Enchanting fixes, reverted Crafting module to previous version that s… (#1)

* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums.

* Updated enchanting names from DB

* Added the remaining Ascension specific recipes

* Replace SpellNames2IDs.lua with UnitCastingSpellID

* Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher

* Bugfix: Properly get list of Professions via index

* Replaced factionrealm with realm
Ascension does not have strict faction seperation

* GetTradeSkillCooldown -> SpellHasBaseCooldown
GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD
Data is from DB, which isn't populated fully yet.

* Implement backported API GetSpellBaseCooldown

* bugfix: hasCD is nil if no cd, not 0
This commit is contained in:
Xan-Asc
2023-04-07 03:55:47 -07:00
committed by GitHub
parent d6aaac97af
commit 42dbe9d526
41 changed files with 1122 additions and 4694 deletions
@@ -31,7 +31,7 @@ local savedDBDefaults = {
showReloadBtn = true,
keepMailSpace = 0,
},
factionrealm = {
realm = {
deMailTarget = "",
mailTargets = {},
mailItems = {},
@@ -75,7 +75,7 @@ TSM.operationDefaults = {
restockGBank = nil,
keepQty = 0,
ignorePlayer = {},
ignoreFactionrealm = {},
ignorerealm = {},
relationships = {},
}