update
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@@ -1548,7 +1548,7 @@ end
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do
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local mh = GetInventorySlotInfo("MainHandSlot")
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local oh = GetInventorySlotInfo("SecondaryHandSlot")
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local ranged = WeakAuras.IsClassic() and GetInventorySlotInfo("RangedSlot")
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local ranged = GetInventorySlotInfo("RangedSlot")
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local swingTimerFrame;
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local lastSwingMain, lastSwingOff, lastSwingRange;
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@@ -1564,8 +1564,6 @@ do
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local name, _, _, _, _, _, _, _, _, icon = GetItemInfo(itemId or 0);
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if(lastSwingMain) then
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return swingDurationMain, lastSwingMain + swingDurationMain - mainSwingOffset, name, icon;
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elseif not WeakAuras.IsClassic() and lastSwingRange then
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return swingDurationRange, lastSwingRange + swingDurationRange, name, icon;
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else
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return 0, math.huge, name, icon;
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end
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@@ -1611,14 +1609,14 @@ do
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local currentTime = GetTime();
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mainSpeed, offSpeed = UnitAttackSpeed("player");
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offSpeed = offSpeed or 0;
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if not(isOffHand) then
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if not(lastSwingMain) then
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lastSwingMain = currentTime;
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swingDurationMain = mainSpeed;
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mainSwingOffset = 0;
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event = "SWING_TIMER_START";
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timer:CancelTimer(mainTimer);
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mainTimer = timer:ScheduleTimerFixed(swingEnd, mainSpeed, "main");
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elseif(isOffHand) then
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elseif(OffhandHasWeapon() and not lastSwingOff) then
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lastSwingOff = currentTime;
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swingDurationOff = offSpeed;
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event = "SWING_TIMER_START";
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@@ -1698,22 +1696,14 @@ do
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local currentTime = GetTime();
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local speed = UnitRangedDamage("player");
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if(lastSwingRange) then
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if WeakAuras.IsClassic() then
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timer:CancelTimer(rangeTimer, true)
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else
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timer:CancelTimer(mainTimer, true)
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end
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event = "SWING_TIMER_CHANGE";
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else
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event = "SWING_TIMER_START";
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end
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lastSwingRange = currentTime;
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swingDurationRange = speed;
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if WeakAuras.IsClassic() then
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rangeTimer = timer:ScheduleTimerFixed(swingEnd, speed, "ranged");
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else
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mainTimer = timer:ScheduleTimerFixed(swingEnd, speed, "main");
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end
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WeakAuras.ScanEvents(event);
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end
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elseif event == "UNIT_SPELLCAST_START" then
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@@ -3574,9 +3574,10 @@ WeakAuras.event_prototypes = {
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"SPELL_UPDATE_USABLE",
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"PLAYER_TARGET_CHANGED",
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"RUNE_POWER_UPDATE",
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"RUNE_TYPE_UPDATE",
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},
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["unit_events"] = {
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["player"] = { "UNIT_POWER_FREQUENT" }
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["player"] = { "UNIT_POWER", "UNIT_ENERGY", "UNIT_MANA", "UNIT_RAGE" }
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}
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},
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internal_events = {
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@@ -3608,6 +3609,8 @@ WeakAuras.event_prototypes = {
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local ret = [=[
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local spellName = %s
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local startTime, duration = WeakAuras.GetSpellCooldown(spellName);
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startTime = startTime or 0
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duration = duration or 0
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local ready = startTime == 0
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local active = IsUsableSpell(spellName) and ready
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]=]
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@@ -3629,9 +3632,8 @@ WeakAuras.event_prototypes = {
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name = "spellName",
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display = L["Spell"],
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required = true,
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type = "spell",
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type = "string",
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test = "true",
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showExactOption = true,
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store = true
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},
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-- This parameter uses the IsSpellInRange API function, but it does not check spell range at all
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@@ -5660,6 +5662,10 @@ WeakAuras.event_prototypes = {
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};
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WeakAuras.event_prototypes["DBM Announce"] = nil
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WeakAuras.event_prototypes["DBM Timer"] = nil
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WeakAuras.event_prototypes["BigWigs Message"] = nil
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WeakAuras.event_prototypes["BigWigs Timer"] = nil
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WeakAuras.event_prototypes["Item Set"] = nil
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WeakAuras.event_prototypes["Equipment Set"] = nil
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@@ -458,7 +458,6 @@ WeakAuras.power_types = {
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[2] = FOCUS,
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[3] = ENERGY,
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[4] = HAPPINESS,
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[5] = RUNES,
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[6] = RUNIC_POWER,
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}
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