Enchanting fixes, reverted Crafting module to previous version that s… (#1)
* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums. * Updated enchanting names from DB * Added the remaining Ascension specific recipes * Replace SpellNames2IDs.lua with UnitCastingSpellID * Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher * Bugfix: Properly get list of Professions via index * Replaced factionrealm with realm Ascension does not have strict faction seperation * GetTradeSkillCooldown -> SpellHasBaseCooldown GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD Data is from DB, which isn't populated fully yet. * Implement backported API GetSpellBaseCooldown * bugfix: hasCD is nil if no cd, not 0
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@@ -363,14 +363,14 @@ function TSMAPI:DrawOperationManagement(TSMObj, container, operationName)
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local operation = TSMObj.operations[operationName]
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local playerList = {}
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local factionrealmKey = TSM.db.keys.factionrealm
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for playerName in pairs(TSM.db.factionrealm.characters) do
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playerList[playerName.." - "..factionrealmKey] = playerName
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local realmKey = TSM.db.keys.realm
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for playerName in pairs(TSM.db.realm.characters) do
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playerList[playerName.." - "..realmKey] = playerName
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end
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local factionrealmList = {}
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for factionrealm in pairs(TSM.db.sv.factionrealm) do
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factionrealmList[factionrealm] = factionrealm
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local realmList = {}
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for realm in pairs(TSM.db.sv.realm) do
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realmList[realm] = realm
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end
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local groupList = {}
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@@ -436,9 +436,9 @@ function TSMAPI:DrawOperationManagement(TSMObj, container, operationName)
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{
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type = "Dropdown",
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label = L["Ignore Operation on Faction-Realms:"],
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list = factionrealmList,
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list = realmList,
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relativeWidth = 0.5,
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settingInfo = {operation, "ignoreFactionrealm"},
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settingInfo = {operation, "ignorerealm"},
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multiselect = true,
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tooltip = L["This operation will be ignored when you're on any character which is checked in this dropdown."],
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},
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@@ -612,7 +612,7 @@ function TSMAPI:DrawOperationManagement(TSMObj, container, operationName)
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end
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data.module = nil
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data.ignorePlayer = {}
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data.ignoreFactionrealm = {}
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data.ignorerealm = {}
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data.relationships = {}
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TSMObj.operations[operationName] = data
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self:SetText("")
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@@ -629,7 +629,7 @@ function TSMAPI:DrawOperationManagement(TSMObj, container, operationName)
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local data = CopyTable(operation)
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data.module = moduleName
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data.ignorePlayer = nil
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data.ignoreFactionrealm = nil
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data.ignorerealm = nil
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data.relationships = nil
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ShowExportFrame(LibStub("AceSerializer-3.0"):Serialize(data))
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end,
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@@ -220,7 +220,7 @@ function TSMAPI:NewModule(obj)
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obj.operations = TSM.operations[moduleName]
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for _, operation in pairs(obj.operations) do
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operation.ignorePlayer = operation.ignorePlayer or {}
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operation.ignoreFactionrealm = operation.ignoreFactionrealm or {}
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operation.ignorerealm = operation.ignorerealm or {}
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operation.relationships = operation.relationships or {}
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end
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TSM:CheckOperationRelationships(moduleName)
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@@ -266,7 +266,7 @@ function TSM:UpdateModuleProfiles()
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for module, operations in pairs(TSM.operations) do
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for _, operation in pairs(operations) do
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operation.ignorePlayer = operation.ignorePlayer or {}
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operation.ignoreFactionrealm = operation.ignoreFactionrealm or {}
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operation.ignorerealm = operation.ignorerealm or {}
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operation.relationships = operation.relationships or {}
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end
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TSM:CheckOperationRelationships(module)
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@@ -296,9 +296,9 @@ function TSM:IsOperationIgnored(module, operationName)
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local obj = moduleObjects[module]
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local operation = obj.operations[operationName]
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if not operation then return end
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local factionrealm = TSM.db.keys.factionrealm
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local playerKey = UnitName("player").." - "..factionrealm
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return operation.ignorePlayer[playerKey] or operation.ignoreFactionrealm[factionrealm]
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local realm = TSM.db.keys.realm
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local playerKey = UnitName("player").." - "..realm
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return operation.ignorePlayer[playerKey] or operation.ignorerealm[realm]
