update prototypes

This commit is contained in:
Bunny67
2020-06-04 18:47:48 +03:00
parent b238a9cd99
commit 04908ae6e9
4 changed files with 34 additions and 74 deletions
+1 -6
View File
@@ -1380,7 +1380,6 @@ function WeakAuras.UnregisterForGlobalConditions(id)
end
WeakAuras.talent_types_specific = {}
WeakAuras.pvp_talent_types_specific = {}
function WeakAuras.CreateTalentCache()
local _, player_class = UnitClass("player")
@@ -1389,7 +1388,7 @@ function WeakAuras.CreateTalentCache()
for tab = 1, GetNumTalentTabs() do
for num_talent = 1, GetNumTalents(tab) do
local talentName, talentIcon = GetTalentInfo(tab, num_talent);
local talentId = (tab - 1)*20+num_talent
local talentId = (tab - 1)*30+num_talent
if (talentName and talentIcon) then
WeakAuras.talent_types_specific[player_class][talentId] = "|T"..talentIcon..":0|t "..talentName
end
@@ -5460,10 +5459,6 @@ do
if not(hiddenTooltip) then
hiddenTooltip = CreateFrame("GameTooltip", "WeakAurasTooltip", nil, "GameTooltipTemplate");
hiddenTooltip:SetOwner(WorldFrame, "ANCHOR_NONE");
hiddenTooltip:AddFontStrings(
hiddenTooltip:CreateFontString("$parentTextLeft1", nil, "GameTooltipText"),
hiddenTooltip:CreateFontString("$parentTextRight1", nil, "GameTooltipText")
);
end
return hiddenTooltip;
end