Added personal and realm bank implementations (#27)

* added personal and realm bank implementations

* fix gathering from personal and realm banks

* faster gathering from personal and realm banks

* Fix Profession Multiselect on Gathering window

* cleaner GetAscensionBankType function

* craft queue update
This commit is contained in:
Kian Soltani
2026-02-16 16:12:24 +01:00
committed by GitHub
parent 8a6c8fd3a2
commit 4a03ece3d3
10 changed files with 688 additions and 387 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ function Gather:gatherItems(source, task)
if source == L["Vendor"] then
Gather:BuyFromMerchant(items)
elseif source == UnitName("player") and (task == L["Visit Bank"] or task == L["Visit Guild Bank"]) then
elseif (source == UnitName("player") or source == L["Realm Bank"]) and (task == L["Visit Bank"] or task == L["Visit Guild Bank"] or task == L["Visit Personal Bank"] or task == L["Visit Realm Bank"]) then
Gather:GatherBank(items)
elseif source == UnitName("player") and task == L["Mail Items"] then
Gather:MailItems(items)