Enchanting fixes, reverted Crafting module to previous version that s… (#1)

* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums.

* Updated enchanting names from DB

* Added the remaining Ascension specific recipes

* Replace SpellNames2IDs.lua with UnitCastingSpellID

* Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher

* Bugfix: Properly get list of Professions via index

* Replaced factionrealm with realm
Ascension does not have strict faction seperation

* GetTradeSkillCooldown -> SpellHasBaseCooldown
GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD
Data is from DB, which isn't populated fully yet.

* Implement backported API GetSpellBaseCooldown

* bugfix: hasCD is nil if no cd, not 0
This commit is contained in:
Xan-Asc
2023-04-07 03:55:47 -07:00
committed by GitHub
parent d6aaac97af
commit 42dbe9d526
41 changed files with 1122 additions and 4694 deletions
@@ -30,7 +30,7 @@ local savedDBDefaults = {
priceColumn = 1,
tooltip = true,
},
factionrealm = {
realm = {
player = {},
whitelist = {},
lastSoldFilter = 0,
@@ -47,7 +47,7 @@ function TSM:OnInitialize()
end
-- Add this character to the alt list so it's not undercut by the player
TSM.db.factionrealm.player[UnitName("player")] = true
TSM.db.realm.player[UnitName("player")] = true
-- register this module with TSM
TSM:RegisterModule()
@@ -117,7 +117,7 @@ TSM.operationDefaults = {
matchStackSize = nil,
ignoreLowDuration = 0,
ignorePlayer = {},
ignoreFactionrealm = {},
ignorerealm = {},
relationships = {},
-- post
stackSize = 1,