init
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-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster_Crafting --
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-- http://www.curse.com/addons/wow/tradeskillmaster_crafting --
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-- --
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
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-- All Rights Reserved* - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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-- load the parent file (TSM) into a local variable and register this file as a module
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local TSM = select(2, ...)
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local Inventory = TSM:NewModule("Inventory", "AceEvent-3.0")
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local L = LibStub("AceLocale-3.0"):GetLocale("TradeSkillMaster_Crafting") -- loads the localization table
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-- gets the number of an item in the current player's bags
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function Inventory:GetPlayerBagNum(itemString)
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if not itemString then return end
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if TSMAPI.SOULBOUND_MATS[itemString] then
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return GetItemCount(itemString)
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else
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", UnitName("player")) or {}
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return bags and bags[itemString] or 0
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end
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end
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function Inventory:GetTotals()
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local bagTotal, auctionTotal, otherTotal, total = {}, {}, {}, {}
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {}
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {}
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {}
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local auctions = TSMAPI:ModuleAPI("ItemTracker", "playerauctions", player) or {}
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for itemString, quantity in pairs(bags) do
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if player == UnitName("player") then
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bagTotal[itemString] = (bagTotal[itemString] or 0) + quantity
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total[itemString] = (total[itemString] or 0) + quantity
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else
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity
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total[itemString] = (total[itemString] or 0) + quantity
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end
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end
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for itemString, quantity in pairs(bank) do
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity
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total[itemString] = (total[itemString] or 0) + quantity
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end
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for itemString, quantity in pairs(mail) do
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity
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total[itemString] = (total[itemString] or 0) + quantity
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end
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for itemString, quantity in pairs(auctions) do
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auctionTotal[itemString] = (auctionTotal[itemString] or 0) + quantity
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total[itemString] = (total[itemString] or 0) + quantity
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end
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end
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end
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for itemString in pairs(TSMAPI.SOULBOUND_MATS) do
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local bagNum = GetItemCount(itemString)
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local bankNum = GetItemCount(itemString, true) - GetItemCount(itemString)
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bagTotal[itemString] = (bagTotal[itemString] or 0) + bagNum
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otherTotal[itemString] = (otherTotal[itemString] or 0) + bankNum
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total[itemString] = (total[itemString] or 0) + bagNum + bankNum
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end
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-- add gbank counts of all non-ignored guilds
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for _, guild in pairs(TSMAPI:ModuleAPI("ItemTracker", "guildlist") or {}) do
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if not TSM.db.global.ignoreGuilds[guild] then
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local gbank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {}
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for itemString, quantity in pairs(gbank) do
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otherTotal[itemString] = (otherTotal[itemString] or 0) + quantity
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total[itemString] = (total[itemString] or 0) + quantity
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end
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end
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end
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return bagTotal, auctionTotal, otherTotal, total
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end
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-- gets the total number of some item that they have
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function Inventory:GetTotalQuantity(itemString)
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if not itemString then return 0 end
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local count = 0
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-- add bags/bank/mail/auction counts of all non-ignored characters (always including current character)
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do
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if player == UnitName("player") or not TSM.db.global.ignoreCharacters[player] then
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {}
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {}
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {}
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local auctions = TSMAPI:ModuleAPI("ItemTracker", "playerauctions", player) or {}
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count = count + (bags[itemString] or 0)
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count = count + (bank[itemString] or 0)
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count = count + (mail[itemString] or 0)
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count = count + (auctions[itemString] or 0)
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end
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end
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-- add gbank counts of all non-ignored guilds
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for _, guild in pairs(TSMAPI:ModuleAPI("ItemTracker", "guildlist") or {}) do
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if not TSM.db.global.ignoreGuilds[guild] then
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local bank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {}
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count = count + (bank[itemString] or 0)
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end
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end
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if TSMAPI.SOULBOUND_MATS[itemString] then
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count = count + GetItemCount(itemString, true)
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end
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return count
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end
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function Inventory:GetItemSources(crafter, neededMats)
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if not neededMats then return end
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local sources = {}
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local gbank = {}
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local next = next
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local crafterBags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", crafter) or {}
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local crafterMail = TSMAPI:ModuleAPI("ItemTracker", "playermail", crafter) or {}
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local crafterBank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", crafter) or {}
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-- add vendor items
