Compare commits
19 Commits
v3.3.0
...
v3.3.0-coa.5
| Author | SHA1 | Date | |
|---|---|---|---|
| d241fd1b5e | |||
| ad2a536efe | |||
| 50f6e30f71 | |||
| efbc200ba7 | |||
| eba2da8400 | |||
| 1558e6b18f | |||
| 3686bb4f9f | |||
| c0a23544f1 | |||
| 5035f39364 | |||
| 83bbe12a87 | |||
| 1e2408fd0a | |||
| f8214b6b6c | |||
| 6605c1ca12 | |||
| 5d9749a920 | |||
| ede7d2b23d | |||
| 2d7349cafb | |||
| da942631f0 | |||
| 48ebec985b | |||
| 9679966f37 |
@@ -0,0 +1,71 @@
|
|||||||
|
name: release
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- '*-coa.*' # Asc-1.1.6-coa.2, 9.1.40-coa.3, etc.
|
||||||
|
- 'v*' # v0.3.0 for repos without an upstream version
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
release:
|
||||||
|
runs-on: linux-amd64
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
fetch-depth: 0 # build_zip uses git archive HEAD; full history is fine
|
||||||
|
|
||||||
|
- name: Build per-addon zip(s)
|
||||||
|
run: bash tools/build_zip.sh
|
||||||
|
|
||||||
|
- name: Publish release (Gitea API direct; no action dependency)
|
||||||
|
env:
|
||||||
|
GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
REPO: ${{ github.repository }}
|
||||||
|
TAG: ${{ github.ref_name }}
|
||||||
|
API: ${{ github.server_url }}/api/v1
|
||||||
|
# Gitea attachment ceiling is 200 MiB (see roles/gitea config).
|
||||||
|
# Skip anything larger so one oversized asset doesn't fail the job.
|
||||||
|
MAX_BYTES: 209715200
|
||||||
|
run: |
|
||||||
|
set -euo pipefail
|
||||||
|
# Create the release (or reuse if it already exists for this tag).
|
||||||
|
RID=$(curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||||
|
"$API/repos/$REPO/releases/tags/$TAG" 2>/dev/null \
|
||||||
|
| jq -r '.id // empty')
|
||||||
|
if [ -z "$RID" ]; then
|
||||||
|
RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
|
||||||
|
-H "Content-Type: application/json" \
|
||||||
|
"$API/repos/$REPO/releases" \
|
||||||
|
-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \
|
||||||
|
| jq -r '.id')
|
||||||
|
fi
|
||||||
|
echo "release id: $RID"
|
||||||
|
# Upload every dist/*.zip. Per-asset failures don't fail the job —
|
||||||
|
# we want partial releases to still publish rather than block the
|
||||||
|
# whole pipeline on one big file.
|
||||||
|
failed=0
|
||||||
|
uploaded=0
|
||||||
|
for f in dist/*.zip; do
|
||||||
|
name=$(basename "$f")
|
||||||
|
size=$(stat -c '%s' "$f")
|
||||||
|
if [ "$size" -gt "$MAX_BYTES" ]; then
|
||||||
|
echo "::warning::skip $name (${size} B > ${MAX_BYTES} B Gitea limit; host on CDN instead)"
|
||||||
|
failed=$((failed+1))
|
||||||
|
continue
|
||||||
|
fi
|
||||||
|
echo "uploading $name ($(numfmt --to=iec "$size"))"
|
||||||
|
if curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
|
||||||
|
-F "attachment=@$f" \
|
||||||
|
"$API/repos/$REPO/releases/$RID/assets?name=$name" \
|
||||||
|
| jq -r '" -> " + .browser_download_url'; then
|
||||||
|
uploaded=$((uploaded+1))
|
||||||
|
else
|
||||||
|
echo "::warning::upload failed for $name"
|
||||||
|
failed=$((failed+1))
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
echo "release published: $uploaded uploaded, $failed skipped/failed"
|
||||||
|
# Only fail the job if NO assets uploaded — a release with zero
|
||||||
|
# attachments isn't useful to anyone.
|
||||||
|
[ "$uploaded" -gt 0 ]
|
||||||
@@ -1,77 +0,0 @@
|
|||||||
name: "Bug Report"
|
|
||||||
description: Create a report to help us improve this addon
|
|
||||||
labels: '🐛 Bug'
|
|
||||||
body:
|
|
||||||
- type: markdown
|
|
||||||
attributes:
|
|
||||||
value: |
|
|
||||||
Please search for existing issues before creating a new one.
|
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
attributes:
|
|
||||||
label: Description
|
|
||||||
description: What did you expect to happen and what happened instead?
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
|
|
||||||
- type: dropdown
|
|
||||||
id: flavor
|
|
||||||
attributes:
|
|
||||||
label: Realm
|
|
||||||
description: What realm did this occur on?
|
|
||||||
options:
|
|
||||||
- Area 52 (Default)
|
|
||||||
- Seasonal
|
|
||||||
- Grizzly Hills
|
|
||||||
- Rexxar
|
|
||||||
- Other
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
|
|
||||||
- type: checkboxes
|
|
||||||
id: testing
|
|
||||||
attributes:
|
|
||||||
label: Tested with only this addon
|
|
||||||
description: Did you try having just this addon as the only enabled addon and everything else disabled?
|
|
||||||
options:
|
|
||||||
- label: "Yes"
|
|
||||||
- label: "No"
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
attributes:
|
|
||||||
label: Lua Error
|
|
||||||
description: |
|
|
||||||
Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`)
|
|
||||||
validations:
|
|
||||||
required: false
|
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
attributes:
|
|
||||||
label: Reproduction Steps
|
|
||||||
description: Please list out the steps to reproduce your bug.
|
|
||||||
placeholder: |
|
|
||||||
1. Go to '...'
|
|
||||||
2. Click on '....'
|
|
||||||
3. Scroll down to '....'
|
|
||||||
4. See error
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
|
|
||||||
- type: input
|
|
||||||
attributes:
|
|
||||||
label: Last Good Version
|
|
||||||
description: |
|
|
||||||
Was it working in a previous version? If yes, which update did it stop working? If you don't know, when was the last date you were aware it was working
|
|
||||||
placeholder: "MM/DD/YYYY"
|
|
||||||
validations:
|
|
||||||
required: false
|
|
||||||
|
|
||||||
- type: textarea
|
|
||||||
attributes:
|
|
||||||
label: Screenshots
|
|
||||||
description: If applicable, add screenshots to help explain your problem.
|
|
||||||
placeholder: Click here to attach your screenshots via the editor button in the top right.
|
|
||||||
validations:
|
|
||||||
required: false
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
blank_issues_enabled: false
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
---
|
|
||||||
name: Feature request
|
|
||||||
about: Suggest an idea for this project
|
|
||||||
title: ''
|
|
||||||
labels: ''
|
|
||||||
assignees: ''
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Is your feature request related to a problem? Please describe.**
|
|
||||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
|
||||||
|
|
||||||
**Describe the solution you'd like**
|
|
||||||
A clear and concise description of what you want to happen.
|
|
||||||
|
|
||||||
**Describe alternatives you've considered**
|
|
||||||
A clear and concise description of any alternative solutions or features you've considered.
|
|
||||||
|
|
||||||
**Additional context**
|
|
||||||
Add any other context or screenshots about the feature request here.
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
# Description
|
|
||||||
|
|
||||||
Please include a summary of the change and which issue is fixed. Please also include relevant motivation and context.
|
|
||||||
<!-- A #issueNumber will be sufficient. -->
|
|
||||||
Fixes #(issue)
|
|
||||||
|
|
||||||
## Type of change
|
|
||||||
|
|
||||||
Please delete options that are not relevant.
|
|
||||||
|
|
||||||
- [ ] Bug fix (non-breaking change which fixes an issue)
|
|
||||||
- [ ] New feature (non-breaking change which adds functionality)
|
|
||||||
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
|
|
||||||
|
|
||||||
## How Has This Been Tested
|
|
||||||
|
|
||||||
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
|
|
||||||
|
|
||||||
- [ ] Test A
|
|
||||||
- [ ] Test B
|
|
||||||
|
|
||||||
## Checklist
|
|
||||||
<!-- These can be checked off after the pull request is submitted, in case you want discussion before they are completely ready -->
|
|
||||||
|
|
||||||
- [ ] I have performed a self-review of my own code
|
|
||||||
- [ ] I have commented my code, particularly in hard-to-understand areas
|
|
||||||
|
|
||||||
<!-- Is there any additional work that needs to be done? If so, add it to the above list -->
|
|
||||||
+2
-1
@@ -4,4 +4,5 @@
|
|||||||
.install
|
.install
|
||||||
.lua/*
|
.lua/*
|
||||||
.vscode
|
.vscode
|
||||||
.idea
|
.idea
|
||||||
|
dist/
|
||||||
|
|||||||
@@ -3760,14 +3760,17 @@ local function loadFilterOptions()
|
|||||||
add = {
|
add = {
|
||||||
order = 0,
|
order = 0,
|
||||||
type = "input",
|
type = "input",
|
||||||
name = L["Aura name"],
|
name = L["Aura name or spell ID"],
|
||||||
|
desc = L["Enter an exact aura name, or a numeric spell ID for precise matching (CoA's client exposes aura spell IDs)."],
|
||||||
--dialogControl = "Aura_EditBox",
|
--dialogControl = "Aura_EditBox",
|
||||||
hidden = false,
|
hidden = false,
|
||||||
set = function(info, value)
|
set = function(info, value)
|
||||||
local filterType = info[#(info) - 3]
|
local filterType = info[#(info) - 3]
|
||||||
local filter = filterMap[info[#(info) - 2]]
|
local filter = filterMap[info[#(info) - 2]]
|
||||||
|
|
||||||
ShadowUF.db.profile.filters[filterType][filter][value] = true
|
-- A purely-numeric entry is stored as a number so it matches the
|
||||||
|
-- spellId returned by UnitAura; anything else stays a name string.
|
||||||
|
ShadowUF.db.profile.filters[filterType][filter][tonumber(value) or value] = true
|
||||||
|
|
||||||
reloadUnitAuras()
|
reloadUnitAuras()
|
||||||
rebuildFilters()
|
rebuildFilters()
|
||||||
@@ -3844,9 +3847,17 @@ local function loadFilterOptions()
|
|||||||
type = "description",
|
type = "description",
|
||||||
-- Odd I know, AceConfigDialog-3.0 expands descriptions to full width if width is nil
|
-- Odd I know, AceConfigDialog-3.0 expands descriptions to full width if width is nil
|
||||||
-- on the other hand we can't set width to "normal" so tricking it
|
-- on the other hand we can't set width to "normal" so tricking it
|
||||||
width = "",
|
width = "",
|
||||||
fontSize = "medium",
|
fontSize = "medium",
|
||||||
name = function(info) return spellMap[info[#(info)]] end,
|
name = function(info)
|
||||||
|
local entry = spellMap[info[#(info)]]
|
||||||
|
-- Numeric entries are spell IDs; show "Name (ID)" when the client can resolve it.
|
||||||
|
if( type(entry) == "number" ) then
|
||||||
|
local spellName = GetSpellInfo(entry)
|
||||||
|
return spellName and string.format("%s (%d)", spellName, entry) or tostring(entry)
|
||||||
|
end
|
||||||
|
return entry
|
||||||
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
local spellRow = {
|
local spellRow = {
|
||||||
|
|||||||
@@ -1,57 +1,58 @@
|
|||||||
--- AceConfig-3.0 wrapper library.
|
--- AceConfig-3.0 wrapper library.
|
||||||
-- Provides an API to register an options table with the config registry,
|
-- Provides an API to register an options table with the config registry,
|
||||||
-- as well as associate it with a slash command.
|
-- as well as associate it with a slash command.
|
||||||
-- @class file
|
-- @class file
|
||||||
-- @name AceConfig-3.0
|
-- @name AceConfig-3.0
|
||||||
-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
-- @release $Id$
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
AceConfig-3.0
|
AceConfig-3.0
|
||||||
|
|
||||||
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
||||||
|
|
||||||
]]
|
]]
|
||||||
|
|
||||||
local MAJOR, MINOR = "AceConfig-3.0", 2
|
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||||
|
|
||||||
if not AceConfig then return end
|
local MAJOR, MINOR = "AceConfig-3.0", 3
|
||||||
|
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
|
||||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
if not AceConfig then return end
|
||||||
local cfgdlg = LibStub("AceConfigDialog-3.0")
|
|
||||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
|
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
|
||||||
|
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
|
||||||
-- Lua APIs
|
|
||||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
-- Lua APIs
|
||||||
|
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||||
-- -------------------------------------------------------------------
|
|
||||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
-- -------------------------------------------------------------------
|
||||||
--
|
-- :RegisterOptionsTable(appName, options, slashcmd)
|
||||||
-- - appName - (string) application name
|
--
|
||||||
-- - options - table or function ref, see AceConfigRegistry
|
-- - appName - (string) application name
|
||||||
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
-- - options - table or function ref, see AceConfigRegistry
|
||||||
|
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
||||||
--- Register a option table with the AceConfig registry.
|
|
||||||
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
--- Register a option table with the AceConfig registry.
|
||||||
-- @paramsig appName, options [, slashcmd]
|
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
||||||
-- @param appName The application name for the config table.
|
-- @paramsig appName, options [, slashcmd]
|
||||||
-- @param options The option table (or a function to generate one on demand)
|
-- @param appName The application name for the config table.
|
||||||
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
|
||||||
-- @usage
|
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
||||||
-- local AceConfig = LibStub("AceConfig-3.0")
|
-- @usage
|
||||||
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
-- local AceConfig = LibStub("AceConfig-3.0")
|
||||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
||||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||||
if not ok then error(msg, 2) end
|
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||||
|
if not ok then error(msg, 2) end
|
||||||
if slashcmd then
|
|
||||||
if type(slashcmd) == "table" then
|
if slashcmd then
|
||||||
for _,cmd in pairs(slashcmd) do
|
if type(slashcmd) == "table" then
|
||||||
cfgcmd:CreateChatCommand(cmd, appName)
|
for _,cmd in pairs(slashcmd) do
|
||||||
end
|
cfgcmd:CreateChatCommand(cmd, appName)
|
||||||
else
|
end
|
||||||
cfgcmd:CreateChatCommand(slashcmd, appName)
|
else
|
||||||
end
|
cfgcmd:CreateChatCommand(slashcmd, appName)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
||||||
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
||||||
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
||||||
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
||||||
<Script file="AceConfig-3.0.lua"/>
|
<Script file="AceConfig-3.0.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Script file="AceConfigCmd-3.0.lua"/>
|
<Script file="AceConfigCmd-3.0.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
+2054
-1892
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Script file="AceConfigDialog-3.0.lua"/>
|
<Script file="AceConfigDialog-3.0.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
+373
-346
@@ -1,346 +1,373 @@
|
|||||||
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
||||||
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
||||||
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
||||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||||
-- * The **appName** field is the options table name as given at registration time \\
|
-- * The **appName** field is the options table name as given at registration time \\
|
||||||
--
|
--
|
||||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||||
-- @class file
|
-- @class file
|
||||||
-- @name AceConfigRegistry-3.0
|
-- @name AceConfigRegistry-3.0
|
||||||
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $
|
-- @release $Id$
|
||||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12
|
local CallbackHandler = LibStub("CallbackHandler-1.0")
|
||||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
|
||||||
|
local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
|
||||||
if not AceConfigRegistry then return end
|
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||||
|
|
||||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
if not AceConfigRegistry then return end
|
||||||
|
|
||||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||||
|
|
||||||
if not AceConfigRegistry.callbacks then
|
if not AceConfigRegistry.callbacks then
|
||||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local tinsert, tconcat = table.insert, table.concat
|
local tinsert, tconcat = table.insert, table.concat
|
||||||
local strfind, strmatch = string.find, string.match
|
local strfind, strmatch = string.find, string.match
|
||||||
local type, tostring, select, pairs = type, tostring, select, pairs
|
local type, tostring, select, pairs = type, tostring, select, pairs
|
||||||
local error, assert = error, assert
|
local error, assert = error, assert
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
-- Validating options table consistency:
|
-- Validating options table consistency:
|
||||||
|
|
||||||
|
|
||||||
AceConfigRegistry.validated = {
|
AceConfigRegistry.validated = {
|
||||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||||
cmd = {},
|
cmd = {},
|
||||||
dropdown = {},
|
dropdown = {},
|
||||||
dialog = {},
|
dialog = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local function err(msg, errlvl, ...)
|
local function err(msg, errlvl, ...)
|
||||||
local t = {}
|
local t = {}
|
||||||
for i=select("#",...),1,-1 do
|
for i=select("#",...),1,-1 do
|
||||||
tinsert(t, (select(i, ...)))
|
tinsert(t, (select(i, ...)))
|
||||||
end
|
end
|
||||||
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local isstring={["string"]=true, _="string"}
|
local isstring={["string"]=true, _="string"}
|
||||||
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
||||||
local istable={["table"]=true, _="table"}
|
local istable={["table"]=true, _="table"}
|
||||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
|
||||||
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
|
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||||
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
||||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||||
|
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
|
||||||
local basekeys={
|
|
||||||
type=isstring,
|
local basekeys={
|
||||||
name=isstringfunc,
|
type=isstring,
|
||||||
desc=optstringfunc,
|
name=isstringfunc,
|
||||||
descStyle=optstring,
|
desc=optstringfunc,
|
||||||
order=optmethodnumber,
|
descStyle=optstring,
|
||||||
validate=optmethodfalse,
|
order=optmethodnumber,
|
||||||
confirm=optmethodbool,
|
validate=optmethodfalse,
|
||||||
confirmText=optstring,
|
confirm=optmethodbool,
|
||||||
disabled=optmethodbool,
|
confirmText=optstring,
|
||||||
hidden=optmethodbool,
|
disabled=optmethodbool,
|
||||||
guiHidden=optmethodbool,
|
hidden=optmethodbool,
|
||||||
dialogHidden=optmethodbool,
|
guiHidden=optmethodbool,
|
||||||
dropdownHidden=optmethodbool,
|
dialogHidden=optmethodbool,
|
||||||
cmdHidden=optmethodbool,
|
dropdownHidden=optmethodbool,
|
||||||
icon=optstringfunc,
|
cmdHidden=optmethodbool,
|
||||||
iconCoords=optmethodtable,
|
tooltipHyperlink=optstringfunc,
|
||||||
handler=opttable,
|
icon=optstringnumberfunc,
|
||||||
get=optmethodfalse,
|
iconCoords=optmethodtable,
|
||||||
set=optmethodfalse,
|
handler=opttable,
|
||||||
func=optmethodfalse,
|
get=optmethodfalse,
|
||||||
arg={["*"]=true},
|
set=optmethodfalse,
|
||||||
width=optstring,
|
func=optmethodfalse,
|
||||||
}
|
arg={["*"]=true},
|
||||||
|
width=optstringnumber,
|
||||||
local typedkeys={
|
relWidth=optnumber,
|
||||||
header={},
|
}
|
||||||
description={
|
|
||||||
image=optstringfunc,
|
local typedkeys={
|
||||||
imageCoords=optmethodtable,
|
header={
|
||||||
imageHeight=optnumber,
|
control=optstring,
|
||||||
imageWidth=optnumber,
|
dialogControl=optstring,
|
||||||
fontSize=optstringfunc,
|
dropdownControl=optstring,
|
||||||
},
|
},
|
||||||
group={
|
description={
|
||||||
args=istable,
|
image=optstringnumberfunc,
|
||||||
plugins=opttable,
|
imageCoords=optmethodtable,
|
||||||
inline=optbool,
|
imageHeight=optnumber,
|
||||||
cmdInline=optbool,
|
imageWidth=optnumber,
|
||||||
guiInline=optbool,
|
fontSize=optstringfunc,
|
||||||
dropdownInline=optbool,
|
control=optstring,
|
||||||
dialogInline=optbool,
|
dialogControl=optstring,
|
||||||
childGroups=optstring,
|
dropdownControl=optstring,
|
||||||
},
|
},
|
||||||
execute={
|
group={
|
||||||
image=optstringfunc,
|
args=istable,
|
||||||
imageCoords=optmethodtable,
|
plugins=opttable,
|
||||||
imageHeight=optnumber,
|
inline=optbool,
|
||||||
imageWidth=optnumber,
|
cmdInline=optbool,
|
||||||
},
|
guiInline=optbool,
|
||||||
input={
|
dropdownInline=optbool,
|
||||||
pattern=optstring,
|
dialogInline=optbool,
|
||||||
usage=optstring,
|
childGroups=optstring,
|
||||||
control=optstring,
|
},
|
||||||
dialogControl=optstring,
|
execute={
|
||||||
dropdownControl=optstring,
|
image=optstringnumberfunc,
|
||||||
multiline=optboolnumber,
|
imageCoords=optmethodtable,
|
||||||
},
|
imageHeight=optnumber,
|
||||||
toggle={
|
imageWidth=optnumber,
|
||||||
tristate=optbool,
|
control=optstring,
|
||||||
image=optstringfunc,
|
dialogControl=optstring,
|
||||||
imageCoords=optmethodtable,
|
dropdownControl=optstring,
|
||||||
},
|
},
|
||||||
tristate={
|
input={
|
||||||
},
|
pattern=optstring,
|
||||||
range={
|
usage=optstring,
|
||||||
min=optnumber,
|
control=optstring,
|
||||||
softMin=optnumber,
|
dialogControl=optstring,
|
||||||
max=optnumber,
|
dropdownControl=optstring,
|
||||||
softMax=optnumber,
|
multiline=optboolnumber,
|
||||||
step=optnumber,
|
},
|
||||||
bigStep=optnumber,
|
toggle={
|
||||||
isPercent=optbool,
|
tristate=optbool,
|
||||||
},
|
image=optstringnumberfunc,
|
||||||
select={
|
imageCoords=optmethodtable,
|
||||||
values=ismethodtable,
|
control=optstring,
|
||||||
style={
|
dialogControl=optstring,
|
||||||
["nil"]=true,
|
dropdownControl=optstring,
|
||||||
["string"]={dropdown=true,radio=true},
|
},
|
||||||
_="string: 'dropdown' or 'radio'"
|
tristate={
|
||||||
},
|
},
|
||||||
control=optstring,
|
range={
|
||||||
dialogControl=optstring,
|
min=optnumber,
|
||||||
dropdownControl=optstring,
|
softMin=optnumber,
|
||||||
},
|
max=optnumber,
|
||||||
multiselect={
|
softMax=optnumber,
|
||||||
values=ismethodtable,
|
step=optnumber,
|
||||||
style=optstring,
|
bigStep=optnumber,
|
||||||
tristate=optbool,
|
isPercent=optbool,
|
||||||
control=optstring,
|
control=optstring,
|
||||||
dialogControl=optstring,
|
dialogControl=optstring,
|
||||||
dropdownControl=optstring,
|
dropdownControl=optstring,
|
||||||
},
|
},
|
||||||
color={
|
select={
|
||||||
hasAlpha=optbool,
|
values=ismethodtable,
|
||||||
},
|
sorting=optmethodtable,
|
||||||
keybinding={
|
style={
|
||||||
-- TODO
|
["nil"]=true,
|
||||||
},
|
["string"]={dropdown=true,radio=true},
|
||||||
}
|
_="string: 'dropdown' or 'radio'"
|
||||||
|
},
|
||||||
local function validateKey(k,errlvl,...)
|
control=optstring,
|
||||||
errlvl=(errlvl or 0)+1
|
dialogControl=optstring,
|
||||||
if type(k)~="string" then
|
dropdownControl=optstring,
|
||||||
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
itemControl=optstring,
|
||||||
end
|
},
|
||||||
if strfind(k, "[%c\127]") then
|
multiselect={
|
||||||
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
values=ismethodtable,
|
||||||
end
|
style=optstring,
|
||||||
end
|
tristate=optbool,
|
||||||
|
control=optstring,
|
||||||
local function validateVal(v, oktypes, errlvl,...)
|
dialogControl=optstring,
|
||||||
errlvl=(errlvl or 0)+1
|
dropdownControl=optstring,
|
||||||
local isok=oktypes[type(v)] or oktypes["*"]
|
},
|
||||||
|
color={
|
||||||
if not isok then
|
hasAlpha=optmethodbool,
|
||||||
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
control=optstring,
|
||||||
end
|
dialogControl=optstring,
|
||||||
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
dropdownControl=optstring,
|
||||||
if not isok[v] then
|
},
|
||||||
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
keybinding={
|
||||||
end
|
control=optstring,
|
||||||
end
|
dialogControl=optstring,
|
||||||
end
|
dropdownControl=optstring,
|
||||||
|
},
|
||||||
local function validate(options,errlvl,...)
|
}
|
||||||
errlvl=(errlvl or 0)+1
|
|
||||||
-- basic consistency
|
local function validateKey(k,errlvl,...)
|
||||||
if type(options)~="table" then
|
errlvl=(errlvl or 0)+1
|
||||||
err(": expected a table, got a "..type(options), errlvl,...)
|
if type(k)~="string" then
|
||||||
end
|
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
||||||
if type(options.type)~="string" then
|
end
|
||||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
if strfind(k, "[%c\127]") then
|
||||||
end
|
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
||||||
|
end
|
||||||
-- get type and 'typedkeys' member
|
end
|
||||||
local tk = typedkeys[options.type]
|
|
||||||
if not tk then
|
local function validateVal(v, oktypes, errlvl,...)
|
||||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
errlvl=(errlvl or 0)+1
|
||||||
end
|
local isok=oktypes[type(v)] or oktypes["*"]
|
||||||
|
|
||||||
-- make sure that all options[] are known parameters
|
if not isok then
|
||||||
for k,v in pairs(options) do
|
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
||||||
if not (tk[k] or basekeys[k]) then
|
end
|
||||||
err(": unknown parameter", errlvl,tostring(k),...)
|
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
||||||
end
|
if not isok[v] then
|
||||||
end
|
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
||||||
|
end
|
||||||
-- verify that required params are there, and that everything is the right type
|
end
|
||||||
for k,oktypes in pairs(basekeys) do
|
end
|
||||||
validateVal(options[k], oktypes, errlvl,k,...)
|
|
||||||
end
|
local function validate(options,errlvl,...)
|
||||||
for k,oktypes in pairs(tk) do
|
errlvl=(errlvl or 0)+1
|
||||||
validateVal(options[k], oktypes, errlvl,k,...)
|
-- basic consistency
|
||||||
end
|
if type(options)~="table" then
|
||||||
|
err(": expected a table, got a "..type(options), errlvl,...)
|
||||||
-- extra logic for groups
|
end
|
||||||
if options.type=="group" then
|
if type(options.type)~="string" then
|
||||||
for k,v in pairs(options.args) do
|
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||||
validateKey(k,errlvl,"args",...)
|
end
|
||||||
validate(v, errlvl,k,"args",...)
|
|
||||||
end
|
-- get type and 'typedkeys' member
|
||||||
if options.plugins then
|
local tk = typedkeys[options.type]
|
||||||
for plugname,plugin in pairs(options.plugins) do
|
if not tk then
|
||||||
if type(plugin)~="table" then
|
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||||
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
end
|
||||||
end
|
|
||||||
for k,v in pairs(plugin) do
|
-- make sure that all options[] are known parameters
|
||||||
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
for k,v in pairs(options) do
|
||||||
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
if not (tk[k] or basekeys[k]) then
|
||||||
end
|
err(": unknown parameter", errlvl,tostring(k),...)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end
|
-- verify that required params are there, and that everything is the right type
|
||||||
|
for k,oktypes in pairs(basekeys) do
|
||||||
|
validateVal(options[k], oktypes, errlvl,k,...)
|
||||||
--- Validates basic structure and integrity of an options table \\
|
end
|
||||||
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
for k,oktypes in pairs(tk) do
|
||||||
-- @param options The table to be validated
|
validateVal(options[k], oktypes, errlvl,k,...)
|
||||||
-- @param name The name of the table to be validated (shown in any error message)
|
end
|
||||||
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
|
||||||
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
-- extra logic for groups
|
||||||
errlvl=(errlvl or 0)+1
|
if options.type=="group" then
|
||||||
name = name or "Optionstable"
|
for k,v in pairs(options.args) do
|
||||||
if not options.name then
|
validateKey(k,errlvl,"args",...)
|
||||||
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
validate(v, errlvl,k,"args",...)
|
||||||
end
|
end
|
||||||
validate(options,errlvl,name)
|
if options.plugins then
|
||||||
end
|
for plugname,plugin in pairs(options.plugins) do
|
||||||
|
if type(plugin)~="table" then
|
||||||
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
||||||
-- You should call this function if your options table changed from any outside event, like a game event
|
end
|
||||||
-- or a timer.
|
for k,v in pairs(plugin) do
|
||||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
||||||
function AceConfigRegistry:NotifyChange(appName)
|
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
||||||
if not AceConfigRegistry.tables[appName] then return end
|
end
|
||||||
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
-- -------------------------------------------------------------------
|
end
|
||||||
-- Registering and retreiving options tables:
|
|
||||||
|
|
||||||
|
--- Validates basic structure and integrity of an options table \\
|
||||||
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
||||||
|
-- @param options The table to be validated
|
||||||
local function validateGetterArgs(uiType, uiName, errlvl)
|
-- @param name The name of the table to be validated (shown in any error message)
|
||||||
errlvl=(errlvl or 0)+2
|
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
||||||
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
||||||
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
errlvl=(errlvl or 0)+1
|
||||||
end
|
name = name or "Optionstable"
|
||||||
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
if not options.name then
|
||||||
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
||||||
end
|
end
|
||||||
end
|
validate(options,errlvl,name)
|
||||||
|
end
|
||||||
--- Register an options table with the config registry.
|
|
||||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
||||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
-- You should call this function if your options table changed from any outside event, like a game event
|
||||||
-- See the top of the page for info on arguments passed to such functions.
|
-- or a timer.
|
||||||
function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||||
if type(options)=="table" then
|
function AceConfigRegistry:NotifyChange(appName)
|
||||||
if options.type~="group" then -- quick sanity checker
|
if not AceConfigRegistry.tables[appName] then return end
|
||||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
||||||
end
|
end
|
||||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
|
||||||
errlvl=(errlvl or 0)+1
|
-- -------------------------------------------------------------------
|
||||||
validateGetterArgs(uiType, uiName, errlvl)
|
-- Registering and retreiving options tables:
|
||||||
if not AceConfigRegistry.validated[uiType][appName] then
|
|
||||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
|
||||||
AceConfigRegistry.validated[uiType][appName] = true
|
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
||||||
end
|
|
||||||
return options
|
local function validateGetterArgs(uiType, uiName, errlvl)
|
||||||
end
|
errlvl=(errlvl or 0)+2
|
||||||
elseif type(options)=="function" then
|
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
||||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
||||||
errlvl=(errlvl or 0)+1
|
end
|
||||||
validateGetterArgs(uiType, uiName, errlvl)
|
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
||||||
local tab = assert(options(uiType, uiName, appName))
|
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
||||||
if not AceConfigRegistry.validated[uiType][appName] then
|
end
|
||||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
end
|
||||||
AceConfigRegistry.validated[uiType][appName] = true
|
|
||||||
end
|
--- Register an options table with the config registry.
