chore: move addon into VanillaGuide/ + add standard .gitignore/.gitattributes
Matches the Exiles fork-layout convention (each addon in its own folder).
This commit is contained in:
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--[[--------------------------------------------------
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----- VanillaGuide -----
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------------------
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Settings.lua
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Authors: mrmr
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Version: 1.04.2
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------------------------------------------------------
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Description:
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This object handles the various addon settings
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1.00
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-- Initial Ace2 release
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1.99a
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-- Ally addition starter version
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1.03
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-- No Changes. Just adjusting "version".
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1.99x for a beta release was a weird choise.
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1.04.1
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-- Settings and/or "Saved Variables" are inclosed in
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VGuide.Settings
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1.04.2
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-- scraped MetaMapBWP settings for MetaMapBWP
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Now support for MetaMapNotes, too
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-- Added a function for a proper MetaMap checking
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MetaMapBWPSupportCheck()
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------------------------------------------------------
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Connection:
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--]]--------------------------------------------------
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--local VGuide = VGuide
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Dv(" VGuide Settings.lua Start")
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objSettings = {}
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objSettings.__index = objSettings
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function objSettings:new()
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local obj = {}
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setmetatable(obj, self)
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local profile_defaults = {}
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local char_defaults = {
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UI = {
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Locked = false,
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StepFrameVisible = true,
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ScrollFrameVisible = true,
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StepScroll = 0.33,
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MinimapToggle = true,
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MinimapPos = 0,
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Opacity = 1,
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Scale = 1,
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Layer = "HIGH",
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MainFrameSize = {
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nWidth = 320,
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nHeight = 320,
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},
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MainFrameAnchor = {
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sFrom = "CENTER",
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sTo = "CENTER",
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nX = 0,
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nY = 0,
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},
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MainFrameColor = {
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nR = .11,
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nG = .11,
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nB = .11,
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nA = .81,
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},
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StepFrameColor = {
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nR = .11,
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nG = .11,
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nB = .41,
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nA = .71,
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},
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ScrollFrameColor = {
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nR = .41,
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nG = .11,
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nB = .11,
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nA = .71,
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},
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StepFrameTextColor = {
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nR = .91,
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nG = .91,
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nB = .91,
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nA = .99,
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},
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ScrollFrameTextColor = {
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nR = .59,
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nG = .59,
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nB = .59,
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nA = .71,
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},
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},
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CharInfo = {
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CharName = "Unknown", --CharName,
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RealmName = "Unknown", --RealmName,
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Class = "Unknown", --Class,
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Race = "Unknown", --Race,
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Faction = "Unknown", --Faction,
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},
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GuideValues = {
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GuideID = 1,
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Step = 1,
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},
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VGuideFu = {
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ShowTitle = true,
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ShowGuideName = false,
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ShowGuideStep = false,
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ShowLabels = true,
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},
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MetaMap = {
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Presence = false,
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NotesPresence = false,
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BWPPresence = false,
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NotesEnable = false,
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BWPEnable = false,
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},
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}
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obj = AceLibrary("AceAddon-2.0"):new("AceDB-2.0")
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obj:RegisterDB("VanillaGuideDB", "VanillaGuideDBPC")
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obj:RegisterDefaults("profile", profile_defaults)
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obj:RegisterDefaults("char", char_defaults)
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obj.PrintSettings = function(self)
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Dv("---------------------------")
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Dv(" -- CharInfo")
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Dv(" - - Name: " .. tostring(obj.db.char.CharInfo.CharName))
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Dv(" - - Faction: " .. tostring(obj.db.char.CharInfo.Faction))
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Dv(" - - Race: " .. tostring(obj.db.char.CharInfo.Race))
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Dv(" ------------------")
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Dv(" -- MetaMap")
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Dv(" - - Presence: " .. tostring(obj.db.char.MetaMap.Presence))
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Dv(" - - NotesPresence: " .. tostring(obj.db.char.MetaMap.NotesPresence))
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Dv(" - - BWPPresence: " .. tostring(obj.db.char.MetaMap.BWPPresence))
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Dv(" - - Notes: " .. tostring(obj.db.char.MetaMap.NotesEnable))
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Dv(" - - BWP: " .. tostring(obj.db.char.MetaMap.BWPEnable))
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Dv(" ------------------")
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Dv(" -- GuideValues")
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Dv(" - - GuideID: " .. tostring(obj.db.char.GuideValues.GuideID))
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Dv(" - - Step: " .. tostring(obj.db.char.GuideValues.Step))
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Dv(" ------------------")
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Dv(" -- UI")
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Dv(" - - Locked: " .. tostring(obj.db.char.UI.Locked))
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Dv(" - - MainFrameSize X: " .. tostring(obj.db.char.UI.MainFrameSize.nWidth) .. " Y: " .. tostring(obj.db.char.UI.MainFrameSize.nHeight))
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Dv("---------------------------")
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end
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obj.CheckSettings = function(self)
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local function MetaMapBWPSupportCheck()
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local MetaMapPresence, MetaMapNotesPresence, MetaMapBWPPresence
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Dv(" MetaMap Support Check:")
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-- control THESE TOO, although they're part of the WoW API
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-- GetZoneText, GetRealZoneText, GetSubZoneText, GetMinimapZoneText.
