390 lines
11 KiB
Lua
390 lines
11 KiB
Lua
-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- http://www.curse.com/addons/wow/tradeskill-master --
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-- --
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
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-- All Rights Reserved* - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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local TSM = select(2, ...)
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local L = LibStub("AceLocale-3.0"):GetLocale("TradeSkillMaster") -- loads the localization table
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local RT_COUNT = 1
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local HEAD_HEIGHT = 27
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local HEAD_SPACE = 4
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local function OnSizeChanged(st, width, height)
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width = width - 14
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if st.headCols then
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-- adjust head col widths
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for i, col in ipairs(st.headCols) do
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col:SetWidth(col.info.width*width)
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end
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end
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-- calculate new number of rows
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st.NUM_ROWS = max(floor((height-st.HEAD_HEIGHT-HEAD_SPACE)/st.ROW_HEIGHT), 0)
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-- hide all extra rows and clear their data
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for i=st.NUM_ROWS+1, #st.rows do
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st.rows[i]:Hide()
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st.rows[i].data = nil
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end
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while #st.rows < st.NUM_ROWS do
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st:AddRow()
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end
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-- adjust rows widths
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for _, row in ipairs(st.rows) do
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for i, col in ipairs(row.cols) do
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if st.headCols then
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col:SetWidth(st.headCols[i].info.width*width)
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else
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col:SetWidth(width)
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end
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if col.text.fontHeight < 13 then
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col.text:SetFont(TSMAPI.Design:GetContentFont(), 13)
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col.text.fontHeight = 13
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end
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end
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end
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st:RefreshRows()
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end
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local function GetTableIndex(tbl, value)
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for i, v in pairs(tbl) do
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if value == v then
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return i
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end
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end
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end
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local function OnColumnClick(self, button, ...)
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if self.st.sortInfo.enabled and button == "LeftButton" then
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if self.st.sortInfo.col == self.colNum then
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self.st.sortInfo.ascending = not self.st.sortInfo.ascending
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else
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self.st.sortInfo.col = self.colNum
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self.st.sortInfo.ascending = true
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end
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self.st.updateSort = true
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self.st:RefreshRows()
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end
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if self.st.handlers.OnColumnClick then
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self.st.handlers.OnColumnClick(self, button, ...)
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end
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end
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local defaultColScripts = {
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OnEnter = function(self, ...)
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if not self.row.data then return end
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if not self.st.highlightDisabled then
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self.row.highlight:Show()
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end
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local handler = self.st.handlers.OnEnter
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if handler then
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handler(self.st, self.row.data, self, ...)
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end
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end,
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OnLeave = function(self, ...)
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if not self.row.data then return end
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if self.st.selectionDisabled or not self.st.selected or self.st.selected ~= GetTableIndex(self.st.rowData, self.row.data) then
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self.row.highlight:Hide()
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end
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local handler = self.st.handlers.OnLeave
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if handler then
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handler(self.st, self.row.data, self, ...)
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end
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end,
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OnClick = function(self, ...)
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if not self.row.data then return end
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self.st:ClearSelection()
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self.st.selected = GetTableIndex(self.st.rowData, self.row.data)
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self.row.highlight:Show()
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local handler = self.st.handlers.OnClick
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if handler then
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handler(self.st, self.row.data, self, ...)
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end
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end,
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OnDoubleClick = function(self, ...)
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if not self.row.data then return end
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local handler = self.st.handlers.OnDoubleClick
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if handler then
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handler(self.st, self.row.data, self, ...)
