--[[ Shadowed Unit Frames, Shadow of Mal'Ganis (US) PvP ]] ShadowUF = select(2, ...) local L = ShadowUF.L ShadowUF.dbRevision = 1 ShadowUF.playerUnit = "player" ShadowUF.enabledUnits = {} ShadowUF.modules = {} ShadowUF.moduleOrder = {} ShadowUF.unitList = {"player", "pet", "pettarget", "target", "targettarget", "targettargettarget", "focus", "focustarget", "party", "partypet", "partytarget", "raid", "raidpet", "boss", "bosstarget", "maintank", "maintanktarget", "mainassist", "mainassisttarget", "arena", "arenatarget", "arenapet"} ShadowUF.fakeUnits = {["targettarget"] = true, ["targettargettarget"] = true, ["pettarget"] = true, ["arenatarget"] = true, ["focustarget"] = true, ["focustargettarget"] = true, ["partytarget"] = true, ["raidtarget"] = true, ["bosstarget"] = true, ["maintanktarget"] = true, ["mainassisttarget"] = true} L.units = {["raidpet"] = L["Raid pet"], ["PET"] = L["Pet"], ["VEHICLE"] = L["Vehicle"], ["arena"] = L["Arena"], ["arenapet"] = L["Arena Pet"], ["arenatarget"] = L["Arena Target"], ["boss"] = L["Boss"], ["bosstarget"] = L["Boss Target"], ["focus"] = L["Focus"], ["focustarget"] = L["Focus Target"], ["mainassist"] = L["Main Assist"], ["mainassisttarget"] = L["Main Assist Target"], ["maintank"] = L["Main Tank"], ["maintanktarget"] = L["Main Tank Target"], ["party"] = L["Party"], ["partypet"] = L["Party Pet"], ["partytarget"] = L["Party Target"], ["pet"] = L["Pet"], ["pettarget"] = L["Pet Target"], ["player"] = L["Player"],["raid"] = L["Raid"], ["target"] = L["Target"], ["targettarget"] = L["Target of Target"], ["targettargettarget"] = L["Target of Target of Target"]} -- Cache the units so we don't have to concat every time it updates ShadowUF.unitTarget = setmetatable({}, {__index = function(tbl, unit) rawset(tbl, unit, unit .. "target"); return unit .. "target" end}) ShadowUF.partyUnits, ShadowUF.raidUnits, ShadowUF.raidPetUnits, ShadowUF.bossUnits, ShadowUF.arenaUnits = {}, {}, {}, {}, {} ShadowUF.maintankUnits, ShadowUF.mainassistUnits, ShadowUF.raidpetUnits = ShadowUF.raidUnits, ShadowUF.raidUnits, ShadowUF.raidPetUnits for i=1, MAX_PARTY_MEMBERS do ShadowUF.partyUnits[i] = "party" .. i end for i=1, MAX_RAID_MEMBERS do ShadowUF.raidUnits[i] = "raid" .. i end for i=1, MAX_RAID_MEMBERS do ShadowUF.raidPetUnits[i] = "raidpet" .. i end for i=1, MAX_BOSS_FRAMES do ShadowUF.bossUnits[i] = "boss" .. i end for i=1, 5 do ShadowUF.arenaUnits[i] = "arena" .. i end function ShadowUF:OnInitialize() self.defaults = { profile = { locked = false, advanced = false, tooltipCombat = false, omnicc = false, tags = {}, units = {}, positions = {}, range = {}, filters = {zonewhite = {}, zoneblack = {}, whitelists = {}, blacklists = {}}, visibility = {arena = {}, pvp = {}, party = {}, raid = {}}, hidden = {cast = false, runes = true, buffs = true, party = true, player = true, pet = true, target = true, focus = true, boss = true, arena = true}, }, } self:LoadUnitDefaults() -- Initialize DB self.db = LibStub:GetLibrary("AceDB-3.0"):New("ShadowedUFDB", self.defaults, true) self.db.RegisterCallback(self, "OnProfileChanged", "ProfilesChanged") self.db.RegisterCallback(self, "OnProfileCopied", "ProfilesChanged") self.db.RegisterCallback(self, "OnProfileReset", "ProfileReset") -- Setup tag cache self.tagFunc = setmetatable({}, { __index = function(tbl, index) if( not ShadowUF.Tags.defaultTags[index] and not ShadowUF.db.profile.tags[index] ) then tbl[index] = false return false end local func, msg = loadstring("return " .. (ShadowUF.Tags.defaultTags[index] or ShadowUF.db.profile.tags[index].func or "")) if( func ) then func = func() elseif( msg ) then error(msg, 3) end tbl[index] = func