11 Commits

Author SHA1 Message Date
Kian Soltani 4a03ece3d3 Added personal and realm bank implementations (#27)
* added personal and realm bank implementations

* fix gathering from personal and realm banks

* faster gathering from personal and realm banks

* Fix Profession Multiselect on Gathering window

* cleaner GetAscensionBankType function

* craft queue update
2026-02-16 08:12:24 -07:00
Jeremy P 6b21cdf310 Removed UNIT_SPELLCAST_FAILED_QUIET handling (#18)
* Make sure items from import lists are cached

* Remove UNIT_SPELLCAST_FAILED_QUIET handling
Several talents seem to have a pulsing silent fail, EG blessed weapons, while watching for the event doesn't appear to help detect when crafter interrupts their craft.
2024-11-15 07:43:40 -07:00
Anthony Narkevicius 5333f3b37a fix for crafting GUI (#15) 2024-05-03 09:20:10 -07:00
Xan-Asc a23e8cdb4f Will query the server for any uncached recipe items during login (#12) 2024-02-18 09:19:45 -07:00
Xan-Asc 1da9c62e6b Bulk cancel (#11)
* Added Bulk Cancel for 100 items

* Bugfix: filter out tradeskills that don't craft

* Remove excess prints
2023-11-25 17:23:50 -07:00
Xan-Asc 66cded94ba UpdateTradeSkills now supports more than 2 trades (#9) 2023-11-12 14:19:32 -07:00
Xan-Asc bd20d5d614 Correctly detect smelting recipes (#3)
* Bugfix: Smelting was not being properly detected

* Bugfix: missed a variable cleanup
2023-05-03 13:14:54 -07:00
Andrew6810 aa1617f4db TSM/Crafting: Fix nil cost / total cost string 2023-04-07 10:16:51 -07:00
Xan-Asc 42dbe9d526 Enchanting fixes, reverted Crafting module to previous version that s… (#1)
* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums.

* Updated enchanting names from DB

* Added the remaining Ascension specific recipes

* Replace SpellNames2IDs.lua with UnitCastingSpellID

* Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher

* Bugfix: Properly get list of Professions via index

* Replaced factionrealm with realm
Ascension does not have strict faction seperation

* GetTradeSkillCooldown -> SpellHasBaseCooldown
GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD
Data is from DB, which isn't populated fully yet.

* Implement backported API GetSpellBaseCooldown

* bugfix: hasCD is nil if no cd, not 0
2023-04-07 03:55:47 -07:00
Andrew6810 d6aaac97af Sync with https://github.com/andrew6180/TradeSkillMaster 2023-03-30 12:32:45 -07:00
Andrew6810 f3e579cb57 init 2022-11-05 21:19:42 -07:00