom sort code if you include 'changed' in this list, or when a region is added, removed."] = [=[你可以添加一个由英文逗号分隔的状态键列表,当它对应的值被改变时,WeakAuras 将运行自定义排序代码。
WeakAuras总是在状态被标记为已改变,或者一个框体被添加、删除时运行自定义排序代码。]=]
如果你在此列表中包含 'changed',或者一个框体被添加、移除、重新排序,WeakAuras 始终会运行自定义排序代码。]=]
L["Your Saved Snippets"] = "已保存片段"
L["Z Offset"] = "Z 偏移"
L["Z Rotation"] = "Z轴旋转"
+6 -6
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@@ -37,8 +37,8 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - 結束自訂文字"
L["%s - Init Action"] = "%s - 初始動作"
L["%s - Main"] = "%s - 主要"
L["%s - OnLoad"] = "%s - 在載入"
L["%s - OnUnload"] = "%s - 在未載入"
L["%s - OnLoad"] = "%s - OnLoad"
L["%s - OnUnload"] = "%s - OnUnload"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - 選項 #%i 已經有 key %s。請選擇另一個不同的選項 key。"
L["%s - Rotate Animation"] = "%s - 旋轉動畫"
L["%s - Scale Animation"] = "%s - 縮放動畫"
@@ -67,7 +67,7 @@ local L = WeakAuras.L
L["%s Texture Function"] = "%s 材質功能"
L["%s total auras"] = "總共 %s 個提醒效果"
L["%s Trigger Function"] = "%s 觸發器功能"
L["%s Untrigger Function"] = "%s 取消觸發功能"
L["%s Untrigger Function"] = "%s 取消觸發函數"
L["%s X offset by %d"] = "%s 水平位移 %d"
L["%s Y offset by %d"] = "%s 垂直位移 %d"
L["%s Zoom: %d%%"] = "%s檢視大小: %d%%"
@@ -143,8 +143,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "定位模式"
L["Anchor Point"] = "對齊點"
L["Anchored To"] = "對齊到"
L["and"] = ""
L["And "] = ""
L["and"] = ""
L["and %s"] = "以及 %s"
L["and aligned left"] = "和靠左對齊"
L["and aligned right"] = "和靠右對齊"
@@ -263,7 +263,7 @@ Off Screen]=] ] = [=[提醒效果
L["Custom Code"] = "自訂程式碼"
L["Custom Code Viewer"] = "自訂程式碼檢視器"
L["Custom Frames"] = "自訂框架"
L["Custom Functions"] = "自訂功能"
L["Custom Functions"] = "自訂函數"
L["Custom Init"] = "自訂初始化"
L["Custom Load"] = "自訂載入"
L["Custom Options"] = "自訂選項"
@@ -281,7 +281,7 @@ UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自訂觸發: 忽略 OPTIONS 事件的 Lua 錯誤"
L["Custom Trigger: Send fake events instead of STATUS event"] = "自訂觸發: 發送假的事件而不是 STATUS 事件"
L["Custom Unload"] = "自訂載入"
L["Custom Unload"] = "自訂取消載入"
L["Custom Untrigger"] = "自訂取消觸發"
L["Debug Log"] = "偵錯紀錄"
L["Debug Log:"] = "偵錯紀錄:"
+2 -2
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@@ -3,9 +3,9 @@ local Private = select(2, ...)
local L = WeakAuras.L
local optionsVersion = "5.19.10"
local optionsVersion = "5.19.10-10-g7ac7dc8 Beta"
if optionsVersion .. " Beta" ~= WeakAuras.versionString then
if optionsVersion ~= WeakAuras.versionString then
local message = string.format(L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"],
optionsVersion, WeakAuras.versionString)
WeakAuras.IsLibsOk = function() return false end
+1 -1
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@@ -1,7 +1,7 @@
## Interface: 30300
## Title: WeakAuras Options
## Author: The WeakAuras Team
## Version: 5.19.10
## Version: 5.19.10-10-g7ac7dc8
## IconTexture: Interface\AddOns\WeakAuras\Media\Textures\icon.blp
## Notes: Options for WeakAuras
## Notes-esES: Opciones para WeakAuras