|
||||||
return tab
|
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||||
end
|
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||||
else
|
-- See the top of the page for info on arguments passed to such functions.
|
||||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
|
||||||
end
|
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
|
||||||
end
|
if type(options)=="table" then
|
||||||
|
if options.type~="group" then -- quick sanity checker
|
||||||
--- Returns an iterator of ["appName"]=funcref pairs
|
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||||
function AceConfigRegistry:IterateOptionsTables()
|
end
|
||||||
return pairs(AceConfigRegistry.tables)
|
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||||
end
|
errlvl=(errlvl or 0)+1
|
||||||
|
validateGetterArgs(uiType, uiName, errlvl)
|
||||||
|
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||||
|
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||||
|
AceConfigRegistry.validated[uiType][appName] = true
|
||||||
--- Query the registry for a specific options table.
|
end
|
||||||
-- If only appName is given, a function is returned which you
|
return options
|
||||||
-- can call with (uiType,uiName) to get the table.\\
|
end
|
||||||
-- If uiType&uiName are given, the table is returned.
|
elseif type(options)=="function" then
|
||||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||||
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
errlvl=(errlvl or 0)+1
|
||||||
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
validateGetterArgs(uiType, uiName, errlvl)
|
||||||
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
local tab = assert(options(uiType, uiName, appName))
|
||||||
local f = AceConfigRegistry.tables[appName]
|
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||||
if not f then
|
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||||
return nil
|
AceConfigRegistry.validated[uiType][appName] = true
|
||||||
end
|
end
|
||||||
|
return tab
|
||||||
if uiType then
|
end
|
||||||
return f(uiType,uiName,1) -- get the table for us
|
else
|
||||||
else
|
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
||||||
return f -- return the function
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
--- Returns an iterator of ["appName"]=funcref pairs
|
||||||
|
function AceConfigRegistry:IterateOptionsTables()
|
||||||
|
return pairs(AceConfigRegistry.tables)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Query the registry for a specific options table.
|
||||||
|
-- If only appName is given, a function is returned which you
|
||||||
|
-- can call with (uiType,uiName) to get the table.\\
|
||||||
|
-- If uiType&uiName are given, the table is returned.
|
||||||
|
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||||
|
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
||||||
|
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
||||||
|
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||||
|
local f = AceConfigRegistry.tables[appName]
|
||||||
|
if not f then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
if uiType then
|
||||||
|
return f(uiType,uiName,1) -- get the table for us
|
||||||
|
else
|
||||||
|
return f -- return the function
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|||||||
+3
-3
@@ -1,4 +1,4 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Script file="AceConfigRegistry-3.0.lua"/>
|
<Script file="AceConfigRegistry-3.0.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
@@ -1,420 +1,456 @@
|
|||||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||||
-- @class file
|
-- @class file
|
||||||
-- @name AceDBOptions-3.0
|
-- @name AceDBOptions-3.0
|
||||||
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
|
-- @release $Id$
|
||||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
|
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
|
||||||
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||||
|
|
||||||
if not AceDBOptions then return end -- No upgrade needed
|
if not AceDBOptions then return end -- No upgrade needed
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs, next = pairs, next
|
local pairs, next = pairs, next
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local UnitClass = UnitClass
|
local UnitClass = UnitClass
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||||
-- List them here for Mikk's FindGlobals script
|
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
|
||||||
|
--[[
|
||||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
Localization of AceDBOptions-3.0
|
||||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
]]
|
||||||
|
|
||||||
--[[
|
local L = {
|
||||||
Localization of AceDBOptions-3.0
|
choose = "Existing Profiles",
|
||||||
]]
|
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
||||||
|
choose_sub = "Select one of your currently available profiles.",
|
||||||
local L = {
|
copy = "Copy From",
|
||||||
default = "Default",
|
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
current = "Current Profile:",
|
||||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
default = "Default",
|
||||||
reset = "Reset Profile",
|
delete = "Delete a Profile",
|
||||||
reset_sub = "Reset the current profile to the default",
|
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||||
new = "New",
|
delete_sub = "Deletes a profile from the database.",
|
||||||
new_sub = "Create a new empty profile.",
|
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||||
choose = "Existing Profiles",
|
new = "New",
|
||||||
choose_sub = "Select one of your currently available profiles.",
|
new_sub = "Create a new empty profile.",
|
||||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
profiles = "Profiles",
|
||||||
copy = "Copy From",
|
profiles_sub = "Manage Profiles",
|
||||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
reset = "Reset Profile",
|
||||||
delete = "Delete a Profile",
|
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||||
delete_sub = "Deletes a profile from the database.",
|
reset_sub = "Reset the current profile to the default",
|
||||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
}
|
||||||
profiles = "Profiles",
|
|
||||||
profiles_sub = "Manage Profiles",
|
local LOCALE = GetLocale()
|
||||||
current = "Current Profile:",
|
if LOCALE == "deDE" then
|
||||||
}
|
L["choose"] = "Vorhandene Profile"
|
||||||
|
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
|
||||||
local LOCALE = GetLocale()
|
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
|
||||||
if LOCALE == "deDE" then
|
L["copy"] = "Kopieren von..."
|
||||||
L["default"] = "Standard"
|
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||||
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
|
L["current"] = "Aktuelles Profil:"
|
||||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
L["default"] = "Standard"
|
||||||
L["reset"] = "Profil zur\195\188cksetzen"
|
L["delete"] = "Profil löschen"
|
||||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
|
L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
|
||||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
|
L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
|
||||||
L["new"] = "Neu"
|
L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
|
||||||
L["new_sub"] = "Ein neues Profil erstellen."
|
L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
|
||||||
L["choose"] = "Vorhandene Profile"
|
L["new"] = "Neu"
|
||||||
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
|
L["new_sub"] = "Ein neues Profil erstellen."
|
||||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
L["profiles"] = "Profile"
|
||||||
L["copy"] = "Kopieren von..."
|
L["profiles_sub"] = "Profile verwalten"
|
||||||
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
|
L["reset"] = "Profil zurücksetzen"
|
||||||
L["delete"] = "Profil l\195\182schen"
|
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||||
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
|
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
|
||||||
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
|
elseif LOCALE == "frFR" then
|
||||||
L["profiles"] = "Profile"
|
L["choose"] = "Profils existants"
|
||||||
L["profiles_sub"] = "Profile verwalten"
|
L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
|
||||||
--L["current"] = "Current Profile:"
|
L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
|
||||||
elseif LOCALE == "frFR" then
|
L["copy"] = "Copier à partir de"
|
||||||
L["default"] = "D\195\169faut"
|
L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
|
||||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
|
L["current"] = "Profil actuel :"
|
||||||
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
L["default"] = "Défaut"
|
||||||
L["reset"] = "R\195\169initialiser le profil"
|
L["delete"] = "Supprimer un profil"
|
||||||
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
|
L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
|
||||||
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
|
L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||||
L["new"] = "Nouveau"
|
L["delete_sub"] = "Supprime un profil de la base de données."
|
||||||
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
|
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
|
||||||
L["choose"] = "Profils existants"
|
L["new"] = "Nouveau"
|
||||||
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
|
L["new_sub"] = "Créée un nouveau profil vierge."
|
||||||
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
|
L["profiles"] = "Profils"
|
||||||
L["copy"] = "Copier \195\160 partir de"
|
L["profiles_sub"] = "Gestion des profils"
|
||||||
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
L["reset"] = "Réinitialiser le profil"
|
||||||
L["delete"] = "Supprimer un profil"
|
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||||
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
|
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
|
||||||
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
|
elseif LOCALE == "koKR" then
|
||||||
L["profiles"] = "Profils"
|
L["choose"] = "기존 프로필"
|
||||||
L["profiles_sub"] = "Gestion des profils"
|
L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
|
||||||
--L["current"] = "Current Profile:"
|
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
|
||||||
elseif LOCALE == "koKR" then
|
L["copy"] = "복사해 올 프로필"
|
||||||
L["default"] = "기본값"
|
L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
|
||||||
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
|
L["current"] = "현재 프로필:"
|
||||||
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
|
L["default"] = "기본값"
|
||||||
L["reset"] = "프로필 초기화"
|
L["delete"] = "프로필 삭제"
|
||||||
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
|
L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
|
||||||
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
|
||||||
L["new"] = "새로운 프로필"
|
L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
|
||||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
|
||||||
L["choose"] = "프로필 선택"
|
L["new"] = "새로운 프로필"
|
||||||
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
|
L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
|
||||||
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
|
L["profiles"] = "프로필"
|
||||||
L["copy"] = "복사"
|
L["profiles_sub"] = "프로필 관리"
|
||||||
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
|
L["reset"] = "프로필 재설정"
|
||||||
L["delete"] = "프로필 삭제"
|
L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
|
||||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
|
||||||
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
|
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||||
L["profiles"] = "프로필"
|
L["choose"] = "Perfiles existentes"
|
||||||
L["profiles_sub"] = "프로필 설정"
|
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||||
--L["current"] = "Current Profile:"
|
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
L["copy"] = "Copiar de"
|
||||||
L["default"] = "Por defecto"
|
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
L["current"] = "Perfil actual:"
|
||||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
L["default"] = "Por defecto"
|
||||||
L["reset"] = "Reiniciar Perfil"
|
L["delete"] = "Borrar un Perfil"
|
||||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||||
L["new"] = "Nuevo"
|
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||||
L["choose"] = "Perfiles existentes"
|
L["new"] = "Nuevo"
|
||||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
L["profiles"] = "Perfiles"
|
||||||
L["copy"] = "Copiar de"
|
L["profiles_sub"] = "Manejar Perfiles"
|
||||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
L["reset"] = "Reiniciar Perfil"
|
||||||
L["delete"] = "Borrar un Perfil"
|
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
elseif LOCALE == "zhTW" then
|
||||||
L["profiles"] = "Perfiles"
|
L["choose"] = "現有的設定檔"
|
||||||
L["profiles_sub"] = "Manejar Perfiles"
|
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
|
||||||
--L["current"] = "Current Profile:"
|
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
|
||||||
elseif LOCALE == "zhTW" then
|
L["copy"] = "複製自"
|
||||||
L["default"] = "預設"
|
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
|
||||||
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
|
L["current"] = "目前設定檔:"
|
||||||
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
|
L["default"] = "預設"
|
||||||
L["reset"] = "重置設定檔"
|
L["delete"] = "刪除一個設定檔"
|
||||||
L["reset_sub"] = "將當前的設定檔恢復為預設值"
|
L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
|
||||||
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
|
L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
|
||||||
L["new"] = "新建"
|
L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
|
||||||
L["new_sub"] = "新建一個空的設定檔。"
|
L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
|
||||||
L["choose"] = "現有的設定檔"
|
L["new"] = "新建"
|
||||||
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
|
L["new_sub"] = "新建一個空的設定檔。"
|
||||||
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
|
L["profiles"] = "設定檔"
|
||||||
L["copy"] = "複製自"
|
L["profiles_sub"] = "管理設定檔"
|
||||||
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
|
L["reset"] = "重置設定檔"
|
||||||
L["delete"] = "刪除一個設定檔"
|
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
|
||||||
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
|
L["reset_sub"] = "將目前的設定檔重置為預設值"
|
||||||
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
|
elseif LOCALE == "zhCN" then
|
||||||
L["profiles"] = "設定檔"
|
L["choose"] = "现有的配置文件"
|
||||||
L["profiles_sub"] = "管理設定檔"
|
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||||
--L["current"] = "Current Profile:"
|
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||||
elseif LOCALE == "zhCN" then
|
L["copy"] = "复制自"
|
||||||
L["default"] = "默认"
|
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
L["current"] = "当前配置文件:"
|
||||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
L["default"] = "默认"
|
||||||
L["reset"] = "重置配置文件"
|
L["delete"] = "删除一个配置文件"
|
||||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||||
L["new"] = "新建"
|
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||||
L["new_sub"] = "新建一个空的配置文件。"
|
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||||
L["choose"] = "现有的配置文件"
|
L["new"] = "新建"
|
||||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
L["new_sub"] = "新建一个空的配置文件。"
|
||||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
L["profiles"] = "配置文件"
|
||||||
L["copy"] = "复制自"
|
L["profiles_sub"] = "管理配置文件"
|
||||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
L["reset"] = "重置配置文件"
|
||||||
L["delete"] = "删除一个配置文件"
|
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
elseif LOCALE == "ruRU" then
|
||||||
L["profiles"] = "配置文件"
|
L["choose"] = "Существующие профили"
|
||||||
L["profiles_sub"] = "管理配置文件"
|
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||||
--L["current"] = "Current Profile:"
|
L["choose_sub"] = "Выбор одного из уже доступных профилей."
|
||||||
elseif LOCALE == "ruRU" then
|
L["copy"] = "Скопировать из"
|
||||||
L["default"] = "По умолчанию"
|
L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
|
||||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
L["current"] = "Текущий профиль:"
|
||||||
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
|
L["default"] = "По умолчанию"
|
||||||
L["reset"] = "Сброс профиля"
|
L["delete"] = "Удалить профиль"
|
||||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
|
||||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
|
||||||
L["new"] = "Новый"
|
L["delete_sub"] = "Удаление профиля из базы данных."
|
||||||
L["new_sub"] = "Создать новый чистый профиль"
|
L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
|
||||||
L["choose"] = "Существующие профили"
|
L["new"] = "Новый"
|
||||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
L["new_sub"] = "Создание нового чистого профиля."
|
||||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
L["profiles"] = "Профили"
|
||||||
L["copy"] = "Скопировать из"
|
L["profiles_sub"] = "Управление профилями"
|
||||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
L["reset"] = "Сбросить профиль"
|
||||||
L["delete"] = "Удалить профиль"
|
L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
|
||||||
L["delete_sub"] = "Удаление профиля из БД"
|
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
elseif LOCALE == "itIT" then
|
||||||
L["profiles"] = "Профили"
|
L["choose"] = "Profili Esistenti"
|
||||||
L["profiles_sub"] = "Управление профилями"
|
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
|
||||||
--L["current"] = "Current Profile:"
|
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
|
||||||
end
|
L["copy"] = "Copia Da"
|
||||||
|
L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
|
||||||
local defaultProfiles
|
L["current"] = "Profilo Attivo:"
|
||||||
local tmpprofiles = {}
|
L["default"] = "Predefinito"
|
||||||
|
L["delete"] = "Cancella un Profilo"
|
||||||
-- Get a list of available profiles for the specified database.
|
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
|
||||||
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
|
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
|
||||||
-- @param db The db object to retrieve the profiles from
|
L["delete_sub"] = "Cancella un profilo dal Database."
|
||||||
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
|
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
|
||||||
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
|
L["new"] = "Nuovo"
|
||||||
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
L["new_sub"] = "Crea un nuovo profilo vuoto."
|
||||||
local function getProfileList(db, common, nocurrent)
|
L["profiles"] = "Profili"
|
||||||
local profiles = {}
|
L["profiles_sub"] = "Gestisci Profili"
|
||||||
|
L["reset"] = "Reimposta Profilo"
|
||||||
-- copy existing profiles into the table
|
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
|
||||||
local currentProfile = db:GetCurrentProfile()
|
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
|
||||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
elseif LOCALE == "ptBR" then
|
||||||
if not (nocurrent and v == currentProfile) then
|
L["choose"] = "Perfis Existentes"
|
||||||
profiles[v] = v
|
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
|
||||||
end
|
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
|
||||||
end
|
L["copy"] = "Copiar De"
|
||||||
|
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
|
||||||
-- add our default profiles to choose from ( or rename existing profiles)
|
L["current"] = "Perfil Autal:"
|
||||||
for k,v in pairs(defaultProfiles) do
|
L["default"] = "Padrão"
|
||||||
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
L["delete"] = "Remover um Perfil"
|
||||||
profiles[k] = v
|
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
|
||||||
end
|
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
|
||||||
end
|
L["delete_sub"] = "Remove um perfil do banco de dados."
|
||||||
|
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
|
||||||
return profiles
|
L["new"] = "Novo"
|
||||||
end
|
L["new_sub"] = "Cria um novo perfil vazio."
|
||||||
|
L["profiles"] = "Perfis"
|
||||||
--[[
|
L["profiles_sub"] = "Gerenciar Perfis"
|
||||||
OptionsHandlerPrototype
|
L["reset"] = "Resetar Perfil"
|
||||||
prototype class for handling the options in a sane way
|
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
|
||||||
]]
|
L["reset_sub"] = "Resetar o perfil atual ao padrão"
|
||||||
local OptionsHandlerPrototype = {}
|
end
|
||||||
|
|
||||||
--[[ Reset the profile ]]
|
local defaultProfiles
|
||||||
function OptionsHandlerPrototype:Reset()
|
local tmpprofiles = {}
|
||||||
self.db:ResetProfile()
|
|
||||||
end
|
-- Get a list of available profiles for the specified database.
|
||||||
|
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
|
||||||
--[[ Set the profile to value ]]
|
-- @param db The db object to retrieve the profiles from
|
||||||
function OptionsHandlerPrototype:SetProfile(info, value)
|
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
|
||||||
self.db:SetProfile(value)
|
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
|
||||||
end
|
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
||||||
|
local function getProfileList(db, common, nocurrent)
|
||||||
--[[ returns the currently active profile ]]
|
local profiles = {}
|
||||||
function OptionsHandlerPrototype:GetCurrentProfile()
|
|
||||||
return self.db:GetCurrentProfile()
|
-- copy existing profiles into the table
|
||||||
end
|
local currentProfile = db:GetCurrentProfile()
|
||||||
|
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||||
--[[
|
if not (nocurrent and v == currentProfile) then
|
||||||
List all active profiles
|
profiles[v] = v
|
||||||
you can control the output with the .arg variable
|
end
|
||||||
currently four modes are supported
|
end
|
||||||
|
|
||||||
(empty) - return all available profiles
|
-- add our default profiles to choose from ( or rename existing profiles)
|
||||||
"nocurrent" - returns all available profiles except the currently active profile
|
for k,v in pairs(defaultProfiles) do
|
||||||
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
||||||
"both" - common except the active profile
|
profiles[k] = v
|
||||||
]]
|
end
|
||||||
function OptionsHandlerPrototype:ListProfiles(info)
|
end
|
||||||
local arg = info.arg
|
|
||||||
local profiles
|
return profiles
|
||||||
if arg == "common" and not self.noDefaultProfiles then
|
end
|
||||||
profiles = getProfileList(self.db, true, nil)
|
|
||||||
elseif arg == "nocurrent" then
|
--[[
|
||||||
profiles = getProfileList(self.db, nil, true)
|
OptionsHandlerPrototype
|
||||||
elseif arg == "both" then -- currently not used
|
prototype class for handling the options in a sane way
|
||||||
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
|
]]
|
||||||
else
|
local OptionsHandlerPrototype = {}
|
||||||
profiles = getProfileList(self.db)
|
|
||||||
end
|
--[[ Reset the profile ]]
|
||||||
|
function OptionsHandlerPrototype:Reset()
|
||||||
return profiles
|
self.db:ResetProfile()
|
||||||
end
|
end
|
||||||
|
|
||||||
function OptionsHandlerPrototype:HasNoProfiles(info)
|
--[[ Set the profile to value ]]
|
||||||
local profiles = self:ListProfiles(info)
|
function OptionsHandlerPrototype:SetProfile(info, value)
|
||||||
return ((not next(profiles)) and true or false)
|
self.db:SetProfile(value)
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[ Copy a profile ]]
|
--[[ returns the currently active profile ]]
|
||||||
function OptionsHandlerPrototype:CopyProfile(info, value)
|
function OptionsHandlerPrototype:GetCurrentProfile()
|
||||||
self.db:CopyProfile(value)
|
return self.db:GetCurrentProfile()
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[ Delete a profile from the db ]]
|
--[[
|
||||||
function OptionsHandlerPrototype:DeleteProfile(info, value)
|
List all active profiles
|
||||||
self.db:DeleteProfile(value)
|
you can control the output with the .arg variable
|
||||||
end
|
currently four modes are supported
|
||||||
|
|
||||||
--[[ fill defaultProfiles with some generic values ]]
|
(empty) - return all available profiles
|
||||||
local function generateDefaultProfiles(db)
|
"nocurrent" - returns all available profiles except the currently active profile
|
||||||
defaultProfiles = {
|
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
||||||
["Default"] = L["default"],
|
"both" - common except the active profile
|
||||||
[db.keys.char] = db.keys.char,
|
]]
|
||||||
[db.keys.realm] = db.keys.realm,
|
function OptionsHandlerPrototype:ListProfiles(info)
|
||||||
[db.keys.class] = UnitClass("player")
|
local arg = info.arg
|
||||||
}
|
local profiles
|
||||||
end
|
if arg == "common" and not self.noDefaultProfiles then
|
||||||
|
profiles = getProfileList(self.db, true, nil)
|
||||||
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
|
elseif arg == "nocurrent" then
|
||||||
local function getOptionsHandler(db, noDefaultProfiles)
|
profiles = getProfileList(self.db, nil, true)
|
||||||
if not defaultProfiles then
|
elseif arg == "both" then -- currently not used
|
||||||
generateDefaultProfiles(db)
|
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
|
||||||
end
|
else
|
||||||
|
profiles = getProfileList(self.db)
|
||||||
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
end
|
||||||
|
|
||||||
for k,v in pairs(OptionsHandlerPrototype) do
|
return profiles
|
||||||
handler[k] = v
|
end
|
||||||
end
|
|
||||||
|
function OptionsHandlerPrototype:HasNoProfiles(info)
|
||||||
AceDBOptions.handlers[db] = handler
|
local profiles = self:ListProfiles(info)
|
||||||
return handler
|
return ((not next(profiles)) and true or false)
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
--[[ Copy a profile ]]
|
||||||
the real options table
|
function OptionsHandlerPrototype:CopyProfile(info, value)
|
||||||
]]
|
self.db:CopyProfile(value)
|
||||||
local optionsTable = {
|
end
|
||||||
desc = {
|
|
||||||
order = 1,
|
--[[ Delete a profile from the db ]]
|
||||||
type = "description",
|
function OptionsHandlerPrototype:DeleteProfile(info, value)
|
||||||
name = L["intro"] .. "\n",
|
self.db:DeleteProfile(value)
|
||||||
},
|
end
|
||||||
descreset = {
|
|
||||||
order = 9,
|
--[[ fill defaultProfiles with some generic values ]]
|
||||||
type = "description",
|
local function generateDefaultProfiles(db)
|
||||||
name = L["reset_desc"],
|
defaultProfiles = {
|
||||||
},
|
["Default"] = L["default"],
|
||||||
reset = {
|
[db.keys.char] = db.keys.char,
|
||||||
order = 10,
|
[db.keys.realm] = db.keys.realm,
|
||||||
type = "execute",
|
[db.keys.class] = UnitClass("player")
|
||||||
name = L["reset"],
|
}
|
||||||
desc = L["reset_sub"],
|
end
|
||||||
func = "Reset",
|
|
||||||
},
|
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
|
||||||
current = {
|
local function getOptionsHandler(db, noDefaultProfiles)
|
||||||
order = 11,
|
if not defaultProfiles then
|
||||||
type = "description",
|
generateDefaultProfiles(db)
|
||||||
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
|
end
|
||||||
width = "default",
|
|
||||||
},
|
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
||||||
choosedesc = {
|
|
||||||
order = 20,
|
for k,v in pairs(OptionsHandlerPrototype) do
|
||||||
type = "description",
|
handler[k] = v
|
||||||
name = "\n" .. L["choose_desc"],
|
end
|
||||||
},
|
|
||||||
new = {
|
AceDBOptions.handlers[db] = handler
|
||||||
name = L["new"],
|
return handler
|
||||||
desc = L["new_sub"],
|
end
|
||||||
type = "input",
|
|
||||||
order = 30,
|
--[[
|
||||||
get = false,
|
the real options table
|
||||||
set = "SetProfile",
|
]]
|
||||||
},
|
local optionsTable = {
|
||||||
choose = {
|
desc = {
|
||||||
name = L["choose"],
|
order = 1,
|
||||||
desc = L["choose_sub"],
|
type = "description",
|
||||||
type = "select",
|
name = L["intro"] .. "\n",
|
||||||
order = 40,
|
},
|
||||||
get = "GetCurrentProfile",
|
descreset = {
|
||||||
set = "SetProfile",
|
order = 9,
|
||||||
values = "ListProfiles",
|
type = "description",
|
||||||
arg = "common",
|
name = L["reset_desc"],
|
||||||
},
|
},
|
||||||
copydesc = {
|
reset = {
|
||||||
order = 50,
|
order = 10,
|
||||||
type = "description",
|
type = "execute",
|
||||||
name = "\n" .. L["copy_desc"],
|
name = L["reset"],
|
||||||
},
|
desc = L["reset_sub"],
|
||||||
copyfrom = {
|
func = "Reset",
|
||||||
order = 60,
|
},
|
||||||
type = "select",
|
current = {
|
||||||
name = L["copy"],
|
order = 11,
|
||||||
desc = L["copy_desc"],
|
type = "description",
|
||||||
get = false,
|
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
|
||||||
set = "CopyProfile",
|
width = "default",
|
||||||
values = "ListProfiles",
|
},
|
||||||
disabled = "HasNoProfiles",
|
choosedesc = {
|
||||||
arg = "nocurrent",
|
order = 20,
|
||||||
},
|
type = "description",
|
||||||
deldesc = {
|
name = "\n" .. L["choose_desc"],
|
||||||
order = 70,
|
},
|
||||||
type = "description",
|
new = {
|
||||||
name = "\n" .. L["delete_desc"],
|
name = L["new"],
|
||||||
},
|
desc = L["new_sub"],
|
||||||
delete = {
|
type = "input",
|
||||||
order = 80,
|
order = 30,
|
||||||
type = "select",
|
get = false,
|
||||||
name = L["delete"],
|
set = "SetProfile",
|
||||||
desc = L["delete_sub"],
|
},
|
||||||
get = false,
|
choose = {
|
||||||
set = "DeleteProfile",
|
name = L["choose"],
|
||||||
values = "ListProfiles",
|
desc = L["choose_sub"],
|
||||||
disabled = "HasNoProfiles",
|
type = "select",
|
||||||
arg = "nocurrent",
|
order = 40,
|
||||||
confirm = true,
|
get = "GetCurrentProfile",
|
||||||
confirmText = L["delete_confirm"],
|
set = "SetProfile",
|
||||||
},
|
values = "ListProfiles",
|
||||||
}
|
arg = "common",
|
||||||
|
},
|
||||||
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
copydesc = {
|
||||||
-- @param db The database object to create the options table for.
|
order = 50,
|
||||||
-- @return The options table to be used in AceConfig-3.0
|
type = "description",
|
||||||
-- @usage
|
name = "\n" .. L["copy_desc"],
|
||||||
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
},
|
||||||
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
copyfrom = {
|
||||||
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
order = 60,
|
||||||
local tbl = AceDBOptions.optionTables[db] or {
|
type = "select",
|
||||||
type = "group",
|
name = L["copy"],
|
||||||
name = L["profiles"],
|
desc = L["copy_desc"],
|
||||||
desc = L["profiles_sub"],
|
get = false,
|
||||||
}
|
set = "CopyProfile",
|
||||||
|
values = "ListProfiles",
|
||||||
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
disabled = "HasNoProfiles",
|
||||||
tbl.args = optionsTable
|
arg = "nocurrent",
|
||||||
|
},
|
||||||
AceDBOptions.optionTables[db] = tbl
|
deldesc = {
|
||||||
return tbl
|
order = 70,
|
||||||
end
|
type = "description",
|
||||||
|
name = "\n" .. L["delete_desc"],
|
||||||
-- upgrade existing tables
|
},
|
||||||
for db,tbl in pairs(AceDBOptions.optionTables) do
|
delete = {
|
||||||
tbl.handler = getOptionsHandler(db)
|
order = 80,
|
||||||
tbl.args = optionsTable
|
type = "select",
|
||||||
end
|
name = L["delete"],
|
||||||
|
desc = L["delete_sub"],
|
||||||
|
get = false,
|
||||||
|
set = "DeleteProfile",
|
||||||
|
values = "ListProfiles",
|
||||||
|
disabled = "HasNoProfiles",
|
||||||
|
arg = "nocurrent",
|
||||||
|
confirm = true,
|
||||||
|
confirmText = L["delete_confirm"],
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
||||||
|
-- @param db The database object to create the options table for.