return tbl[index] end}) if( not self.db.profile.loadedLayout ) then self:LoadDefaultLayout() else self:CheckUpgrade() end self.db.profile.revision = self.dbRevision self:FireModuleEvent("OnInitialize") self:HideBlizzardFrames() self.Layout:LoadSML() self:LoadUnits() self.modules.movers:Update() end function ShadowUF:CheckUpgrade() -- June 19th if( not ShadowUF.db.profile.font.color ) then ShadowUF.db.profile.font.color = {r = 1, g = 1, b = 1, a = 1} for unit, config in pairs(self.db.profile.units) do local indicators = ShadowUF.db.profile.units[unit].indicators if( indicators and indicators.class ) then indicators.class.anchorTo = "$parent" indicators.class.anchorPoint = "BL" indicators.class.x = 0 indicators.class.y = 0 end end end -- April 29th if( self.db.profile.filters.zones ) then for unit, filter in pairs(self.db.profile.filters.zones) do if( self.db.profile.filters.whitelists[filter] ) then self.db.profile.filters.zonewhite[unit] = filter else self.db.profile.filters.zoneblack[unit] = filter end end end -- February 16th if( not self.db.profile.units.raidpet.enabled and self.db.profile.units.raidpet.height == 0 and self.db.profile.units.raidpet.width == 0 and self.db.profile.positions.raidpet.anchorPoint == "" and self.db.profile.positions.raidpet.point == "" ) then self:LoadDefaultLayout(true) end self.db.profile.units.party.unitsPerColumn = self.db.profile.units.party.unitsPerColumn or 5 self.db.profile.units.raid.groupsPerRow = self.db.profile.units.raid.groupsPerRow or 8 local castName = {enabled = true, size = 0, anchorTo = "$parent", rank = true, anchorPoint = "CLI", x = 1, y = 0} local castTime = {enabled = true, size = 0, anchorTo = "$parent", anchorPoint = "CRI", x = -1, y = 0} for unit, config in pairs(self.db.profile.units) do config.portrait = config.portrait or {} config.portrait.type = config.portrait.type or "3D" config.portrait.fullBefore = config.portrait.fullBefore or 0 config.portrait.fullAfter = config.portrait.fullAfter or 100 config.portrait.order = config.portrait.order or 40 config.portrait.height = config.portrait.height or 0.50 config.highlight.size = config.highlight.size or 10 config.castBar = config.castBar or {} config.castBar.icon = config.castBar.icon or "HIDE" config.castBar.height = config.castBar.height or 0.60 config.castBar.order = config.castBar.order or 40 config.castBar.name = config.castBar.name or {} config.castBar.time = config.castBar.time or {} for key, value in pairs(castName) do if( config.castBar.name[key] == nil ) then config.castBar.name[key] = value end end for key, value in pairs(castTime) do if( config.castBar.time[key] == nil ) then config.castBar.time[key] = value end end end end function ShadowUF:LoadUnits() -- CanHearthAndResurrectFromArea() returns true for world pvp areas, according to BattlefieldFrame.lua local instanceType = CanHearthAndResurrectFromArea() and "pvp" or select(2, IsInInstance()) for _, type in pairs(self.unitList) do local enabled = self.db.profile.units[type].enabled if( ShadowUF.Units.zoneUnits[type] and enabled ) then enabled = ShadowUF.Units.zoneUnits[type] == instanceType elseif( instanceType ~= "none" ) then if( self.db.profile.visibility[instanceType][type] == false ) then enabled = false elseif( self.db.profile.visibility[instanceType][type] == true ) then enabled = true end end self.enabledUnits[type] = enabled if( enabled ) then self.Units:InitializeFrame(type) else self.Units:UninitializeFrame(type) end end end function ShadowUF:LoadUnitDefaults() for _, unit in pairs(self.unitList) do self.defaults.profile.positions[unit] = {point = "", relativePoint = "", anchorPoint = "", anchorTo = "UIParent", x = 0, y = 0} -- The reason why the defaults are so sparse, is because the layout needs to specify most of this. The reason I set tables here is basically -- as an indication that hey, the unit wants this, if it doesn't that it won't want it. self.defaults.profile.units[unit] = { enabled = false, height = 0, width = 0, scale = 1.0, healthBar = {enabled = true}, powerBar = {enabled = true}, emptyBar = {enabled = false}, portrait = {enabled = false}, castBar = {enabled = false, name = {}, time = {}}, text = { {enabled = true, name = L["Left text"], text = "[name]", anchorPoint = "C", anchorTo = "$healthBar", size = 0}, {enabled = true, name = L["Right text"], text = "[curmaxhp]", anchorPoint = "C", anchorTo = "$healthBar", size = 0}, {enabled = true, name = L["Left text"], text = "[level] [race]", anchorPoint = "C", anchorTo = "$powerBar", size = 0}, {enabled = true, name = L["Right text"], text = "[curmaxpp]", anchorPoint = "C", anchorTo = "$powerBar", size = 0}, {enabled = true, name = L["Text"], text = "", anchorTo = "$emptyBar", anchorPoint = "C", size = 0, x = 0, y = 0}, }, indicators = {raidTarget = {enabled = true, size = 0}}, highlight = {}, auras = { buffs = {enabled = false, perRow = 10, maxRows = 4, selfScale = 1.30, prioritize = true, enlargeSelf = false}, debuffs = {enabled = false, perRow = 10, maxRows = 4, selfScale = 1.30, enlargeSelf = true}, }, } if( not self.fakeUnits[unit] ) then self.defaults.profile.units[unit].combatText = {enabled = true, anchorTo = "$parent", anchorPoint = "C", x = 0, y = 0} if( unit ~= "arena" and unit ~= "arenapet" ) then self.defaults.profile.units[unit].incHeal = {enabled = false, cap = 1.30} end end if( unit ~= "player" ) then self.defaults.profile.units[unit].range = {enabled = false, oorAlpha = 0.80, inAlpha = 1.0} if( not string.match(unit, "pet") ) then self.defaults.profile.units[unit].indicators.class = {enabled = false, size = 19} end end -- Want pvp/leader/ML enabled for these units if( unit == "player" or unit == "party" or unit == "target" or unit == "raid" or unit == "focus" ) then self.defaults.profile.units[unit].indicators.leader = {enabled = true, size = 0} self.defaults.profile.units[unit].indicators.masterLoot = {enabled = true, size = 0} self.defaults.profile.units[unit].indicators.pvp = {enabled = true, size = 0} self.defaults.profile.units[unit].indicators.role = {enabled = true, size = 0} self.defaults.profile.units[unit].indicators.status = {enabled = false, size = 19} if( unit ~= "focus" and unit ~= "target" ) then self.defaults.profile.units[unit].indicators.ready = {enabled = true, size = 0} end end end -- PLAYER self.defaults.profile.units.player.enabled = true self.defaults.profile.units.player.healthBar.predicted = true self.defaults.profile.units.player.powerBar.predicted = true self.defaults.profile.units.player.indicators.status.enabled = true self.defaults.profile.units.player.runeBar = {enabled = false} self.defaults.profile.units.player.totemBar = {enabled = false} self.defaults.profile.units.player.druidBar = {enabled = false} self.defaults.profile.units.player.xpBar = {enabled = false} self.defaults.profile.units.player.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} self.defaults.profile.units.player.indicators.lfdRole = {enabled = true, size = 0, x = 0, y = 0} -- PET self.defaults.profile.units.pet.enabled = true self.defaults.profile.units.pet.indicators.happiness = {enabled = true, size = 16, anchorPoint = "BR", anchorTo = "$parent", x = 2, y = -2} self.defaults.profile.units.pet.