init
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-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- http://www.curse.com/addons/wow/tradeskill-master --
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-- --
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
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-- All Rights Reserved* - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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-- Much of this code is copied from .../AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
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-- This CheckBox widget is modified to fit TSM's theme / needs
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local TSM = select(2, ...)
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local Type, Version = "TSMCheckBox", 2
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local select, pairs = select, pairs
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-- WoW APIs
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local PlaySound = PlaySound
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local CreateFrame, UIParent = CreateFrame, UIParent
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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local function CheckBox_OnMouseDown(frame)
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local self = frame.obj
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if not self.disabled then
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self.text:SetPoint("LEFT", self.btn, "RIGHT", 1, -1)
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end
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AceGUI:ClearFocus()
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end
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local function CheckBox_OnMouseUp(frame, button)
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local self = frame.obj
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if not self.disabled then
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self.text:SetPoint("LEFT", self.btn, "RIGHT", 0, 0)
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self:ToggleChecked()
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if self.checked then
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PlaySound("igMainMenuOptionCheckBoxOn")
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else
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PlaySound("igMainMenuOptionCheckBoxOff")
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end
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self:Fire("OnValueChanged", self.checked)
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end
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetType()
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self:SetValue()
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self:SetWidth(200)
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self:SetDisabled()
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self:SetHeight(24)
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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TSMAPI.Design:SetWidgetLabelColor(self.text, disabled)
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if disabled then
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self.frame:Disable()
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local r, g, b = self.btn:GetBackdropColor()
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self.btn:SetBackdropColor(r, g, b, .5)
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SetDesaturation(self.check, true)
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else
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self.frame:Enable()
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local r, g, b = self.btn:GetBackdropColor()
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self.btn:SetBackdropColor(r, g, b, 1)
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SetDesaturation(self.check, false)
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end
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end,
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["SetValue"] = function(self,value)
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local check = self.check
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self.checked = value
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SetDesaturation(self.check, false)
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if value then
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self.check:Show()
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else
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self.check:Hide()
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end
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self:SetDisabled(self.disabled)
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end,
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["GetValue"] = function(self)
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return self.checked
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end,
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["SetType"] = function(self, type)
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local check = self.check
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if type == "radio" then
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self.btn:SetWidth(10)
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self.btn:SetHeight(10)
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self.btn:SetPoint("TOPLEFT", 7, -7)
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self.check:SetPoint("TOPLEFT", -1, 5)
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else
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self.btn:SetWidth(16)
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self.btn:SetHeight(16)
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self.btn:SetPoint("TOPLEFT", 4, -4)
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self.check:SetPoint("TOPLEFT")
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end
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end,
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["ToggleChecked"] = function(self)
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self:SetValue(not self:GetValue())
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end,
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["SetLabel"] = function(self, label)
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self.text:SetText(label)
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end,
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local frame = CreateFrame("Button", nil, UIParent)
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frame:Hide()
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frame:EnableMouse(true)
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frame:SetScript("OnEnter", Control_OnEnter)
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frame:SetScript("OnLeave", Control_OnLeave)
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frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
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frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
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local btn = CreateFrame("Button", nil, frame)
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btn:EnableMouse(false)
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btn:SetWidth(16)
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btn:SetHeight(16)
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btn:SetPoint("TOPLEFT", 4, -4)
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TSMAPI.Design:SetContentColor(btn)
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local highlight = btn:CreateTexture(nil, "HIGHLIGHT")
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highlight:SetAllPoints()
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highlight:SetTexture(1, 1, 1, .2)
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highlight:SetBlendMode("BLEND")
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local check = btn:CreateTexture(nil, "OVERLAY")
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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check:SetTexCoord(.12, .88, .12, .88)
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check:SetBlendMode("BLEND")
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check:SetPoint("BOTTOMRIGHT")
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local text = frame:CreateFontString(nil, "OVERLAY")
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text:SetJustifyH("LEFT")
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text:SetHeight(18)
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text:SetPoint("LEFT", btn, "RIGHT")
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text:SetPoint("RIGHT")
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text:SetFont(TSMAPI.Design:GetContentFont("normal"))
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local widget = {
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btn = btn,
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check = check,
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text = text,
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highlight = highlight,
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frame = frame,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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frame.obj = widget
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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