Enchanting fixes, reverted Crafting module to previous version that s… (#1)

* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums.

* Updated enchanting names from DB

* Added the remaining Ascension specific recipes

* Replace SpellNames2IDs.lua with UnitCastingSpellID

* Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher

* Bugfix: Properly get list of Professions via index

* Replaced factionrealm with realm
Ascension does not have strict faction seperation

* GetTradeSkillCooldown -> SpellHasBaseCooldown
GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD
Data is from DB, which isn't populated fully yet.

* Implement backported API GetSpellBaseCooldown

* bugfix: hasCD is nil if no cd, not 0
This commit is contained in:
Xan-Asc
2023-04-07 03:55:47 -07:00
committed by GitHub
parent d6aaac97af
commit 42dbe9d526
41 changed files with 1122 additions and 4694 deletions
+2 -2
View File
@@ -27,7 +27,7 @@ function Sync:BroadcastTradeSkillData(timerUp)
return
end
local player = UnitName("player")
local playerTradeSkills = TSM.db.factionrealm.tradeSkills[player]
local playerTradeSkills = TSM.db.realm.tradeSkills[player]
if not playerTradeSkills then return end
local packet = {tradeSkills={}, accountKey=TSMAPI.Sync:GetAccountKey()}
@@ -42,7 +42,7 @@ end
function Sync:ProcessTradeSkills(data)
for key, link in pairs(data.tradeSkills) do
local player, tradeSkill = ("~"):split(key)
if not (TSM.db.factionrealm.tradeSkills[player] and TSM.db.factionrealm.tradeSkills[player][tradeSkill] and TSM.db.factionrealm.tradeSkills[player][tradeSkill].link == link) then
if not (TSM.db.realm.tradeSkills[player] and TSM.db.realm.tradeSkills[player][tradeSkill] and TSM.db.realm.tradeSkills[player][tradeSkill].link == link) then
tinsert(syncQueue, {link=link, accountKey=data.accountKey, player=player})
end
end