update prototypes
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@@ -3024,10 +3024,10 @@ do
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local mh = GetInventorySlotInfo("MainHandSlot")
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local oh = GetInventorySlotInfo("SecondaryHandSlot")
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local mh_name, mh_shortenedName, mh_exp, mh_dur, mh_charges, mh_EnchantID;
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local mh_name, mh_shortenedName, mh_exp, mh_dur, mh_charges;
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local mh_icon = GetInventoryItemTexture("player", mh);
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local oh_name, oh_shortenedName, oh_exp, oh_dur, oh_charges, oh_EnchantID;
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local oh_name, oh_shortenedName, oh_exp, oh_dur, oh_charges;
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local oh_icon = GetInventoryItemTexture("player", oh);
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local tenchFrame = nil
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@@ -3063,7 +3063,7 @@ do
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local function tenchUpdate()
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WeakAuras.StartProfileSystem("generictrigger");
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local _, mh_rem, oh_rem
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_, mh_rem, mh_charges, mh_EnchantID, _, oh_rem, oh_charges, oh_EnchantID = GetWeaponEnchantInfo();
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_, mh_rem, mh_charges, _, oh_rem, oh_charges = GetWeaponEnchantInfo();
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local time = GetTime();
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local mh_exp_new = mh_rem and (time + (mh_rem / 1000));
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local oh_exp_new = oh_rem and (time + (oh_rem / 1000));
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@@ -3104,11 +3104,11 @@ do
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end
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function WeakAuras.GetMHTenchInfo()
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return mh_exp, mh_dur, mh_name, mh_shortenedName, mh_icon, mh_charges, mh_EnchantID;
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return mh_exp, mh_dur, mh_name, mh_shortenedName, mh_icon, mh_charges;
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end
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function WeakAuras.GetOHTenchInfo()
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return oh_exp, oh_dur, oh_name, oh_shortenedName, oh_icon, oh_charges, oh_EnchantID;
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return oh_exp, oh_dur, oh_name, oh_shortenedName, oh_icon, oh_charges;
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end
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end
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@@ -3154,21 +3154,6 @@ do
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end
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end
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-- Item Count
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local itemCountWatchFrame;
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function WeakAuras.RegisterItemCountWatch()
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if not(itemCountWatchFrame) then
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itemCountWatchFrame = CreateFrame("frame");
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itemCountWatchFrame:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player");
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itemCountWatchFrame:SetScript("OnEvent", function()
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WeakAuras.StartProfileSystem("generictrigger");
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timer:ScheduleTimer(WeakAuras.ScanEvents, 0.2, "ITEM_COUNT_UPDATE");
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timer:ScheduleTimer(WeakAuras.ScanEvents, 0.5, "ITEM_COUNT_UPDATE");
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WeakAuras.StopProfileSystem("generictrigger");
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end);
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end
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end
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do
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local scheduled_scans = {};
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