Correctly detect smelting recipes (#3)
* Bugfix: Smelting was not being properly detected * Bugfix: missed a variable cleanup
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@@ -275,6 +275,7 @@ function GUI:EventHandler(event, ...)
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--GUI:UpdateQueue()
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end
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end
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-- no longer casting a spell so discard spellID
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TSM.currentspell = nil
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-- TSMAPI:CreateTimeDelay("craftingQueueUpdateThrottle", 0.2, GUI.UpdateQueue)
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elseif event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_FAILED_QUIET" then
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@@ -289,6 +290,8 @@ function GUI:EventHandler(event, ...)
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GUI.isCrafting.quantity = 0
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TSMAPI:CreateTimeDelay("craftingQueueUpdateThrottle", 0.2, GUI.UpdateQueue)
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end
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-- no longer casting a spell so discard spellID
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TSM.currentspell = nil
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end
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end
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end
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@@ -317,6 +320,7 @@ function GUI:UpdateTradeSkills()
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skillName = GetSkillLineInfo(i)
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if skillName == "Professions" then --TRADE_SKILLS ) then
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tradeSkill1, header = GetSkillLineInfo(i + 1);
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if tradeSkill1 == "Mining" then tradeSkill1 = "Smelting" end
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if header or not GetSpellInfo(tradeSkill1) then
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tradeSkill1 = nil
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else
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@@ -324,6 +328,7 @@ function GUI:UpdateTradeSkills()
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end
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tradeSkill2, header = GetSkillLineInfo(i + 2);
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if tradeSkill2 == "Mining" then tradeSkill2 = "Smelting" end
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if header or not GetSpellInfo(tradeSkill2) then
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tradeSkill2 = nil
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else
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