init
This commit is contained in:
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-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster_ItemTracker --
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-- http://www.curse.com/addons/wow/tradeskillmaster_itemtracker --
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-- --
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
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-- All Rights Reserved* - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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-- load the parent file (TSM) into a local variable and register this file as a module
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local TSM = select(2, ...)
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local Data = TSM:NewModule("Data", "AceEvent-3.0", "AceHook-3.0")
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local L = LibStub("AceLocale-3.0"):GetLocale("TradeSkillMaster_ItemTracker")
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TSM.CURRENT_PLAYER, TSM.CURRENT_GUILD = UnitName("player"), GetGuildInfo("player")
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local BUCKET_TIME = 0.2 -- wait at least this amount of time between throttled events firing
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local throttleFrames = {}
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local isScanning = false
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function Data:Initialize()
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Data:RegisterEvent("GUILDBANKFRAME_OPENED", "EventHandler")
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Data:RegisterEvent("GUILDBANKBAGSLOTS_CHANGED", "EventHandler")
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Data:RegisterEvent("AUCTION_OWNED_LIST_UPDATE", "EventHandler")
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TSMAPI:RegisterForBagChange(function(...) Data:GetBagData(...) end)
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TSMAPI:RegisterForBankChange(function(...) Data:GetBankData(...) end)
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TSM.CURRENT_PLAYER, TSM.CURRENT_GUILD = UnitName("player"), GetGuildInfo("player")
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Data:StoreCurrentGuildInfo()
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end
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local guildThrottle = CreateFrame("frame")
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guildThrottle:Hide()
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guildThrottle.attemptsLeft = 20
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guildThrottle:SetScript("OnUpdate", function(self, elapsed)
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self.timeLeft = self.timeLeft - elapsed
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if self.timeLeft <= 0 then
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self.attemptsLeft = self.attemptsLeft - 1
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Data:StoreCurrentGuildInfo(self.attemptsLeft == 0)
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end
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end)
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function Data:StoreCurrentGuildInfo(noDelay)
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TSM.CURRENT_GUILD = GetGuildInfo("player")
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if TSM.CURRENT_GUILD then
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TSM.guilds[TSM.CURRENT_GUILD] = TSM.guilds[TSM.CURRENT_GUILD] or { items = {} }
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TSM.guilds[TSM.CURRENT_GUILD].items = TSM.guilds[TSM.CURRENT_GUILD].items or {}
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guildThrottle:Hide()
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elseif not noDelay then
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guildThrottle.timeLeft = 0.5
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guildThrottle:Show()
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else
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guildThrottle:Hide()
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end
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TSM.characters[TSM.CURRENT_PLAYER].guild = TSM.CURRENT_GUILD
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TSM.characters[TSM.CURRENT_PLAYER].lastUpdate.guild = time()
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TSM.Sync:BroadcastUpdateRequest()
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end
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function Data:ThrottleEvent(event)
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if not throttleFrames[event] then
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local frame = CreateFrame("Frame")
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frame.baseTime = BUCKET_TIME
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frame.event = event
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frame:Hide()
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frame:SetScript("OnShow", function(self) Data:UnregisterEvent(self.event) self.timeLeft = self.baseTime end)
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frame:SetScript("OnUpdate", function(self, elapsed)
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self.timeLeft = self.timeLeft - elapsed
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if self.timeLeft <= 0 then
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Data:EventHandler(self.event, "FIRE")
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self:Hide()
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Data:RegisterEvent(self.event, "EventHandler")
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end
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end)
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throttleFrames[event] = frame
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end
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-- resets the delay time on the frame
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throttleFrames[event]:Hide()
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throttleFrames[event]:Show()
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end
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function Data:EventHandler(event, fire)
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if isScanning then return end
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if fire ~= "FIRE" then
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Data:ThrottleEvent(event)
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else
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if event == "GUILDBANKFRAME_OPENED" then
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-- Query all tabs of the gbank to ensure all tabs will be scanned.