|
||||||
|
-- @return The options table to be used in AceConfig-3.0
|
||||||
|
-- @usage
|
||||||
|
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
||||||
|
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
||||||
|
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||||
|
local tbl = AceDBOptions.optionTables[db] or {
|
||||||
|
type = "group",
|
||||||
|
name = L["profiles"],
|
||||||
|
desc = L["profiles_sub"],
|
||||||
|
}
|
||||||
|
|
||||||
|
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
||||||
|
tbl.args = optionsTable
|
||||||
|
|
||||||
|
AceDBOptions.optionTables[db] = tbl
|
||||||
|
return tbl
|
||||||
|
end
|
||||||
|
|
||||||
|
-- upgrade existing tables
|
||||||
|
for db,tbl in pairs(AceDBOptions.optionTables) do
|
||||||
|
tbl.handler = getOptionsHandler(db)
|
||||||
|
tbl.args = optionsTable
|
||||||
|
end
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Script file="AceDBOptions-3.0.lua"/>
|
<Script file="AceDBOptions-3.0.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,28 +1,28 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Script file="AceGUI-3.0.lua"/>
|
<Script file="AceGUI-3.0.lua"/>
|
||||||
<!-- Container -->
|
<!-- Container -->
|
||||||
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
|
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
|
||||||
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
|
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
|
||||||
<Script file="widgets\AceGUIContainer-Frame.lua"/>
|
<Script file="widgets\AceGUIContainer-Frame.lua"/>
|
||||||
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
|
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
|
||||||
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
|
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
|
||||||
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
|
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
|
||||||
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
|
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
|
||||||
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
|
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
|
||||||
<Script file="widgets\AceGUIContainer-Window.lua"/>
|
<Script file="widgets\AceGUIContainer-Window.lua"/>
|
||||||
<!-- Widgets -->
|
<!-- Widgets -->
|
||||||
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
||||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
|
|||||||
@@ -1,133 +1,147 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
BlizOptionsGroup Container
|
BlizOptionsGroup Container
|
||||||
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "BlizOptionsGroup", 20
|
local Type, Version = "BlizOptionsGroup", 26
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs = pairs
|
local pairs = pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Scripts
|
Scripts
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
|
|
||||||
local function OnShow(frame)
|
local function OnShow(frame)
|
||||||
frame.obj:Fire("OnShow")
|
frame.obj:Fire("OnShow")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function OnHide(frame)
|
local function OnHide(frame)
|
||||||
frame.obj:Fire("OnHide")
|
frame.obj:Fire("OnHide")
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Support functions
|
Support functions
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
|
|
||||||
local function okay(frame)
|
local function okay(frame)
|
||||||
frame.obj:Fire("okay")
|
frame.obj:Fire("okay")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function cancel(frame)
|
local function cancel(frame)
|
||||||
frame.obj:Fire("cancel")
|
frame.obj:Fire("cancel")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function defaults(frame)
|
local function default(frame)
|
||||||
frame.obj:Fire("defaults")
|
frame.obj:Fire("default")
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
local function refresh(frame)
|
||||||
Methods
|
frame.obj:Fire("refresh")
|
||||||
-------------------------------------------------------------------------------]]
|
end
|
||||||
|
|
||||||
local methods = {
|
--[[-----------------------------------------------------------------------------
|
||||||
["OnAcquire"] = function(self)
|
Methods
|
||||||
self:SetName()
|
-------------------------------------------------------------------------------]]
|
||||||
self:SetTitle()
|
|
||||||
end,
|
local methods = {
|
||||||
|
["OnAcquire"] = function(self)
|
||||||
-- ["OnRelease"] = nil,
|
self:SetName()
|
||||||
|
self:SetTitle()
|
||||||
["OnWidthSet"] = function(self, width)
|
end,
|
||||||
local content = self.content
|
|
||||||
local contentwidth = width - 63
|
-- ["OnRelease"] = nil,
|
||||||
if contentwidth < 0 then
|
|
||||||
contentwidth = 0
|
["OnWidthSet"] = function(self, width)
|
||||||
end
|
local content = self.content
|
||||||
content:SetWidth(contentwidth)
|
local contentwidth = width - 63
|
||||||
content.width = contentwidth
|
if contentwidth < 0 then
|
||||||
end,
|
contentwidth = 0
|
||||||
|
end
|
||||||
["OnHeightSet"] = function(self, height)
|
content:SetWidth(contentwidth)
|
||||||
local content = self.content
|
content.width = contentwidth
|
||||||
local contentheight = height - 26
|
end,
|
||||||
if contentheight < 0 then
|
|
||||||
contentheight = 0
|
["OnHeightSet"] = function(self, height)
|
||||||
end
|
local content = self.content
|
||||||
content:SetHeight(contentheight)
|
local contentheight = height - 26
|
||||||
content.height = contentheight
|
if contentheight < 0 then
|
||||||
end,
|
contentheight = 0
|
||||||
|
end
|
||||||
["SetName"] = function(self, name, parent)
|
content:SetHeight(contentheight)
|
||||||
self.frame.name = name
|
content.height = contentheight
|
||||||
self.frame.parent = parent
|
end,
|
||||||
end,
|
|
||||||
|
["SetName"] = function(self, name, parent)
|
||||||
["SetTitle"] = function(self, title)
|
self.frame.name = name
|
||||||
local content = self.content
|
self.frame.parent = parent
|
||||||
content:ClearAllPoints()
|
end,
|
||||||
if not title or title == "" then
|
|
||||||
content:SetPoint("TOPLEFT", 10, -10)
|
["SetTitle"] = function(self, title)
|
||||||
self.label:SetText("")
|
local content = self.content
|
||||||
else
|
content:ClearAllPoints()
|
||||||
content:SetPoint("TOPLEFT", 10, -40)
|
if not title or title == "" then
|
||||||
self.label:SetText(title)
|
content:SetPoint("TOPLEFT", 10, -10)
|
||||||
end
|
self.label:SetText("")
|
||||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
else
|
||||||
end
|
content:SetPoint("TOPLEFT", 10, -40)
|
||||||
}
|
self.label:SetText(title)
|
||||||
|
end
|
||||||
--[[-----------------------------------------------------------------------------
|
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||||
Constructor
|
end
|
||||||
-------------------------------------------------------------------------------]]
|
}
|
||||||
local function Constructor()
|
|
||||||
local frame = CreateFrame("Frame")
|
--[[-----------------------------------------------------------------------------
|
||||||
frame:Hide()
|
Constructor
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
-- support functions for the Blizzard Interface Options
|
local function Constructor()
|
||||||
frame.okay = okay
|
-- CoA-compat: InterfaceOptionsFramePanelContainer is a global from the stock 3.3.5
|
||||||
frame.cancel = cancel
|
-- Interface Options frame; on the CoA reworked FrameXML it can be nil at the time
|
||||||
frame.defaults = defaults
|
-- AceGUI widgets are constructed. Fall back to UIParent so CreateFrame doesn't blow up.
|
||||||
|
local _parent = InterfaceOptionsFramePanelContainer or UIParent
|
||||||
frame:SetScript("OnHide", OnHide)
|
local frame = CreateFrame("Frame", nil, _parent)
|
||||||
frame:SetScript("OnShow", OnShow)
|
frame:Hide()
|
||||||
|
|
||||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
-- support functions for the Blizzard Interface Options
|
||||||
label:SetPoint("TOPLEFT", 10, -15)
|
frame.okay = okay
|
||||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
frame.cancel = cancel
|
||||||
label:SetJustifyH("LEFT")
|
frame.default = default
|
||||||
label:SetJustifyV("TOP")
|
frame.refresh = refresh
|
||||||
|
|
||||||
--Container Support
|
-- 10.0 support function aliases (cancel has been removed)
|
||||||
local content = CreateFrame("Frame", nil, frame)
|
frame.OnCommit = okay
|
||||||
content:SetPoint("TOPLEFT", 10, -10)
|
frame.OnDefault = default
|
||||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
frame.OnRefresh = refresh
|
||||||
|
|
||||||
local widget = {
|
frame:SetScript("OnHide", OnHide)
|
||||||
label = label,
|
frame:SetScript("OnShow", OnShow)
|
||||||
frame = frame,
|
|
||||||
content = content,
|
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||||
type = Type
|
label:SetPoint("TOPLEFT", 10, -15)
|
||||||
}
|
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||||
for method, func in pairs(methods) do
|
label:SetJustifyH("LEFT")
|
||||||
widget[method] = func
|
label:SetJustifyV("TOP")
|
||||||
end
|
|
||||||
|
--Container Support
|
||||||
return AceGUI:RegisterAsContainer(widget)
|
local content = CreateFrame("Frame", nil, frame)
|
||||||
end
|
content:SetPoint("TOPLEFT", 10, -10)
|
||||||
|
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
|
||||||
|
local widget = {
|
||||||
|
label = label,
|
||||||
|
frame = frame,
|
||||||
|
content = content,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsContainer(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,178 +1,157 @@
|
|||||||
local AceGUI = LibStub("AceGUI-3.0")
|
--[[-----------------------------------------------------------------------------
|
||||||
|
DropdownGroup Container
|
||||||
-- Lua APIs
|
Container controlled by a dropdown on the top.
|
||||||
local assert, pairs, type = assert, pairs, type
|
-------------------------------------------------------------------------------]]
|
||||||
|
local Type, Version = "DropdownGroup", 22
|
||||||
-- WoW APIs
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
local CreateFrame = CreateFrame
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
--[[
|
-- Lua APIs
|
||||||
Selection Group controls all have an interface to select a group for thier contents
|
local assert, pairs, type = assert, pairs, type
|
||||||
None of them will auto size to thier contents, and should usually be used with a scrollframe
|
|
||||||
unless you know that the controls will fit inside
|
-- WoW APIs
|
||||||
]]
|
local CreateFrame = CreateFrame
|
||||||
|
|
||||||
--------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
-- Dropdown Group --
|
Scripts
|
||||||
--------------------------
|
-------------------------------------------------------------------------------]]
|
||||||
--[[
|
local function SelectedGroup(self, event, value)
|
||||||
Events :
|
local group = self.parentgroup
|
||||||
OnGroupSelected
|
local status = group.status or group.localstatus
|
||||||
|
status.selected = value
|
||||||
]]
|
self.parentgroup:Fire("OnGroupSelected", value)
|
||||||
do
|
end
|
||||||
local Type = "DropdownGroup"
|
|
||||||
local Version = 13
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Methods
|
||||||
local function OnAcquire(self)
|
-------------------------------------------------------------------------------]]
|
||||||
self.dropdown:SetText("")
|
local methods = {
|
||||||
self:SetDropdownWidth(200)
|
["OnAcquire"] = function(self)
|
||||||
self:SetTitle("")
|
self.dropdown:SetText("")
|
||||||
end
|
self:SetDropdownWidth(200)
|
||||||
|
self:SetTitle("")
|
||||||
local function OnRelease(self)
|
end,
|
||||||
self.frame:ClearAllPoints()
|
|
||||||
self.frame:Hide()
|
["OnRelease"] = function(self)
|
||||||
self.dropdown.list = nil
|
self.dropdown.list = nil
|
||||||
self.status = nil
|
self.status = nil
|
||||||
for k in pairs(self.localstatus) do
|
for k in pairs(self.localstatus) do
|
||||||
self.localstatus[k] = nil
|
self.localstatus[k] = nil
|
||||||
end
|
end
|
||||||
end
|
end,
|
||||||
|
|
||||||
local PaneBackdrop = {
|
["SetTitle"] = function(self, title)
|
||||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
self.titletext:SetText(title)
|
||||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
self.dropdown.frame:ClearAllPoints()
|
||||||
tile = true, tileSize = 16, edgeSize = 16,
|
if title and title ~= "" then
|
||||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
|
||||||
}
|
else
|
||||||
|
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||||
local function SetTitle(self,title)
|
end
|
||||||
self.titletext:SetText(title)
|
end,
|
||||||
self.dropdown.frame:ClearAllPoints()
|
|
||||||
if title and title ~= "" then
|
["SetGroupList"] = function(self,list,order)
|
||||||
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
|
self.dropdown:SetList(list,order)
|
||||||
else
|
end,
|
||||||
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
|
|
||||||
end
|
["SetStatusTable"] = function(self, status)
|
||||||
end
|
assert(type(status) == "table")
|
||||||
|
self.status = status
|
||||||
|
end,
|
||||||
local function SelectedGroup(self,event,value)
|
|
||||||
local group = self.parentgroup
|
["SetGroup"] = function(self,group)
|
||||||
local status = group.status or group.localstatus
|
self.dropdown:SetValue(group)
|
||||||
status.selected = value
|
local status = self.status or self.localstatus
|
||||||
self.parentgroup:Fire("OnGroupSelected", value)
|
status.selected = group
|
||||||
end
|
self:Fire("OnGroupSelected", group)
|
||||||
|
end,
|
||||||
local function SetGroupList(self,list)
|
|
||||||
self.dropdown:SetList(list)
|
["OnWidthSet"] = function(self, width)
|
||||||
end
|
local content = self.content
|
||||||
|
local contentwidth = width - 26
|
||||||
-- called to set an external table to store status in
|
if contentwidth < 0 then
|
||||||
local function SetStatusTable(self, status)
|
contentwidth = 0
|
||||||
assert(type(status) == "table")
|
end
|
||||||
self.status = status
|
content:SetWidth(contentwidth)
|
||||||
end
|
content.width = contentwidth
|
||||||
|
end,
|
||||||
local function SetGroup(self,group)
|
|
||||||
self.dropdown:SetValue(group)
|
["OnHeightSet"] = function(self, height)
|
||||||
local status = self.status or self.localstatus
|
local content = self.content
|
||||||
status.selected = group
|
local contentheight = height - 63
|
||||||
self:Fire("OnGroupSelected", group)
|
if contentheight < 0 then
|
||||||
end
|
contentheight = 0
|
||||||
|
end
|
||||||
local function OnWidthSet(self, width)
|
content:SetHeight(contentheight)
|
||||||
local content = self.content
|
content.height = contentheight
|
||||||
local contentwidth = width - 26
|
end,
|
||||||
if contentwidth < 0 then
|
|
||||||
contentwidth = 0
|
["LayoutFinished"] = function(self, width, height)
|
||||||
end
|
self:SetHeight((height or 0) + 63)
|
||||||
content:SetWidth(contentwidth)
|
end,
|
||||||
content.width = contentwidth
|
|
||||||
end
|
["SetDropdownWidth"] = function(self, width)
|
||||||
|
self.dropdown:SetWidth(width)
|
||||||
|
end
|
||||||
local function OnHeightSet(self, height)
|
}
|
||||||
local content = self.content
|
|
||||||
local contentheight = height - 63
|
--[[-----------------------------------------------------------------------------
|
||||||
if contentheight < 0 then
|
Constructor
|
||||||
contentheight = 0
|
-------------------------------------------------------------------------------]]
|
||||||
end
|
local PaneBackdrop = {
|
||||||
content:SetHeight(contentheight)
|
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||||
content.height = contentheight
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||||
end
|
tile = true, tileSize = 16, edgeSize = 16,
|
||||||
|
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||||
local function LayoutFinished(self, width, height)
|
}
|
||||||
self:SetHeight((height or 0) + 63)
|
|
||||||
end
|
local function Constructor()
|
||||||
|
local frame = CreateFrame("Frame")
|
||||||
local function SetDropdownWidth(self, width)
|
frame:SetHeight(100)
|
||||||
self.dropdown:SetWidth(width)
|
frame:SetWidth(100)
|
||||||
end
|
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
|
|
||||||
local function Constructor()
|
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
local frame = CreateFrame("Frame")
|
titletext:SetPoint("TOPLEFT", 4, -5)
|
||||||
local self = {}
|
titletext:SetPoint("TOPRIGHT", -4, -5)
|
||||||
self.type = Type
|
titletext:SetJustifyH("LEFT")
|
||||||
|
titletext:SetHeight(18)
|
||||||
self.OnRelease = OnRelease
|
|
||||||
self.OnAcquire = OnAcquire
|
local dropdown = AceGUI:Create("Dropdown")
|
||||||
|
dropdown.frame:SetParent(frame)
|
||||||
self.SetTitle = SetTitle
|
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||||
self.SetGroupList = SetGroupList
|
dropdown:SetCallback("OnValueChanged", SelectedGroup)
|
||||||
self.SetGroup = SetGroup
|
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||||
self.SetStatusTable = SetStatusTable
|
dropdown.frame:Show()
|
||||||
self.SetDropdownWidth = SetDropdownWidth
|
dropdown:SetLabel("")
|
||||||
self.OnWidthSet = OnWidthSet
|
|
||||||
self.OnHeightSet = OnHeightSet
|
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||||
self.LayoutFinished = LayoutFinished
|
border:SetPoint("TOPLEFT", 0, -26)
|
||||||
|
border:SetPoint("BOTTOMRIGHT", 0, 3)
|
||||||
self.localstatus = {}
|
border:SetBackdrop(PaneBackdrop)
|
||||||
|
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||||
self.frame = frame
|
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||||
frame.obj = self
|
|
||||||
|
--Container Support
|
||||||
frame:SetHeight(100)
|
local content = CreateFrame("Frame", nil, border)
|
||||||
frame:SetWidth(100)
|
content:SetPoint("TOPLEFT", 10, -10)
|
||||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||||
|
|
||||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
local widget = {
|
||||||
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
|
frame = frame,
|
||||||
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
|
localstatus = {},
|
||||||
titletext:SetJustifyH("LEFT")
|
titletext = titletext,
|
||||||
titletext:SetHeight(18)
|
dropdown = dropdown,
|
||||||
self.titletext = titletext
|
border = border,
|
||||||
|
content = content,
|
||||||
local dropdown = AceGUI:Create("Dropdown")
|
type = Type
|
||||||
self.dropdown = dropdown
|
}
|
||||||
dropdown.frame:SetParent(frame)
|
for method, func in pairs(methods) do
|
||||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
widget[method] = func
|
||||||
dropdown.parentgroup = self
|
end
|
||||||
dropdown:SetCallback("OnValueChanged",SelectedGroup)
|
dropdown.parentgroup = widget
|
||||||
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
|
|
||||||
dropdown.frame:Show()
|
return AceGUI:RegisterAsContainer(widget)
|
||||||
dropdown:SetLabel("")
|
end
|
||||||
|
|
||||||
local border = CreateFrame("Frame",nil,frame)
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
self.border = border
|
|
||||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
|
|
||||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
|
|
||||||
|
|
||||||
border:SetBackdrop(PaneBackdrop)
|
|
||||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
|
||||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
|
||||||
|
|
||||||
--Container Support
|
|
||||||
local content = CreateFrame("Frame",nil,border)
|
|
||||||
self.content = content
|
|
||||||
content.obj = self
|
|
||||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
|
||||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
|
||||||
|
|
||||||
AceGUI:RegisterAsContainer(self)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -1,288 +1,318 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Frame Container
|
Frame Container
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "Frame", 20
|
local Type, Version = "Frame", 30
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs, assert, type = pairs, assert, type
|
local pairs, assert, type = pairs, assert, type
|
||||||
local wipe = table.wipe
|
local wipe = table.wipe
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local PlaySound = PlaySound
|
local PlaySound = PlaySound
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
--[[-----------------------------------------------------------------------------
|
||||||
-- List them here for Mikk's FindGlobals script
|
Scripts
|
||||||
-- GLOBALS: CLOSE
|
-------------------------------------------------------------------------------]]
|
||||||
|
local function Button_OnClick(frame)
|
||||||
--[[-----------------------------------------------------------------------------
|
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
|
||||||
Scripts
|
frame.obj:Hide()
|
||||||
-------------------------------------------------------------------------------]]
|
end
|
||||||
local function Button_OnClick(frame)
|
|
||||||
PlaySound("gsTitleOptionExit")
|
local function Frame_OnShow(frame)
|
||||||
frame.obj:Hide()
|
frame.obj:Fire("OnShow")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Frame_OnClose(frame)
|
local function Frame_OnClose(frame)
|
||||||
frame.obj:Fire("OnClose")
|
frame.obj:Fire("OnClose")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Frame_OnMouseDown(frame)
|
local function Frame_OnMouseDown(frame)
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Title_OnMouseDown(frame)
|
local function Title_OnMouseDown(frame)
|
||||||
frame:GetParent():StartMoving()
|
frame:GetParent():StartMoving()
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function MoverSizer_OnMouseUp(mover)
|
local function MoverSizer_OnMouseUp(mover)
|
||||||
local frame = mover:GetParent()
|
local frame = mover:GetParent()
|
||||||
frame:StopMovingOrSizing()
|
frame:StopMovingOrSizing()
|
||||||
local self = frame.obj
|
local self = frame.obj
|
||||||
local status = self.status or self.localstatus
|
local status = self.status or self.localstatus
|
||||||
status.width = frame:GetWidth()
|
status.width = frame:GetWidth()
|
||||||
status.height = frame:GetHeight()
|
status.height = frame:GetHeight()
|
||||||
status.top = frame:GetTop()
|
status.top = frame:GetTop()
|
||||||
status.left = frame:GetLeft()
|
status.left = frame:GetLeft()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SizerSE_OnMouseDown(frame)
|
local function SizerSE_OnMouseDown(frame)
|
||||||
frame:GetParent():StartSizing("BOTTOMRIGHT")
|
frame:GetParent():StartSizing("BOTTOMRIGHT")
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SizerS_OnMouseDown(frame)
|
local function SizerS_OnMouseDown(frame)
|
||||||
frame:GetParent():StartSizing("BOTTOM")
|
frame:GetParent():StartSizing("BOTTOM")
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SizerE_OnMouseDown(frame)
|
local function SizerE_OnMouseDown(frame)
|
||||||
frame:GetParent():StartSizing("RIGHT")
|
frame:GetParent():StartSizing("RIGHT")
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
local function StatusBar_OnEnter(frame)
|
||||||
Methods
|
frame.obj:Fire("OnEnterStatusBar")
|
||||||
-------------------------------------------------------------------------------]]
|
end
|
||||||
local methods = {
|
|
||||||
["OnAcquire"] = function(self)
|
local function StatusBar_OnLeave(frame)
|
||||||
self.frame:SetParent(UIParent)
|
frame.obj:Fire("OnLeaveStatusBar")
|
||||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
end
|
||||||
self:SetTitle()
|
|
||||||
self:SetStatusText()
|
--[[-----------------------------------------------------------------------------
|
||||||
self:ApplyStatus()
|
Methods
|
||||||
self:Show()
|
-------------------------------------------------------------------------------]]
|
||||||
end,
|
local methods = {
|
||||||
|
["OnAcquire"] = function(self)
|
||||||
["OnRelease"] = function(self)
|
self.frame:SetParent(UIParent)
|
||||||
self.status = nil
|
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
wipe(self.localstatus)
|
self.frame:SetFrameLevel(100) -- Lots of room to draw under it
|
||||||
end,
|
self:SetTitle()
|
||||||
|
self:SetStatusText()
|
||||||
["OnWidthSet"] = function(self, width)
|
self:ApplyStatus()
|
||||||
local content = self.content
|
self:Show()
|
||||||
local contentwidth = width - 34
|
self:EnableResize(true)
|
||||||
if contentwidth < 0 then
|
end,
|
||||||
contentwidth = 0
|
|
||||||
end
|
["OnRelease"] = function(self)
|
||||||
content:SetWidth(contentwidth)
|
self.status = nil
|
||||||
content.width = contentwidth
|
wipe(self.localstatus)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
["OnHeightSet"] = function(self, height)
|
["OnWidthSet"] = function(self, width)
|
||||||
local content = self.content
|
local content = self.content
|
||||||
local contentheight = height - 57
|
local contentwidth = width - 34
|
||||||
if contentheight < 0 then
|
if contentwidth < 0 then
|
||||||
contentheight = 0
|
contentwidth = 0
|
||||||
end
|
end
|
||||||
content:SetHeight(contentheight)
|
content:SetWidth(contentwidth)
|
||||||
content.height = contentheight
|
content.width = contentwidth
|
||||||
end,
|
end,
|
||||||
|
|
||||||
["SetTitle"] = function(self, title)
|
["OnHeightSet"] = function(self, height)
|
||||||
self.titletext:SetText(title)
|
local content = self.content
|
||||||
end,
|
local contentheight = height - 57
|
||||||
|
if contentheight < 0 then
|
||||||
["SetStatusText"] = function(self, text)
|
contentheight = 0
|
||||||
self.statustext:SetText(text)
|
end
|
||||||
end,
|
content:SetHeight(contentheight)
|
||||||
|
content.height = contentheight
|
||||||
["Hide"] = function(self)
|
end,
|
||||||
self.frame:Hide()
|
|
||||||
end,
|
["SetTitle"] = function(self, title)
|
||||||
|
self.titletext:SetText(title)
|
||||||
["Show"] = function(self)
|
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
|
||||||
self.frame:Show()
|
end,
|
||||||
end,
|
|
||||||
|
["SetStatusText"] = function(self, text)
|
||||||
-- called to set an external table to store status in
|
self.statustext:SetText(text)
|
||||||
["SetStatusTable"] = function(self, status)
|
end,
|
||||||
assert(type(status) == "table")
|
|
||||||
self.status = status
|
["Hide"] = function(self)
|
||||||
self:ApplyStatus()
|
self.frame:Hide()
|
||||||
end,
|
end,
|
||||||
|
|
||||||
["ApplyStatus"] = function(self)
|
["Show"] = function(self)
|
||||||
local status = self.status or self.localstatus
|
self.frame:Show()
|
||||||
local frame = self.frame
|
end,
|
||||||
self:SetWidth(status.width or 700)
|
|
||||||
self:SetHeight(status.height or 500)
|
["EnableResize"] = function(self, state)
|
||||||
frame:ClearAllPoints()
|
local func = state and "Show" or "Hide"
|
||||||
if status.top and status.left then
|
self.sizer_se[func](self.sizer_se)
|
||||||
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
|
self.sizer_s[func](self.sizer_s)
|
||||||
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
|
self.sizer_e[func](self.sizer_e)
|
||||||
else
|
end,
|
||||||
frame:SetPoint("CENTER")
|
|
||||||
end
|
-- called to set an external table to store status in
|
||||||
end
|
["SetStatusTable"] = function(self, status)
|
||||||
}
|
assert(type(status) == "table")
|
||||||
|
self.status = status
|
||||||
--[[-----------------------------------------------------------------------------
|
self:ApplyStatus()
|
||||||
Constructor
|
end,
|
||||||
-------------------------------------------------------------------------------]]
|
|
||||||
local FrameBackdrop = {
|
["ApplyStatus"] = function(self)
|
||||||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
local status = self.status or self.localstatus
|
||||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
local frame = self.frame
|
||||||
tile = true, tileSize = 32, edgeSize = 32,
|
self:SetWidth(status.width or 700)
|
||||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
self:SetHeight(status.height or 500)
|
||||||
}
|
frame:ClearAllPoints()
|
||||||
|
if status.top and status.left then
|
||||||
local PaneBackdrop = {
|
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
|
||||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
|
||||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
else
|
||||||
tile = true, tileSize = 16, edgeSize = 16,
|
frame:SetPoint("CENTER")
|
||||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
end
|
||||||
}
|
end
|
||||||
|
}
|
||||||
local function Constructor()
|
|
||||||
local frame = CreateFrame("Frame", nil, UIParent)
|
--[[-----------------------------------------------------------------------------
|
||||||
frame:Hide()
|
Constructor
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
frame:EnableMouse(true)
|
local FrameBackdrop = {
|
||||||
frame:SetMovable(true)
|
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||||
frame:SetResizable(true)
|
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
tile = true, tileSize = 32, edgeSize = 32,
|
||||||
frame:SetBackdrop(FrameBackdrop)
|
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||||
frame:SetBackdropColor(0, 0, 0, 1)
|
}
|
||||||
frame:SetMinResize(400, 200)
|
|
||||||
frame:SetToplevel(true)
|
local PaneBackdrop = {
|
||||||
frame:SetScript("OnHide", Frame_OnClose)
|
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||||
|
tile = true, tileSize = 16, edgeSize = 16,
|
||||||
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||||
closebutton:SetScript("OnClick", Button_OnClick)
|
}
|
||||||
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
|
|
||||||
closebutton:SetHeight(20)
|
local function Constructor()
|
||||||
closebutton:SetWidth(100)
|
local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
|
||||||
closebutton:SetText(CLOSE)
|
frame:Hide()
|
||||||
|
|
||||||
local statusbg = CreateFrame("Frame", nil, frame)
|
frame:EnableMouse(true)
|
||||||
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
frame:SetMovable(true)
|
||||||
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
frame:SetResizable(true)
|
||||||
statusbg:SetHeight(24)
|
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
statusbg:SetBackdrop(PaneBackdrop)
|
frame:SetFrameLevel(100) -- Lots of room to draw under it
|
||||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
frame:SetBackdrop(FrameBackdrop)
|
||||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
frame:SetBackdropColor(0, 0, 0, 1)
|
||||||
|
if frame.SetResizeBounds then -- WoW 10.0
|
||||||
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
frame:SetResizeBounds(400, 200)
|
||||||
statustext:SetPoint("TOPLEFT", 7, -2)
|
else
|
||||||
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
|
frame:SetMinResize(400, 200)
|
||||||
statustext:SetHeight(20)
|
end
|
||||||
statustext:SetJustifyH("LEFT")
|
frame:SetToplevel(true)
|
||||||
statustext:SetText("")
|
frame:SetScript("OnShow", Frame_OnShow)
|
||||||
|
frame:SetScript("OnHide", Frame_OnClose)
|
||||||
local titlebg = frame:CreateTexture(nil, "OVERLAY")
|
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||||
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
|
||||||
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
|
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||||
titlebg:SetPoint("TOP", 0, 12)
|
closebutton:SetScript("OnClick", Button_OnClick)
|
||||||
titlebg:SetWidth(100)
|
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
|
||||||
titlebg:SetHeight(40)
|
closebutton:SetHeight(20)
|
||||||
|
closebutton:SetWidth(100)
|
||||||
local title = CreateFrame("Frame", nil, frame)
|
closebutton:SetText(CLOSE)
|
||||||
title:EnableMouse(true)
|
|
||||||
title:SetScript("OnMouseDown", Title_OnMouseDown)
|
local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
|
||||||
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
||||||
title:SetAllPoints(titlebg)
|
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
||||||
|
statusbg:SetHeight(24)
|
||||||
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
statusbg:SetBackdrop(PaneBackdrop)
|
||||||
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
|
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||||
|
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||||
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
|
statusbg:SetScript("OnEnter", StatusBar_OnEnter)
|
||||||
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
statusbg:SetScript("OnLeave", StatusBar_OnLeave)
|
||||||
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
|
|
||||||
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
|
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
titlebg_l:SetWidth(30)
|
statustext:SetPoint("TOPLEFT", 7, -2)
|
||||||
titlebg_l:SetHeight(40)
|
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
|
||||||
|
statustext:SetHeight(20)
|
||||||
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
|
statustext:SetJustifyH("LEFT")
|
||||||
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
statustext:SetText("")
|
||||||
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
|
|
||||||
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
|
local titlebg = frame:CreateTexture(nil, "OVERLAY")
|
||||||
titlebg_r:SetWidth(30)
|
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||||
titlebg_r:SetHeight(40)
|
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
|
||||||
|
titlebg:SetPoint("TOP", 0, 12)
|
||||||
local sizer_se = CreateFrame("Frame", nil, frame)
|
titlebg:SetWidth(100)
|
||||||
sizer_se:SetPoint("BOTTOMRIGHT")
|
titlebg:SetHeight(40)
|
||||||
sizer_se:SetWidth(25)
|
|
||||||
sizer_se:SetHeight(25)
|
local title = CreateFrame("Frame", nil, frame)
|
||||||
sizer_se:EnableMouse()
|
title:EnableMouse(true)
|
||||||
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
|
title:SetScript("OnMouseDown", Title_OnMouseDown)
|
||||||
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||||
|
title:SetAllPoints(titlebg)
|
||||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
|
||||||
line1:SetWidth(14)
|
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
line1:SetHeight(14)
|
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
|
||||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
|
||||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
|
||||||
local x = 0.1 * 14/17
|
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
|
||||||
|
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
|
||||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
titlebg_l:SetWidth(30)
|
||||||
line2:SetWidth(8)
|
titlebg_l:SetHeight(40)
|
||||||
line2:SetHeight(8)
|
|
||||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
|
||||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||||
local x = 0.1 * 8/17
|
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
|
||||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
|
||||||
|
titlebg_r:SetWidth(30)
|
||||||
local sizer_s = CreateFrame("Frame", nil, frame)
|
titlebg_r:SetHeight(40)
|
||||||
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
|
|
||||||
sizer_s:SetPoint("BOTTOMLEFT")
|
local sizer_se = CreateFrame("Frame", nil, frame)
|
||||||
sizer_s:SetHeight(25)
|
sizer_se:SetPoint("BOTTOMRIGHT")
|
||||||
sizer_s:EnableMouse(true)
|
sizer_se:SetWidth(25)
|
||||||
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
|
sizer_se:SetHeight(25)
|
||||||
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
sizer_se:EnableMouse()
|
||||||
|
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
|
||||||
local sizer_e = CreateFrame("Frame", nil, frame)
|
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||||
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
|
|
||||||
sizer_e:SetPoint("TOPRIGHT")
|
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||||
sizer_e:SetWidth(25)
|
line1:SetWidth(14)
|
||||||
sizer_e:EnableMouse(true)
|
line1:SetHeight(14)
|
||||||
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
|
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||||
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||||
|
local x = 0.1 * 14/17
|
||||||
--Container Support
|
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||||
local content = CreateFrame("Frame", nil, frame)
|
|
||||||
content:SetPoint("TOPLEFT", 17, -27)
|
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||||
content:SetPoint("BOTTOMRIGHT", -17, 40)
|
line2:SetWidth(8)
|
||||||
|
line2:SetHeight(8)
|
||||||
local widget = {
|
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||||
localstatus = {},
|
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||||
titletext = titletext,
|
x = 0.1 * 8/17
|
||||||
statustext = statustext,
|
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||||
content = content,
|
|
||||||
frame = frame,
|
local sizer_s = CreateFrame("Frame", nil, frame)
|
||||||
type = Type
|
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
|
||||||
}
|
sizer_s:SetPoint("BOTTOMLEFT")
|
||||||
for method, func in pairs(methods) do
|
sizer_s:SetHeight(25)
|
||||||
widget[method] = func
|
sizer_s:EnableMouse(true)
|
||||||
end
|
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
|
||||||
closebutton.obj = widget
|
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||||
|
|
||||||
return AceGUI:RegisterAsContainer(widget)
|
local sizer_e = CreateFrame("Frame", nil, frame)
|
||||||
end
|
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
|
||||||
|
sizer_e:SetPoint("TOPRIGHT")
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
sizer_e:SetWidth(25)
|
||||||
|
sizer_e:EnableMouse(true)
|
||||||
|
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
|
||||||
|
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||||
|
|
||||||
|
--Container Support
|
||||||
|
local content = CreateFrame("Frame", nil, frame)
|
||||||
|
content:SetPoint("TOPLEFT", 17, -27)
|
||||||
|
content:SetPoint("BOTTOMRIGHT", -17, 40)
|
||||||
|
|
||||||
|
local widget = {
|
||||||
|
localstatus = {},
|
||||||
|
titletext = titletext,
|
||||||
|
statustext = statustext,
|
||||||
|
titlebg = titlebg,
|
||||||
|
sizer_se = sizer_se,
|
||||||
|
sizer_s = sizer_s,
|
||||||
|
sizer_e = sizer_e,
|
||||||
|
content = content,
|
||||||
|
frame = frame,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
closebutton.obj, statusbg.obj = widget, widget
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsContainer(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,138 +1,103 @@
|
|||||||
local AceGUI = LibStub("AceGUI-3.0")
|
--[[-----------------------------------------------------------------------------
|
||||||
|
InlineGroup Container
|
||||||
-- WoW APIs
|
Simple container widget that creates a visible "box" with an optional title.