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-- MetaMap Support Check
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if IsAddOnLoaded("MetaMap") then
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if MetaMap_GetCurrentMapInfo and MetaMap_NameToZoneID then
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Di(" - MetaMap Support Present")
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MetaMapPresence = true
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-- MetaMapNotes Support Check
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if MetaMapNotes_AddNewNote then
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Di(" - MetaMapNotes Support Present")
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MetaMapNotesPresence = true
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else
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Di(" - MetaMapNotes Support not Present - no markers on your WorldMap")
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MetaMapNotesPresence = false
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end
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-- MetaMapBWP Support Check
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-- let's try to load the BWP module if it's not already
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if not IsAddOnLoaded("MetaMapBWP") then
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LoadAddOn("MetaMapBWP");
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end
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if IsAddOnLoaded("MetaMapBWP") then
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-- let's load the BWP module in "always on" mode
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if MetaMap_LoadBWP then
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-- MetaMap_LoadBWP(id, mode)
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-- mode 0 BWP_CallMenu();
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-- mode 1 MetaKBMenu_RBSelect(id);
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-- mode 2 MetaMapNotes_RBSelect(id);
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-- mode 3 should be BWPAlwaysOn
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MetaMap_LoadBWP(0, 3)
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if BWP_ClearDest and BWP_DisplayFrame and BWPDistanceText and BWPDestText then
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Di(" - MetaMapBWP Support Present")
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MetaMapBWPPresence = true
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else
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Di(" - MetaMapBWP Support not Present - no pointing arrow for ya")
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MetaMapBWPPresence = false
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end
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end
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else
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Di(" - MetaMapBWP Support not Present - no pointing arrow for ya")
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MetaMapBWPPresence = false
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end
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else
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Di(" - MetaMap Support not Present - no pointing arrow and no markers on your WorldMap")
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MetaMapPresence = false
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end
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else
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Di(" - MetaMap Support not Present - no pointing arrow and no markers on your WorldMap")
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MetaMapPresence = false
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end
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return MetaMapPresence, MetaMapNotesPresence, MetaMapBWPPresence
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end
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if obj.db.char.CharInfo.CharName == "Unknown" then
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Di(" New Settings for \"|cFFbb7777" .. AceLibrary("AceDB-2.0").CHAR_ID .. " - " .. AceLibrary("AceDB-2.0").FACTION .."|r\"")
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obj.db.char.CharInfo.CharName = AceLibrary("AceDB-2.0").NAME
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obj.db.char.CharInfo.RealmName = AceLibrary("AceDB-2.0").REALM
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obj.db.char.CharInfo.Class = AceLibrary("AceDB-2.0").CLASS_ID
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obj.db.char.CharInfo.Race = UnitRace("player")
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obj.db.char.CharInfo.Faction = AceLibrary("AceDB-2.0").FACTION
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elseif obj.db.char.CharInfo.CharName == AceLibrary("AceDB-2.0").NAME then
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if obj.db.char.CharInfo.Faction ~= AceLibrary("AceDB-2.0").FACTION then
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Di(" Settings for \"|cFFbb7777 " .. AceLibrary("AceDB-2.0").CHAR_ID .. " - " .. AceLibrary("AceDB-2.0").FACTION .. "|r\" need to be wiped out!")
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Di(" This character was already used on the opposite faction!")
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obj:ResetDB("char")
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else
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Di(" Settings for \"|cFFbb7777" .. AceLibrary("AceDB-2.0").CHAR_ID .. " - " .. AceLibrary("AceDB-2.0").FACTION .. "|r\" loaded!")
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end
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end
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obj.db.char.MetaMap.Presence,
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obj.db.char.MetaMap.NotesPresence,
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obj.db.char.MetaMap.BWPPresence = MetaMapBWPSupportCheck()
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end
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obj.GetSettingsCharInfo = function(self)
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return obj.db.char.CharInfo
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end
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obj.GetSettingsUI = function(self)
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return obj.db.char.UI
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end
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obj.GetSettingsGuideValues = function(self)
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return obj.db.char.GuideValues
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end
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obj.GetSettingsVGuideFu = function(self)
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return obj.db.char.VGuideFu
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end
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obj.GetSettingsMetaMap = function(self)
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return obj.db.char.MetaMap
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end
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obj.GetSettingsEntireCharDB = function(self)
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return obj.db.char
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end
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obj.SetSettingsCharInfo = function(self, tCharInfo)
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obj.db.char.CharInfo = tCharInfo
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end
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obj.SetSettingsUI = function(self, tUI)
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obj.db.char.UI = tUI
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end
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obj.SetSettingsGuideValues = function(self, tGuideValues)
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obj.db.char.GuideValues = tGuideValues
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end
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obj.SetSettingsVGuideFu = function(self, tVGuideFu)
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obj.db.char.VGuideFu = tVGuideFu
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end
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obj.SetSettingsMetaMap = function(self, tMetaMap)
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obj.db.char.MetaMap = tMetaMap
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end
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obj.SetSettingEntireCharDB = function(self, tSettingsTable)
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VGuide.Settings.db.char = tSettingsTable
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end
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return obj
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end
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Dv(" VGuide Settings.lua End")
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--return VGuide
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