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local initialTab = GetCurrentGuildBankTab()
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for tab = 1, GetNumGuildBankTabs() do
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if select(5, GetGuildBankTabInfo(tab)) > 0 or IsGuildLeader(UnitName("player")) then
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QueryGuildBankTab(tab)
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end
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end
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QueryGuildBankTab(initialTab)
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elseif event == "GUILDBANKBAGSLOTS_CHANGED" then
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Data:GetGuildBankData()
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elseif event == "AUCTION_OWNED_LIST_UPDATE" then
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Data:ScanPlayerAuctions()
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end
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end
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end
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-- scan the player's bags
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function Data:GetBagData(state)
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wipe(TSM.characters[TSM.CURRENT_PLAYER].bags)
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for itemString, quantity in pairs(state) do
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local baseItemString = TSMAPI:GetBaseItemString(itemString)
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TSM.characters[TSM.CURRENT_PLAYER].bags[itemString] = quantity
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if itemString ~= baseItemString then
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TSM.characters[TSM.CURRENT_PLAYER].bags[baseItemString] = (TSM.characters[TSM.CURRENT_PLAYER].bags[baseItemString] or 0) + quantity
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end
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end
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TSM.characters[TSM.CURRENT_PLAYER].lastUpdate.bags = time()
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TSM.Sync:BroadcastUpdateRequest()
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end
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-- scan the player's bank
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function Data:GetBankData(state)
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wipe(TSM.characters[TSM.CURRENT_PLAYER].bank)
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for itemString, quantity in pairs(state) do
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local baseItemString = TSMAPI:GetBaseItemString(itemString)
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TSM.characters[TSM.CURRENT_PLAYER].bank[itemString] = quantity
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if itemString ~= baseItemString then
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TSM.characters[TSM.CURRENT_PLAYER].bank[baseItemString] = (TSM.characters[TSM.CURRENT_PLAYER].bank[baseItemString] or 0) + quantity
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end
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end
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TSM.characters[TSM.CURRENT_PLAYER].lastUpdate.bank = time()
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TSM.Sync:BroadcastUpdateRequest()
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end
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-- scan the guild bank
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function Data:GetGuildBankData()
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if not TSM.CURRENT_GUILD then
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Data:StoreCurrentGuildInfo(true)
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if not TSM.CURRENT_GUILD then return end
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end
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wipe(TSM.guilds[TSM.CURRENT_GUILD].items)
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for tab = 1, GetNumGuildBankTabs() do
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if select(5, GetGuildBankTabInfo(tab)) > 0 or IsGuildLeader(UnitName("player")) then
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for slot = 1, MAX_GUILDBANK_SLOTS_PER_TAB or 98 do
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local itemString = TSMAPI:GetItemString(GetGuildBankItemLink(tab, slot))
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local baseItemString = TSMAPI:GetBaseItemString(GetGuildBankItemLink(tab, slot))
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if itemString then
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local quantity = select(2, GetGuildBankItemInfo(tab, slot))
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TSM.guilds[TSM.CURRENT_GUILD].items[itemString] = (TSM.guilds[TSM.CURRENT_GUILD].items[itemString] or 0) + quantity
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if itemString ~= baseItemString then
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TSM.guilds[TSM.CURRENT_GUILD].items[baseItemString] = (TSM.guilds[TSM.CURRENT_GUILD].items[baseItemString] or 0) + quantity
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end
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end
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end
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end
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end
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if GuildBankFrame and GuildBankFrame:IsVisible() then
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TSM.guilds[TSM.CURRENT_GUILD].lastUpdate = time()
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end
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TSM.Sync:BroadcastUpdateRequest()
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end
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function Data:ScanPlayerAuctions()
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wipe(TSM.characters[TSM.CURRENT_PLAYER].auctions)
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TSM.characters[TSM.CURRENT_PLAYER].auctions.time = time()
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for i = 1, GetNumAuctionItems("owner") do
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local link = GetAuctionItemLink("owner", i)
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local itemString = TSMAPI:GetItemString(link)
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local baseItemString = TSMAPI:GetBaseItemString(link)
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--local name, _, quantity, _, _, _, _, _, _, buyout, _, _, _, wasSold, _, wasSold_54 = GetAuctionItemInfo("owner", i)
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local name, _, quantity, _, _, _, _, _, buyout, _, _, _, wasSold = GetAuctionItemInfo("owner", i)
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if wasSold == 0 and itemString then
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TSM.characters[TSM.CURRENT_PLAYER].auctions[itemString] = (TSM.characters[TSM.CURRENT_PLAYER].auctions[itemString] or 0) + quantity
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if itemString ~= baseItemString then
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TSM.characters[TSM.CURRENT_PLAYER].auctions[baseItemString] = (TSM.characters[TSM.CURRENT_PLAYER].auctions[baseItemString] or 0) + quantity
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end
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end
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end
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TSM.characters[TSM.CURRENT_PLAYER].lastUpdate.auctions = time()
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TSM.Sync:BroadcastUpdateRequest()
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end
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-- ***************************************************************************
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-- MAIL TRACKING FUNCTIONS
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-- ***************************************************************************
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local playersToUpdate = {}
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local function UpdateMailQuantitiesThread(self)
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-- this runs in the background forever, updating mail quantities as necessary
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while true do
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if #playersToUpdate > 0 then
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local player = tremove(playersToUpdate)
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if TSM.characters[player] then
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local playerMail = TSM.characters[player].mail
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wipe(playerMail)
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for _, data in ipairs(TSM.characters[player].mailInbox) do
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for _, itemData in ipairs(data.items) do
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local itemString = TSMAPI:GetItemString(itemData.link)
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local baseItemString = TSMAPI:GetBaseItemString(itemData.link)