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
-------------------------------------------------------------------------------]]
|
||||||
|
local Type, Version = "InlineGroup", 22
|
||||||
-------------
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
-- Widgets --
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
-------------
|
|
||||||
--[[
|
-- Lua APIs
|
||||||
Widgets must provide the following functions
|
local pairs = pairs
|
||||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
|
||||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
-- WoW APIs
|
||||||
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
And the following members
|
|
||||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
--[[-----------------------------------------------------------------------------
|
||||||
type - the type of the object, same as the name given to :RegisterWidget()
|
Methods
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
local methods = {
|
||||||
It will be cleared automatically when a widget is released
|
["OnAcquire"] = function(self)
|
||||||
Placing values directly into a widget object should be avoided
|
self:SetWidth(300)
|
||||||
|
self:SetHeight(100)
|
||||||
If the Widget can act as a container for other Widgets the following
|
self:SetTitle("")
|
||||||
content - frame or derivitive that children will be anchored to
|
end,
|
||||||
|
|
||||||
The Widget can supply the following Optional Members
|
-- ["OnRelease"] = nil,
|
||||||
|
|
||||||
|
["SetTitle"] = function(self,title)
|
||||||
]]
|
self.titletext:SetText(title)
|
||||||
|
end,
|
||||||
--------------------------
|
|
||||||
-- Inline Group --
|
|
||||||
--------------------------
|
["LayoutFinished"] = function(self, width, height)
|
||||||
--[[
|
if self.noAutoHeight then return end
|
||||||
This is a simple grouping container, no selection
|
self:SetHeight((height or 0) + 40)
|
||||||
It will resize automatically to the height of the controls added to it
|
end,
|
||||||
]]
|
|
||||||
|
["OnWidthSet"] = function(self, width)
|
||||||
do
|
local content = self.content
|
||||||
local Type = "InlineGroup"
|
local contentwidth = width - 20
|
||||||
local Version = 6
|
if contentwidth < 0 then
|
||||||
|
contentwidth = 0
|
||||||
local function OnAcquire(self)
|
end
|
||||||
self:SetWidth(300)
|
content:SetWidth(contentwidth)
|
||||||
self:SetHeight(100)
|
content.width = contentwidth
|
||||||
end
|
end,
|
||||||
|
|
||||||
local function OnRelease(self)
|
["OnHeightSet"] = function(self, height)
|
||||||
self.frame:ClearAllPoints()
|
local content = self.content
|
||||||
self.frame:Hide()
|
local contentheight = height - 20
|
||||||
end
|
if contentheight < 0 then
|
||||||
|
contentheight = 0
|
||||||
local PaneBackdrop = {
|
end
|
||||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
content:SetHeight(contentheight)
|
||||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
content.height = contentheight
|
||||||
tile = true, tileSize = 16, edgeSize = 16,
|
end
|
||||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
}
|
||||||
}
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
local function SetTitle(self,title)
|
Constructor
|
||||||
self.titletext:SetText(title)
|
-------------------------------------------------------------------------------]]
|
||||||
end
|
local PaneBackdrop = {
|
||||||
|
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||||
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||||
local function LayoutFinished(self, width, height)
|
tile = true, tileSize = 16, edgeSize = 16,
|
||||||
if self.noAutoHeight then return end
|
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||||
self:SetHeight((height or 0) + 40)
|
}
|
||||||
end
|
|
||||||
|
local function Constructor()
|
||||||
local function OnWidthSet(self, width)
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
local content = self.content
|
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
local contentwidth = width - 20
|
|
||||||
if contentwidth < 0 then
|
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
contentwidth = 0
|
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||||
end
|
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||||
content:SetWidth(contentwidth)
|
titletext:SetJustifyH("LEFT")
|
||||||
content.width = contentwidth
|
titletext:SetHeight(18)
|
||||||
end
|
|
||||||
|
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||||
|
border:SetPoint("TOPLEFT", 0, -17)
|
||||||
local function OnHeightSet(self, height)
|
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||||
local content = self.content
|
border:SetBackdrop(PaneBackdrop)
|
||||||
local contentheight = height - 20
|
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||||
if contentheight < 0 then
|
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||||
contentheight = 0
|
|
||||||
end
|
--Container Support
|
||||||
content:SetHeight(contentheight)
|
local content = CreateFrame("Frame", nil, border)
|
||||||
content.height = contentheight
|
content:SetPoint("TOPLEFT", 10, -10)
|
||||||
end
|
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||||
|
|
||||||
local function Constructor()
|
local widget = {
|
||||||
local frame = CreateFrame("Frame",nil,UIParent)
|
frame = frame,
|
||||||
local self = {}
|
content = content,
|
||||||
self.type = Type
|
titletext = titletext,
|
||||||
|
type = Type
|
||||||
self.OnRelease = OnRelease
|
}
|
||||||
self.OnAcquire = OnAcquire
|
for method, func in pairs(methods) do
|
||||||
self.SetTitle = SetTitle
|
widget[method] = func
|
||||||
self.frame = frame
|
end
|
||||||
self.LayoutFinished = LayoutFinished
|
|
||||||
self.OnWidthSet = OnWidthSet
|
return AceGUI:RegisterAsContainer(widget)
|
||||||
self.OnHeightSet = OnHeightSet
|
end
|
||||||
|
|
||||||
frame.obj = self
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|
||||||
frame:SetHeight(100)
|
|
||||||
frame:SetWidth(100)
|
|
||||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
|
||||||
|
|
||||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
|
||||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
|
||||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
|
||||||
titletext:SetJustifyH("LEFT")
|
|
||||||
titletext:SetHeight(18)
|
|
||||||
|
|
||||||
self.titletext = titletext
|
|
||||||
|
|
||||||
local border = CreateFrame("Frame",nil,frame)
|
|
||||||
self.border = border
|
|
||||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
|
|
||||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
|
||||||
|
|
||||||
border:SetBackdrop(PaneBackdrop)
|
|
||||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
|
||||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
|
||||||
|
|
||||||
--Container Support
|
|
||||||
local content = CreateFrame("Frame",nil,border)
|
|
||||||
self.content = content
|
|
||||||
content.obj = self
|
|
||||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
|
||||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
|
||||||
|
|
||||||
AceGUI:RegisterAsContainer(self)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -1,241 +1,215 @@
|
|||||||
local AceGUI = LibStub("AceGUI-3.0")
|
--[[-----------------------------------------------------------------------------
|
||||||
|
ScrollFrame Container
|
||||||
-- Lua APIs
|
Plain container that scrolls its content and doesn't grow in height.
|
||||||
local pairs, assert, type = pairs, assert, type
|
-------------------------------------------------------------------------------]]
|
||||||
local min, max, floor = math.min, math.max, math.floor
|
local Type, Version = "ScrollFrame", 26
|
||||||
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
-- WoW APIs
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
|
||||||
|
-- Lua APIs
|
||||||
|
local pairs, assert, type = pairs, assert, type
|
||||||
-------------
|
local min, max, floor = math.min, math.max, math.floor
|
||||||
-- Widgets --
|
|
||||||
-------------
|
-- WoW APIs
|
||||||
--[[
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
Widgets must provide the following functions
|
|
||||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
--[[-----------------------------------------------------------------------------
|
||||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
Support functions
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
And the following members
|
local function FixScrollOnUpdate(frame)
|
||||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
frame:SetScript("OnUpdate", nil)
|
||||||
type - the type of the object, same as the name given to :RegisterWidget()
|
frame.obj:FixScroll()
|
||||||
|
end
|
||||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
|
||||||
It will be cleared automatically when a widget is released
|
--[[-----------------------------------------------------------------------------
|
||||||
Placing values directly into a widget object should be avoided
|
Scripts
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
If the Widget can act as a container for other Widgets the following
|
local function ScrollFrame_OnMouseWheel(frame, value)
|
||||||
content - frame or derivitive that children will be anchored to
|
frame.obj:MoveScroll(value)
|
||||||
|
end
|
||||||
The Widget can supply the following Optional Members
|
|
||||||
|
local function ScrollFrame_OnSizeChanged(frame)
|
||||||
|
frame:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||||
]]
|
end
|
||||||
|
|
||||||
--------------------------
|
local function ScrollBar_OnScrollValueChanged(frame, value)
|
||||||
-- Scroll Frame --
|
frame.obj:SetScroll(value)
|
||||||
--------------------------
|
end
|
||||||
do
|
|
||||||
local Type = "ScrollFrame"
|
--[[-----------------------------------------------------------------------------
|
||||||
local Version = 9
|
Methods
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
local function OnAcquire(self)
|
local methods = {
|
||||||
|
["OnAcquire"] = function(self)
|
||||||
end
|
self:SetScroll(0)
|
||||||
|
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||||
local function OnRelease(self)
|
end,
|
||||||
self.frame:ClearAllPoints()
|
|
||||||
self.frame:Hide()
|
["OnRelease"] = function(self)
|
||||||
self.status = nil
|
self.status = nil
|
||||||
-- do SetScroll after niling status, but before clearing localstatus
|
for k in pairs(self.localstatus) do
|
||||||
-- so the scroll value isnt populated back into status, but not kept in localstatus either
|
self.localstatus[k] = nil
|
||||||
self:SetScroll(0)
|
end
|
||||||
for k in pairs(self.localstatus) do
|
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||||
self.localstatus[k] = nil
|
self.scrollbar:Hide()
|
||||||
end
|
self.scrollBarShown = nil
|
||||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
self.content.height, self.content.width, self.content.original_width = nil, nil, nil
|
||||||
self.scrollbar:Hide()
|
end,
|
||||||
self.scrollBarShown = nil
|
|
||||||
self.content.height, self.content.width = nil, nil
|
["SetScroll"] = function(self, value)
|
||||||
end
|
local status = self.status or self.localstatus
|
||||||
|
local viewheight = self.scrollframe:GetHeight()
|
||||||
local function SetScroll(self, value)
|
local height = self.content:GetHeight()
|
||||||
local status = self.status or self.localstatus
|
local offset
|
||||||
local viewheight = self.scrollframe:GetHeight()
|
|
||||||
local height = self.content:GetHeight()
|
if viewheight > height then
|
||||||
local offset
|
offset = 0
|
||||||
|
else
|
||||||
if viewheight > height then
|
offset = floor((height - viewheight) / 1000.0 * value)
|
||||||
offset = 0
|
end
|
||||||
else
|
self.content:ClearAllPoints()
|
||||||
offset = floor((height - viewheight) / 1000.0 * value)
|
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||||
end
|
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||||
self.content:ClearAllPoints()
|
status.offset = offset
|
||||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
status.scrollvalue = value
|
||||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
end,
|
||||||
status.offset = offset
|
|
||||||
status.scrollvalue = value
|
["MoveScroll"] = function(self, value)
|
||||||
end
|
local status = self.status or self.localstatus
|
||||||
|
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||||
local function MoveScroll(self, value)
|
|
||||||
local status = self.status or self.localstatus
|
if self.scrollBarShown then
|
||||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
local diff = height - viewheight
|
||||||
|
local delta = 1
|
||||||
if height > viewheight then
|
if value < 0 then
|
||||||
self.scrollbar:Hide()
|
delta = -1
|
||||||
else
|
end
|
||||||
self.scrollbar:Show()
|
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||||
local diff = height - viewheight
|
end
|
||||||
local delta = 1
|
end,
|
||||||
if value < 0 then
|
|
||||||
delta = -1
|
["FixScroll"] = function(self)
|
||||||
end
|
if self.updateLock then return end
|
||||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
self.updateLock = true
|
||||||
end
|
local status = self.status or self.localstatus
|
||||||
end
|
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||||
|
local offset = status.offset or 0
|
||||||
|
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
|
||||||
local function FixScroll(self)
|
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
|
||||||
if self.updateLock then return end
|
if viewheight < height + 2 then
|
||||||
self.updateLock = true
|
if self.scrollBarShown then
|
||||||
local status = self.status or self.localstatus
|
self.scrollBarShown = nil
|
||||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
self.scrollbar:Hide()
|
||||||
local offset = status.offset or 0
|
self.scrollbar:SetValue(0)
|
||||||
local curvalue = self.scrollbar:GetValue()
|
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||||
if viewheight < height then
|
if self.content.original_width then
|
||||||
if self.scrollBarShown then
|
self.content.width = self.content.original_width
|
||||||
self.scrollBarShown = nil
|
end
|
||||||
self.scrollbar:Hide()
|
self:DoLayout()
|
||||||
self.scrollbar:SetValue(0)
|
end
|
||||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
else
|
||||||
self:DoLayout()
|
if not self.scrollBarShown then
|
||||||
end
|
self.scrollBarShown = true
|
||||||
else
|
self.scrollbar:Show()
|
||||||
if not self.scrollBarShown then
|
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
|
||||||
self.scrollBarShown = true
|
if self.content.original_width then
|
||||||
self.scrollbar:Show()
|
self.content.width = self.content.original_width - 20
|
||||||
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
|
end
|
||||||
self:DoLayout()
|
self:DoLayout()
|
||||||
end
|
end
|
||||||
local value = (offset / (viewheight - height) * 1000)
|
local value = (offset / (viewheight - height) * 1000)
|
||||||
if value > 1000 then value = 1000 end
|
if value > 1000 then value = 1000 end
|
||||||
self.scrollbar:SetValue(value)
|
self.scrollbar:SetValue(value)
|
||||||
self:SetScroll(value)
|
self:SetScroll(value)
|
||||||
if value < 1000 then
|
if value < 1000 then
|
||||||
self.content:ClearAllPoints()
|
self.content:ClearAllPoints()
|
||||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||||
status.offset = offset
|
status.offset = offset
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.updateLock = nil
|
self.updateLock = nil
|
||||||
end
|
end,
|
||||||
|
|
||||||
local function OnMouseWheel(this, value)
|
["LayoutFinished"] = function(self, width, height)
|
||||||
this.obj:MoveScroll(value)
|
self.content:SetHeight(height or 0 + 20)
|
||||||
end
|
|
||||||
|
-- update the scrollframe
|
||||||
local function OnScrollValueChanged(this, value)
|
self:FixScroll()
|
||||||
this.obj:SetScroll(value)
|
|
||||||
end
|
-- schedule another update when everything has "settled"
|
||||||
|
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||||
local function FixScrollOnUpdate(this)
|
end,
|
||||||
this:SetScript("OnUpdate", nil)
|
|
||||||
this.obj:FixScroll()
|
["SetStatusTable"] = function(self, status)
|
||||||
end
|
assert(type(status) == "table")
|
||||||
|
self.status = status
|
||||||
local function OnSizeChanged(this)
|
if not status.scrollvalue then
|
||||||
this:SetScript("OnUpdate", FixScrollOnUpdate)
|
status.scrollvalue = 0
|
||||||
end
|
end
|
||||||
|
end,
|
||||||
local function LayoutFinished(self, width, height)
|
|
||||||
self.content:SetHeight(height or 0 + 20)
|
["OnWidthSet"] = function(self, width)
|
||||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
local content = self.content
|
||||||
end
|
content.width = width - (self.scrollBarShown and 20 or 0)
|
||||||
|
content.original_width = width
|
||||||
-- called to set an external table to store status in
|
end,
|
||||||
local function SetStatusTable(self, status)
|
|
||||||
assert(type(status) == "table")
|
["OnHeightSet"] = function(self, height)
|
||||||
self.status = status
|
local content = self.content
|
||||||
if not status.scrollvalue then
|
content.height = height
|
||||||
status.scrollvalue = 0
|
end
|
||||||
end
|
}
|
||||||
end
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Constructor
|
||||||
local function OnWidthSet(self, width)
|
-------------------------------------------------------------------------------]]
|
||||||
local content = self.content
|
local function Constructor()
|
||||||
content.width = width
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
end
|
local num = AceGUI:GetNextWidgetNum(Type)
|
||||||
|
|
||||||
|
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||||
local function OnHeightSet(self, height)
|
scrollframe:SetPoint("TOPLEFT")
|
||||||
local content = self.content
|
scrollframe:SetPoint("BOTTOMRIGHT")
|
||||||
content.height = height
|
scrollframe:EnableMouseWheel(true)
|
||||||
end
|
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
|
||||||
|
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
|
||||||
local function Constructor()
|
|
||||||
local frame = CreateFrame("Frame", nil, UIParent)
|
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
|
||||||
local self = {}
|
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||||
self.type = Type
|
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||||
|
scrollbar:SetMinMaxValues(0, 1000)
|
||||||
self.OnRelease = OnRelease
|
scrollbar:SetValueStep(1)
|
||||||
self.OnAcquire = OnAcquire
|
scrollbar:SetValue(0)
|
||||||
|
scrollbar:SetWidth(16)
|
||||||
self.MoveScroll = MoveScroll
|
scrollbar:Hide()
|
||||||
self.FixScroll = FixScroll
|
-- set the script as the last step, so it doesn't fire yet
|
||||||
self.SetScroll = SetScroll
|
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
|
||||||
self.LayoutFinished = LayoutFinished
|
|
||||||
self.SetStatusTable = SetStatusTable
|
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||||
self.OnWidthSet = OnWidthSet
|
scrollbg:SetAllPoints(scrollbar)
|
||||||
self.OnHeightSet = OnHeightSet
|
scrollbg:SetColorTexture(0, 0, 0, 0.4)
|
||||||
|
|
||||||
self.localstatus = {}
|
--Container Support
|
||||||
self.frame = frame
|
local content = CreateFrame("Frame", nil, scrollframe)
|
||||||
frame.obj = self
|
content:SetPoint("TOPLEFT")
|
||||||
|
content:SetPoint("TOPRIGHT")
|
||||||
--Container Support
|
content:SetHeight(400)
|
||||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
scrollframe:SetScrollChild(content)
|
||||||
scrollframe.obj = self
|
|
||||||
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
|
local widget = {
|
||||||
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
|
localstatus = { scrollvalue = 0 },
|
||||||
scrollframe:EnableMouseWheel(true)
|
scrollframe = scrollframe,
|
||||||
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
|
scrollbar = scrollbar,
|
||||||
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
|
content = content,
|
||||||
self.scrollframe = scrollframe
|
frame = frame,
|
||||||
|
type = Type
|
||||||
local content = CreateFrame("Frame", nil, scrollframe)
|
}
|
||||||
content.obj = self
|
for method, func in pairs(methods) do
|
||||||
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
|
widget[method] = func
|
||||||
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
|
end
|
||||||
content:SetHeight(400)
|
scrollframe.obj, scrollbar.obj = widget, widget
|
||||||
self.content = content
|
|
||||||
scrollframe:SetScrollChild(content)
|
return AceGUI:RegisterAsContainer(widget)
|
||||||
|
end
|
||||||
local num = AceGUI:GetNextWidgetNum(Type)
|
|
||||||
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
|
|
||||||
scrollbar.obj = self
|
|
||||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
|
||||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
|
||||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
|
||||||
scrollbar:SetMinMaxValues(0, 1000)
|
|
||||||
scrollbar:SetValueStep(1)
|
|
||||||
scrollbar:SetValue(0)
|
|
||||||
scrollbar:SetWidth(16)
|
|
||||||
scrollbar:Hide()
|
|
||||||
self.scrollbar = scrollbar
|
|
||||||
|
|
||||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
|
||||||
scrollbg:SetAllPoints(scrollbar)
|
|
||||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
|
||||||
|
|
||||||
self.localstatus.scrollvalue = 0
|
|
||||||
|
|
||||||
--self:FixScroll()
|
|
||||||
AceGUI:RegisterAsContainer(self)
|
|
||||||
--AceGUI:RegisterAsWidget(self)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -1,99 +1,69 @@
|
|||||||
local AceGUI = LibStub("AceGUI-3.0")
|
--[[-----------------------------------------------------------------------------
|
||||||
|
SimpleGroup Container
|
||||||
-- WoW APIs
|
Simple container widget that just groups widgets.
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
-------------------------------------------------------------------------------]]
|
||||||
|
local Type, Version = "SimpleGroup", 20
|
||||||
-------------
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
-- Widgets --
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
-------------
|
|
||||||
--[[
|
-- Lua APIs
|
||||||
Widgets must provide the following functions
|
local pairs = pairs
|
||||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
|
||||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
-- WoW APIs
|
||||||
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
And the following members
|
|
||||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
|
||||||
type - the type of the object, same as the name given to :RegisterWidget()
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Methods
|
||||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
-------------------------------------------------------------------------------]]
|
||||||
It will be cleared automatically when a widget is released
|
local methods = {
|
||||||
Placing values directly into a widget object should be avoided
|
["OnAcquire"] = function(self)
|
||||||
|
self:SetWidth(300)
|
||||||
If the Widget can act as a container for other Widgets the following
|
self:SetHeight(100)
|
||||||
content - frame or derivitive that children will be anchored to
|
end,
|
||||||
|
|
||||||
The Widget can supply the following Optional Members
|
-- ["OnRelease"] = nil,
|
||||||
|
|
||||||
|
["LayoutFinished"] = function(self, width, height)
|
||||||
]]
|
if self.noAutoHeight then return end
|
||||||
|
self:SetHeight(height or 0)
|
||||||
--------------------------
|
end,
|
||||||
-- Simple Group --
|
|
||||||
--------------------------
|
["OnWidthSet"] = function(self, width)
|
||||||
--[[
|
local content = self.content
|
||||||
This is a simple grouping container, no selection, no borders
|
content:SetWidth(width)
|
||||||
It will resize automatically to the height of the controls added to it
|
content.width = width
|
||||||
]]
|
end,
|
||||||
|
|
||||||
do
|
["OnHeightSet"] = function(self, height)
|
||||||
local Type = "SimpleGroup"
|
local content = self.content
|
||||||
local Version = 5
|
content:SetHeight(height)
|
||||||
|
content.height = height
|
||||||
local function OnAcquire(self)
|
end
|
||||||
self:SetWidth(300)
|
}
|
||||||
self:SetHeight(100)
|
|
||||||
end
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Constructor
|
||||||
local function OnRelease(self)
|
-------------------------------------------------------------------------------]]
|
||||||
self.frame:ClearAllPoints()
|
local function Constructor()
|
||||||
self.frame:Hide()
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
end
|
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
|
|
||||||
local function LayoutFinished(self, width, height)
|
--Container Support
|
||||||
if self.noAutoHeight then return end
|
local content = CreateFrame("Frame", nil, frame)
|
||||||
self:SetHeight(height or 0)
|
content:SetPoint("TOPLEFT")
|
||||||
end
|
content:SetPoint("BOTTOMRIGHT")
|
||||||
|
|
||||||
local function OnWidthSet(self, width)
|
local widget = {
|
||||||
local content = self.content
|
frame = frame,
|
||||||
content:SetWidth(width)
|
content = content,
|
||||||
content.width = width
|
type = Type
|
||||||
end
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
local function OnHeightSet(self, height)
|
widget[method] = func
|
||||||
local content = self.content
|
end
|
||||||
content:SetHeight(height)
|
|
||||||
content.height = height
|
return AceGUI:RegisterAsContainer(widget)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Constructor()
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
local frame = CreateFrame("Frame",nil,UIParent)
|
|
||||||
local self = {}
|
|
||||||
self.type = Type
|
|
||||||
|
|
||||||
self.OnRelease = OnRelease
|
|
||||||
self.OnAcquire = OnAcquire
|
|
||||||
self.frame = frame
|
|
||||||
self.LayoutFinished = LayoutFinished
|
|
||||||
self.OnWidthSet = OnWidthSet
|
|
||||||
self.OnHeightSet = OnHeightSet
|
|
||||||
|
|
||||||
frame.obj = self
|
|
||||||
|
|
||||||
frame:SetHeight(100)
|
|
||||||
frame:SetWidth(100)
|
|
||||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
|
||||||
|
|
||||||
--Container Support
|
|
||||||
local content = CreateFrame("Frame",nil,frame)
|
|
||||||
self.content = content
|
|
||||||
content.obj = self
|
|
||||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
|
||||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
|
||||||
|
|
||||||
AceGUI:RegisterAsContainer(self)
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -1,389 +1,535 @@
|
|||||||
local AceGUI = LibStub("AceGUI-3.0")
|
--[[-----------------------------------------------------------------------------
|
||||||
|
TabGroup Container
|
||||||
-- Lua APIs
|
Container that uses tabs on top to switch between groups.
