chore: move addon into VanillaGuide/ + add standard .gitignore/.gitattributes
Matches the Exiles fork-layout convention (each addon in its own folder).
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--[[--------------------------------------------------
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----- VanillaGuide -----
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------------------
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Display.lua
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Authors: mrmr
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Version: 1.04.2
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------------------------------------------------------
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Description:
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The Display object keeps track of what
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diplayed in the Main Frame
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1.00
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-- Initial Ace2 release
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1.99a
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-- Ally addition starter version
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1.03
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-- No Changes. Just adjusting "version".
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1.99x for a beta release was a weird choise.
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1.04.1
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-- This will be the object containing what the
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MainFrame will display.
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It'll communicate with the GuideTable object
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getting guides and steps from there...hopefully...
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1.04.2
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-- no changes in here for this revision
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------------------------------------------------------
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Connection:
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--]]--------------------------------------------------
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--local VGuide = VGuide
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Dv(" VGuide Display.lua Start")
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objDisplay = {}
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objDisplay.__index = objDisplay
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function objDisplay:new(oSettings, oGuideTables)
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local obj = {}
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setmetatable(obj, self)
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local tGuideValues = oSettings:GetSettingsGuideValues()
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obj.CurrentStep = tGuideValues.Step
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obj.CurrentGuideID = tGuideValues.GuideID
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obj.CurrentStepCount = nil
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obj.GuideTitle = nil
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obj.StepFrameDisplay = nil
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obj.ScrollFrameDisplay = {}
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obj.StepInfoDisplay = {}
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obj.ScrollFrameDisplayWipe = function(self)
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for k,_ in ipairs(obj.ScrollFrameDisplay) do
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obj.ScrollFrameDisplay[k] = nil
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end
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end
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obj.StepInfoDisplayWipe = function(self)
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for k,_ in ipairs(obj.StepInfoDisplay) do
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obj.StepInfoDisplay[k] = nil
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end
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end
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obj.RetriveData = function(self)
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local t = oGuideTables:GetGuide(obj.CurrentGuideID)
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--Dtprint(t, 4)
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local count = 0
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obj.GuideTitle = t.title
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obj.StepFrameDisplay = t.items[obj.CurrentStep].str
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obj:ScrollFrameDisplayWipe()
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obj:StepInfoDisplayWipe()
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for k,v in ipairs(t.items) do
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count = count + 1
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obj.ScrollFrameDisplay[k] = v.str
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obj.StepInfoDisplay[k] = {}
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obj.StepInfoDisplay[k].x = v.x or nil
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obj.StepInfoDisplay[k].y = v.y or nil
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obj.StepInfoDisplay[k].zone = v.zone or nil
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end
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obj.CurrentStepCount = count
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obj:UpdateGuideValuesSettings()
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end
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obj.RetriveTableDDM = function(self)
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local t = oGuideTables:GetTableDDM()
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return t
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end
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obj.UpdateGuideValuesSettings = function(self)
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tGuideValues.Step = obj.CurrentStep
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tGuideValues.GuideID = obj.CurrentGuideID
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oSettings:SetSettingsGuideValues(tGuideValues)
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end
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obj.GuideByID = function(self, nGuideID)
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local bChange = false
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obj.CurrentGuideID = nGuideID
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obj.CurrentStep = 1
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obj:RetriveData()
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bChange = true
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return bChange
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end
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obj.StepByID = function(self, nStep)
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obj.CurrentStep = nStep
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obj:RetriveData()
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end
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-- bMode tells us if we need to position CurrentStep to the last
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-- step of the guide (in case we used PrevStep)
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obj.PrevGuide = function(self, bPrevStepBackGuide)
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if obj.CurrentGuideID > 1 then
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obj.CurrentGuideID = obj.CurrentGuideID - 1
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obj.CurrentStep = 1
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obj:RetriveData()
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if bPrevStepBackGuide then
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obj.CurrentStep = obj.CurrentStepCount
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obj.StepFrameDisplay = obj.ScrollFrameDisplay[obj.CurrentStep]
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end
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else
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Dv(" -- Already at GuideID 1")
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end
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end
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obj.NextGuide = function(self)
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if obj.CurrentGuideID < oGuideTables.GuideCount then
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obj.CurrentGuideID = obj.CurrentGuideID + 1
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obj.CurrentStep = 1
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obj:RetriveData()
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else
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Dv(" -- Already at last GuideID (" .. oGuideTables.GuideCount .. ")")
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end
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end
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obj.PrevStep = function(self)
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if obj.CurrentStep > 1 then
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obj.CurrentStep = obj.CurrentStep - 1
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obj.StepFrameDisplay = obj.ScrollFrameDisplay[obj.CurrentStep]
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obj:UpdateGuideValuesSettings()
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else
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obj:PrevGuide(true)
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end
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end
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obj.NextStep = function(self)
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if obj.CurrentStep < obj.CurrentStepCount then
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obj.CurrentStep = obj.CurrentStep + 1
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obj.StepFrameDisplay = obj.ScrollFrameDisplay[obj.CurrentStep]
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obj:UpdateGuideValuesSettings()
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else
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obj:NextGuide()
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end
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end
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obj.GetCurrentStep = function(self)
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return obj.CurrentStep
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end
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obj.GetCurrentGuideID = function(self)
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return obj.CurrentGuideID
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end
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obj.GetCurrentStepCount = function(self)
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return obj.CurrentStepCount
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end
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obj.GetCurrentStepInfo = function(self)
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return obj.StepInfoDisplay[obj.CurrentStep]
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end
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obj.GetStepLabel = function(self)
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return obj.StepFrameDisplay
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end
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obj.GetGuideTitle = function(self)
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return obj.GuideTitle
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end
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obj.GetScrollFrameDisplay = function(self)
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return obj.ScrollFrameDisplay
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end
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obj:RetriveData()
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return obj
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end
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Dv(" VGuide Display.lua End")
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