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local task = {}
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local items = {}
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for itemString, quantity in pairs(neededMats) do
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if TSMAPI:GetVendorCost(itemString) then
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local vendorNeed = quantity - ((crafterBags[itemString] or 0) + (crafterMail[itemString] or 0) + (crafterBank[itemString] or 0))
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if vendorNeed > 0 then
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items[itemString] = vendorNeed
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end
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elseif TSMAPI.Conversions[itemString] and TSMAPI.InkConversions[itemString] then
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local tradeItem, data = next(TSMAPI.Conversions[itemString])
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if data.source == "vendortrade" then
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local num = floor(Inventory:GetTotalQuantity(tradeItem) * data.rate)
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if quantity > Inventory:GetTotalQuantity(itemString) and num >= (quantity - Inventory:GetTotalQuantity(itemString)) then
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items[itemString] = quantity - Inventory:GetTotalQuantity(itemString)
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neededMats[tradeItem] = (neededMats[tradeItem] or 0) + quantity / data.rate -- add the qty of IOD to needed mats
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end
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end
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end
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end
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if next(items) then
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tinsert(task, { taskType = L["Visit Vendor"], items = items })
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tinsert(sources, { sourceName = L["Vendor"], isCrafter = false, isVendor = true, isAH = false, tasks = task })
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end
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-- double check if crafter already has all the items needed
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local shortItems = {}
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for itemString, quantity in pairs(neededMats) do
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local soulboundBagCount
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if TSMAPI.SOULBOUND_MATS[itemString] then
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soulboundBagCount = GetItemCount(itemString)
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end
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local need = max(quantity - (crafterBags[itemString] or soulboundBagCount or 0), 0)
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if need > 0 then
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shortItems[itemString] = need
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end
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end
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if not next(shortItems) then return end
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-- add bags/bank/mail "tasks" for needed items of all non-ignored characters (always include crafter)
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for _, player in pairs(TSMAPI:ModuleAPI("ItemTracker", "playerlist") or {}) do
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if player == crafter or not TSM.db.global.ignoreCharacters[player] then
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local task = {}
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local bags = TSMAPI:ModuleAPI("ItemTracker", "playerbags", player) or {}
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local bank = TSMAPI:ModuleAPI("ItemTracker", "playerbank", player) or {}
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local guild = TSMAPI:ModuleAPI("ItemTracker", "playerguild", player) or {}
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local gbank = {}
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if guild and not TSM.db.global.ignoreGuilds[guild] then
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gbank = TSMAPI:ModuleAPI("ItemTracker", "guildbank", guild) or {}
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end
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local mail = TSMAPI:ModuleAPI("ItemTracker", "playermail", player) or {}
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local bankItems = {}
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local gbankItems = {}
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local mailItems = {}
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local bagItems = {}
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for itemString in pairs(neededMats) do
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local soulboundBagCount, soulboundBankCount
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if TSMAPI.SOULBOUND_MATS[itemString] then
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soulboundBagCount = GetItemCount(itemString)
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soulboundBankCount = GetItemCount(itemString, true) - soulboundBagCount
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end
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if (bank[itemString] or (soulboundBankCount and soulboundBankCount > 0)) and shortItems[itemString] then
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if shortItems[itemString] - (crafterMail[itemString] or 0) - (player ~= crafter and bags[itemString] or 0) > 0 then
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bankItems[itemString] = bank[itemString] or soulboundBankCount
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end
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end
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if gbank[itemString] and shortItems[itemString] then
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if shortItems[itemString] - (crafterMail[itemString] or 0) - (player ~= crafter and bags[itemString] or 0) > 0 then
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gbankItems[itemString] = gbank[itemString]
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end
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end
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if mail[itemString] and shortItems[itemString] then
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mailItems[itemString] = mail[itemString]
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end
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if bags[itemString] and shortItems[itemString] then
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if player ~= crafter then
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if shortItems[itemString] - (crafterMail[itemString] or 0) > 0 then
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bagItems[itemString] = bags[itemString]
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end
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end
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end
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end
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-- add mail tasks for destroyable items bought through shopping search (exclude items already added to mail tasks)
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for itemString, quantity in pairs(TSM.db.factionrealm.gathering.destroyingMats) do
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if mail[itemString] and not shortItems[itemString] then
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mailItems[itemString] = quantity
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end
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end
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if next(bankItems) then
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tinsert(task, { taskType = L["Visit Bank"], items = bankItems })
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end
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if next(gbankItems) then
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tinsert(task, { taskType = L["Visit Guild Bank"], items = gbankItems })
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end
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if next(mailItems) then
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tinsert(task, { taskType = L["Collect Mail"], items = mailItems })
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end
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if next(bagItems) then
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tinsert(task, { taskType = L["Mail Items"], items = bagItems })
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end
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if next(task) then
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tinsert(sources, { sourceName = player, isCrafter = player == crafter, isVendor = false, isAH = false, tasks = task, isCurrent = (player == UnitName("player")) })
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end