|
||||||
local pairs, ipairs, assert, type = pairs, ipairs, assert, type
|
-------------------------------------------------------------------------------]]
|
||||||
|
local Type, Version = "TabGroup", 38
|
||||||
-- WoW APIs
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
local PlaySound = PlaySound
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
|
||||||
local _G = _G
|
-- Lua APIs
|
||||||
|
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
|
||||||
-- List them here for Mikk's FindGlobals script
|
-- WoW APIs
|
||||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
local PlaySound = PlaySound
|
||||||
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
-------------
|
local _G = _G
|
||||||
-- Widgets --
|
|
||||||
-------------
|
-- local upvalue storage used by BuildTabs
|
||||||
--[[
|
local widths = {}
|
||||||
Widgets must provide the following functions
|
local rowwidths = {}
|
||||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
local rowends = {}
|
||||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
And the following members
|
Support functions
|
||||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
-------------------------------------------------------------------------------]]
|
||||||
type - the type of the object, same as the name given to :RegisterWidget()
|
|
||||||
|
local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
|
||||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
local tabName = tab:GetName();
|
||||||
It will be cleared automatically when a widget is released
|
|
||||||
Placing values directly into a widget object should be avoided
|
local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
|
||||||
|
local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
|
||||||
If the Widget can act as a container for other Widgets the following
|
local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
|
||||||
content - frame or derivitive that children will be anchored to
|
local sideWidths = 2 * left:GetWidth();
|
||||||
|
local tabText = tab.Text or _G[tab:GetName().."Text"];
|
||||||
The Widget can supply the following Optional Members
|
local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
|
||||||
|
|
||||||
|
local width, tabWidth;
|
||||||
]]
|
local textWidth;
|
||||||
|
if ( absoluteTextSize ) then
|
||||||
--------------------------
|
textWidth = absoluteTextSize;
|
||||||
-- Tab Group --
|
else
|
||||||
--------------------------
|
tabText:SetWidth(0);
|
||||||
|
textWidth = tabText:GetWidth();
|
||||||
do
|
end
|
||||||
local Type = "TabGroup"
|
-- If there's an absolute size specified then use it
|
||||||
local Version = 25
|
if ( absoluteSize ) then
|
||||||
|
if ( absoluteSize < sideWidths) then
|
||||||
local PaneBackdrop = {
|
width = 1;
|
||||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
tabWidth = sideWidths
|
||||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
else
|
||||||
tile = true, tileSize = 16, edgeSize = 16,
|
width = absoluteSize - sideWidths;
|
||||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
tabWidth = absoluteSize
|
||||||
}
|
end
|
||||||
|
tabText:SetWidth(width);
|
||||||
local function OnAcquire(self)
|
else
|
||||||
|
-- Otherwise try to use padding
|
||||||
end
|
if ( padding ) then
|
||||||
|
width = textWidth + padding;
|
||||||
local function OnRelease(self)
|
else
|
||||||
self.frame:ClearAllPoints()
|
width = textWidth + 24;
|
||||||
self.frame:Hide()
|
end
|
||||||
self.status = nil
|
-- If greater than the maxWidth then cap it
|
||||||
for k in pairs(self.localstatus) do
|
if ( maxWidth and width > maxWidth ) then
|
||||||
self.localstatus[k] = nil
|
if ( padding ) then
|
||||||
end
|
width = maxWidth + padding;
|
||||||
self.tablist = nil
|
else
|
||||||
for _, tab in pairs(self.tabs) do
|
width = maxWidth + 24;
|
||||||
tab:Hide()
|
end
|
||||||
end
|
tabText:SetWidth(width);
|
||||||
self:SetTitle()
|
else
|
||||||
end
|
tabText:SetWidth(0);
|
||||||
|
end
|
||||||
local function Tab_SetText(self, text)
|
if (minWidth and width < minWidth) then
|
||||||
self:_SetText(text)
|
width = minWidth;
|
||||||
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
|
end
|
||||||
PanelTemplates_TabResize(self, 0, nil, width)
|
tabWidth = width + sideWidths;
|
||||||
end
|
end
|
||||||
|
|
||||||
local function UpdateTabLook(self)
|
if ( buttonMiddle ) then
|
||||||
if self.disabled then
|
buttonMiddle:SetWidth(width);
|
||||||
PanelTemplates_SetDisabledTabState(self)
|
end
|
||||||
elseif self.selected then
|
if ( buttonMiddleDisabled ) then
|
||||||
PanelTemplates_SelectTab(self)
|
buttonMiddleDisabled:SetWidth(width);
|
||||||
else
|
end
|
||||||
PanelTemplates_DeselectTab(self)
|
|
||||||
end
|
tab:SetWidth(tabWidth);
|
||||||
end
|
|
||||||
|
if ( highlightTexture ) then
|
||||||
local function Tab_SetSelected(self, selected)
|
highlightTexture:SetWidth(tabWidth);
|
||||||
self.selected = selected
|
end
|
||||||
UpdateTabLook(self)
|
end
|
||||||
end
|
|
||||||
|
local function PanelTemplates_DeselectTab(tab)
|
||||||
local function Tab_OnClick(self)
|
local name = tab:GetName();
|
||||||
if not (self.selected or self.disabled) then
|
|
||||||
PlaySound("igCharacterInfoTab")
|
local left = tab.Left or _G[name.."Left"];
|
||||||
self.obj:SelectTab(self.value)
|
local middle = tab.Middle or _G[name.."Middle"];
|
||||||
end
|
local right = tab.Right or _G[name.."Right"];
|
||||||
end
|
left:Show();
|
||||||
|
middle:Show();
|
||||||
local function Tab_SetDisabled(self, disabled)
|
right:Show();
|
||||||
self.disabled = disabled
|
--tab:UnlockHighlight();
|
||||||
UpdateTabLook(self)
|
tab:Enable();
|
||||||
end
|
local text = tab.Text or _G[name.."Text"];
|
||||||
|
text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
|
||||||
local function Tab_OnEnter(this)
|
|
||||||
local self = this.obj
|
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||||
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
|
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||||
end
|
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||||
|
leftDisabled:Hide();
|
||||||
local function Tab_OnLeave(this)
|
middleDisabled:Hide();
|
||||||
local self = this.obj
|
rightDisabled:Hide();
|
||||||
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
|
end
|
||||||
end
|
|
||||||
|
local function PanelTemplates_SelectTab(tab)
|
||||||
local function Tab_OnShow(this)
|
local name = tab:GetName();
|
||||||
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
|
|
||||||
end
|
local left = tab.Left or _G[name.."Left"];
|
||||||
|
local middle = tab.Middle or _G[name.."Middle"];
|
||||||
local function CreateTab(self, id)
|
local right = tab.Right or _G[name.."Right"];
|
||||||
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
|
left:Hide();
|
||||||
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
|
middle:Hide();
|
||||||
tab.obj = self
|
right:Hide();
|
||||||
tab.id = id
|
--tab:LockHighlight();
|
||||||
|
tab:Disable();
|
||||||
tab.text = _G[tabname .. "Text"]
|
tab:SetDisabledFontObject(GameFontHighlightSmall);
|
||||||
tab.text:ClearAllPoints()
|
local text = tab.Text or _G[name.."Text"];
|
||||||
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
|
text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
|
||||||
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
|
|
||||||
|
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||||
tab:SetScript("OnClick",Tab_OnClick)
|
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||||
tab:SetScript("OnEnter",Tab_OnEnter)
|
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||||
tab:SetScript("OnLeave",Tab_OnLeave)
|
leftDisabled:Show();
|
||||||
tab:SetScript("OnShow", Tab_OnShow)
|
middleDisabled:Show();
|
||||||
|
rightDisabled:Show();
|
||||||
tab._SetText = tab.SetText
|
|
||||||
tab.SetText = Tab_SetText
|
if GameTooltip:IsOwned(tab) then
|
||||||
tab.SetSelected = Tab_SetSelected
|
GameTooltip:Hide();
|
||||||
tab.SetDisabled = Tab_SetDisabled
|
end
|
||||||
|
end
|
||||||
return tab
|
|
||||||
end
|
local function PanelTemplates_SetDisabledTabState(tab)
|
||||||
|
local name = tab:GetName();
|
||||||
local function SetTitle(self, text)
|
local left = tab.Left or _G[name.."Left"];
|
||||||
self.titletext:SetText(text or "")
|
local middle = tab.Middle or _G[name.."Middle"];
|
||||||
if text and text ~= "" then
|
local right = tab.Right or _G[name.."Right"];
|
||||||
self.alignoffset = 25
|
left:Show();
|
||||||
else
|
middle:Show();
|
||||||
self.alignoffset = 18
|
right:Show();
|
||||||
end
|
--tab:UnlockHighlight();
|
||||||
self:BuildTabs()
|
tab:Disable();
|
||||||
end
|
tab.text = tab:GetText();
|
||||||
|
-- Gray out text
|
||||||
-- called to set an external table to store status in
|
tab:SetDisabledFontObject(GameFontDisableSmall);
|
||||||
local function SetStatusTable(self, status)
|
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||||
assert(type(status) == "table")
|
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||||
self.status = status
|
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||||
end
|
leftDisabled:Hide();
|
||||||
|
middleDisabled:Hide();
|
||||||
local function SelectTab(self, value)
|
rightDisabled:Hide();
|
||||||
local status = self.status or self.localstatus
|
end
|
||||||
|
|
||||||
local found
|
local function UpdateTabLook(frame)
|
||||||
for i, v in ipairs(self.tabs) do
|
if frame.disabled then
|
||||||
if v.value == value then
|
PanelTemplates_SetDisabledTabState(frame)
|
||||||
v:SetSelected(true)
|
elseif frame.selected then
|
||||||
found = true
|
PanelTemplates_SelectTab(frame)
|
||||||
else
|
else
|
||||||
v:SetSelected(false)
|
PanelTemplates_DeselectTab(frame)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
status.selected = value
|
|
||||||
if found then
|
local function Tab_SetText(frame, text)
|
||||||
self:Fire("OnGroupSelected",value)
|
frame:_SetText(text)
|
||||||
end
|
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
|
||||||
end
|
PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
|
||||||
|
end
|
||||||
local function SetTabs(self, tabs)
|
|
||||||
self.tablist = tabs
|
local function Tab_SetSelected(frame, selected)
|
||||||
self:BuildTabs()
|
frame.selected = selected
|
||||||
end
|
UpdateTabLook(frame)
|
||||||
|
end
|
||||||
|
|
||||||
local widths = {}
|
local function Tab_SetDisabled(frame, disabled)
|
||||||
local rowwidths = {}
|
frame.disabled = disabled
|
||||||
local rowends = {}
|
UpdateTabLook(frame)
|
||||||
local function BuildTabs(self)
|
end
|
||||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
|
||||||
local status = self.status or self.localstatus
|
local function BuildTabsOnUpdate(frame)
|
||||||
local tablist = self.tablist
|
local self = frame.obj
|
||||||
local tabs = self.tabs
|
self:BuildTabs()
|
||||||
|
frame:SetScript("OnUpdate", nil)
|
||||||
if not tablist then return end
|
end
|
||||||
|
|
||||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Scripts
|
||||||
for i = #widths, 1, -1 do
|
-------------------------------------------------------------------------------]]
|
||||||
widths[i] = nil
|
local function Tab_OnClick(frame)
|
||||||
end
|
if not (frame.selected or frame.disabled) then
|
||||||
for i = #rowwidths, 1, -1 do
|
PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
|
||||||
rowwidths[i] = nil
|
frame.obj:SelectTab(frame.value)
|
||||||
end
|
end
|
||||||
for i = #rowends, 1, -1 do
|
end
|
||||||
rowends[i] = nil
|
|
||||||
end
|
local function Tab_OnEnter(frame)
|
||||||
|
local self = frame.obj
|
||||||
--Place Text into tabs and get thier initial width
|
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
|
||||||
for i, v in ipairs(tablist) do
|
end
|
||||||
local tab = tabs[i]
|
|
||||||
if not tab then
|
local function Tab_OnLeave(frame)
|
||||||
tab = self:CreateTab(i)
|
local self = frame.obj
|
||||||
tabs[i] = tab
|
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
|
||||||
end
|
end
|
||||||
|
|
||||||
tab:Show()
|
local function Tab_OnShow(frame)
|
||||||
tab:SetText(v.text)
|
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
|
||||||
tab:SetDisabled(v.disabled)
|
end
|
||||||
tab.value = v.value
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
Methods
|
||||||
end
|
-------------------------------------------------------------------------------]]
|
||||||
|
local methods = {
|
||||||
for i = (#tablist)+1, #tabs, 1 do
|
["OnAcquire"] = function(self)
|
||||||
tabs[i]:Hide()
|
self:SetTitle()
|
||||||
end
|
end,
|
||||||
|
|
||||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
["OnRelease"] = function(self)
|
||||||
local numtabs = #tablist
|
self.status = nil
|
||||||
local numrows = 1
|
for k in pairs(self.localstatus) do
|
||||||
local usedwidth = 0
|
self.localstatus[k] = nil
|
||||||
|
end
|
||||||
for i = 1, #tablist do
|
self.tablist = nil
|
||||||
--If this is not the first tab of a row and there isn't room for it
|
for _, tab in pairs(self.tabs) do
|
||||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
tab:Hide()
|
||||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
end
|
||||||
rowends[numrows] = i - 1
|
end,
|
||||||
numrows = numrows + 1
|
|
||||||
usedwidth = 0
|
["CreateTab"] = function(self, id)
|
||||||
end
|
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
|
||||||
usedwidth = usedwidth + widths[i]
|
local tab = CreateFrame("Button", tabname, self.border)
|
||||||
end
|
tab:SetSize(115, 24)
|
||||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
tab.deselectedTextY = -3
|
||||||
rowends[numrows] = #tablist
|
tab.selectedTextY = -2
|
||||||
|
|
||||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
|
||||||
if numrows > 1 then
|
tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||||
--if the last row has only one tab
|
tab.LeftDisabled:SetSize(20, 24)
|
||||||
if rowends[numrows-1] == numtabs-1 then
|
tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
|
||||||
--if there are more than 2 tabs in the 2nd last row
|
tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
|
||||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
|
||||||
--move 1 tab from the second last row to the last, if there is enough space
|
tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
|
||||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
tab.MiddleDisabled:SetSize(88, 24)
|
||||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
|
||||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
|
||||||
end
|
|
||||||
end
|
tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
|
||||||
end
|
tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||||
end
|
tab.RightDisabled:SetSize(20, 24)
|
||||||
|
tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
|
||||||
--anchor the rows as defined and resize tabs to fill thier row
|
tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
|
||||||
local starttab = 1
|
|
||||||
for row, endtab in ipairs(rowends) do
|
tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
|
||||||
local first = true
|
tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||||
for tabno = starttab, endtab do
|
tab.Left:SetSize(20, 24)
|
||||||
local tab = tabs[tabno]
|
tab.Left:SetPoint("TOPLEFT")
|
||||||
tab:ClearAllPoints()
|
tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
|
||||||
if first then
|
|
||||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
|
||||||
first = false
|
tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||||
else
|
tab.Middle:SetSize(88, 24)
|
||||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
|
||||||
end
|
tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
|
||||||
end
|
|
||||||
|
tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
|
||||||
-- equal padding for each tab to fill the available width,
|
tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||||
-- if the used space is above 75% already
|
tab.Right:SetSize(20, 24)
|
||||||
local padding = 0
|
tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
|
||||||
if not (numrows == 1 and rowwidths[1] < width*0.75) then
|
tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
|
||||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
|
||||||
end
|
tab.Text = tab:CreateFontString(tabname .. "Text")
|
||||||
|
tab:SetFontString(tab.Text)
|
||||||
for i = starttab, endtab do
|
|
||||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
tab:SetNormalFontObject(GameFontNormalSmall)
|
||||||
end
|
tab:SetHighlightFontObject(GameFontHighlightSmall)
|
||||||
starttab = endtab + 1
|
tab:SetDisabledFontObject(GameFontHighlightSmall)
|
||||||
end
|
tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
|
||||||
|
tab.HighlightTexture = tab:GetHighlightTexture()
|
||||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
tab.HighlightTexture:ClearAllPoints()
|
||||||
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
|
tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
|
||||||
end
|
tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
|
||||||
|
_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
|
||||||
local function BuildTabsOnUpdate(this)
|
|
||||||
BuildTabs(this.obj)
|
tab.obj = self
|
||||||
this:SetScript("OnUpdate", nil)
|
tab.id = id
|
||||||
end
|
|
||||||
|
tab.text = tab.Text -- compat
|
||||||
local function OnWidthSet(self, width)
|
tab.text:ClearAllPoints()
|
||||||
local content = self.content
|
tab.text:SetPoint("LEFT", 14, -3)
|
||||||
local contentwidth = width - 60
|
tab.text:SetPoint("RIGHT", -12, -3)
|
||||||
if contentwidth < 0 then
|
|
||||||
contentwidth = 0
|
tab:SetScript("OnClick", Tab_OnClick)
|
||||||
end
|
tab:SetScript("OnEnter", Tab_OnEnter)
|
||||||
content:SetWidth(contentwidth)
|
tab:SetScript("OnLeave", Tab_OnLeave)
|
||||||
content.width = contentwidth
|
tab:SetScript("OnShow", Tab_OnShow)
|
||||||
BuildTabs(self)
|
|
||||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
tab._SetText = tab.SetText
|
||||||
end
|
tab.SetText = Tab_SetText
|
||||||
|
tab.SetSelected = Tab_SetSelected
|
||||||
|
tab.SetDisabled = Tab_SetDisabled
|
||||||
local function OnHeightSet(self, height)
|
|
||||||
local content = self.content
|
return tab
|
||||||
local contentheight = height - (self.borderoffset + 23)
|
end,
|
||||||
if contentheight < 0 then
|
|
||||||
contentheight = 0
|
["SetTitle"] = function(self, text)
|
||||||
end
|
self.titletext:SetText(text or "")
|
||||||
content:SetHeight(contentheight)
|
if text and text ~= "" then
|
||||||
content.height = contentheight
|
self.alignoffset = 25
|
||||||
end
|
else
|
||||||
|
self.alignoffset = 18
|
||||||
local function LayoutFinished(self, width, height)
|
end
|
||||||
if self.noAutoHeight then return end
|
self:BuildTabs()
|
||||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
end,
|
||||||
end
|
|
||||||
|
["SetStatusTable"] = function(self, status)
|
||||||
local function Constructor()
|
assert(type(status) == "table")
|
||||||
local frame = CreateFrame("Frame",nil,UIParent)
|
self.status = status
|
||||||
local self = {}
|
end,
|
||||||
self.type = Type
|
|
||||||
|
["SelectTab"] = function(self, value)
|
||||||
self.num = AceGUI:GetNextWidgetNum(Type)
|
local status = self.status or self.localstatus
|
||||||
|
local found
|
||||||
self.localstatus = {}
|
for i, v in ipairs(self.tabs) do
|
||||||
|
if v.value == value then
|
||||||
self.OnRelease = OnRelease
|
v:SetSelected(true)
|
||||||
self.OnAcquire = OnAcquire
|
found = true
|
||||||
self.SetTitle = SetTitle
|
else
|
||||||
self.CreateTab = CreateTab
|
v:SetSelected(false)
|
||||||
self.SelectTab = SelectTab
|
end
|
||||||
self.BuildTabs = BuildTabs
|
end
|
||||||
self.SetStatusTable = SetStatusTable
|
status.selected = value
|
||||||
self.SetTabs = SetTabs
|
if found then
|
||||||
self.LayoutFinished = LayoutFinished
|
self:Fire("OnGroupSelected",value)
|
||||||
self.frame = frame
|
end
|
||||||
|
end,
|
||||||
self.OnWidthSet = OnWidthSet
|
|
||||||
self.OnHeightSet = OnHeightSet
|
["SetTabs"] = function(self, tabs)
|
||||||
|
self.tablist = tabs
|
||||||
frame.obj = self
|
self:BuildTabs()
|
||||||
|
end,
|
||||||
frame:SetHeight(100)
|
|
||||||
frame:SetWidth(100)
|
|
||||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
["BuildTabs"] = function(self)
|
||||||
|
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||||
self.alignoffset = 18
|
local tablist = self.tablist
|
||||||
|
local tabs = self.tabs
|
||||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
|
||||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
if not tablist then return end
|
||||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
|
||||||
titletext:SetJustifyH("LEFT")
|
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||||
titletext:SetHeight(18)
|
|
||||||
titletext:SetText("")
|
wipe(widths)
|
||||||
|
wipe(rowwidths)
|
||||||
self.titletext = titletext
|
wipe(rowends)
|
||||||
|
|
||||||
local border = CreateFrame("Frame",nil,frame)
|
--Place Text into tabs and get thier initial width
|
||||||
self.border = border
|
for i, v in ipairs(tablist) do
|
||||||
self.borderoffset = 27
|
local tab = tabs[i]
|
||||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
|
if not tab then
|
||||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
tab = self:CreateTab(i)
|
||||||
|
tabs[i] = tab
|
||||||
border:SetBackdrop(PaneBackdrop)
|
end
|
||||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
|
||||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
tab:Show()
|
||||||
|
tab:SetText(v.text)
|
||||||
self.tabs = {}
|
tab:SetDisabled(v.disabled)
|
||||||
|
tab.value = v.value
|
||||||
--Container Support
|
|
||||||
local content = CreateFrame("Frame",nil,border)
|
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||||
self.content = content
|
end
|
||||||
content.obj = self
|
|
||||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
|
for i = (#tablist)+1, #tabs, 1 do
|
||||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
|
tabs[i]:Hide()
|
||||||
|
end
|
||||||
AceGUI:RegisterAsContainer(self)
|
|
||||||
return self
|
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||||
end
|
local numtabs = #tablist
|
||||||
|
local numrows = 1
|
||||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
local usedwidth = 0
|
||||||
end
|
|
||||||
|
for i = 1, #tablist do
|
||||||
|
--If this is not the first tab of a row and there isn't room for it
|
||||||
|
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||||
|
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||||
|
rowends[numrows] = i - 1
|
||||||
|
numrows = numrows + 1
|
||||||
|
usedwidth = 0
|
||||||
|
end
|
||||||
|
usedwidth = usedwidth + widths[i]
|
||||||
|
end
|
||||||
|
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||||
|
rowends[numrows] = #tablist
|
||||||
|
|
||||||
|
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||||
|
if numrows > 1 then
|
||||||
|
--if the last row has only one tab
|
||||||
|
if rowends[numrows-1] == numtabs-1 then
|
||||||
|
--if there are more than 2 tabs in the 2nd last row
|
||||||
|
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||||
|
--move 1 tab from the second last row to the last, if there is enough space
|
||||||
|
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||||
|
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||||
|
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||||
|
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--anchor the rows as defined and resize tabs to fill thier row
|
||||||
|
local starttab = 1
|
||||||
|
for row, endtab in ipairs(rowends) do
|
||||||
|
local first = true
|
||||||
|
for tabno = starttab, endtab do
|
||||||
|
local tab = tabs[tabno]
|
||||||
|
tab:ClearAllPoints()
|
||||||
|
if first then
|
||||||
|
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||||
|
first = false
|
||||||
|
else
|
||||||
|
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- equal padding for each tab to fill the available width,
|
||||||
|
-- if the used space is above 75% already
|
||||||
|
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
|
||||||
|
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
|
||||||
|
local padding = 0
|
||||||
|
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
|
||||||
|
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = starttab, endtab do
|
||||||
|
PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
|
||||||
|
end
|
||||||
|
starttab = endtab + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||||
|
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
|
||||||
|
end,
|
||||||
|
|
||||||
|
["OnWidthSet"] = function(self, width)
|
||||||
|
local content = self.content
|
||||||
|
local contentwidth = width - 60
|
||||||
|
if contentwidth < 0 then
|
||||||
|
contentwidth = 0
|
||||||
|
end
|
||||||
|
content:SetWidth(contentwidth)
|
||||||
|
content.width = contentwidth
|
||||||
|
self:BuildTabs(self)
|
||||||
|
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||||
|
end,
|
||||||
|
|
||||||
|
["OnHeightSet"] = function(self, height)
|
||||||
|
local content = self.content
|
||||||
|
local contentheight = height - (self.borderoffset + 23)
|
||||||
|
if contentheight < 0 then
|
||||||
|
contentheight = 0
|
||||||
|
end
|
||||||
|
content:SetHeight(contentheight)
|
||||||
|
content.height = contentheight
|
||||||
|
end,
|
||||||
|
|
||||||
|
["LayoutFinished"] = function(self, width, height)
|
||||||
|
if self.noAutoHeight then return end
|
||||||
|
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||||
|
end
|
||||||
|
}
|
||||||
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Constructor
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
|
local PaneBackdrop = {
|
||||||
|
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||||
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||||
|
tile = true, tileSize = 16, edgeSize = 16,
|
||||||
|
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||||
|
}
|
||||||
|
|
||||||
|
local function Constructor()
|
||||||
|
local num = AceGUI:GetNextWidgetNum(Type)
|
||||||
|
local frame = CreateFrame("Frame",nil,UIParent)
|
||||||
|
frame:SetHeight(100)
|
||||||
|
frame:SetWidth(100)
|
||||||
|
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
|
|
||||||
|
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||||
|
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||||
|
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||||
|
titletext:SetJustifyH("LEFT")
|
||||||
|
titletext:SetHeight(18)
|
||||||
|
titletext:SetText("")
|
||||||
|
|
||||||
|
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||||
|
border:SetPoint("TOPLEFT", 1, -27)
|
||||||
|
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||||
|
border:SetBackdrop(PaneBackdrop)
|
||||||
|
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||||
|
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||||
|
|
||||||
|
local content = CreateFrame("Frame", nil, border)
|
||||||
|
content:SetPoint("TOPLEFT", 10, -7)
|
||||||
|
content:SetPoint("BOTTOMRIGHT", -10, 7)
|
||||||
|
|
||||||
|
local widget = {
|
||||||
|
num = num,
|
||||||
|
frame = frame,
|
||||||
|
localstatus = {},
|
||||||
|
alignoffset = 18,
|
||||||
|
titletext = titletext,
|
||||||
|
border = border,
|
||||||
|
borderoffset = 27,
|
||||||
|
tabs = {},
|
||||||
|
content = content,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsContainer(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,331 +1,336 @@
|
|||||||
local AceGUI = LibStub("AceGUI-3.0")
|
local AceGUI = LibStub("AceGUI-3.0")
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs, assert, type = pairs, assert, type
|
local pairs, assert, type = pairs, assert, type
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local PlaySound = PlaySound
|
local PlaySound = PlaySound
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
----------------
|
||||||
-- List them here for Mikk's FindGlobals script
|
-- Main Frame --
|
||||||
-- GLOBALS: GameFontNormal
|
----------------
|
||||||
|
--[[
|
||||||
----------------
|
Events :
|
||||||
-- Main Frame --
|
OnClose
|
||||||
----------------
|
|
||||||
--[[
|
]]
|
||||||
Events :
|
do
|
||||||
OnClose
|
local Type = "Window"
|
||||||
|
local Version = 8
|
||||||
]]
|
|
||||||
do
|
local function frameOnShow(this)
|
||||||
local Type = "Window"
|
this.obj:Fire("OnShow")
|
||||||
local Version = 4
|
end
|
||||||
|
|
||||||
local function frameOnClose(this)
|
local function frameOnClose(this)
|
||||||
this.obj:Fire("OnClose")
|
this.obj:Fire("OnClose")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function closeOnClick(this)
|
local function closeOnClick(this)
|
||||||
PlaySound("gsTitleOptionExit")
|
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
|
||||||
this.obj:Hide()
|
this.obj:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function frameOnMouseDown(this)
|
local function frameOnMouseDown(this)
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function titleOnMouseDown(this)
|
local function titleOnMouseDown(this)
|
||||||
this:GetParent():StartMoving()
|
this:GetParent():StartMoving()
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function frameOnMouseUp(this)
|
local function frameOnMouseUp(this)
|
||||||
local frame = this:GetParent()
|
local frame = this:GetParent()
|
||||||
frame:StopMovingOrSizing()
|
frame:StopMovingOrSizing()
|
||||||
local self = frame.obj
|
local self = frame.obj
|
||||||
local status = self.status or self.localstatus
|
local status = self.status or self.localstatus
|
||||||
status.width = frame:GetWidth()
|
status.width = frame:GetWidth()
|
||||||
status.height = frame:GetHeight()
|
status.height = frame:GetHeight()
|
||||||
status.top = frame:GetTop()
|
status.top = frame:GetTop()
|
||||||
status.left = frame:GetLeft()
|
status.left = frame:GetLeft()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function sizerseOnMouseDown(this)
|
local function sizerseOnMouseDown(this)
|
||||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function sizersOnMouseDown(this)
|
local function sizersOnMouseDown(this)
|
||||||
this:GetParent():StartSizing("BOTTOM")
|
this:GetParent():StartSizing("BOTTOM")
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function sizereOnMouseDown(this)
|
local function sizereOnMouseDown(this)
|
||||||
this:GetParent():StartSizing("RIGHT")
|
this:GetParent():StartSizing("RIGHT")
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function sizerOnMouseUp(this)
|
local function sizerOnMouseUp(this)
|
||||||
this:GetParent():StopMovingOrSizing()
|
this:GetParent():StopMovingOrSizing()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SetTitle(self,title)
|
local function SetTitle(self,title)
|
||||||
self.titletext:SetText(title)
|
self.titletext:SetText(title)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SetStatusText(self,text)
|
local function SetStatusText(self,text)
|
||||||
-- self.statustext:SetText(text)
|
-- self.statustext:SetText(text)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Hide(self)
|
local function Hide(self)
|
||||||
self.frame:Hide()
|
self.frame:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Show(self)
|
local function Show(self)
|
||||||
self.frame:Show()
|
self.frame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function OnAcquire(self)
|
local function OnAcquire(self)
|
||||||
self.frame:SetParent(UIParent)
|
self.frame:SetParent(UIParent)
|
||||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
self:ApplyStatus()
|
self:ApplyStatus()
|
||||||
self:EnableResize(true)
|
self:EnableResize(true)
|
||||||
self:Show()
|
self:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function OnRelease(self)
|
local function OnRelease(self)
|
||||||
self.status = nil
|
self.status = nil
|
||||||
for k in pairs(self.localstatus) do
|
for k in pairs(self.localstatus) do
|
||||||
self.localstatus[k] = nil
|
self.localstatus[k] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- called to set an external table to store status in
|
-- called to set an external table to store status in
|
||||||
local function SetStatusTable(self, status)
|
local function SetStatusTable(self, status)
|
||||||
assert(type(status) == "table")
|
assert(type(status) == "table")
|
||||||
self.status = status
|
self.status = status
|
||||||
self:ApplyStatus()
|
self:ApplyStatus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ApplyStatus(self)
|
local function ApplyStatus(self)
|
||||||
local status = self.status or self.localstatus
|
local status = self.status or self.localstatus
|
||||||
local frame = self.frame
|
local frame = self.frame
|
||||||
self:SetWidth(status.width or 700)
|
self:SetWidth(status.width or 700)
|
||||||
self:SetHeight(status.height or 500)
|
self:SetHeight(status.height or 500)
|
||||||
if status.top and status.left then
|
if status.top and status.left then
|
||||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||||
else
|
else
|
||||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function OnWidthSet(self, width)
|
local function OnWidthSet(self, width)
|
||||||
local content = self.content
|
local content = self.content
|
||||||
local contentwidth = width - 34
|
local contentwidth = width - 34
|
||||||
if contentwidth < 0 then
|
if contentwidth < 0 then
|
||||||
contentwidth = 0
|
contentwidth = 0
|
||||||
end
|
end
|
||||||
content:SetWidth(contentwidth)
|
content:SetWidth(contentwidth)
|
||||||
content.width = contentwidth
|
content.width = contentwidth
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function OnHeightSet(self, height)
|
local function OnHeightSet(self, height)
|
||||||
local content = self.content
|
local content = self.content
|
||||||
local contentheight = height - 57
|
local contentheight = height - 57
|
||||||
if contentheight < 0 then
|
if contentheight < 0 then
|
||||||
contentheight = 0
|
contentheight = 0
|
||||||
end
|
end
|
||||||
content:SetHeight(contentheight)
|
content:SetHeight(contentheight)
|
||||||
content.height = contentheight
|
content.height = contentheight
|
||||||
end
|
end
|
||||||
|
|
||||||
local function EnableResize(self, state)
|
local function EnableResize(self, state)
|
||||||
local func = state and "Show" or "Hide"
|
local func = state and "Show" or "Hide"
|
||||||
self.sizer_se[func](self.sizer_se)
|
self.sizer_se[func](self.sizer_se)
|
||||||
self.sizer_s[func](self.sizer_s)
|
self.sizer_s[func](self.sizer_s)
|
||||||
self.sizer_e[func](self.sizer_e)
|
self.sizer_e[func](self.sizer_e)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Constructor()
|
local function Constructor()
|
||||||
local frame = CreateFrame("Frame",nil,UIParent)
|
local frame = CreateFrame("Frame",nil,UIParent)
|
||||||
local self = {}
|
local self = {}
|
||||||
self.type = "Window"
|
self.type = "Window"
|
||||||
|
|
||||||
self.Hide = Hide
|
self.Hide = Hide
|
||||||
self.Show = Show
|
self.Show = Show
|
||||||
self.SetTitle = SetTitle
|
self.SetTitle = SetTitle
|
||||||
self.OnRelease = OnRelease
|
self.OnRelease = OnRelease
|
||||||
self.OnAcquire = OnAcquire
|
self.OnAcquire = OnAcquire
|
||||||
self.SetStatusText = SetStatusText
|
self.SetStatusText = SetStatusText
|
||||||
self.SetStatusTable = SetStatusTable
|
self.SetStatusTable = SetStatusTable
|
||||||
self.ApplyStatus = ApplyStatus
|
self.ApplyStatus = ApplyStatus
|
||||||
self.OnWidthSet = OnWidthSet
|
self.OnWidthSet = OnWidthSet
|
||||||
self.OnHeightSet = OnHeightSet
|
self.OnHeightSet = OnHeightSet
|
||||||
self.EnableResize = EnableResize
|
self.EnableResize = EnableResize
|
||||||
|
|
||||||
self.localstatus = {}
|
self.localstatus = {}
|
||||||
|
|
||||||
self.frame = frame
|
self.frame = frame
|
||||||
frame.obj = self
|
frame.obj = self
|
||||||
frame:SetWidth(700)
|
frame:SetWidth(700)
|
||||||
frame:SetHeight(500)
|
frame:SetHeight(500)
|
||||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||||
frame:EnableMouse()
|
frame:EnableMouse()
|
||||||
frame:SetMovable(true)
|
frame:SetMovable(true)
|
||||||
frame:SetResizable(true)
|
frame:SetResizable(true)
|
||||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||||
|
|
||||||
frame:SetScript("OnHide",frameOnClose)
|
frame:SetScript("OnShow",frameOnShow)
|
||||||
frame:SetMinResize(240,240)
|
frame:SetScript("OnHide",frameOnClose)
|
||||||
frame:SetToplevel(true)
|
if frame.SetResizeBounds then -- WoW 10.0
|
||||||
|
frame:SetResizeBounds(240,240)
|
||||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
else
|
||||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
frame:SetMinResize(240,240)
|
||||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
end
|
||||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
frame:SetToplevel(true)
|
||||||
|
|
||||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
titlebg:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background")
|
||||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
|
||||||
|
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
dialogbg:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
|
||||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||||
topleft:SetWidth(64)
|
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||||
topleft:SetHeight(64)
|
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||||
topleft:SetPoint("TOPLEFT")
|
|
||||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||||
|
topleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||||
local topright = frame:CreateTexture(nil, "BORDER")
|
topleft:SetWidth(64)
|
||||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
topleft:SetHeight(64)
|
||||||
topright:SetWidth(64)
|
topleft:SetPoint("TOPLEFT")
|
||||||
topright:SetHeight(64)
|
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||||
topright:SetPoint("TOPRIGHT")
|
|
||||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
local topright = frame:CreateTexture(nil, "BORDER")
|
||||||
|
topright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||||
local top = frame:CreateTexture(nil, "BORDER")
|
topright:SetWidth(64)
|
||||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
topright:SetHeight(64)
|
||||||
top:SetHeight(64)
|
topright:SetPoint("TOPRIGHT")
|
||||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
|
||||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
local top = frame:CreateTexture(nil, "BORDER")
|
||||||
|
top:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
top:SetHeight(64)
|
||||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||||
bottomleft:SetWidth(64)
|
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||||
bottomleft:SetHeight(64)
|
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||||
bottomleft:SetPoint("BOTTOMLEFT")
|
|
||||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||||
|
bottomleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
bottomleft:SetWidth(64)
|
||||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
bottomleft:SetHeight(64)
|
||||||
bottomright:SetWidth(64)
|
bottomleft:SetPoint("BOTTOMLEFT")
|
||||||
bottomright:SetHeight(64)
|
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||||
bottomright:SetPoint("BOTTOMRIGHT")
|
|
||||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||||
|
bottomright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
bottomright:SetWidth(64)
|
||||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
bottomright:SetHeight(64)
|
||||||
bottom:SetHeight(64)
|
bottomright:SetPoint("BOTTOMRIGHT")
|
||||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
|
||||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||||
|
bottom:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||||
local left = frame:CreateTexture(nil, "BORDER")
|
bottom:SetHeight(64)
|
||||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||||
left:SetWidth(64)
|
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
|
||||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
local left = frame:CreateTexture(nil, "BORDER")
|
||||||
|
left:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||||
local right = frame:CreateTexture(nil, "BORDER")
|
left:SetWidth(64)
|
||||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||||
right:SetWidth(64)
|
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
|
||||||
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
local right = frame:CreateTexture(nil, "BORDER")
|
||||||
|
right:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||||
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
right:SetWidth(64)
|
||||||
close:SetPoint("TOPRIGHT", 2, 1)
|
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||||
close:SetScript("OnClick", closeOnClick)
|
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||||
self.closebutton = close
|
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
||||||
close.obj = self
|
|
||||||
|
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||||
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
close:SetPoint("TOPRIGHT", 2, 1)
|
||||||
titletext:SetFontObject(GameFontNormal)
|
close:SetScript("OnClick", closeOnClick)
|
||||||
titletext:SetPoint("TOPLEFT", 12, -8)
|
self.closebutton = close
|
||||||
titletext:SetPoint("TOPRIGHT", -32, -8)
|
close.obj = self
|
||||||
self.titletext = titletext
|
|
||||||
|
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
||||||
local title = CreateFrame("Button", nil, frame)
|
titletext:SetFontObject(GameFontNormal)
|
||||||
title:SetPoint("TOPLEFT", titlebg)
|
titletext:SetPoint("TOPLEFT", 12, -8)
|
||||||
title:SetPoint("BOTTOMRIGHT", titlebg)
|
titletext:SetPoint("TOPRIGHT", -32, -8)
|
||||||
title:EnableMouse()
|
self.titletext = titletext
|
||||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
|
||||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
local title = CreateFrame("Button", nil, frame)
|
||||||
self.title = title
|
title:SetPoint("TOPLEFT", titlebg)
|
||||||
|
title:SetPoint("BOTTOMRIGHT", titlebg)
|
||||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
title:EnableMouse()
|
||||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||||
sizer_se:SetWidth(25)
|
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||||
sizer_se:SetHeight(25)
|
self.title = title
|
||||||
sizer_se:EnableMouse()
|
|
||||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||||
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
|
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||||
self.sizer_se = sizer_se
|
sizer_se:SetWidth(25)
|
||||||
|
sizer_se:SetHeight(25)
|
||||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
sizer_se:EnableMouse()
|
||||||
self.line1 = line1
|
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||||
line1:SetWidth(14)
|
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||||
line1:SetHeight(14)
|
self.sizer_se = sizer_se
|
||||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
|
||||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||||
local x = 0.1 * 14/17
|
self.line1 = line1
|
||||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
line1:SetWidth(14)
|
||||||
|
line1:SetHeight(14)
|
||||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||||
self.line2 = line2
|
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||||
line2:SetWidth(8)
|
local x = 0.1 * 14/17
|
||||||
line2:SetHeight(8)
|
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
|
||||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||||
local x = 0.1 * 8/17
|
self.line2 = line2
|
||||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
line2:SetWidth(8)
|
||||||
|
line2:SetHeight(8)
|
||||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
x = 0.1 * 8/17
|
||||||
sizer_s:SetHeight(25)
|
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||||
sizer_s:EnableMouse()
|
|
||||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||||
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||||
self.sizer_s = sizer_s
|
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||||
|
sizer_s:SetHeight(25)
|
||||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
sizer_s:EnableMouse()
|
||||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||||
sizer_e:SetWidth(25)
|
self.sizer_s = sizer_s
|
||||||
sizer_e:EnableMouse()
|
|
||||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||||
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||||
self.sizer_e = sizer_e
|
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||||
|
sizer_e:SetWidth(25)
|
||||||
--Container Support
|
sizer_e:EnableMouse()
|
||||||
local content = CreateFrame("Frame",nil,frame)
|
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||||
self.content = content
|
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||||
content.obj = self
|
self.sizer_e = sizer_e
|
||||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
|
||||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
--Container Support
|
||||||
|
local content = CreateFrame("Frame",nil,frame)
|
||||||
AceGUI:RegisterAsContainer(self)
|
self.content = content
|
||||||
return self
|
content.obj = self
|
||||||
end
|
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
||||||
|
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
||||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
|
||||||
end
|
AceGUI:RegisterAsContainer(self)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||||
|
end
|
||||||
|
|||||||
@@ -1,92 +1,103 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Button Widget
|
Button Widget
|
||||||
Graphical Button.
