Removed UNIT_SPELLCAST_FAILED_QUIET handling (#18)
* Make sure items from import lists are cached * Remove UNIT_SPELLCAST_FAILED_QUIET handling Several talents seem to have a pulsing silent fail, EG blessed weapons, while watching for the event doesn't appear to help detect when crafter interrupts their craft.
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@@ -1314,6 +1314,7 @@ function TSM:ImportGroup(importStr, groupPath)
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end
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local items = {}
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local bulkquerybuffer = {}
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local currentSubPath = ""
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for _, str in ipairs(TSMAPI:SafeStrSplit(importStr, ",")) do
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str = str:trim()
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@@ -1336,10 +1337,13 @@ function TSM:ImportGroup(importStr, groupPath)
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currentSubPath = subPath
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elseif itemString then
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items[itemString] = currentSubPath
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local item = Item:CreateFromID(tonumber(noSpaceStr))
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if not item:IsCached() then bulkquerybuffer[#bulkquerybuffer+1] = item.itemID end
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else
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return
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end
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end
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TSMAPI:BulkQuery(bulkquerybuffer)
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local num = 0
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for itemString, subPath in pairs(items) do
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@@ -50,7 +50,6 @@ function GUI:OnEnable()
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GUI:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "EventHandler")
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GUI:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "EventHandler")
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GUI:RegisterEvent("UNIT_SPELLCAST_FAILED", "EventHandler")
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GUI:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET", "EventHandler")
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GUI:RegisterEvent("GUILDBANKFRAME_OPENED", "GatheringEventHandler")
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GUI:RegisterEvent("GUILDBANKFRAME_CLOSED", "GatheringEventHandler")
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GUI:RegisterEvent("GUILDBANKBAGSLOTS_CHANGED", "GatheringEventHandler")
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@@ -240,7 +239,7 @@ function GUI:EventHandler(event, ...)
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-- no longer casting a spell so discard spellID
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TSM.currentspell = nil
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-- TSMAPI:CreateTimeDelay("craftingQueueUpdateThrottle", 0.2, GUI.UpdateQueue)
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elseif event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_FAILED_QUIET" then
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elseif event == "UNIT_SPELLCAST_INTERRUPTED" or event == "UNIT_SPELLCAST_FAILED" then
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local unit = ...
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if unit ~= "player" then return end
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