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} self.defaults.profile.units.pet.xpBar = {enabled = false} -- FOCUS self.defaults.profile.units.focus.enabled = true self.defaults.profile.units.focus.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} self.defaults.profile.units.focus.indicators.lfdRole = {enabled = false, size = 0, x = 0, y = 0} -- FOCUSTARGET self.defaults.profile.units.focustarget.enabled = true self.defaults.profile.units.focustarget.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} -- TARGET self.defaults.profile.units.target.enabled = true self.defaults.profile.units.target.comboPoints = {enabled = true, isBar = false, height = 0.40, order = 30, anchorTo = "$parent", anchorPoint = "BR", x = 0, y = 0} self.defaults.profile.units.target.indicators.lfdRole = {enabled = false, size = 0, x = 0, y = 0} -- TARGETTARGET/TARGETTARGETTARGET self.defaults.profile.units.targettarget.enabled = true self.defaults.profile.units.targettargettarget.enabled = true -- PARTY self.defaults.profile.units.party.enabled = true self.defaults.profile.units.party.auras.debuffs.maxRows = 1 self.defaults.profile.units.party.auras.buffs.maxRows = 1 self.defaults.profile.units.party.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} self.defaults.profile.units.party.combatText.enabled = false self.defaults.profile.units.party.indicators.lfdRole = {enabled = true, size = 0, x = 0, y = 0} -- ARENA self.defaults.profile.units.arena.enabled = false self.defaults.profile.units.arena.attribPoint = "TOP" self.defaults.profile.units.arena.attribAnchorPoint = "LEFT" self.defaults.profile.units.arena.auras.debuffs.maxRows = 1 self.defaults.profile.units.arena.auras.buffs.maxRows = 1 self.defaults.profile.units.arena.offset = 0 -- BOSS self.defaults.profile.units.boss.enabled = false self.defaults.profile.units.boss.attribPoint = "TOP" self.defaults.profile.units.boss.attribAnchorPoint = "LEFT" self.defaults.profile.units.boss.auras.debuffs.maxRows = 1 self.defaults.profile.units.boss.auras.buffs.maxRows = 1 self.defaults.profile.units.boss.offset = 0 -- RAID self.defaults.profile.units.raid.groupBy = "GROUP" self.defaults.profile.units.raid.sortOrder = "ASC" self.defaults.profile.units.raid.sortMethod = "INDEX" self.defaults.profile.units.raid.attribPoint = "TOP" self.defaults.profile.units.raid.attribAnchorPoint = "RIGHT" self.defaults.profile.units.raid.offset = 0 self.defaults.profile.units.raid.filters = {[1] = true, [2] = true, [3] = true, [4] = true, [5] = true, [6] = true, [7] = true, [8] = true} self.defaults.profile.units.raid.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} self.defaults.profile.units.raid.combatText.enabled = false -- RAID PET self.defaults.profile.units.raidpet.groupBy = "GROUP" self.defaults.profile.units.raidpet.sortOrder = "ASC" self.defaults.profile.units.raidpet.sortMethod = "INDEX" self.defaults.profile.units.raidpet.attribPoint = "TOP" self.defaults.profile.units.raidpet.attribAnchorPoint = "RIGHT" self.defaults.profile.units.raidpet.offset = 0 self.defaults.profile.units.raidpet.filters = {[1] = true, [2] = true, [3] = true, [4] = true, [5] = true, [6] = true, [7] = true, [8] = true} self.defaults.profile.units.raidpet.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} self.defaults.profile.units.raidpet.combatText.enabled = false -- MAINTANK self.defaults.profile.units.maintank.groupFilter = "MAINTANK" self.defaults.profile.units.maintank.groupBy = "GROUP" self.defaults.profile.units.maintank.sortOrder = "ASC" self.defaults.profile.units.maintank.sortMethod = "INDEX" self.defaults.profile.units.maintank.attribPoint = "TOP" self.defaults.profile.units.maintank.attribAnchorPoint = "RIGHT" self.defaults.profile.units.maintank.offset = 0 self.defaults.profile.units.maintank.