|
Graphical Button.
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "Button", 20
|
local Type, Version = "Button", 24
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs = pairs
|
local pairs = pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local _G = _G
|
local _G = _G
|
||||||
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Scripts
|
Scripts
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local function Button_OnClick(frame, ...)
|
local function Button_OnClick(frame, ...)
|
||||||
PlaySound("igMainMenuOption")
|
AceGUI:ClearFocus()
|
||||||
frame.obj:Fire("OnClick", ...)
|
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
|
||||||
AceGUI:ClearFocus()
|
frame.obj:Fire("OnClick", ...)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Control_OnEnter(frame)
|
local function Control_OnEnter(frame)
|
||||||
frame.obj:Fire("OnEnter")
|
frame.obj:Fire("OnEnter")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Control_OnLeave(frame)
|
local function Control_OnLeave(frame)
|
||||||
frame.obj:Fire("OnLeave")
|
frame.obj:Fire("OnLeave")
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Methods
|
Methods
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local methods = {
|
local methods = {
|
||||||
["OnAcquire"] = function(self)
|
["OnAcquire"] = function(self)
|
||||||
-- restore default values
|
-- restore default values
|
||||||
self:SetHeight(24)
|
self:SetHeight(24)
|
||||||
self:SetWidth(200)
|
self:SetWidth(200)
|
||||||
self:SetDisabled(false)
|
self:SetDisabled(false)
|
||||||
self:SetText()
|
self:SetAutoWidth(false)
|
||||||
end,
|
self:SetText()
|
||||||
|
end,
|
||||||
-- ["OnRelease"] = nil,
|
|
||||||
|
-- ["OnRelease"] = nil,
|
||||||
["SetText"] = function(self, text)
|
|
||||||
self.text:SetText(text)
|
["SetText"] = function(self, text)
|
||||||
end,
|
self.text:SetText(text)
|
||||||
|
if self.autoWidth then
|
||||||
["SetDisabled"] = function(self, disabled)
|
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||||
self.disabled = disabled
|
end
|
||||||
if disabled then
|
end,
|
||||||
self.frame:Disable()
|
|
||||||
else
|
["SetAutoWidth"] = function(self, autoWidth)
|
||||||
self.frame:Enable()
|
self.autoWidth = autoWidth
|
||||||
end
|
if self.autoWidth then
|
||||||
end
|
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||||
}
|
end
|
||||||
|
end,
|
||||||
--[[-----------------------------------------------------------------------------
|
|
||||||
Constructor
|
["SetDisabled"] = function(self, disabled)
|
||||||
-------------------------------------------------------------------------------]]
|
self.disabled = disabled
|
||||||
local function Constructor()
|
if disabled then
|
||||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
self.frame:Disable()
|
||||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
|
else
|
||||||
frame:Hide()
|
self.frame:Enable()
|
||||||
|
end
|
||||||
frame:EnableMouse(true)
|
end
|
||||||
frame:SetScript("OnClick", Button_OnClick)
|
}
|
||||||
frame:SetScript("OnEnter", Control_OnEnter)
|
|
||||||
frame:SetScript("OnLeave", Control_OnLeave)
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Constructor
|
||||||
local text = frame:GetFontString()
|
-------------------------------------------------------------------------------]]
|
||||||
text:ClearAllPoints()
|
local function Constructor()
|
||||||
text:SetPoint("TOPLEFT", 15, -1)
|
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||||
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
|
||||||
text:SetJustifyV("MIDDLE")
|
frame:Hide()
|
||||||
|
|
||||||
local widget = {
|
frame:EnableMouse(true)
|
||||||
text = text,
|
frame:SetScript("OnClick", Button_OnClick)
|
||||||
frame = frame,
|
frame:SetScript("OnEnter", Control_OnEnter)
|
||||||
type = Type
|
frame:SetScript("OnLeave", Control_OnLeave)
|
||||||
}
|
|
||||||
for method, func in pairs(methods) do
|
local text = frame:GetFontString()
|
||||||
widget[method] = func
|
text:ClearAllPoints()
|
||||||
end
|
text:SetPoint("TOPLEFT", 15, -1)
|
||||||
|
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
text:SetJustifyV("MIDDLE")
|
||||||
end
|
|
||||||
|
local widget = {
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
text = text,
|
||||||
|
frame = frame,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,289 +1,292 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Checkbox Widget
|
Checkbox Widget
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "CheckBox", 21
|
local Type, Version = "CheckBox", 26
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local select, pairs = select, pairs
|
local select, pairs = select, pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local PlaySound = PlaySound
|
local PlaySound = PlaySound
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
--[[-----------------------------------------------------------------------------
|
||||||
-- List them here for Mikk's FindGlobals script
|
Support functions
|
||||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
-------------------------------------------------------------------------------]]
|
||||||
|
local function AlignImage(self)
|
||||||
--[[-----------------------------------------------------------------------------
|
local img = self.image:GetTexture()
|
||||||
Support functions
|
self.text:ClearAllPoints()
|
||||||
-------------------------------------------------------------------------------]]
|
if not img then
|
||||||
local function AlignImage(self)
|
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||||
local img = self.image:GetTexture()
|
self.text:SetPoint("RIGHT")
|
||||||
self.text:ClearAllPoints()
|
else
|
||||||
if not img then
|
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
|
||||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
self.text:SetPoint("RIGHT")
|
||||||
self.text:SetPoint("RIGHT")
|
end
|
||||||
else
|
end
|
||||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
|
|
||||||
self.text:SetPoint("RIGHT")
|
--[[-----------------------------------------------------------------------------
|
||||||
end
|
Scripts
|
||||||
end
|
-------------------------------------------------------------------------------]]
|
||||||
|
local function Control_OnEnter(frame)
|
||||||
--[[-----------------------------------------------------------------------------
|
frame.obj:Fire("OnEnter")
|
||||||
Scripts
|
end
|
||||||
-------------------------------------------------------------------------------]]
|
|
||||||
local function Control_OnEnter(frame)
|
local function Control_OnLeave(frame)
|
||||||
frame.obj:Fire("OnEnter")
|
frame.obj:Fire("OnLeave")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Control_OnLeave(frame)
|
local function CheckBox_OnMouseDown(frame)
|
||||||
frame.obj:Fire("OnLeave")
|
local self = frame.obj
|
||||||
end
|
if not self.disabled then
|
||||||
|
if self.image:GetTexture() then
|
||||||
local function CheckBox_OnMouseDown(frame)
|
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
|
||||||
local self = frame.obj
|
else
|
||||||
if not self.disabled then
|
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
||||||
if self.image:GetTexture() then
|
end
|
||||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
|
end
|
||||||
else
|
AceGUI:ClearFocus()
|
||||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
end
|
||||||
end
|
|
||||||
end
|
local function CheckBox_OnMouseUp(frame)
|
||||||
AceGUI:ClearFocus()
|
local self = frame.obj
|
||||||
end
|
if not self.disabled then
|
||||||
|
self:ToggleChecked()
|
||||||
local function CheckBox_OnMouseUp(frame)
|
|
||||||
local self = frame.obj
|
if self.checked then
|
||||||
if not self.disabled then
|
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||||
self:ToggleChecked()
|
else -- for both nil and false (tristate)
|
||||||
|
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
|
||||||
if self.checked then
|
end
|
||||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
|
||||||
else -- for both nil and false (tristate)
|
self:Fire("OnValueChanged", self.checked)
|
||||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
AlignImage(self)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
self:Fire("OnValueChanged", self.checked)
|
|
||||||
AlignImage(self)
|
--[[-----------------------------------------------------------------------------
|
||||||
end
|
Methods
|
||||||
end
|
-------------------------------------------------------------------------------]]
|
||||||
|
local methods = {
|
||||||
--[[-----------------------------------------------------------------------------
|
["OnAcquire"] = function(self)
|
||||||
Methods
|
self:SetType()
|
||||||
-------------------------------------------------------------------------------]]
|
self:SetValue(false)
|
||||||
local methods = {
|
self:SetTriState(nil)
|
||||||
["OnAcquire"] = function(self)
|
-- height is calculated from the width and required space for the description
|
||||||
self:SetType()
|
self:SetWidth(200)
|
||||||
self:SetValue(false)
|
self:SetImage()
|
||||||
self:SetTriState(nil)
|
self:SetDisabled(nil)
|
||||||
-- height is calculated from the width and required space for the description
|
self:SetDescription(nil)
|
||||||
self:SetWidth(200)
|
end,
|
||||||
self:SetImage()
|
|
||||||
self:SetDisabled(nil)
|
-- ["OnRelease"] = nil,
|
||||||
self:SetDescription(nil)
|
|
||||||
end,
|
["OnWidthSet"] = function(self, width)
|
||||||
|
if self.desc then
|
||||||
-- ["OnRelease"] = nil,
|
self.desc:SetWidth(width - 30)
|
||||||
|
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
||||||
["OnWidthSet"] = function(self, width)
|
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||||
if self.desc then
|
end
|
||||||
self.desc:SetWidth(width - 30)
|
end
|
||||||
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
end,
|
||||||
self:SetHeight(28 + self.desc:GetHeight())
|
|
||||||
end
|
["SetDisabled"] = function(self, disabled)
|
||||||
end
|
self.disabled = disabled
|
||||||
end,
|
if disabled then
|
||||||
|
self.frame:Disable()
|
||||||
["SetDisabled"] = function(self, disabled)
|
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||||
self.disabled = disabled
|
SetDesaturation(self.check, true)
|
||||||
if disabled then
|
if self.desc then
|
||||||
self.frame:Disable()
|
self.desc:SetTextColor(0.5, 0.5, 0.5)
|
||||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
end
|
||||||
SetDesaturation(self.check, true)
|
else
|
||||||
else
|
self.frame:Enable()
|
||||||
self.frame:Enable()
|
self.text:SetTextColor(1, 1, 1)
|
||||||
self.text:SetTextColor(1, 1, 1)
|
if self.tristate and self.checked == nil then
|
||||||
if self.tristate and self.checked == nil then
|
SetDesaturation(self.check, true)
|
||||||
SetDesaturation(self.check, true)
|
else
|
||||||
else
|
SetDesaturation(self.check, false)
|
||||||
SetDesaturation(self.check, false)
|
end
|
||||||
end
|
if self.desc then
|
||||||
end
|
self.desc:SetTextColor(1, 1, 1)
|
||||||
end,
|
end
|
||||||
|
end
|
||||||
["SetValue"] = function(self,value)
|
end,
|
||||||
local check = self.check
|
|
||||||
self.checked = value
|
["SetValue"] = function(self, value)
|
||||||
if value then
|
local check = self.check
|
||||||
SetDesaturation(self.check, false)
|
self.checked = value
|
||||||
self.check:Show()
|
if value then
|
||||||
else
|
SetDesaturation(check, false)
|
||||||
--Nil is the unknown tristate value
|
check:Show()
|
||||||
if self.tristate and value == nil then
|
else
|
||||||
SetDesaturation(self.check, true)
|
--Nil is the unknown tristate value
|
||||||
self.check:Show()
|
if self.tristate and value == nil then
|
||||||
else
|
SetDesaturation(check, true)
|
||||||
SetDesaturation(self.check, false)
|
check:Show()
|
||||||
self.check:Hide()
|
else
|
||||||
end
|
SetDesaturation(check, false)
|
||||||
end
|
check:Hide()
|
||||||
self:SetDisabled(self.disabled)
|
end
|
||||||
end,
|
end
|
||||||
|
self:SetDisabled(self.disabled)
|
||||||
["GetValue"] = function(self)
|
end,
|
||||||
return self.checked
|
|
||||||
end,
|
["GetValue"] = function(self)
|
||||||
|
return self.checked
|
||||||
["SetTriState"] = function(self, enabled)
|
end,
|
||||||
self.tristate = enabled
|
|
||||||
self:SetValue(self:GetValue())
|
["SetTriState"] = function(self, enabled)
|
||||||
end,
|
self.tristate = enabled
|
||||||
|
self:SetValue(self:GetValue())
|
||||||
["SetType"] = function(self, type)
|
end,
|
||||||
local checkbg = self.checkbg
|
|
||||||
local check = self.check
|
["SetType"] = function(self, type)
|
||||||
local highlight = self.highlight
|
local checkbg = self.checkbg
|
||||||
|
local check = self.check
|
||||||
local size
|
local highlight = self.highlight
|
||||||
if type == "radio" then
|
|
||||||
size = 16
|
local size
|
||||||
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
if type == "radio" then
|
||||||
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
size = 16
|
||||||
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||||
check:SetTexCoord(0.25, 0.5, 0, 1)
|
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
||||||
check:SetBlendMode("ADD")
|
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||||
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
check:SetTexCoord(0.25, 0.5, 0, 1)
|
||||||
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
check:SetBlendMode("ADD")
|
||||||
else
|
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||||
size = 24
|
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
||||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
else
|
||||||
checkbg:SetTexCoord(0, 1, 0, 1)
|
size = 24
|
||||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||||
check:SetTexCoord(0, 1, 0, 1)
|
checkbg:SetTexCoord(0, 1, 0, 1)
|
||||||
check:SetBlendMode("BLEND")
|
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
check:SetTexCoord(0, 1, 0, 1)
|
||||||
highlight:SetTexCoord(0, 1, 0, 1)
|
check:SetBlendMode("BLEND")
|
||||||
end
|
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||||
checkbg:SetHeight(size)
|
highlight:SetTexCoord(0, 1, 0, 1)
|
||||||
checkbg:SetWidth(size)
|
end
|
||||||
end,
|
checkbg:SetHeight(size)
|
||||||
|
checkbg:SetWidth(size)
|
||||||
["ToggleChecked"] = function(self)
|
end,
|
||||||
local value = self:GetValue()
|
|
||||||
if self.tristate then
|
["ToggleChecked"] = function(self)
|
||||||
--cycle in true, nil, false order
|
local value = self:GetValue()
|
||||||
if value then
|
if self.tristate then
|
||||||
self:SetValue(nil)
|
--cycle in true, nil, false order
|
||||||
elseif value == nil then
|
if value then
|
||||||
self:SetValue(false)
|
self:SetValue(nil)
|
||||||
else
|
elseif value == nil then
|
||||||
self:SetValue(true)
|
self:SetValue(false)
|
||||||
end
|
else
|
||||||
else
|
self:SetValue(true)
|
||||||
self:SetValue(not self:GetValue())
|
end
|
||||||
end
|
else
|
||||||
end,
|
self:SetValue(not self:GetValue())
|
||||||
|
end
|
||||||
["SetLabel"] = function(self, label)
|
end,
|
||||||
self.text:SetText(label)
|
|
||||||
end,
|
["SetLabel"] = function(self, label)
|
||||||
|
self.text:SetText(label)
|
||||||
["SetDescription"] = function(self, desc)
|
end,
|
||||||
if desc then
|
|
||||||
if not self.desc then
|
["SetDescription"] = function(self, desc)
|
||||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
if desc then
|
||||||
desc:ClearAllPoints()
|
if not self.desc then
|
||||||
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||||
desc:SetWidth(self.frame.width - 30)
|
f:ClearAllPoints()
|
||||||
desc:SetJustifyH("LEFT")
|
f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||||
desc:SetJustifyV("TOP")
|
f:SetWidth(self.frame.width - 30)
|
||||||
self.desc = desc
|
f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
|
||||||
end
|
f:SetJustifyH("LEFT")
|
||||||
self.desc:Show()
|
f:SetJustifyV("TOP")
|
||||||
--self.text:SetFontObject(GameFontNormal)
|
self.desc = f
|
||||||
self.desc:SetText(desc)
|
end
|
||||||
self:SetHeight(28 + self.desc:GetHeight())
|
self.desc:Show()
|
||||||
else
|
--self.text:SetFontObject(GameFontNormal)
|
||||||
if self.desc then
|
self.desc:SetText(desc)
|
||||||
self.desc:SetText("")
|
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||||
self.desc:Hide()
|
else
|
||||||
end
|
if self.desc then
|
||||||
--self.text:SetFontObject(GameFontHighlight)
|
self.desc:SetText("")
|
||||||
self:SetHeight(24)
|
self.desc:Hide()
|
||||||
end
|
end
|
||||||
end,
|
--self.text:SetFontObject(GameFontHighlight)
|
||||||
|
self:SetHeight(24)
|
||||||
["SetImage"] = function(self, path, ...)
|
end
|
||||||
local image = self.image
|
end,
|
||||||
image:SetTexture(path)
|
|
||||||
|
["SetImage"] = function(self, path, ...)
|
||||||
if image:GetTexture() then
|
local image = self.image
|
||||||
local n = select("#", ...)
|
image:SetTexture(path)
|
||||||
if n == 4 or n == 8 then
|
|
||||||
image:SetTexCoord(...)
|
if image:GetTexture() then
|
||||||
else
|
local n = select("#", ...)
|
||||||
image:SetTexCoord(0, 1, 0, 1)
|
if n == 4 or n == 8 then
|
||||||
end
|
image:SetTexCoord(...)
