Enchanting fixes, reverted Crafting module to previous version that s… (#1)
* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums. * Updated enchanting names from DB * Added the remaining Ascension specific recipes * Replace SpellNames2IDs.lua with UnitCastingSpellID * Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher * Bugfix: Properly get list of Professions via index * Replaced factionrealm with realm Ascension does not have strict faction seperation * GetTradeSkillCooldown -> SpellHasBaseCooldown GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD Data is from DB, which isn't populated fully yet. * Implement backported API GetSpellBaseCooldown * bugfix: hasCD is nil if no cd, not 0
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@@ -96,7 +96,7 @@ local function FullScanCallback(event, ...)
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-- It would be like trying to predict "the total download-time of a
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-- file that keeps fluctuating between fast and slow speeds". The
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-- best we can do is estimate based on current and previous speeds.
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local last_scan_seconds_per_page = TSM.db.factionrealm.lastScanSecondsPerPage
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local last_scan_seconds_per_page = TSM.db.realm.lastScanSecondsPerPage
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if last_scan_seconds_per_page and last_scan_seconds_per_page > 0 then
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-- TSM:Print(format("Read from DB: %f (Our unweighted estimate: %f)", last_scan_seconds_per_page, seconds_per_page)) -- DEBUG
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seconds_per_page = (seconds_per_page * progress_float) + (last_scan_seconds_per_page * remaining_float)
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@@ -143,7 +143,7 @@ local function FullScanCallback(event, ...)
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-- with incorrect, partial-scan estimates, since most servers heavily
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-- slow down their page requests over time. The completed scan is the truth.
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if Scan.fullScanSecondsPerPage > 0 then
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TSM.db.factionrealm.lastScanSecondsPerPage = Scan.fullScanSecondsPerPage
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TSM.db.realm.lastScanSecondsPerPage = Scan.fullScanSecondsPerPage
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end
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-- Calculate how many seconds the completed "Full Scan" took.
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@@ -333,7 +333,7 @@ function Scan.ProcessGetAllScan(self)
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end
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-- Process the collected "GetAll" auction data as a new "complete scan" with today's date.
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TSM.db.factionrealm.lastCompleteScan = time()
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TSM.db.realm.lastCompleteScan = time()
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TSM.Data:ProcessData(data, nil, verifyNewAlgorithm)
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-- Show GUI progress while we're waiting for the processing.
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@@ -569,7 +569,7 @@ function Scan:ProcessScanData(scanData)
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-- Mark the collected auction data as a new "complete scan" with today's date,
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-- but only if this was a normal "Full Scan" (not just a "TSM item group" scan).
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if Scan.isScanning ~= "group" then
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TSM.db.factionrealm.lastCompleteScan = time()
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TSM.db.realm.lastCompleteScan = time()
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end
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-- Process the collected auction data.
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@@ -618,6 +618,6 @@ function Scan:ProcessImportedData(auctionData)
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end
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-- Process the imported auction data as a new "complete scan" with today's date.
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TSM.db.factionrealm.lastCompleteScan = time()
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TSM.db.realm.lastCompleteScan = time()
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TSM.Data:ProcessData(data, nil, verifyNewAlgorithm)
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end
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@@ -130,11 +130,11 @@ function Config:LoadSearch(container)
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tinsert(classes, "")
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local lastScanInfo
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if TSM.db.factionrealm.lastCompleteScan > 0 then
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if TSM.db.factionrealm.lastCompleteScan == TSM.db.factionrealm.appDataUpdate then
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lastScanInfo = format(L["Last updated from the TSM Application %s ago."], SecondsToTime(time() - TSM.db.factionrealm.appDataUpdate))
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if TSM.db.realm.lastCompleteScan > 0 then
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if TSM.db.realm.lastCompleteScan == TSM.db.realm.appDataUpdate then
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lastScanInfo = format(L["Last updated from the TSM Application %s ago."], SecondsToTime(time() - TSM.db.realm.appDataUpdate))
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else
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lastScanInfo = format(L["Last updated from in-game scan %s ago."], SecondsToTime(time() - TSM.db.factionrealm.lastCompleteScan))
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lastScanInfo = format(L["Last updated from in-game scan %s ago."], SecondsToTime(time() - TSM.db.realm.lastCompleteScan))
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end
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else
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lastScanInfo = L["No scans found."]
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@@ -316,7 +316,7 @@ function Data:ProcessData(scanData, groupItems, verifyNewAlgorithm)
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-- item contains a "greater than 0" buyout value. That was mostly
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-- necessary in the past, when TSM sloppily included bid-only items
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-- in the data, but should no longer be able to happen with our new code!
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TSM.data[itemID].lastScan = TSM.db.factionrealm.lastCompleteScan
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TSM.data[itemID].lastScan = TSM.db.realm.lastCompleteScan
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TSM.data[itemID].minBuyout = data.minBuyout > 0 and data.minBuyout or nil
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TSM.data[itemID].quantity = data.quantity -- Counts all items of all stacks.
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Data:UpdateMarketValue(TSM.data[itemID])
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