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} -- MAINASSIST self.defaults.profile.units.mainassist.groupFilter = "MAINASSIST" self.defaults.profile.units.mainassist.groupBy = "GROUP" self.defaults.profile.units.mainassist.sortOrder = "ASC" self.defaults.profile.units.mainassist.sortMethod = "INDEX" self.defaults.profile.units.mainassist.attribPoint = "TOP" self.defaults.profile.units.mainassist.attribAnchorPoint = "RIGHT" self.defaults.profile.units.mainassist.offset = 0 self.defaults.profile.units.mainassist.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} -- PARTYPET self.defaults.profile.positions.partypet.anchorTo = "$parent" self.defaults.profile.positions.partypet.anchorPoint = "RB" self.defaults.profile.units.partypet.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} -- PARTYTARGET self.defaults.profile.positions.partytarget.anchorTo = "$parent" self.defaults.profile.positions.partytarget.anchorPoint = "RT" self.defaults.profile.units.partytarget.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} end -- Module APIs function ShadowUF:RegisterModule(module, key, name, isBar, class) -- December 16th if( module.OnDefaultsSet ) then DEFAULT_CHAT_FRAME:AddMessage(string.format("[WARNING!] You are running an outdated version of %s, you need to update it to the latest available for it to work with SUF.", name or key or "unknown")) return end self.modules[key] = module module.moduleKey = key module.moduleHasBar = isBar module.moduleName = name module.moduleClass = class table.insert(self.moduleOrder, module) end function ShadowUF:FireModuleEvent(event, frame, unit) for _, module in pairs(self.moduleOrder) do if( module[event] ) then module[event](module, frame, unit) end end end -- Profiles changed -- I really dislike this solution, but if we don't do it then there is setting issues -- because when copying a profile, AceDB-3.0 fires OnProfileReset -> OnProfileCopied -- SUF then sees that on the new reset profile has no profile, tries to load one in -- ... followed by the profile copying happen and it doesn't copy everything correctly -- due to variables being reset already. local resetTimer function ShadowUF:ProfileReset() if( not resetTimer ) then resetTimer = CreateFrame("Frame") resetTimer:SetScript("OnUpdate", function(self) ShadowUF:ProfilesChanged() self:Hide() end) end resetTimer:Show() end function ShadowUF:ProfilesChanged() if( self.layoutImporting ) then return end if( resetTimer ) then resetTimer:Hide() end self.db:RegisterDefaults(self.defaults) -- No active layout, register the default one if( not self.db.profile.loadedLayout ) then self:LoadDefaultLayout() else self:CheckUpgrade() end self:FireModuleEvent("OnProfileChange") self:LoadUnits() self:HideBlizzardFrames() self.Layout:CheckMedia() self.Units:ProfileChanged() self.modules.movers:Update() end -- Stolen from haste ShadowUF.noop = function() end function ShadowUF:HideBlizzardFrames() if( ShadowUF.db.profile.hidden.runes ) then RuneFrame.Show = self.noop RuneFrame:Hide() end if( ShadowUF.db.profile.hidden.cast ) then CastingBarFrame:UnregisterAllEvents() PetCastingBarFrame:UnregisterAllEvents() end if( ShadowUF.db.profile.hidden.party ) then for i=1, MAX_PARTY_MEMBERS do local name = "PartyMemberFrame" .. i local frame = _G[name] frame:UnregisterAllEvents() frame.Show = self.noop frame:Hide() _G[name .. "HealthBar"]:UnregisterAllEvents() _G[name .. "ManaBar"]:UnregisterAllEvents() end end if( ShadowUF.db.profile.hidden.buffs ) then BuffFrame:UnregisterAllEvents() BuffFrame.Show = self.noop