|
||||||
end
|
else
|
||||||
AlignImage(self)
|
image:SetTexCoord(0, 1, 0, 1)
|
||||||
end
|
end
|
||||||
}
|
end
|
||||||
|
AlignImage(self)
|
||||||
--[[-----------------------------------------------------------------------------
|
end
|
||||||
Constructor
|
}
|
||||||
-------------------------------------------------------------------------------]]
|
|
||||||
local function Constructor()
|
--[[-----------------------------------------------------------------------------
|
||||||
local frame = CreateFrame("Button", nil, UIParent)
|
Constructor
|
||||||
frame:Hide()
|
-------------------------------------------------------------------------------]]
|
||||||
|
local function Constructor()
|
||||||
frame:EnableMouse(true)
|
local frame = CreateFrame("Button", nil, UIParent)
|
||||||
frame:SetScript("OnEnter", Control_OnEnter)
|
frame:Hide()
|
||||||
frame:SetScript("OnLeave", Control_OnLeave)
|
|
||||||
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
frame:EnableMouse(true)
|
||||||
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
frame:SetScript("OnEnter", Control_OnEnter)
|
||||||
|
frame:SetScript("OnLeave", Control_OnLeave)
|
||||||
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
||||||
checkbg:SetWidth(24)
|
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
||||||
checkbg:SetHeight(24)
|
|
||||||
checkbg:SetPoint("TOPLEFT")
|
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
||||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
checkbg:SetWidth(24)
|
||||||
|
checkbg:SetHeight(24)
|
||||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
checkbg:SetPoint("TOPLEFT")
|
||||||
check:SetAllPoints(checkbg)
|
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
||||||
|
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||||
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
check:SetAllPoints(checkbg)
|
||||||
text:SetJustifyH("LEFT")
|
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||||
text:SetHeight(18)
|
|
||||||
text:SetPoint("LEFT", checkbg, "RIGHT")
|
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||||
text:SetPoint("RIGHT")
|
text:SetJustifyH("LEFT")
|
||||||
|
text:SetHeight(18)
|
||||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
text:SetPoint("LEFT", checkbg, "RIGHT")
|
||||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
text:SetPoint("RIGHT")
|
||||||
highlight:SetBlendMode("ADD")
|
|
||||||
highlight:SetAllPoints(checkbg)
|
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||||
|
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
highlight:SetBlendMode("ADD")
|
||||||
image:SetHeight(16)
|
highlight:SetAllPoints(checkbg)
|
||||||
image:SetWidth(16)
|
|
||||||
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||||
|
image:SetHeight(16)
|
||||||
local widget = {
|
image:SetWidth(16)
|
||||||
checkbg = checkbg,
|
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
||||||
check = check,
|
|
||||||
text = text,
|
local widget = {
|
||||||
highlight = highlight,
|
checkbg = checkbg,
|
||||||
image = image,
|
check = check,
|
||||||
frame = frame,
|
text = text,
|
||||||
type = Type
|
highlight = highlight,
|
||||||
}
|
image = image,
|
||||||
for method, func in pairs(methods) do
|
frame = frame,
|
||||||
widget[method] = func
|
type = Type
|
||||||
end
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
widget[method] = func
|
||||||
end
|
end
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,186 +1,230 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
ColorPicker Widget
|
ColorPicker Widget
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "ColorPicker", 20
|
local Type, Version = "ColorPicker", 28
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs = pairs
|
local pairs = pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
|
||||||
-- List them here for Mikk's FindGlobals script
|
-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
|
||||||
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
|
local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Support functions
|
Support functions
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local function ColorCallback(self, r, g, b, a, isAlpha)
|
local function ColorCallback(self, r, g, b, a, isAlpha)
|
||||||
if not self.HasAlpha then
|
if INVERTED_ALPHA and a then
|
||||||
a = 1
|
a = 1 - a
|
||||||
end
|
end
|
||||||
self:SetColor(r, g, b, a)
|
if not self.HasAlpha then
|
||||||
if ColorPickerFrame:IsVisible() then
|
a = 1
|
||||||
--colorpicker is still open
|
end
|
||||||
self:Fire("OnValueChanged", r, g, b, a)
|
-- no change, skip update
|
||||||
else
|
if r == self.r and g == self.g and b == self.b and a == self.a then
|
||||||
--colorpicker is closed, color callback is first, ignore it,
|
return
|
||||||
--alpha callback is the final call after it closes so confirm now
|
end
|
||||||
if isAlpha then
|
self:SetColor(r, g, b, a)
|
||||||
self:Fire("OnValueConfirmed", r, g, b, a)
|
if ColorPickerFrame:IsVisible() then
|
||||||
end
|
--colorpicker is still open
|
||||||
end
|
self:Fire("OnValueChanged", r, g, b, a)
|
||||||
end
|
else
|
||||||
|
--colorpicker is closed, color callback is first, ignore it,
|
||||||
--[[-----------------------------------------------------------------------------
|
--alpha callback is the final call after it closes so confirm now
|
||||||
Scripts
|
if isAlpha then
|
||||||
-------------------------------------------------------------------------------]]
|
self:Fire("OnValueConfirmed", r, g, b, a)
|
||||||
local function Control_OnEnter(frame)
|
end
|
||||||
frame.obj:Fire("OnEnter")
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Control_OnLeave(frame)
|
--[[-----------------------------------------------------------------------------
|
||||||
frame.obj:Fire("OnLeave")
|
Scripts
|
||||||
end
|
-------------------------------------------------------------------------------]]
|
||||||
|
local function Control_OnEnter(frame)
|
||||||
local function ColorSwatch_OnClick(frame)
|
frame.obj:Fire("OnEnter")
|
||||||
HideUIPanel(ColorPickerFrame)
|
end
|
||||||
local self = frame.obj
|
|
||||||
if not self.disabled then
|
local function Control_OnLeave(frame)
|
||||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
frame.obj:Fire("OnLeave")
|
||||||
|
end
|
||||||
ColorPickerFrame.func = function()
|
|
||||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
local function ColorSwatch_OnClick(frame)
|
||||||
local a = 1 - OpacitySliderFrame:GetValue()
|
ColorPickerFrame:Hide()
|
||||||
ColorCallback(self, r, g, b, a)
|
local self = frame.obj
|
||||||
end
|
if not self.disabled then
|
||||||
|
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
|
||||||
ColorPickerFrame.opacityFunc = function()
|
ColorPickerFrame:SetClampedToScreen(true)
|
||||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
|
||||||
local a = 1 - OpacitySliderFrame:GetValue()
|
if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
|
||||||
ColorCallback(self, r, g, b, a, true)
|
local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
|
||||||
end
|
if INVERTED_ALPHA then
|
||||||
|
a2 = 1 - a2
|
||||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
end
|
||||||
if self.HasAlpha then
|
|
||||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
local info = {
|
||||||
end
|
swatchFunc = function()
|
||||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||||
|
local a = ColorPickerFrame:GetColorAlpha()
|
||||||
ColorPickerFrame.cancelFunc = function()
|
ColorCallback(self, r, g, b, a)
|
||||||
ColorCallback(self, r, g, b, a, true)
|
end,
|
||||||
end
|
|
||||||
|
hasOpacity = self.HasAlpha,
|
||||||
ShowUIPanel(ColorPickerFrame)
|
opacityFunc = function()
|
||||||
end
|
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||||
AceGUI:ClearFocus()
|
local a = ColorPickerFrame:GetColorAlpha()
|
||||||
end
|
ColorCallback(self, r, g, b, a, true)
|
||||||
|
end,
|
||||||
--[[-----------------------------------------------------------------------------
|
opacity = a2,
|
||||||
Methods
|
|
||||||
-------------------------------------------------------------------------------]]
|
cancelFunc = function()
|
||||||
local methods = {
|
ColorCallback(self, r2, g2, b2, a2, true)
|
||||||
["OnAcquire"] = function(self)
|
end,
|
||||||
self:SetHeight(24)
|
|
||||||
self:SetWidth(200)
|
r = r2,
|
||||||
self:SetHasAlpha(false)
|
g = g2,
|
||||||
self:SetColor(0, 0, 0, 1)
|
b = b2,
|
||||||
self:SetDisabled(nil)
|
}
|
||||||
self:SetLabel(nil)
|
|
||||||
end,
|
ColorPickerFrame:SetupColorPickerAndShow(info)
|
||||||
|
else
|
||||||
-- ["OnRelease"] = nil,
|
ColorPickerFrame.func = function()
|
||||||
|
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||||
["SetLabel"] = function(self, text)
|
local a = OpacitySliderFrame:GetValue()
|
||||||
self.text:SetText(text)
|
ColorCallback(self, r, g, b, a)
|
||||||
end,
|
end
|
||||||
|
|
||||||
["SetColor"] = function(self, r, g, b, a)
|
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||||
self.r = r
|
ColorPickerFrame.opacityFunc = function()
|
||||||
self.g = g
|
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||||
self.b = b
|
local a = OpacitySliderFrame:GetValue()
|
||||||
self.a = a or 1
|
ColorCallback(self, r, g, b, a, true)
|
||||||
self.colorSwatch:SetVertexColor(r, g, b, a)
|
end
|
||||||
end,
|
|
||||||
|
local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
|
||||||
["SetHasAlpha"] = function(self, HasAlpha)
|
if self.HasAlpha then
|
||||||
self.HasAlpha = HasAlpha
|
ColorPickerFrame.opacity = a
|
||||||
end,
|
end
|
||||||
|
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||||
["SetDisabled"] = function(self, disabled)
|
|
||||||
self.disabled = disabled
|
ColorPickerFrame.cancelFunc = function()
|
||||||
if self.disabled then
|
ColorCallback(self, r, g, b, a, true)
|
||||||
self.frame:Disable()
|
end
|
||||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
|
||||||
else
|
ColorPickerFrame:Show()
|
||||||
self.frame:Enable()
|
end
|
||||||
self.text:SetTextColor(1, 1, 1)
|
end
|
||||||
end
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
}
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
--[[-----------------------------------------------------------------------------
|
Methods
|
||||||
Constructor
|
-------------------------------------------------------------------------------]]
|
||||||
-------------------------------------------------------------------------------]]
|
local methods = {
|
||||||
local function Constructor()
|
["OnAcquire"] = function(self)
|
||||||
local frame = CreateFrame("Button", nil, UIParent)
|
self:SetHeight(24)
|
||||||
frame:Hide()
|
self:SetWidth(200)
|
||||||
|
self:SetHasAlpha(false)
|
||||||
frame:EnableMouse(true)
|
self:SetColor(0, 0, 0, 1)
|
||||||
frame:SetScript("OnEnter", Control_OnEnter)
|
self:SetDisabled(nil)
|
||||||
frame:SetScript("OnLeave", Control_OnLeave)
|
self:SetLabel(nil)
|
||||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
end,
|
||||||
|
|
||||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
-- ["OnRelease"] = nil,
|
||||||
colorSwatch:SetWidth(19)
|
|
||||||
colorSwatch:SetHeight(19)
|
["SetLabel"] = function(self, text)
|
||||||
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
self.text:SetText(text)
|
||||||
colorSwatch:SetPoint("LEFT")
|
end,
|
||||||
|
|
||||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
["SetColor"] = function(self, r, g, b, a)
|
||||||
texture:SetWidth(16)
|
self.r = r
|
||||||
texture:SetHeight(16)
|
self.g = g
|
||||||
texture:SetTexture(1, 1, 1)
|
self.b = b
|
||||||
texture:SetPoint("CENTER", colorSwatch)
|
self.a = a or 1
|
||||||
texture:Show()
|
self.colorSwatch:SetVertexColor(r, g, b, a)
|
||||||
|
end,
|
||||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
|
||||||
checkers:SetWidth(14)
|
["SetHasAlpha"] = function(self, HasAlpha)
|
||||||
checkers:SetHeight(14)
|
self.HasAlpha = HasAlpha
|
||||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
end,
|
||||||
checkers:SetTexCoord(.25, 0, 0.5, .25)
|
|
||||||
checkers:SetDesaturated(true)
|
["SetDisabled"] = function(self, disabled)
|
||||||
checkers:SetVertexColor(1, 1, 1, 0.75)
|
self.disabled = disabled
|
||||||
checkers:SetPoint("CENTER", colorSwatch)
|
if self.disabled then
|
||||||
checkers:Show()
|
self.frame:Disable()
|
||||||
|
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
else
|
||||||
text:SetHeight(24)
|
self.frame:Enable()
|
||||||
text:SetJustifyH("LEFT")
|
self.text:SetTextColor(1, 1, 1)
|
||||||
text:SetTextColor(1, 1, 1)
|
end
|
||||||
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
|
end
|
||||||
text:SetPoint("RIGHT")
|
}
|
||||||
|
|
||||||
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
--[[-----------------------------------------------------------------------------
|
||||||
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
Constructor
|
||||||
--highlight:SetBlendMode("ADD")
|
-------------------------------------------------------------------------------]]
|
||||||
--highlight:SetAllPoints(frame)
|
local function Constructor()
|
||||||
|
local frame = CreateFrame("Button", nil, UIParent)
|
||||||
local widget = {
|
frame:Hide()
|
||||||
colorSwatch = colorSwatch,
|
|
||||||
text = text,
|
frame:EnableMouse(true)
|
||||||
frame = frame,
|
frame:SetScript("OnEnter", Control_OnEnter)
|
||||||
type = Type
|
frame:SetScript("OnLeave", Control_OnLeave)
|
||||||
}
|
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||||
for method, func in pairs(methods) do
|
|
||||||
widget[method] = func
|
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||||
end
|
colorSwatch:SetWidth(19)
|
||||||
|
colorSwatch:SetHeight(19)
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
||||||
end
|
colorSwatch:SetPoint("LEFT")
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||||
|
colorSwatch.background = texture
|
||||||
|
texture:SetWidth(16)
|
||||||
|
texture:SetHeight(16)
|
||||||
|
texture:SetColorTexture(1, 1, 1)
|
||||||
|
texture:SetPoint("CENTER", colorSwatch)
|
||||||
|
texture:Show()
|
||||||
|
|
||||||
|
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||||
|
colorSwatch.checkers = checkers
|
||||||
|
checkers:SetWidth(14)
|
||||||
|
checkers:SetHeight(14)
|
||||||
|
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||||
|
checkers:SetTexCoord(.25, 0, 0.5, .25)
|
||||||
|
checkers:SetDesaturated(true)
|
||||||
|
checkers:SetVertexColor(1, 1, 1, 0.75)
|
||||||
|
checkers:SetPoint("CENTER", colorSwatch)
|
||||||
|
checkers:Show()
|
||||||
|
|
||||||
|
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||||
|
text:SetHeight(24)
|
||||||
|
text:SetJustifyH("LEFT")
|
||||||
|
text:SetTextColor(1, 1, 1)
|
||||||
|
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
|
||||||
|
text:SetPoint("RIGHT")
|
||||||
|
|
||||||
|
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||||
|
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||||
|
--highlight:SetBlendMode("ADD")
|
||||||
|
--highlight:SetAllPoints(frame)
|
||||||
|
|
||||||
|
local widget = {
|
||||||
|
colorSwatch = colorSwatch,
|
||||||
|
text = text,
|
||||||
|
frame = frame,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,465 +1,471 @@
|
|||||||
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
--[[ $Id$ ]]--
|
||||||
|
|
||||||
local AceGUI = LibStub("AceGUI-3.0")
|
local AceGUI = LibStub("AceGUI-3.0")
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local select, assert = select, assert
|
local select, assert = select, assert
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local PlaySound = PlaySound
|
local PlaySound = PlaySound
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
|
|
||||||
local function fixlevels(parent,...)
|
local function fixlevels(parent,...)
|
||||||
local i = 1
|
local i = 1
|
||||||
local child = select(i, ...)
|
local child = select(i, ...)
|
||||||
while child do
|
while child do
|
||||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||||
fixlevels(child, child:GetChildren())
|
fixlevels(child, child:GetChildren())
|
||||||
i = i + 1
|
i = i + 1
|
||||||
child = select(i, ...)
|
child = select(i, ...)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function fixstrata(strata, parent, ...)
|
local function fixstrata(strata, parent, ...)
|
||||||
local i = 1
|
local i = 1
|
||||||
local child = select(i, ...)
|
local child = select(i, ...)
|
||||||
parent:SetFrameStrata(strata)
|
parent:SetFrameStrata(strata)
|
||||||
while child do
|
while child do
|
||||||
fixstrata(strata, child, child:GetChildren())
|
fixstrata(strata, child, child:GetChildren())
|
||||||
i = i + 1
|
i = i + 1
|
||||||
child = select(i, ...)
|
child = select(i, ...)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ItemBase is the base "class" for all dropdown items.
|
-- ItemBase is the base "class" for all dropdown items.
|
||||||
-- Each item has to use ItemBase.Create(widgetType) to
|
-- Each item has to use ItemBase.Create(widgetType) to
|
||||||
-- create an initial 'self' value.
|
-- create an initial 'self' value.
|
||||||
-- ItemBase will add common functions and ui event handlers.
|
-- ItemBase will add common functions and ui event handlers.
|
||||||
-- Be sure to keep basic usage when you override functions.
|
-- Be sure to keep basic usage when you override functions.
|
||||||
|
|
||||||
local ItemBase = {
|
local ItemBase = {
|
||||||
-- NOTE: The ItemBase version is added to each item's version number
|
-- NOTE: The ItemBase version is added to each item's version number
|
||||||
-- to ensure proper updates on ItemBase changes.
|
-- to ensure proper updates on ItemBase changes.
|
||||||
-- Use at least 1000er steps.
|
-- Use at least 1000er steps.
|
||||||
version = 1000,
|
version = 2000,
|
||||||
counter = 0,
|
counter = 0,
|
||||||
}
|
}
|
||||||
|
|
||||||
function ItemBase.Frame_OnEnter(this)
|
function ItemBase.Frame_OnEnter(this)
|
||||||
local self = this.obj
|
local self = this.obj
|
||||||
|
|
||||||
if self.useHighlight then
|
if self.useHighlight then
|
||||||
self.highlight:Show()
|
self.highlight:Show()
|
||||||
end
|
end
|
||||||
self:Fire("OnEnter")
|
self:Fire("OnEnter")
|
||||||
|
|
||||||
if self.specialOnEnter then
|
if self.specialOnEnter then
|
||||||
self.specialOnEnter(self)
|
self.specialOnEnter(self)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function ItemBase.Frame_OnLeave(this)
|
function ItemBase.Frame_OnLeave(this)
|
||||||
local self = this.obj
|
local self = this.obj
|
||||||
|
|
||||||
self.highlight:Hide()
|
self.highlight:Hide()
|
||||||
self:Fire("OnLeave")
|
self:Fire("OnLeave")
|
||||||
|
|
||||||
if self.specialOnLeave then
|
if self.specialOnLeave then
|
||||||
self.specialOnLeave(self)
|
self.specialOnLeave(self)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported, AceGUI callback
|
-- exported, AceGUI callback
|
||||||
function ItemBase.OnAcquire(self)
|
function ItemBase.OnAcquire(self)
|
||||||
self.frame:SetToplevel(true)
|
self.frame:SetToplevel(true)
|
||||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported, AceGUI callback
|
-- exported, AceGUI callback
|
||||||
function ItemBase.OnRelease(self)
|
function ItemBase.OnRelease(self)
|
||||||
self:SetDisabled(false)
|
self:SetDisabled(false)
|
||||||
self.pullout = nil
|
self.pullout = nil
|
||||||
self.frame:SetParent(nil)
|
self.frame:SetParent(nil)
|
||||||
self.frame:ClearAllPoints()
|
self.frame:ClearAllPoints()
|
||||||
self.frame:Hide()
|
self.frame:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
-- NOTE: this is called by a Dropdown-Pullout.
|
-- NOTE: this is called by a Dropdown-Pullout.
|
||||||
-- Do not call this method directly
|
-- Do not call this method directly
|
||||||
function ItemBase.SetPullout(self, pullout)
|
function ItemBase.SetPullout(self, pullout)
|
||||||
self.pullout = pullout
|
self.pullout = pullout
|
||||||
|
|
||||||
self.frame:SetParent(nil)
|
self.frame:SetParent(nil)
|
||||||
self.frame:SetParent(pullout.itemFrame)
|
self.frame:SetParent(pullout.itemFrame)
|
||||||
self.parent = pullout.itemFrame
|
self.parent = pullout.itemFrame
|
||||||
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
|
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
function ItemBase.SetText(self, text)
|
function ItemBase.SetText(self, text)
|
||||||
self.text:SetText(text or "")
|
self.text:SetText(text or "")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
function ItemBase.GetText(self)
|
function ItemBase.GetText(self)
|
||||||
return self.text:GetText()
|
return self.text:GetText()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
function ItemBase.SetPoint(self, ...)
|
function ItemBase.SetPoint(self, ...)
|
||||||
self.frame:SetPoint(...)
|
self.frame:SetPoint(...)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
function ItemBase.Show(self)
|
function ItemBase.Show(self)
|
||||||
self.frame:Show()
|
self.frame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
function ItemBase.Hide(self)
|
function ItemBase.Hide(self)
|
||||||
self.frame:Hide()
|
self.frame:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
function ItemBase.SetDisabled(self, disabled)
|
function ItemBase.SetDisabled(self, disabled)
|
||||||
self.disabled = disabled
|
self.disabled = disabled
|
||||||
if disabled then
|
if disabled then
|
||||||
self.useHighlight = false
|
self.useHighlight = false
|
||||||
self.text:SetTextColor(.5, .5, .5)
|
self.text:SetTextColor(.5, .5, .5)
|
||||||
else
|
else
|
||||||
self.useHighlight = true
|
self.useHighlight = true
|
||||||
self.text:SetTextColor(1, 1, 1)
|
self.text:SetTextColor(1, 1, 1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
-- NOTE: this is called by a Dropdown-Pullout.
|
-- NOTE: this is called by a Dropdown-Pullout.
|
||||||
-- Do not call this method directly
|
-- Do not call this method directly
|
||||||
function ItemBase.SetOnLeave(self, func)
|
function ItemBase.SetOnLeave(self, func)
|
||||||
self.specialOnLeave = func
|
self.specialOnLeave = func
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
-- NOTE: this is called by a Dropdown-Pullout.
|
-- NOTE: this is called by a Dropdown-Pullout.
|
||||||
-- Do not call this method directly
|
-- Do not call this method directly
|
||||||
function ItemBase.SetOnEnter(self, func)
|
function ItemBase.SetOnEnter(self, func)
|
||||||
self.specialOnEnter = func
|
self.specialOnEnter = func
|
||||||
end
|
end
|
||||||
|
|
||||||
function ItemBase.Create(type)
|
function ItemBase.Create(type)
|
||||||
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
|
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
|
||||||
local count = AceGUI:GetNextWidgetNum(type)
|
local count = AceGUI:GetNextWidgetNum(type)
|
||||||
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
|
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
|
||||||
local self = {}
|
local self = {}
|
||||||
self.frame = frame
|
self.frame = frame
|
||||||
frame.obj = self
|
frame.obj = self
|
||||||
self.type = type
|
self.type = type
|
||||||
|
|
||||||
self.useHighlight = true
|
self.useHighlight = true
|
||||||
|
|
||||||
frame:SetHeight(17)
|
frame:SetHeight(17)
|
||||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
|
|
||||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||||
text:SetTextColor(1,1,1)
|
text:SetTextColor(1,1,1)
|
||||||
text:SetJustifyH("LEFT")
|
text:SetJustifyH("LEFT")
|
||||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
|
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
|
||||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
|
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
|
||||||
self.text = text
|
self.text = text
|
||||||
|
|
||||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||||
highlight:SetBlendMode("ADD")
|
highlight:SetBlendMode("ADD")
|
||||||
highlight:SetHeight(14)
|
highlight:SetHeight(14)
|
||||||
highlight:ClearAllPoints()
|
highlight:ClearAllPoints()
|
||||||
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||||
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
|
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
|
||||||
highlight:Hide()
|
highlight:Hide()
|
||||||
self.highlight = highlight
|
self.highlight = highlight
|
||||||
|
|
||||||
local check = frame:CreateTexture("OVERLAY")
|
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||||
check:SetWidth(16)
|
check:SetWidth(16)
|
||||||
check:SetHeight(16)
|
check:SetHeight(16)
|
||||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||||
check:Hide()
|
check:Hide()
|
||||||
self.check = check
|
self.check = check
|
||||||
|
|
||||||
local sub = frame:CreateTexture("OVERLAY")
|
local sub = frame:CreateTexture(nil, "OVERLAY")
|
||||||
sub:SetWidth(16)
|
sub:SetWidth(16)
|
||||||
sub:SetHeight(16)
|
sub:SetHeight(16)
|
||||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||||
sub:Hide()
|
sub:Hide()
|
||||||
self.sub = sub
|
self.sub = sub
|
||||||
|
|
||||||
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
||||||
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
||||||
|
|
||||||
self.OnAcquire = ItemBase.OnAcquire
|
self.OnAcquire = ItemBase.OnAcquire
|
||||||
self.OnRelease = ItemBase.OnRelease
|
self.OnRelease = ItemBase.OnRelease
|
||||||
|
|
||||||
self.SetPullout = ItemBase.SetPullout
|
self.SetPullout = ItemBase.SetPullout
|
||||||
self.GetText = ItemBase.GetText
|
self.GetText = ItemBase.GetText
|
||||||
self.SetText = ItemBase.SetText
|
self.SetText = ItemBase.SetText
|
||||||
self.SetDisabled = ItemBase.SetDisabled
|
self.SetDisabled = ItemBase.SetDisabled
|
||||||
|
|
||||||
self.SetPoint = ItemBase.SetPoint
|
self.SetPoint = ItemBase.SetPoint
|
||||||
self.Show = ItemBase.Show
|
self.Show = ItemBase.Show
|
||||||
self.Hide = ItemBase.Hide
|
self.Hide = ItemBase.Hide
|
||||||
|
|
||||||
self.SetOnLeave = ItemBase.SetOnLeave
|
self.SetOnLeave = ItemBase.SetOnLeave
|
||||||
self.SetOnEnter = ItemBase.SetOnEnter
|
self.SetOnEnter = ItemBase.SetOnEnter
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
|
||||||
Template for items:
|
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
|
||||||
|
if IBLib then
|
||||||
-- Item:
|
IBLib.GetItemBase = function() return ItemBase end
|
||||||
--
|
end
|
||||||
do
|
|
||||||
local widgetType = "Dropdown-Item-"
|
--[[
|
||||||
local widgetVersion = 1
|
Template for items:
|
||||||
|
|
||||||
local function Constructor()
|
-- Item:
|
||||||
local self = ItemBase.Create(widgetType)
|
--
|
||||||
|
do
|
||||||
AceGUI:RegisterAsWidget(self)
|
local widgetType = "Dropdown-Item-"
|
||||||
return self
|
local widgetVersion = 1
|
||||||
end
|
|
||||||
|
local function Constructor()
|
||||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
local self = ItemBase.Create(widgetType)
|
||||||
end
|
|
||||||
--]]
|
AceGUI:RegisterAsWidget(self)
|
||||||
|
return self
|
||||||
-- Item: Header
|
end
|
||||||
-- A single text entry.
|
|
||||||
-- Special: Different text color and no highlight
|
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||||
do
|
end
|
||||||
local widgetType = "Dropdown-Item-Header"
|
--]]
|
||||||
local widgetVersion = 1
|
|
||||||
|
-- Item: Header
|
||||||
local function OnEnter(this)
|
-- A single text entry.
|
||||||
local self = this.obj
|
-- Special: Different text color and no highlight
|
||||||
self:Fire("OnEnter")
|
do
|
||||||
|
local widgetType = "Dropdown-Item-Header"
|
||||||
if self.specialOnEnter then
|
local widgetVersion = 1
|
||||||
self.specialOnEnter(self)
|
|
||||||
end
|
local function OnEnter(this)
|
||||||
end
|
local self = this.obj
|
||||||
|
self:Fire("OnEnter")
|
||||||
local function OnLeave(this)
|
|
||||||
local self = this.obj
|
if self.specialOnEnter then
|
||||||
self:Fire("OnLeave")
|
self.specialOnEnter(self)
|
||||||
|
end
|
||||||
if self.specialOnLeave then
|
end
|
||||||
self.specialOnLeave(self)
|
|
||||||
end
|
local function OnLeave(this)
|
||||||
end
|
local self = this.obj
|
||||||
|
self:Fire("OnLeave")
|
||||||
-- exported, override
|
|
||||||
local function SetDisabled(self, disabled)
|
if self.specialOnLeave then
|
||||||
ItemBase.SetDisabled(self, disabled)
|
self.specialOnLeave(self)
|
||||||
if not disabled then
|
end
|
||||||
self.text:SetTextColor(1, 1, 0)
|
end
|
||||||
end
|
|
||||||
end
|
-- exported, override
|
||||||
|
local function SetDisabled(self, disabled)
|
||||||
local function Constructor()
|
ItemBase.SetDisabled(self, disabled)
|
||||||
local self = ItemBase.Create(widgetType)
|
if not disabled then
|
||||||
|
self.text:SetTextColor(1, 1, 0)
|
||||||
self.SetDisabled = SetDisabled
|
end
|
||||||
|
end
|
||||||
self.frame:SetScript("OnEnter", OnEnter)
|
|
||||||
self.frame:SetScript("OnLeave", OnLeave)
|
local function Constructor()
|
||||||
|
local self = ItemBase.Create(widgetType)
|
||||||
self.text:SetTextColor(1, 1, 0)
|
|
||||||
|
self.SetDisabled = SetDisabled
|
||||||
AceGUI:RegisterAsWidget(self)
|
|
||||||
return self
|
self.frame:SetScript("OnEnter", OnEnter)
|
||||||
end
|
self.frame:SetScript("OnLeave", OnLeave)
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
self.text:SetTextColor(1, 1, 0)
|
||||||
end
|
|
||||||
|
AceGUI:RegisterAsWidget(self)
|
||||||
-- Item: Execute
|
return self
|
||||||
-- A simple button
|
end
|
||||||
do
|
|
||||||
local widgetType = "Dropdown-Item-Execute"
|
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||||
local widgetVersion = 1
|
end
|
||||||
|
|
||||||
local function Frame_OnClick(this, button)
|
-- Item: Execute
|
||||||
local self = this.obj
|
-- A simple button
|
||||||
if self.disabled then return end
|
do
|
||||||
self:Fire("OnClick")
|
local widgetType = "Dropdown-Item-Execute"
|
||||||
if self.pullout then
|
local widgetVersion = 1
|
||||||
self.pullout:Close()
|
|
||||||
end
|
local function Frame_OnClick(this, button)
|
||||||
end
|
local self = this.obj
|
||||||
|
if self.disabled then return end
|
||||||
local function Constructor()
|
self:Fire("OnClick")
|
||||||
local self = ItemBase.Create(widgetType)
|
if self.pullout then
|
||||||
|
self.pullout:Close()
|
||||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
end
|
||||||
|
end
|
||||||
AceGUI:RegisterAsWidget(self)
|
|
||||||
return self
|
local function Constructor()
|
||||||
end
|
local self = ItemBase.Create(widgetType)
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||||
end
|
|
||||||
|
AceGUI:RegisterAsWidget(self)
|
||||||
-- Item: Toggle
|
return self
|
||||||
-- Some sort of checkbox for dropdown menus.
|
end
|
||||||
-- Does not close the pullout on click.
|
|
||||||
do
|
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||||
local widgetType = "Dropdown-Item-Toggle"
|
end
|
||||||
local widgetVersion = 3
|
|
||||||
|
-- Item: Toggle
|
||||||
local function UpdateToggle(self)
|
-- Some sort of checkbox for dropdown menus.
|
||||||
if self.value then
|
-- Does not close the pullout on click.