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playerMail[itemString] = (playerMail[itemString] or 0) + itemData.count
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if itemString ~= baseItemString then
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playerMail[baseItemString] = (playerMail[baseItemString] or 0) + itemData.count
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end
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end
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self:Yield()
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end
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TSM.characters[player].lastUpdate.mail = time()
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TSM.Sync:BroadcastUpdateRequest()
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end
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else
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self:Sleep(1)
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end
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end
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end
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do
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local function InsertInboxMail(player, index, data)
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local playerMail = TSM.characters[player].mail
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for _, itemData in ipairs(data.items) do
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local itemString = TSMAPI:GetItemString(itemData.link)
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local baseItemString = TSMAPI:GetBaseItemString(itemData.link)
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playerMail[itemString] = (playerMail[itemString] or 0) + itemData.count
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if itemString ~= baseItemString then
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playerMail[baseItemString] = (playerMail[baseItemString] or 0) + itemData.count
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end
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end
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tinsert(TSM.characters[player].mailInbox, index, data)
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end
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local function RemoveInboxMail(player, index)
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local playerMail = TSM.characters[player].mail
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for _, itemData in ipairs(TSM.characters[player].mailInbox[index].items) do
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local itemString = TSMAPI:GetItemString(itemData.link)
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local baseItemString = TSMAPI:GetBaseItemString(itemData.link)
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if playerMail[itemString] then
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playerMail[itemString] = max(playerMail[itemString] - itemData.count, 0)
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if playerMail[itemString] == 0 then
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playerMail[itemString] = nil
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end
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end
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if itemString ~= baseItemString and playerMail[baseItemString] then
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playerMail[baseItemString] = max(playerMail[baseItemString] - itemData.count, 0)
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if playerMail[baseItemString] == 0 then
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playerMail[baseItemString] = nil
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end
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end
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end
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tremove(TSM.characters[player].mailInbox, index)
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end
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local function RemoveInboxMailItem(player, index, itemIndex)
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local playerMail = TSM.characters[player].mail
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local itemData = TSM.characters[player].mailInbox[index].items[itemIndex]
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local itemString = TSMAPI:GetItemString(itemData.link)
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local baseItemString = TSMAPI:GetBaseItemString(itemData.link)
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if playerMail[itemString] then
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playerMail[itemString] = max(playerMail[itemString] - itemData.count, 0)
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if playerMail[itemString] == 0 then
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playerMail[itemString] = nil
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end
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end
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if itemString ~= baseItemString and playerMail[baseItemString] then
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playerMail[baseItemString] = max(playerMail[baseItemString] - itemData.count, 0)
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if playerMail[baseItemString] == 0 then
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playerMail[baseItemString] = nil
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end
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end
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tremove(TSM.characters[player].mailInbox[index].items, itemIndex)
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end
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local function AddIncomingMail(player, ...)
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if not TSM.characters[player] then return end
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TSM.characters[player].mailInbox = TSM.characters[player].mailInbox or {}
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local items
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if select('#', ...) == 1 then
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items = ...
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else
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local link, count = ...
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items = {{link=link, count=count}}
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end
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if not items then error() end
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InsertInboxMail(player, 1, {items=items, index=nil})
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end
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local function RemoveMailItem(index, itemIndex)
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local link = GetInboxItemLink(index, itemIndex)
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if not link then return end
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local count = select(3, GetInboxItem(index, itemIndex))
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for i, data in ipairs(TSM.characters[TSM.CURRENT_PLAYER].mailInbox) do
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if data.index == index then
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for j, itemData in ipairs(data.items) do
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if itemData.link == link and itemData.count == count then
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RemoveInboxMailItem(TSM.CURRENT_PLAYER, i, j)
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break
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end
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end
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if #data.items == 0 then
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RemoveInboxMail(TSM.CURRENT_PLAYER, i)
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end
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break
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end
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end
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end
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local tmpBuyouts = {}
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local function OnAuctionBid(listType, index, bidPlaced)
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local link = GetAuctionItemLink(listType, index)
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--local name, _, count, _, _, _, _, _, _, buyout = GetAuctionItemInfo(listType, index)
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local name, _, count, _, _, _, _, _, buyout = GetAuctionItemInfo(listType, index)
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if bidPlaced == buyout then
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tinsert(tmpBuyouts, { name = name, link = link, count = count })
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end
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end
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local function OnChatMsg(_, msg)
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if msg:match(gsub(ERR_AUCTION_WON_S, "%%s", "")) then