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end
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end,
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}
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local methods = {
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RefreshRows = function(st)
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if not st.rowData then return end
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FauxScrollFrame_Update(st.scrollFrame, #st.rowData, st.NUM_ROWS, st.ROW_HEIGHT)
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local offset = FauxScrollFrame_GetOffset(st.scrollFrame)
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st.offset = offset
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-- hide all rows and clear their data
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for i=1, st.NUM_ROWS do
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st.rows[i]:Hide()
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st.rows[i].data = nil
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end
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-- do sorting if enabled
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if st.sortInfo.enabled and st.sortInfo.col and st.updateSort then
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local function SortHelper(rowA, rowB)
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local sortArgA = rowA.cols[st.sortInfo.col].sortArg
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local sortArgB = rowB.cols[st.sortInfo.col].sortArg
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if st.sortInfo.ascending then
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return sortArgA < sortArgB
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else
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return sortArgA > sortArgB
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end
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end
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sort(st.rowData, SortHelper)
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st.updateSort = nil
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end
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-- set row data
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for i=1, min(st.NUM_ROWS, #st.rowData) do
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st.rows[i]:Show()
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local data = st.rowData[i+offset]
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if not data then break end
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st.rows[i].data = data
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if (st.selected == GetTableIndex(st.rowData, data) and not st.selectionDisabled) or st.rows[i]:IsMouseOver() or (st.highlighted and st.highlighted == GetTableIndex(st.rowData, data)) then
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st.rows[i].highlight:Show()
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else
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st.rows[i].highlight:Hide()
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end
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for j, col in ipairs(st.rows[i].cols) do
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local colData = data.cols[j]
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if type(colData.value) == "function" then
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col:SetText(colData.value(unpack(colData.args)))
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else
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col:SetText(colData.value)
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end
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end
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end
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end,
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SetData = function(st, rowData)
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st.rowData = rowData
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st.updateSort = true
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st:RefreshRows()
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end,
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SetSelection = function(st, rowNum)
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st.selected = rowNum
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st:RefreshRows()
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end,
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GetSelection = function(st)
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return st.selected
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end,
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ClearSelection = function(st)
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st.selected = nil
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st:RefreshRows()
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end,
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DisableSelection = function(st, value)
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st.selectionDisabled = value
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end,
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EnableSorting = function(st, value, defaultCol)
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st.sortInfo.enabled = value
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st.sortInfo.col = abs(defaultCol or 1)
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st.sortInfo.ascending = not defaultCol or defaultCol > 0
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st.updateSort = true
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st:RefreshRows()
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end,
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DisableHighlight = function(st, value)
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st.highlightDisabled = value
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end,
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SetScrollOffset = function(st, offset)
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local maxOffset = max(#st.rowData - st.NUM_ROWS, 0)
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if not offset or offset < 0 or offset > maxOffset then
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return -- invalid offset
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end
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local scrollPercent = offset / maxOffset
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local maxPixelOffset = st.scrollFrame:GetVerticalScrollRange() + st.ROW_HEIGHT * 2
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local pixelOffset = scrollPercent * maxPixelOffset
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FauxScrollFrame_SetOffset(st.scrollFrame, offset)
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st.scrollFrame:SetVerticalScroll(pixelOffset)
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end,
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SetHighlighted = function(st, row)
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st.highlighted = row
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st:RefreshRows()
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end,
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AddRow = function(st)
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local row = CreateFrame("Frame", nil, st.contentFrame)
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row:SetHeight(st.ROW_HEIGHT)
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if #st.rows == 0 then
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row:SetPoint("TOPLEFT", 0, -(st.HEAD_HEIGHT+HEAD_SPACE))
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row:SetPoint("TOPRIGHT", 0, -(st.HEAD_HEIGHT+HEAD_SPACE))
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else
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row:SetPoint("TOPLEFT", st.rows[#st.rows], "BOTTOMLEFT")
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row:SetPoint("TOPRIGHT", st.rows[#st.rows], "BOTTOMRIGHT")
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end
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local highlight = row:CreateTexture()
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highlight:SetAllPoints()
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highlight:SetTexture(1, .9, 0, .2)
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highlight:Hide()
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row.highlight = highlight
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row.st = st
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row.cols = {}
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for j, info in ipairs(st.colInfo or {{}}) do
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local col = CreateFrame("Button", nil, row)
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local text = col:CreateFontString()
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text:SetFont(TSMAPI.Design:GetContentFont(), min(13, st.ROW_HEIGHT))
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text:SetJustifyH(info.align or "LEFT")
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text:SetJustifyV("CENTER")
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text:SetPoint("TOPLEFT", 1, -1)
