init
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-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- http://www.curse.com/addons/wow/tradeskill-master --
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-- --
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
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-- All Rights Reserved* - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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-- Much of this code is copied from .../AceGUI-3.0/widgets/AceGUIWidget-Button.lua
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-- This Button widget is modified to fit TSM's theme / needs
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local TSM = select(2, ...)
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local Type, Version = "TSMButton", 2
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local pairs = pairs
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-- WoW APIs
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local _G = _G
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local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Button_OnClick(frame, ...)
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AceGUI:ClearFocus()
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PlaySound("igMainMenuOption")
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frame.obj:Fire("OnClick", ...)
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end
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetHeight(24)
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self:SetWidth(200)
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self:SetDisabled(false)
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self:SetText()
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self.btn:GetFontString():SetTextColor(1, 1, 1, 1)
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end,
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["SetText"] = function(self, text)
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self.btn:SetText(text)
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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if disabled then
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self.btn:Disable()
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self.btn:GetFontString():SetTextColor(1, 1, 1, 0.5)
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else
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self.btn:Enable()
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self.btn:GetFontString():SetTextColor(1, 1, 1, 1)
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end
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local name = "TSMButton" .. AceGUI:GetNextWidgetNum(Type)
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local frame = CreateFrame("Frame", nil, UIParent)
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local btn = CreateFrame("Button", name, frame)
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btn:Hide()
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btn:EnableMouse(true)
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btn:SetPoint("TOPLEFT", 0, -2)
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btn:SetPoint("BOTTOMRIGHT", 0, 2)
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TSMAPI.Design:SetContentColor(btn)
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local highlight = btn:CreateTexture(nil, "HIGHLIGHT")
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highlight:SetAllPoints()
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highlight:SetTexture(1, 1, 1, .2)
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highlight:SetBlendMode("BLEND")
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btn.highlight = highlight
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btn:SetScript("OnClick", Button_OnClick)
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btn:SetScript("OnEnter", Control_OnEnter)
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btn:SetScript("OnLeave", Control_OnLeave)
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btn:Show()
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local label = btn:CreateFontString()
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label:SetPoint("CENTER")
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label:SetHeight(15)
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label:SetJustifyH("CENTER")
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label:SetJustifyV("CENTER")
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label:SetFont(TSMAPI.Design:GetContentFont("normal"))
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TSMAPI.Design:SetWidgetTextColor(label)
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btn:SetFontString(label)
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local widget = {
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frame = frame,
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btn = btn,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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btn.obj = widget
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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