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end
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function TSM:CheckOperationRelationships(moduleName)
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@@ -455,7 +455,7 @@ function private:LoadOptionsPage(parent)
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relativeWidth = 0.49,
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callback = function(_, _, value)
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local name = characterList[value]
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TSM.db.factionrealm.characters[name] = nil
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TSM.db.realm.characters[name] = nil
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TSM:Printf("%s removed.", name)
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parent:ReloadTab()
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end,
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@@ -663,7 +663,7 @@ function private:LoadOptionsPage(parent)
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}
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-- extra multi-account syncing widgets
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for account, players in pairs(TSM.db.factionrealm.syncAccounts) do
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for account, players in pairs(TSM.db.realm.syncAccounts) do
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local playerList = {}
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for player in pairs(players) do
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tinsert(playerList, player)
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@@ -674,7 +674,7 @@ function private:LoadOptionsPage(parent)
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text = DELETE,
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relativeWidth = 0.2,
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callback = function()
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TSM.db.factionrealm.syncAccounts[account] = nil
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TSM.db.realm.syncAccounts[account] = nil
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parent:ReloadTab()
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end,
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},
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@@ -25,7 +25,7 @@ function Sync:OnEnable()
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Sync:RegisterEvent("CHAT_MSG_SYSTEM")
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local data = {characters={}, accountKey=TSMAPI.Sync:GetAccountKey()}
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for name in pairs(TSM.db.factionrealm.characters) do
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for name in pairs(TSM.db.realm.characters) do
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data.characters[name] = TSMAPI.Sync:GetAccountKey()
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end
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TSMAPI:CreateTimeDelay("syncSetupDelay", 3, function() TSMAPI.Sync:BroadcastData("TradeSkillMaster", "SETUP", data) end)
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@@ -63,7 +63,7 @@ function Sync:OnCommReceived(_, data, _, source)
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data.__account = nil
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-- make sure we are getting this from a known source
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if not TSM.db.factionrealm.syncAccounts[account] and (module ~= "TradeSkillMaster" and not data.isSetup) then return end
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if not TSM.db.realm.syncAccounts[account] and (module ~= "TradeSkillMaster" and not data.isSetup) then return end
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private.callbacks[module](key, data, source)
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end
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@@ -83,7 +83,7 @@ end
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function TSMAPI.Sync:GetAccountKey()
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return TSM.db.factionrealm.accountKey
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return TSM.db.realm.accountKey
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end
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function TSM:RegisterSyncCallback(module, callback)
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@@ -147,7 +147,7 @@ end
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function TSMAPI.Sync:BroadcastData(module, key, data)
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for account, players in pairs(TSM.db.factionrealm.syncAccounts) do
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for account, players in pairs(TSM.db.realm.syncAccounts) do
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if account ~= TSMAPI.Sync:GetAccountKey() then
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local sent
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for player in pairs(players) do
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@@ -173,7 +173,7 @@ end
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function private:SendSetupData(target, isResponse, isSetup)
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local data = {isResponse=isResponse, isSetup=isSetup, characters={}, accountKey=TSMAPI.Sync:GetAccountKey()}
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for name in pairs(TSM.db.factionrealm.characters) do
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for name in pairs(TSM.db.realm.characters) do
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data.characters[name] = true
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end
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TSMAPI.Sync:SendData("TradeSkillMaster", "SETUP", data, target)
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@@ -190,11 +190,11 @@ end
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function TSM:SyncCallback(key, data, source)
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if key == "SETUP" then
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if (data.isSetup and strlower(source) ~= strlower(private.syncSetupTarget or "")) or (not data.isSetup and not TSM.db.factionrealm.syncAccounts[data.accountKey]) then
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if (data.isSetup and strlower(source) ~= strlower(private.syncSetupTarget or "")) or (not data.isSetup and not TSM.db.realm.syncAccounts[data.accountKey]) then
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return
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end
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TSMAPI:Verify(data.accountKey ~= TSMAPI.Sync:GetAccountKey(), "It appears that you've manually copied your saved variables between accounts which will cause TSM's automatic sync'ing to not work. You'll need to undo this, and/or delete the TradeSkillMaster, TSM_Crafting, and TSM_ItemTracker saved variables files on both accounts (with WoW closed) in order to fix this.")
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TSM.db.factionrealm.syncAccounts[data.accountKey] = data.characters
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TSM.db.realm.syncAccounts[data.accountKey] = data.characters
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if data.isSetup then
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TSMAPI:CloseFrame()
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TSM:Printf(L["Setup account sync'ing with the account which '%s' is on."], source)
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