Enchanting fixes, reverted Crafting module to previous version that s… (#1)
* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums. * Updated enchanting names from DB * Added the remaining Ascension specific recipes * Replace SpellNames2IDs.lua with UnitCastingSpellID * Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher * Bugfix: Properly get list of Professions via index * Replaced factionrealm with realm Ascension does not have strict faction seperation * GetTradeSkillCooldown -> SpellHasBaseCooldown GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD Data is from DB, which isn't populated fully yet. * Implement backported API GetSpellBaseCooldown * bugfix: hasCD is nil if no cd, not 0
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@@ -316,7 +316,7 @@ function Data:ProcessData(scanData, groupItems, verifyNewAlgorithm)
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-- item contains a "greater than 0" buyout value. That was mostly
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-- necessary in the past, when TSM sloppily included bid-only items
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-- in the data, but should no longer be able to happen with our new code!
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TSM.data[itemID].lastScan = TSM.db.factionrealm.lastCompleteScan
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TSM.data[itemID].lastScan = TSM.db.realm.lastCompleteScan
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TSM.data[itemID].minBuyout = data.minBuyout > 0 and data.minBuyout or nil
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TSM.data[itemID].quantity = data.quantity -- Counts all items of all stacks.
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Data:UpdateMarketValue(TSM.data[itemID])
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