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while #tmpBuyouts > 0 do
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local info = tremove(tmpBuyouts, 1)
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if msg == format(ERR_AUCTION_WON_S, info.name) then
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AddIncomingMail(TSM.CURRENT_PLAYER, info.link, info.count)
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tinsert(playersToUpdate, TSM.CURRENT_PLAYER)
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break
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end
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end
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end
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end
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local function OnAuctionCanceled(index)
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local link = GetAuctionItemLink("owner", index)
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local count = select(3, GetAuctionItemInfo("owner", index))
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AddIncomingMail(TSM.CURRENT_PLAYER, link, count)
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tinsert(playersToUpdate, TSM.CURRENT_PLAYER)
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end
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local function OnSendMail(target)
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local altName
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for name in pairs(TSM.characters) do
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if strlower(name) == strlower(target) then
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altName = name
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break
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end
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end
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if not altName then return end
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local items = {}
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for i = 1, ATTACHMENTS_MAX_SEND do
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local link = GetSendMailItemLink(i)
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if link then
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local count = select(3, GetSendMailItem(i))
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tinsert(items, {link=link, count=count})
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end
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end
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AddIncomingMail(altName, items)
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tinsert(playersToUpdate, altName)
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end
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local function OnTakeInboxItem(index, itemIndex)
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for i = (itemIndex or 1), (itemIndex or ATTACHMENTS_MAX_RECEIVE) do
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local link = GetInboxItemLink(index, i)
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if link then
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RemoveMailItem(index, i)
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end
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end
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end
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local function OnReturnMail(index)
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local sender = select(3, GetInboxHeaderInfo(index))
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local items = {}
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for itemIndex = 1, ATTACHMENTS_MAX_RECEIVE do
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local link = GetInboxItemLink(index, itemIndex)
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if link then
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local count = select(3, GetInboxItem(index, itemIndex))
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tinsert(items, {link=link, count=count})
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RemoveMailItem(index, itemIndex)
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end
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end
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AddIncomingMail(sender, items)
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tinsert(playersToUpdate, sender)
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tinsert(playersToUpdate, TSM.CURRENT_PLAYER)
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end
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local function OnInboxUpdate()
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local player = TSM.characters[TSM.CURRENT_PLAYER]
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player.mailInbox = player.mailInbox or {}
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local numItems, totalItems = GetInboxNumItems()
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if numItems == totalItems then
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wipe(player.mailInbox)
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end
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||||
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local index = 1
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for i=1, numItems do
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local items = {}
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if select(8, GetInboxHeaderInfo(i)) then
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for j=1, ATTACHMENTS_MAX_RECEIVE do
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local link = GetInboxItemLink(i, j)
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if link then
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tinsert(items, {link=link, count=select(3, GetInboxItem(i, j))})
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end
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end
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local matchIndex
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for k=index, #player.mailInbox do
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if #player.mailInbox[k].items == #items then
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local temp = {}
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for _, data in ipairs(player.mailInbox[k].items) do
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temp[data.link] = (temp[data.link] or 0) + data.count
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end
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for _, data in ipairs(items) do
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if not temp[data.link] then break end
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temp[data.link] = temp[data.link] - data.count
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||||
if temp[data.link] == 0 then temp[data.link] = nil end
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||||
end
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||||
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if not next(temp) then
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||||
matchIndex = k
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||||
break
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||||
end
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||||
end
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||||
end
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||||
if matchIndex then
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||||
if index == matchIndex then
|
||||
player.mailInbox[matchIndex].index = i
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||||
index = index + 1
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||||
elseif matchIndex > index then
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||||
for k=1, matchIndex-index do
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RemoveInboxMail(TSM.CURRENT_PLAYER, index)
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||||
end
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||||
end
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||||
else
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||||
InsertInboxMail(TSM.CURRENT_PLAYER, index, {items=items, index=i})
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||||
index = index + 1
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||||
end
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||||
end
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||||
end
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||||
tinsert(playersToUpdate, TSM.CURRENT_PLAYER)
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||||
end
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||||
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||||
Data:RegisterEvent("CHAT_MSG_SYSTEM", OnChatMsg)
|
||||
TSMAPI:CreateEventBucket("MAIL_INBOX_UPDATE", OnInboxUpdate, 0)
|
||||
Data:Hook("PlaceAuctionBid", OnAuctionBid, true)
|
||||
Data:Hook("CancelAuction", OnAuctionCanceled, true)
|
||||
Data:Hook("TakeInboxItem", OnTakeInboxItem, true)
|
||||
Data:Hook("AutoLootMailItem", OnTakeInboxItem, true)
|
||||
Data:Hook("SendMail", OnSendMail, true)
|
||||
Data:Hook("ReturnInboxItem", OnReturnMail, true)
|
||||
TSMAPI.Threading:Start(UpdateMailQuantitiesThread, 0.1)
|
||||
end
|
||||
Reference in New Issue
Block a user