BuffFrame:Hide() ConsolidatedBuffs.Show = self.noop ConsolidatedBuffs:Hide() TemporaryEnchantFrame.Show = self.noop TemporaryEnchantFrame:Hide() end if( ShadowUF.db.profile.hidden.player ) then PlayerFrame:UnregisterAllEvents() PlayerFrame.Show = self.noop PlayerFrame:Hide() PlayerFrame:RegisterEvent('UNIT_ENTERING_VEHICLE') PlayerFrame:RegisterEvent('UNIT_ENTERED_VEHICLE') PlayerFrame:RegisterEvent('UNIT_EXITING_VEHICLE') PlayerFrame:RegisterEvent('UNIT_EXITED_VEHICLE') PlayerFrameHealthBar:UnregisterAllEvents() PlayerFrameManaBar:UnregisterAllEvents() end if( ShadowUF.db.profile.hidden.pet ) then PetFrame:UnregisterAllEvents() PetFrame.Show = self.noop PetFrame:Hide() PetFrameHealthBar:UnregisterAllEvents() PetFrameManaBar:UnregisterAllEvents() end if( ShadowUF.db.profile.hidden.target ) then TargetFrame:UnregisterAllEvents() TargetFrame.Show = self.noop TargetFrame:Hide() TargetFrameHealthBar:UnregisterAllEvents() TargetFrameManaBar:UnregisterAllEvents() TargetFrameSpellBar:UnregisterAllEvents() ComboFrame:UnregisterAllEvents() ComboFrame.Show = self.noop ComboFrame:Hide() end if( ShadowUF.db.profile.hidden.focus ) then FocusFrame:UnregisterAllEvents() FocusFrame.Show = self.noop FocusFrame:Hide() FocusFrameHealthBar:UnregisterAllEvents() FocusFrameManaBar:UnregisterAllEvents() FocusFrameSpellBar:UnregisterAllEvents() end if( ShadowUF.db.profile.hidden.boss ) then for i=1, MAX_BOSS_FRAMES do local name = "Boss" .. i .. "TargetFrame" local frame = _G[name] frame:UnregisterAllEvents() frame.Show = self.noop frame:Hide() _G[name .. "HealthBar"]:UnregisterAllEvents() _G[name .. "ManaBar"]:UnregisterAllEvents() end end if( ShadowUF.db.profile.hidden.arena ) then Arena_LoadUI = self.noop end -- Don't modify the raid menu because that will taint the MA/MT stuff and it'll break and that's bad for key, list in pairs(UnitPopupMenus) do if( key ~= "RAID" ) then for i=#(list), 1, -1 do if( list[i] == "SET_FOCUS" or list[i] == "CLEAR_FOCUS" or list[i] == "LOCK_FOCUS_FRAME" or list[i] == "UNLOCK_FOCUS_FRAME" ) then table.remove(list, i) end end end end end function ShadowUF:Print(msg) DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99Shadow UF|r: " .. msg) end CONFIGMODE_CALLBACKS = CONFIGMODE_CALLBACKS or {} CONFIGMODE_CALLBACKS["Shadowed Unit Frames"] = function(mode) if( mode == "ON" ) then ShadowUF.db.profile.locked = false ShadowUF.modules.movers.isConfigModeSpec = true elseif( mode == "OFF" ) then ShadowUF.db.profile.locked = true end ShadowUF.modules.movers:Update() end SLASH_SHADOWEDUF1 = "/suf" SLASH_SHADOWEDUF2 = "/shadowuf" SLASH_SHADOWEDUF3 = "/shadoweduf" SLASH_SHADOWEDUF4 = "/shadowedunitframes" SlashCmdList["SHADOWEDUF"] = function(msg) msg = msg and string.lower(msg) if( msg and string.match(msg, "^profile (.+)") ) then local profile = string.match(msg, "^profile (.+)") for id, name in pairs(ShadowUF.db:GetProfiles()) do if( string.lower(name) == profile ) then ShadowUF.db:SetProfile(name) ShadowUF:Print(string.format(L["Changed profile to %s."], name)) return end end ShadowUF:Print(string.format(L["Cannot find any profiles named \"%s\"."], profile)) return end local loaded, reason = LoadAddOn("ShadowedUF_Options") if( not ShadowUF.Config ) then DEFAULT_CHAT_FRAME:AddMessage(string.format(L["Failed to load ShadowedUF_Options, cannot open configuration. Error returned: %s"], reason and _G["ADDON_" .. reason] or "")) return end ShadowUF.Config:Open() end local frame = CreateFrame("Frame") frame:RegisterEvent("PLAYER_LOGIN") frame:SetScript("OnEvent", function(self, event, addon) if( event == "PLAYER_LOGIN" ) then ShadowUF:OnInitialize() self:UnregisterEvent("PLAYER_LOGIN") end end)