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end
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end
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-- add auction house tasks
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local auctionTask = {}
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local auctionItems = {}
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for itemString, quantity in pairs(neededMats) do
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if not TSMAPI.SOULBOUND_MATS[itemString] and not TSMAPI:GetVendorCost(itemString) then
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local need
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if TSM.Inventory.gatherItem == itemString and TSM.Inventory.gatherQuantity then
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need = TSM.Inventory.gatherQuantity
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else
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need = max(quantity - (TSM.Inventory:GetTotalQuantity(itemString) or 0), 0)
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end
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if need > 0 then
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auctionItems[itemString] = need
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end
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end
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end
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if next(auctionItems) then
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tinsert(auctionTask, { taskType = L["Search for Mats"], items = auctionItems })
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tinsert(sources, { sourceName = L["Auction House"], isCrafter = false, isVendor = false, isAH = true, tasks = auctionTask })
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end
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-- add destroying tasks
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local destroyingTask, millItems, prospectItems, transformItems, deItems = {}, {}, {}, {}, {}
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for itemString, quantity in pairs(neededMats) do
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local need = max(quantity - (TSM.Inventory:GetTotalQuantity(itemString) or 0), 0)
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-- conversion items
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for destroyItem, data in pairs(TSMAPI.Conversions[itemString] or {}) do
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if TSM.db.factionrealm.gathering.destroyingMats[destroyItem] then
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if need > 0 then
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local destroyNeed
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if data.source == "mill" then
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destroyNeed = floor(TSM.db.factionrealm.gathering.destroyingMats[destroyItem] / 5)
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if destroyNeed > 0 then
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millItems[destroyItem] = (millItems[destroyItem] or 0) + destroyNeed
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end
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elseif data.source == "prospect" then
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destroyNeed = floor(TSM.db.factionrealm.gathering.destroyingMats[destroyItem] / 5)
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if destroyNeed > 0 then
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prospectItems[destroyItem] = (prospectItems[destroyItem] or 0) + destroyNeed
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end
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elseif data.source == "transform" then
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if data.rate == 1 / 3 then
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destroyNeed = floor(TSM.db.factionrealm.gathering.destroyingMats[destroyItem] / 3)
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elseif data.rate == 1 / 10 then
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destroyNeed = floor(TSM.db.factionrealm.gathering.destroyingMats[destroyItem] / 10)
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else
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destroyNeed = TSM.db.factionrealm.gathering.destroyingMats[destroyItem]
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end
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if destroyNeed > 0 then
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transformItems[destroyItem] = (transformItems[destroyItem] or 0) + destroyNeed
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end
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end
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else
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TSM.db.factionrealm.gathering.destroyingMats[destroyItem] = nil
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end
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end
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end
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-- disenchantable items
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if next(TSM.db.factionrealm.gathering.destroyingMats) then
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for deItemString, quantity in pairs(TSM.db.factionrealm.gathering.destroyingMats) do
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if Inventory:IsDisenchantable(deItemString) then
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if need > 0 then
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deItems[deItemString] = quantity
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else
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TSM.db.factionrealm.gathering.destroyingMats[deItemString] = nil
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end
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end
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end
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end
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end
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if next(millItems) then
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tinsert(destroyingTask, { taskType = L["Milling"], items = millItems })
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end
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if next(prospectItems) then
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tinsert(destroyingTask, { taskType = L["Prospect"], items = prospectItems })
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end
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if next(transformItems) then
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tinsert(destroyingTask, { taskType = L["Transform"], items = transformItems })
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end
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if next(deItems) then
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tinsert(destroyingTask, { taskType = L["Disenchant"], items = deItems })
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end
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if next(destroyingTask) then
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tinsert(sources, { sourceName = L["Destroying"], isCrafter = false, isVendor = false, isAH = true, tasks = destroyingTask })
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end
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sort(sources, function(a, b)
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if a.isCurrent then return true end
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if b.isCurrent then return false end
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if a.isAH then return false end
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if b.isAH then return true end
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if a.isVendor then return false end
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if b.isVendor then return true end
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if a.isCrafter then return false end
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if b.isCrafter then return true end
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return a.sourceName < b.sourceName
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end)
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return sources
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end
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function Inventory:IsDisenchantable(itemString)
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local _, link, quality, _, _, iType = TSMAPI:GetSafeItemInfo(itemString)
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local WEAPON, ARMOR = GetAuctionItemClasses()
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if itemString and not TSMAPI.DisenchantingData.notDisenchantable[itemString] and (iType == ARMOR or iType == WEAPON) then
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return true
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end
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end
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Reference in New Issue
Block a user