Enchanting fixes, reverted Crafting module to previous version that s… (#1)

* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums.

* Updated enchanting names from DB

* Added the remaining Ascension specific recipes

* Replace SpellNames2IDs.lua with UnitCastingSpellID

* Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher

* Bugfix: Properly get list of Professions via index

* Replaced factionrealm with realm
Ascension does not have strict faction seperation

* GetTradeSkillCooldown -> SpellHasBaseCooldown
GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD
Data is from DB, which isn't populated fully yet.

* Implement backported API GetSpellBaseCooldown

* bugfix: hasCD is nil if no cd, not 0
This commit is contained in:
Xan-Asc
2023-04-07 03:55:47 -07:00
committed by GitHub
parent d6aaac97af
commit 42dbe9d526
41 changed files with 1122 additions and 4694 deletions
@@ -39,7 +39,7 @@ function data:getEmptyRestoreGroup(container, isGuildBank)
grp[i] = q * -1 -- convert to negative number for TSMAPI:MoveItems
restore[i] = q -- for the restore bagstate
end
TSM.db.factionrealm.BagState = restore
TSM.db.realm.BagState = restore
return grp
end
@@ -46,7 +46,7 @@ function move:EmptyRestore(dest, restore)
end
if restore then
moveItems = TSM.db.factionrealm.BagState
moveItems = TSM.db.realm.BagState
else
local srcTable = move:getContainerTable("bags")
moveItems = TSM.data:getEmptyRestoreGroup(srcTable, isGuildBank)
@@ -58,7 +58,7 @@ function move:EmptyRestore(dest, restore)
TSM:Print(L["Preparing to Move"])
TSMAPI:MoveItems(moveItems, TSM.PrintMsg, true)
if restore then
TSM.db.factionrealm.BagState = {}
TSM.db.realm.BagState = {}
end
end
end
@@ -26,7 +26,7 @@ local savedDBDefaults = {
},
-- data that is stored per realm/faction combination
factionrealm = {
realm = {
BagState = {},
},
@@ -51,9 +51,9 @@ function TSM:OnEnable()
-- register the module with TSM
TSM:RegisterModule()
if TSM.db.factionrealm.WarehousingGroups then -- remove old 1.x data on first load of 2.0
for key in pairs(TSM.db.factionrealm) do
TSM.db.factionrealm[key] = nil
if TSM.db.realm.WarehousingGroups then -- remove old 1.x data on first load of 2.0
for key in pairs(TSM.db.realm) do
TSM.db.realm[key] = nil
end
end
@@ -107,7 +107,7 @@ TSM.operationDefaults = {
stackSize = 5,
stackSizeEnabled = nil,
ignorePlayer = {},
ignoreFactionrealm = {},
ignorerealm = {},
relationships = {},
}
@@ -178,8 +178,8 @@ function TSM:IsOperationIgnored(operationName)
TSMAPI:UpdateOperation("Warehousing", operationName)
local operation = TSM.operations[operationName]
if not operation then return end
local playerKey = UnitName("player").." - "..TSM.db.keys.factionrealm
return operation.ignorePlayer[playerKey] or operation.ignoreFactionrealm[TSM.db.keys.factionrealm]
local playerKey = UnitName("player").." - "..TSM.db.keys.realm
return operation.ignorePlayer[playerKey] or operation.ignorerealm[TSM.db.keys.realm]
end
function TSM:toggleBankUI()