Enchanting fixes, reverted Crafting module to previous version that s… (#1)
* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums. * Updated enchanting names from DB * Added the remaining Ascension specific recipes * Replace SpellNames2IDs.lua with UnitCastingSpellID * Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher * Bugfix: Properly get list of Professions via index * Replaced factionrealm with realm Ascension does not have strict faction seperation * GetTradeSkillCooldown -> SpellHasBaseCooldown GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD Data is from DB, which isn't populated fully yet. * Implement backported API GetSpellBaseCooldown * bugfix: hasCD is nil if no cd, not 0
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@@ -169,9 +169,9 @@ function BankUI:getFrame(frameType)
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bFrame:SetScript("OnMouseDown", bFrame.StartMoving)
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bFrame:SetScript("OnMouseUp", function(...) bFrame.StopMovingOrSizing(...)
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if bankType == "guild" then
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TSM.db.factionrealm.bankUIGBankFramePosition = { bFrame:GetLeft(), bFrame:GetBottom() }
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TSM.db.realm.bankUIGBankFramePosition = { bFrame:GetLeft(), bFrame:GetBottom() }
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else
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TSM.db.factionrealm.bankUIBankFramePosition = { bFrame:GetLeft(), bFrame:GetBottom() }
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TSM.db.realm.bankUIBankFramePosition = { bFrame:GetLeft(), bFrame:GetBottom() }
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end
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end)
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bFrame:SetMovable(true)
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@@ -183,9 +183,9 @@ function BankUI:getFrame(frameType)
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self:SetFrameLevel(0)
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self:ClearAllPoints()
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if bankType == "guild" then
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self:SetPoint("BOTTOMLEFT", UIParent, unpack(TSM.db.factionrealm.bankUIGBankFramePosition))
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self:SetPoint("BOTTOMLEFT", UIParent, unpack(TSM.db.realm.bankUIGBankFramePosition))
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else
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self:SetPoint("BOTTOMLEFT", UIParent, unpack(TSM.db.factionrealm.bankUIBankFramePosition))
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self:SetPoint("BOTTOMLEFT", UIParent, unpack(TSM.db.realm.bankUIBankFramePosition))
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end
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end
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@@ -270,9 +270,9 @@ end
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function BankUI:resetPoints(container)
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if bankType == "guild" then
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container:SetPoint("BOTTOMLEFT", UIParent, unpack(TSM.db.factionrealm.bankUIGBankFramePosition))
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container:SetPoint("BOTTOMLEFT", UIParent, unpack(TSM.db.realm.bankUIGBankFramePosition))
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else
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container:SetPoint("BOTTOMLEFT", UIParent, unpack(TSM.db.factionrealm.bankUIBankFramePosition))
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container:SetPoint("BOTTOMLEFT", UIParent, unpack(TSM.db.realm.bankUIBankFramePosition))
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end
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end
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@@ -337,8 +337,8 @@ function TSM:getBankTabs()
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end
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function TSM:ResetBankUIFramePosition()
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TSM.db.factionrealm.bankUIGBankFramePosition = { 100, 300 }
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TSM.db.factionrealm.bankUIBankFramePosition = { 100, 300 }
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TSM.db.realm.bankUIGBankFramePosition = { 100, 300 }
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TSM.db.realm.bankUIBankFramePosition = { 100, 300 }
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if ui then
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ui:Hide()
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ui:Show()
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