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text:SetPoint("BOTTOMRIGHT", -1, 1)
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text.fontHeight = min(13, st.ROW_HEIGHT)
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col.text = text
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col:SetFontString(text)
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col:SetHeight(st.ROW_HEIGHT)
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col:RegisterForClicks("AnyUp")
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for name, func in pairs(defaultColScripts) do
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col:SetScript(name, func)
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end
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col.st = st
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col.row = row
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if j == 1 then
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col:SetPoint("TOPLEFT")
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else
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col:SetPoint("TOPLEFT", row.cols[j-1], "TOPRIGHT")
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end
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tinsert(row.cols, col)
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end
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tinsert(st.rows, row)
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end,
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}
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function TSMAPI:CreateScrollingTable(parent, colInfo, handlers, headFontSize)
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assert(type(parent) == "table", format("Invalid parent argument. Type is %s.", type(parent)))
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local rtName = "TSMScrollingTable"..RT_COUNT
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RT_COUNT = RT_COUNT + 1
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local st = CreateFrame("Frame", rtName, parent)
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if not colInfo then
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st.HEAD_HEIGHT = -HEAD_SPACE
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elseif headFontSize then
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st.HEAD_HEIGHT = headFontSize + 4
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else
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st.HEAD_HEIGHT = HEAD_HEIGHT
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end
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st.ROW_HEIGHT = 15
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st.NUM_ROWS = floor((parent:GetHeight()-st.HEAD_HEIGHT-HEAD_SPACE)/st.ROW_HEIGHT)
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st.colInfo = colInfo
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st:SetScript("OnSizeChanged", OnSizeChanged)
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local contentFrame = CreateFrame("Frame", rtName.."Content", st)
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contentFrame:SetPoint("TOPLEFT")
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contentFrame:SetPoint("BOTTOMRIGHT", -15, 0)
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st.contentFrame = contentFrame
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-- frame to hold the header columns and the rows
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local scrollFrame = CreateFrame("ScrollFrame", rtName.."ScrollFrame", st, "FauxScrollFrameTemplate")
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scrollFrame:SetScript("OnVerticalScroll", function(self, offset)
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FauxScrollFrame_OnVerticalScroll(self, offset, st.ROW_HEIGHT, function() st:RefreshRows() end)
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end)
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scrollFrame:SetAllPoints(contentFrame)
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st.scrollFrame = scrollFrame
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-- make the scroll bar consistent with the TSM theme
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local scrollBar = _G[scrollFrame:GetName().."ScrollBar"]
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scrollBar:ClearAllPoints()
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scrollBar:SetPoint("BOTTOMRIGHT", st, -1, 1)
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scrollBar:SetPoint("TOPRIGHT", st, -1, -st.HEAD_HEIGHT-HEAD_SPACE)
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scrollBar:SetWidth(12)
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local thumbTex = scrollBar:GetThumbTexture()
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thumbTex:SetPoint("CENTER")
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TSMAPI.Design:SetContentColor(thumbTex)
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thumbTex:SetHeight(50)
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thumbTex:SetWidth(scrollBar:GetWidth())
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_G[scrollBar:GetName().."ScrollUpButton"]:Hide()
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_G[scrollBar:GetName().."ScrollDownButton"]:Hide()
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-- create the header columns
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if colInfo then
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st.headCols = {}
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for i, info in ipairs(colInfo) do
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local col = CreateFrame("Button", rtName.."HeadCol"..i, st.contentFrame)
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col:SetHeight(st.HEAD_HEIGHT)
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if i == 1 then
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col:SetPoint("TOPLEFT")
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else
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col:SetPoint("TOPLEFT", st.headCols[i-1], "TOPRIGHT")
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end
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col.info = info
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col.st = st
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col.colNum = i
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col:RegisterForClicks("AnyUp")
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col:SetScript("OnClick", OnColumnClick)
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local text = col:CreateFontString()
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text:SetJustifyH(info.headAlign or "CENTER")
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text:SetJustifyV("CENTER")
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if headFontSize then
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text:SetFont(TSMAPI.Design:GetContentFont("normal"), headFontSize)
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else
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text:SetFont(TSMAPI.Design:GetContentFont("normal"))
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end
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TSMAPI.Design:SetWidgetTextColor(text)
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col:SetFontString(text)
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col:SetText(info.name or "")
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text:SetAllPoints()
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local tex = col:CreateTexture()
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tex:SetAllPoints()
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tex:SetTexture("Interface\\Buttons\\UI-Listbox-Highlight")
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tex:SetTexCoord(0.025, 0.957, 0.087, 0.931)
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tex:SetAlpha(0.2)
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col:SetHighlightTexture(tex)
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tinsert(st.headCols, col)
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end
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TSMAPI.GUI:CreateHorizontalLine(st, -st.HEAD_HEIGHT)
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end
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-- set all methods
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for name, func in pairs(methods) do
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st[name] = func
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end
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-- create the rows
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st.rows = {}
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for i=1, st.NUM_ROWS do
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st:AddRow()
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end
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st:SetAllPoints()
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st.displayRows = {}
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st.handlers = handlers or {}
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st.sortInfo = {enabled=nil}
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return st
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end |