|
||||||
self.check:Show()
|
do
|
||||||
else
|
local widgetType = "Dropdown-Item-Toggle"
|
||||||
self.check:Hide()
|
local widgetVersion = 4
|
||||||
end
|
|
||||||
end
|
local function UpdateToggle(self)
|
||||||
|
if self.value then
|
||||||
local function OnRelease(self)
|
self.check:Show()
|
||||||
ItemBase.OnRelease(self)
|
else
|
||||||
self:SetValue(nil)
|
self.check:Hide()
|
||||||
end
|
end
|
||||||
|
end
|
||||||
local function Frame_OnClick(this, button)
|
|
||||||
local self = this.obj
|
local function OnRelease(self)
|
||||||
if self.disabled then return end
|
ItemBase.OnRelease(self)
|
||||||
self.value = not self.value
|
self:SetValue(nil)
|
||||||
if self.value then
|
end
|
||||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
|
||||||
else
|
local function Frame_OnClick(this, button)
|
||||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
local self = this.obj
|
||||||
end
|
if self.disabled then return end
|
||||||
UpdateToggle(self)
|
self.value = not self.value
|
||||||
self:Fire("OnValueChanged", self.value)
|
if self.value then
|
||||||
end
|
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||||
|
else
|
||||||
-- exported
|
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
|
||||||
local function SetValue(self, value)
|
end
|
||||||
self.value = value
|
UpdateToggle(self)
|
||||||
UpdateToggle(self)
|
self:Fire("OnValueChanged", self.value)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
local function GetValue(self)
|
local function SetValue(self, value)
|
||||||
return self.value
|
self.value = value
|
||||||
end
|
UpdateToggle(self)
|
||||||
|
end
|
||||||
local function Constructor()
|
|
||||||
local self = ItemBase.Create(widgetType)
|
-- exported
|
||||||
|
local function GetValue(self)
|
||||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
return self.value
|
||||||
|
end
|
||||||
self.SetValue = SetValue
|
|
||||||
self.GetValue = GetValue
|
local function Constructor()
|
||||||
self.OnRelease = OnRelease
|
local self = ItemBase.Create(widgetType)
|
||||||
|
|
||||||
AceGUI:RegisterAsWidget(self)
|
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||||
return self
|
|
||||||
end
|
self.SetValue = SetValue
|
||||||
|
self.GetValue = GetValue
|
||||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
self.OnRelease = OnRelease
|
||||||
end
|
|
||||||
|
AceGUI:RegisterAsWidget(self)
|
||||||
-- Item: Menu
|
return self
|
||||||
-- Shows a submenu on mouse over
|
end
|
||||||
-- Does not close the pullout on click
|
|
||||||
do
|
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||||
local widgetType = "Dropdown-Item-Menu"
|
end
|
||||||
local widgetVersion = 2
|
|
||||||
|
-- Item: Menu
|
||||||
local function OnEnter(this)
|
-- Shows a submenu on mouse over
|
||||||
local self = this.obj
|
-- Does not close the pullout on click
|
||||||
self:Fire("OnEnter")
|
do
|
||||||
|
local widgetType = "Dropdown-Item-Menu"
|
||||||
if self.specialOnEnter then
|
local widgetVersion = 2
|
||||||
self.specialOnEnter(self)
|
|
||||||
end
|
local function OnEnter(this)
|
||||||
|
local self = this.obj
|
||||||
self.highlight:Show()
|
self:Fire("OnEnter")
|
||||||
|
|
||||||
if not self.disabled and self.submenu then
|
if self.specialOnEnter then
|
||||||
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
self.specialOnEnter(self)
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
self.highlight:Show()
|
||||||
local function OnHide(this)
|
|
||||||
local self = this.obj
|
if not self.disabled and self.submenu then
|
||||||
if self.submenu then
|
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
||||||
self.submenu:Close()
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
local function OnHide(this)
|
||||||
-- exported
|
local self = this.obj
|
||||||
local function SetMenu(self, menu)
|
if self.submenu then
|
||||||
assert(menu.type == "Dropdown-Pullout")
|
self.submenu:Close()
|
||||||
self.submenu = menu
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- exported
|
-- exported
|
||||||
local function CloseMenu(self)
|
local function SetMenu(self, menu)
|
||||||
self.submenu:Close()
|
assert(menu.type == "Dropdown-Pullout")
|
||||||
end
|
self.submenu = menu
|
||||||
|
end
|
||||||
local function Constructor()
|
|
||||||
local self = ItemBase.Create(widgetType)
|
-- exported
|
||||||
|
local function CloseMenu(self)
|
||||||
self.sub:Show()
|
self.submenu:Close()
|
||||||
|
end
|
||||||
self.frame:SetScript("OnEnter", OnEnter)
|
|
||||||
self.frame:SetScript("OnHide", OnHide)
|
local function Constructor()
|
||||||
|
local self = ItemBase.Create(widgetType)
|
||||||
self.SetMenu = SetMenu
|
|
||||||
self.CloseMenu = CloseMenu
|
self.sub:Show()
|
||||||
|
|
||||||
AceGUI:RegisterAsWidget(self)
|
self.frame:SetScript("OnEnter", OnEnter)
|
||||||
return self
|
self.frame:SetScript("OnHide", OnHide)
|
||||||
end
|
|
||||||
|
self.SetMenu = SetMenu
|
||||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
self.CloseMenu = CloseMenu
|
||||||
end
|
|
||||||
|
AceGUI:RegisterAsWidget(self)
|
||||||
-- Item: Separator
|
return self
|
||||||
-- A single line to separate items
|
end
|
||||||
do
|
|
||||||
local widgetType = "Dropdown-Item-Separator"
|
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||||
local widgetVersion = 1
|
end
|
||||||
|
|
||||||
-- exported, override
|
-- Item: Separator
|
||||||
local function SetDisabled(self, disabled)
|
-- A single line to separate items
|
||||||
ItemBase.SetDisabled(self, disabled)
|
do
|
||||||
self.useHighlight = false
|
local widgetType = "Dropdown-Item-Separator"
|
||||||
end
|
local widgetVersion = 2
|
||||||
|
|
||||||
local function Constructor()
|
-- exported, override
|
||||||
local self = ItemBase.Create(widgetType)
|
local function SetDisabled(self, disabled)
|
||||||
|
ItemBase.SetDisabled(self, disabled)
|
||||||
self.SetDisabled = SetDisabled
|
self.useHighlight = false
|
||||||
|
end
|
||||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
|
||||||
line:SetHeight(1)
|
local function Constructor()
|
||||||
line:SetTexture(.5, .5, .5)
|
local self = ItemBase.Create(widgetType)
|
||||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
|
||||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
self.SetDisabled = SetDisabled
|
||||||
|
|
||||||
self.text:Hide()
|
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||||
|
line:SetHeight(1)
|
||||||
self.useHighlight = false
|
line:SetColorTexture(.5, .5, .5)
|
||||||
|
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||||
AceGUI:RegisterAsWidget(self)
|
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||||
return self
|
|
||||||
end
|
self.text:Hide()
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
self.useHighlight = false
|
||||||
end
|
|
||||||
|
AceGUI:RegisterAsWidget(self)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||||
|
end
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,223 +1,267 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
EditBox Widget
|
EditBox Widget
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "EditBox", 20
|
local Type, Version = "EditBox", 29
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local tostring, pairs = tostring, pairs
|
local tostring, pairs = tostring, pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local PlaySound = PlaySound
|
local PlaySound = PlaySound
|
||||||
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
|
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
local _G = _G
|
local _G = _G
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
--[[-----------------------------------------------------------------------------
|
||||||
-- List them here for Mikk's FindGlobals script
|
Support functions
|
||||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
-------------------------------------------------------------------------------]]
|
||||||
|
if not AceGUIEditBoxInsertLink then
|
||||||
--[[-----------------------------------------------------------------------------
|
-- upgradeable hook
|
||||||
Support functions
|
if ChatFrameUtil and ChatFrameUtil.InsertLink then
|
||||||
-------------------------------------------------------------------------------]]
|
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||||
if not AceGUIEditBoxInsertLink then
|
elseif ChatEdit_InsertLink then
|
||||||
-- upgradeable hook
|
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function _G.AceGUIEditBoxInsertLink(text)
|
function _G.AceGUIEditBoxInsertLink(text)
|
||||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||||
local editbox = _G["AceGUI-3.0EditBox"..i]
|
local editbox = _G["AceGUI-3.0EditBox"..i]
|
||||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||||
editbox:Insert(text)
|
editbox:Insert(text)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ShowButton(self)
|
local function ShowButton(self)
|
||||||
if not self.disablebutton then
|
if not self.disablebutton then
|
||||||
self.button:Show()
|
self.button:Show()
|
||||||
self.editbox:SetTextInsets(0, 20, 3, 3)
|
self.editbox:SetTextInsets(0, 20, 3, 3)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function HideButton(self)
|
local function HideButton(self)
|
||||||
self.button:Hide()
|
self.button:Hide()
|
||||||
self.editbox:SetTextInsets(0, 0, 3, 3)
|
self.editbox:SetTextInsets(0, 0, 3, 3)
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Scripts
|
Scripts
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local function Control_OnEnter(frame)
|
local function Control_OnEnter(frame)
|
||||||
frame.obj:Fire("OnEnter")
|
frame.obj:Fire("OnEnter")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Control_OnLeave(frame)
|
local function Control_OnLeave(frame)
|
||||||
frame.obj:Fire("OnLeave")
|
frame.obj:Fire("OnLeave")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function EditBox_OnEscapePressed(frame)
|
local function Frame_OnShowFocus(frame)
|
||||||
AceGUI:ClearFocus()
|
frame.obj.editbox:SetFocus()
|
||||||
end
|
frame:SetScript("OnShow", nil)
|
||||||
|
end
|
||||||
local function EditBox_OnEnterPressed(frame)
|
|
||||||
local self = frame.obj
|
local function EditBox_OnEscapePressed(frame)
|
||||||
local value = frame:GetText()
|
AceGUI:ClearFocus()
|
||||||
local cancel = self:Fire("OnEnterPressed", value)
|
end
|
||||||
if not cancel then
|
|
||||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
local function EditBox_OnEnterPressed(frame)
|
||||||
HideButton(self)
|
local self = frame.obj
|
||||||
end
|
local value = frame:GetText()
|
||||||
end
|
local cancel = self:Fire("OnEnterPressed", value)
|
||||||
|
if not cancel then
|
||||||
local function EditBox_OnReceiveDrag(frame)
|
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||||
local self = frame.obj
|
HideButton(self)
|
||||||
local type, id, info = GetCursorInfo()
|
end
|
||||||
if type == "item" then
|
end
|
||||||
self:SetText(info)
|
|
||||||
self:Fire("OnEnterPressed", info)
|
local function EditBox_OnReceiveDrag(frame)
|
||||||
ClearCursor()
|
local self = frame.obj
|
||||||
elseif type == "spell" then
|
local type, id, info, extra = GetCursorInfo()
|
||||||
local name, rank = GetSpellName(id, info)
|
local name
|
||||||
if rank and rank:match("%d") then
|
if type == "item" then
|
||||||
name = name.."("..rank..")"
|
name = info
|
||||||
end
|
elseif type == "spell" then
|
||||||
self:SetText(name)
|
if C_Spell and C_Spell.GetSpellName then
|
||||||
self:Fire("OnEnterPressed", name)
|
name = C_Spell.GetSpellName(extra)
|
||||||
ClearCursor()
|
else
|
||||||
end
|
name = GetSpellInfo(id, info)
|
||||||
HideButton(self)
|
end
|
||||||
AceGUI:ClearFocus()
|
elseif type == "macro" then
|
||||||
end
|
name = GetMacroInfo(id)
|
||||||
|
end
|
||||||
local function EditBox_OnTextChanged(frame)
|
if name then
|
||||||
local self = frame.obj
|
self:SetText(name)
|
||||||
local value = frame:GetText()
|
self:Fire("OnEnterPressed", name)
|
||||||
if tostring(value) ~= tostring(self.lasttext) then
|
ClearCursor()
|
||||||
self:Fire("OnTextChanged", value)
|
HideButton(self)
|
||||||
self.lasttext = value
|
AceGUI:ClearFocus()
|
||||||
ShowButton(self)
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
local function EditBox_OnTextChanged(frame)
|
||||||
local function Button_OnClick(frame)
|
local self = frame.obj
|
||||||
local editbox = frame.obj.editbox
|
local value = frame:GetText()
|
||||||
editbox:ClearFocus()
|
if tostring(value) ~= tostring(self.lasttext) then
|
||||||
EditBox_OnEnterPressed(editbox)
|
self:Fire("OnTextChanged", value)
|
||||||
end
|
self.lasttext = value
|
||||||
|
ShowButton(self)
|
||||||
--[[-----------------------------------------------------------------------------
|
end
|
||||||
Methods
|
end
|
||||||
-------------------------------------------------------------------------------]]
|
|
||||||
local methods = {
|
local function EditBox_OnFocusGained(frame)
|
||||||
["OnAcquire"] = function(self)
|
AceGUI:SetFocus(frame.obj)
|
||||||
-- height is controlled by SetLabel
|
end
|
||||||
self:SetWidth(200)
|
|
||||||
self:SetDisabled(false)
|
local function Button_OnClick(frame)
|
||||||
self:SetLabel()
|
local editbox = frame.obj.editbox
|
||||||
self:SetText()
|
editbox:ClearFocus()
|
||||||
self:DisableButton(false)
|
EditBox_OnEnterPressed(editbox)
|
||||||
end,
|
end
|
||||||
|
|
||||||
-- ["OnRelease"] = nil,
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Methods
|
||||||
["SetDisabled"] = function(self, disabled)
|
-------------------------------------------------------------------------------]]
|
||||||
self.disabled = disabled
|
local methods = {
|
||||||
if disabled then
|
["OnAcquire"] = function(self)
|
||||||
self.editbox:EnableMouse(false)
|
-- height is controlled by SetLabel
|
||||||
self.editbox:ClearFocus()
|
self:SetWidth(200)
|
||||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
self:SetDisabled(false)
|
||||||
self.label:SetTextColor(0.5,0.5,0.5)
|
self:SetLabel()
|
||||||
else
|
self:SetText()
|
||||||
self.editbox:EnableMouse(true)
|
self:DisableButton(false)
|
||||||
self.editbox:SetTextColor(1,1,1)
|
self:SetMaxLetters(0)
|
||||||
self.label:SetTextColor(1,.82,0)
|
end,
|
||||||
end
|
|
||||||
end,
|
["OnRelease"] = function(self)
|
||||||
|
self:ClearFocus()
|
||||||
["SetText"] = function(self, text)
|
end,
|
||||||
self.lasttext = text or ""
|
|
||||||
self.editbox:SetText(text or "")
|
["SetDisabled"] = function(self, disabled)
|
||||||
self.editbox:SetCursorPosition(0)
|
self.disabled = disabled
|
||||||
HideButton(self)
|
if disabled then
|
||||||
end,
|
self.editbox:EnableMouse(false)
|
||||||
|
self.editbox:ClearFocus()
|
||||||
["SetLabel"] = function(self, text)
|
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||||
if text and text ~= "" then
|
self.label:SetTextColor(0.5,0.5,0.5)
|
||||||
self.label:SetText(text)
|
else
|
||||||
self.label:Show()
|
self.editbox:EnableMouse(true)
|
||||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
self.editbox:SetTextColor(1,1,1)
|
||||||
self:SetHeight(44)
|
self.label:SetTextColor(1,.82,0)
|
||||||
self.alignoffset = 30
|
end
|
||||||
else
|
end,
|
||||||
self.label:SetText("")
|
|
||||||
self.label:Hide()
|
["SetText"] = function(self, text)
|
||||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
self.lasttext = text or ""
|
||||||
self:SetHeight(26)
|
self.editbox:SetText(text or "")
|
||||||
self.alignoffset = 12
|
self.editbox:SetCursorPosition(0)
|
||||||
end
|
HideButton(self)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
["DisableButton"] = function(self, disabled)
|
["GetText"] = function(self, text)
|
||||||
self.disablebutton = disabled
|
return self.editbox:GetText()
|
||||||
end
|
end,
|
||||||
}
|
|
||||||
|
["SetLabel"] = function(self, text)
|
||||||
--[[-----------------------------------------------------------------------------
|
if text and text ~= "" then
|
||||||
Constructor
|
self.label:SetText(text)
|
||||||
-------------------------------------------------------------------------------]]
|
self.label:Show()
|
||||||
local function Constructor()
|
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||||
local num = AceGUI:GetNextWidgetNum(Type)
|
self:SetHeight(44)
|
||||||
local frame = CreateFrame("Frame", nil, UIParent)
|
self.alignoffset = 30
|
||||||
frame:Hide()
|
else
|
||||||
|
self.label:SetText("")
|
||||||
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
|
self.label:Hide()
|
||||||
editbox:SetAutoFocus(false)
|
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||||
editbox:SetFontObject(ChatFontNormal)
|
self:SetHeight(26)
|
||||||
editbox:SetScript("OnEnter", Control_OnEnter)
|
self.alignoffset = 12
|
||||||
editbox:SetScript("OnLeave", Control_OnLeave)
|
end
|
||||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
end,
|
||||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
|
||||||
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
["DisableButton"] = function(self, disabled)
|
||||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
self.disablebutton = disabled
|
||||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
if disabled then
|
||||||
editbox:SetTextInsets(0, 0, 3, 3)
|
HideButton(self)
|
||||||
editbox:SetMaxLetters(256)
|
end
|
||||||
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
end,
|
||||||
editbox:SetPoint("BOTTOMRIGHT")
|
|
||||||
editbox:SetHeight(19)
|
["SetMaxLetters"] = function (self, num)
|
||||||
|
self.editbox:SetMaxLetters(num or 0)
|
||||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
end,
|
||||||
label:SetPoint("TOPLEFT", 0, -2)
|
|
||||||
label:SetPoint("TOPRIGHT", 0, -2)
|
["ClearFocus"] = function(self)
|
||||||
label:SetJustifyH("LEFT")
|
self.editbox:ClearFocus()
|
||||||
label:SetHeight(18)
|
self.frame:SetScript("OnShow", nil)
|
||||||
|
end,
|
||||||
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
|
|
||||||
button:SetWidth(40)
|
["SetFocus"] = function(self)
|
||||||
button:SetHeight(20)
|
self.editbox:SetFocus()
|
||||||
button:SetPoint("RIGHT", -2, 0)
|
if not self.frame:IsShown() then
|
||||||
button:SetText(OKAY)
|
self.frame:SetScript("OnShow", Frame_OnShowFocus)
|
||||||
button:SetScript("OnClick", Button_OnClick)
|
end
|
||||||
button:Hide()
|
end,
|
||||||
|
|
||||||
local widget = {
|
["HighlightText"] = function(self, from, to)
|
||||||
alignoffset = 30,
|
self.editbox:HighlightText(from, to)
|
||||||
editbox = editbox,
|
end
|
||||||
label = label,
|
}
|
||||||
button = button,
|
|
||||||
frame = frame,
|
--[[-----------------------------------------------------------------------------
|
||||||
type = Type
|
Constructor
|
||||||
}
|
-------------------------------------------------------------------------------]]
|
||||||
for method, func in pairs(methods) do
|
local function Constructor()
|
||||||
widget[method] = func
|
local num = AceGUI:GetNextWidgetNum(Type)
|
||||||
end
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
editbox.obj, button.obj = widget, widget
|
frame:Hide()
|
||||||
|
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
|
||||||
end
|
editbox:SetAutoFocus(false)
|
||||||
|
editbox:SetFontObject(ChatFontNormal)
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
editbox:SetScript("OnEnter", Control_OnEnter)
|
||||||
|
editbox:SetScript("OnLeave", Control_OnLeave)
|
||||||
|
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||||
|
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||||
|
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
||||||
|
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||||
|
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||||
|
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
|
||||||
|
editbox:SetTextInsets(0, 0, 3, 3)
|
||||||
|
editbox:SetMaxLetters(256)
|
||||||
|
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
||||||
|
editbox:SetPoint("BOTTOMRIGHT")
|
||||||
|
editbox:SetHeight(19)
|
||||||
|
|
||||||
|
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||||
|
label:SetPoint("TOPLEFT", 0, -2)
|
||||||
|
label:SetPoint("TOPRIGHT", 0, -2)
|
||||||
|
label:SetJustifyH("LEFT")
|
||||||
|
label:SetHeight(18)
|
||||||
|
|
||||||
|
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
|
||||||
|
button:SetWidth(40)
|
||||||
|
button:SetHeight(20)
|
||||||
|
button:SetPoint("RIGHT", -2, 0)
|
||||||
|
button:SetText(OKAY)
|
||||||
|
button:SetScript("OnClick", Button_OnClick)
|
||||||
|
button:Hide()
|
||||||
|
|
||||||
|
local widget = {
|
||||||
|
alignoffset = 30,
|
||||||
|
editbox = editbox,
|
||||||
|
label = label,
|
||||||
|
button = button,
|
||||||
|
frame = frame,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
editbox.obj, button.obj = widget, widget
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,78 +1,78 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Heading Widget
|
Heading Widget
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "Heading", 20
|
local Type, Version = "Heading", 20
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs = pairs
|
local pairs = pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Methods
|
Methods
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local methods = {
|
local methods = {
|
||||||
["OnAcquire"] = function(self)
|
["OnAcquire"] = function(self)
|
||||||
self:SetText()
|
self:SetText()
|
||||||
self:SetFullWidth()
|
self:SetFullWidth()
|
||||||
self:SetHeight(18)
|
self:SetHeight(18)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
-- ["OnRelease"] = nil,
|
-- ["OnRelease"] = nil,
|
||||||
|
|
||||||
["SetText"] = function(self, text)
|
["SetText"] = function(self, text)
|
||||||
self.label:SetText(text or "")
|
self.label:SetText(text or "")
|
||||||
if text and text ~= "" then
|
if text and text ~= "" then
|
||||||
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
|
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
|
||||||
self.right:Show()
|
self.right:Show()
|
||||||
else
|
else
|
||||||
self.left:SetPoint("RIGHT", -3, 0)
|
self.left:SetPoint("RIGHT", -3, 0)
|
||||||
self.right:Hide()
|
self.right:Hide()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Constructor
|
Constructor
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local function Constructor()
|
local function Constructor()
|
||||||
local frame = CreateFrame("Frame", nil, UIParent)
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
frame:Hide()
|
frame:Hide()
|
||||||
|
|
||||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
|
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
|
||||||
label:SetPoint("TOP")
|
label:SetPoint("TOP")
|
||||||
label:SetPoint("BOTTOM")
|
label:SetPoint("BOTTOM")
|
||||||
label:SetJustifyH("CENTER")
|
label:SetJustifyH("CENTER")
|
||||||
|
|
||||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||||
left:SetHeight(8)
|
left:SetHeight(8)
|
||||||
left:SetPoint("LEFT", 3, 0)
|
left:SetPoint("LEFT", 3, 0)
|
||||||
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
|
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
|
||||||
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||||
|
|
||||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||||
right:SetHeight(8)
|
right:SetHeight(8)
|
||||||
right:SetPoint("RIGHT", -3, 0)
|
right:SetPoint("RIGHT", -3, 0)
|
||||||
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
|
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
|
||||||
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||||
|
|
||||||
local widget = {
|
local widget = {
|
||||||
label = label,
|
label = label,
|
||||||
left = left,
|
left = left,
|
||||||
right = right,
|
right = right,
|
||||||
frame = frame,
|
frame = frame,
|
||||||
type = Type
|
type = Type
|
||||||
}
|
}
|
||||||
for method, func in pairs(methods) do
|
for method, func in pairs(methods) do
|
||||||
widget[method] = func
|
widget[method] = func
|
||||||
end
|
end
|
||||||
|
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
end
|
end
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,144 +1,140 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Icon Widget
|
Icon Widget
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "Icon", 20
|
local Type, Version = "Icon", 21
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local select, pairs = select, pairs
|
local select, pairs, print = select, pairs, print
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Scripts
|
Scripts
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local function Control_OnEnter(frame)
|
local function Control_OnEnter(frame)
|
||||||
frame.obj:Fire("OnEnter")
|
frame.obj:Fire("OnEnter")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Control_OnLeave(frame)
|
local function Control_OnLeave(frame)
|
||||||
frame.obj:Fire("OnLeave")
|
frame.obj:Fire("OnLeave")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Button_OnClick(frame, button)
|
local function Button_OnClick(frame, button)
|
||||||
frame.obj:Fire("OnClick", button)
|
frame.obj:Fire("OnClick", button)
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Methods
|
Methods
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local methods = {
|
local methods = {
|
||||||
["OnAcquire"] = function(self)
|
["OnAcquire"] = function(self)
|
||||||
self:SetHeight(110)
|
self:SetHeight(110)
|
||||||
self:SetWidth(110)
|
self:SetWidth(110)
|
||||||
self:SetLabel()
|
self:SetLabel()
|
||||||
self:SetImage(nil)
|
self:SetImage(nil)
|
||||||
self:SetImageSize(64, 64)
|
self:SetImageSize(64, 64)
|
||||||
self:SetDisabled(false)
|
self:SetDisabled(false)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
-- ["OnRelease"] = nil,
|
-- ["OnRelease"] = nil,
|
||||||
|
|
||||||
["SetLabel"] = function(self, text)
|
["SetLabel"] = function(self, text)
|
||||||
if text and text ~= "" then
|
if text and text ~= "" then
|
||||||
self.label:Show()
|
self.label:Show()
|
||||||
self.label:SetText(text)
|
self.label:SetText(text)
|
||||||
self:SetHeight(self.image:GetHeight() + 25)
|
self:SetHeight(self.image:GetHeight() + 25)
|
||||||
else
|
else
|
||||||
self.label:Hide()
|
self.label:Hide()
|
||||||
self:SetHeight(self.image:GetHeight() + 10)
|
self:SetHeight(self.image:GetHeight() + 10)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
["SetImage"] = function(self, path, ...)
|
["SetImage"] = function(self, path, ...)
|
||||||
local image = self.image
|
local image = self.image
|
||||||
image:SetTexture(path)
|
image:SetTexture(path)
|
||||||
|
|
||||||
if image:GetTexture() then
|
if image:GetTexture() then
|
||||||
local n = select("#", ...)
|
local n = select("#", ...)
|
||||||
if n == 4 or n == 8 then
|
if n == 4 or n == 8 then
|
||||||
image:SetTexCoord(...)
|
image:SetTexCoord(...)
|
||||||
else
|
else
|
||||||
image:SetTexCoord(0, 1, 0, 1)
|
image:SetTexCoord(0, 1, 0, 1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
["SetImageSize"] = function(self, width, height)
|
["SetImageSize"] = function(self, width, height)
|
||||||
self.image:SetWidth(width)
|
self.image:SetWidth(width)
|
||||||
self.image:SetHeight(height)
|
self.image:SetHeight(height)
|
||||||
--self.frame:SetWidth(width + 30)
|
--self.frame:SetWidth(width + 30)
|
||||||
if self.label:IsShown() then
|
if self.label:IsShown() then
|
||||||
self:SetHeight(height + 25)
|
self:SetHeight(height + 25)
|
||||||
else
|
else
|
||||||
self:SetHeight(height + 10)
|
self:SetHeight(height + 10)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
["SetDisabled"] = function(self, disabled)
|
["SetDisabled"] = function(self, disabled)
|
||||||
self.disabled = disabled
|
self.disabled = disabled
|
||||||
if disabled then
|
if disabled then
|
||||||
self.frame:Disable()
|
self.frame:Disable()
|
||||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||||
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
||||||
else
|
else
|
||||||
self.frame:Enable()
|
self.frame:Enable()
|
||||||
self.label:SetTextColor(1, 1, 1)
|
self.label:SetTextColor(1, 1, 1)
|
||||||
self.image:SetVertexColor(1, 1, 1)
|
self.image:SetVertexColor(1, 1, 1, 1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Constructor
|
Constructor
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local function Constructor()
|
local function Constructor()
|
||||||
local frame = CreateFrame("Button", nil, UIParent)
|
local frame = CreateFrame("Button", nil, UIParent)
|
||||||
frame:Hide()
|
frame:Hide()
|
||||||
|
|
||||||
frame:EnableMouse(true)
|
frame:EnableMouse(true)
|
||||||
frame:SetScript("OnEnter", Control_OnEnter)
|
frame:SetScript("OnEnter", Control_OnEnter)
|
||||||
frame:SetScript("OnLeave", Control_OnLeave)
|
frame:SetScript("OnLeave", Control_OnLeave)
|
||||||
frame:SetScript("OnClick", Button_OnClick)
|
frame:SetScript("OnClick", Button_OnClick)
|
||||||
|
|
||||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
|
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
|
||||||
label:SetPoint("BOTTOMLEFT")
|
label:SetPoint("BOTTOMLEFT")
|
||||||
label:SetPoint("BOTTOMRIGHT")
|
label:SetPoint("BOTTOMRIGHT")
|
||||||
label:SetJustifyH("CENTER")
|
label:SetJustifyH("CENTER")
|
||||||
label:SetJustifyV("TOP")
|
label:SetJustifyV("TOP")
|
||||||
label:SetHeight(18)
|
label:SetHeight(18)
|
||||||
|
|
||||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||||
image:SetWidth(64)
|
image:SetWidth(64)
|
||||||
image:SetHeight(64)
|
image:SetHeight(64)
|
||||||
image:SetPoint("TOP", 0, -5)
|
image:SetPoint("TOP", 0, -5)
|
||||||
|
|
||||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||||
highlight:SetAllPoints(image)
|
highlight:SetAllPoints(image)
|
||||||
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||||
highlight:SetTexCoord(0, 1, 0.23, 0.77)
|
highlight:SetTexCoord(0, 1, 0.23, 0.77)
|
||||||
highlight:SetBlendMode("ADD")
|
highlight:SetBlendMode("ADD")
|
||||||
|
|
||||||
local widget = {
|
local widget = {
|
||||||
label = label,
|
label = label,
|
||||||
image = image,
|
image = image,
|
||||||
frame = frame,
|
frame = frame,
|
||||||
type = Type
|
type = Type
|
||||||
}
|
}
|
||||||
for method, func in pairs(methods) do
|
for method, func in pairs(methods) do
|
||||||
widget[method] = func
|
widget[method] = func
|
||||||
end
|
end
|
||||||
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
|
|
||||||
if (select(4, GetBuildInfo()) < 40000) then
|
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
|
||||||
widget.SetText = widget.SetLabel
|
|
||||||
else
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
|
end
|
||||||
end
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
|
||||||
end
|
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
|
||||||
|
|||||||
@@ -1,101 +1,94 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
InteractiveLabel Widget
|
InteractiveLabel Widget
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "InteractiveLabel", 20
|
local Type, Version = "InteractiveLabel", 21
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local select, pairs = select, pairs
|
local select, pairs = select, pairs
|
||||||
|
|
||||||
-- WoW APIs
|
--[[-----------------------------------------------------------------------------
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
Scripts
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
local function Control_OnEnter(frame)
|
||||||
-- List them here for Mikk's FindGlobals script
|
frame.obj:Fire("OnEnter")
|
||||||
-- GLOBALS: GameFontHighlightSmall
|
end
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
local function Control_OnLeave(frame)
|
||||||
Scripts
|
frame.obj:Fire("OnLeave")
|
||||||
-------------------------------------------------------------------------------]]
|
end
|
||||||
local function Control_OnEnter(frame)
|
|
||||||
frame.obj:Fire("OnEnter")
|
local function Label_OnClick(frame, button)
|
||||||
end
|
frame.obj:Fire("OnClick", button)
|
||||||
|
AceGUI:ClearFocus()
|
||||||
local function Control_OnLeave(frame)
|
end
|
||||||
frame.obj:Fire("OnLeave")
|
|
||||||
end
|
--[[-----------------------------------------------------------------------------
|
||||||
|
Methods
|
||||||
local function Label_OnClick(frame, button)
|
-------------------------------------------------------------------------------]]
|
||||||
frame.obj:Fire("OnClick", button)
|
local methods = {
|
||||||
AceGUI:ClearFocus()
|
["OnAcquire"] = function(self)
|
||||||
end
|
self:LabelOnAcquire()
|
||||||
|
self:SetHighlight()
|
||||||
--[[-----------------------------------------------------------------------------
|
self:SetHighlightTexCoord()
|
||||||
Methods
|
self:SetDisabled(false)
|
||||||
-------------------------------------------------------------------------------]]
|
end,
|
||||||
local methods = {
|
|
||||||
["OnAcquire"] = function(self)
|
-- ["OnRelease"] = nil,
|
||||||
self:LabelOnAcquire()
|
|
||||||
self:SetHighlight()
|
["SetHighlight"] = function(self, ...)
|
||||||
self:SetHighlightTexCoord()
|
self.highlight:SetTexture(...)
|
||||||
self:SetDisabled(false)
|
end,
|
||||||
end,
|
|
||||||
|
["SetHighlightTexCoord"] = function(self, ...)
|
||||||
-- ["OnRelease"] = nil,
|
local c = select("#", ...)
|
||||||
|
if c == 4 or c == 8 then
|
||||||
["SetHighlight"] = function(self, ...)
|
self.highlight:SetTexCoord(...)
|
||||||
self.highlight:SetTexture(...)
|
else
|
||||||
end,
|
self.highlight:SetTexCoord(0, 1, 0, 1)
|
||||||
|
end
|
||||||
["SetHighlightTexCoord"] = function(self, ...)
|
end,
|
||||||
local c = select("#", ...)
|
|
||||||
if c == 4 or c == 8 then
|
["SetDisabled"] = function(self,disabled)
|
||||||
self.highlight:SetTexCoord(...)
|
self.disabled = disabled
|
||||||
else
|
if disabled then
|
||||||
self.highlight:SetTexCoord(0, 1, 0, 1)
|
self.frame:EnableMouse(false)
|
||||||
end
|
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||||
end,
|
else
|
||||||
|
self.frame:EnableMouse(true)
|
||||||
["SetDisabled"] = function(self,disabled)
|
self.label:SetTextColor(1, 1, 1)
|
||||||
self.disabled = disabled
|
end
|
||||||
if disabled then
|
end
|
||||||
self.frame:EnableMouse(false)
|
}
|
||||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
|
||||||
else
|
--[[-----------------------------------------------------------------------------
|
||||||
self.frame:EnableMouse(true)
|
Constructor
|
||||||
self.label:SetTextColor(1, 1, 1)
|
-------------------------------------------------------------------------------]]
|
||||||
end
|
local function Constructor()
|
||||||
end
|
-- create a Label type that we will hijack
|
||||||
}
|
local label = AceGUI:Create("Label")
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
local frame = label.frame
|
||||||
Constructor
|
frame:EnableMouse(true)
|
||||||
-------------------------------------------------------------------------------]]
|
frame:SetScript("OnEnter", Control_OnEnter)
|
||||||
local function Constructor()
|
frame:SetScript("OnLeave", Control_OnLeave)
|
||||||
-- create a Label type that we will hijack
|
frame:SetScript("OnMouseDown", Label_OnClick)
|
||||||
local label = AceGUI:Create("Label")
|
|
||||||
|
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||||
local frame = label.frame
|
highlight:SetTexture(nil)
|
||||||
frame:EnableMouse(true)
|
highlight:SetAllPoints()
|
||||||
frame:SetScript("OnEnter", Control_OnEnter)
|
highlight:SetBlendMode("ADD")
|
||||||
frame:SetScript("OnLeave", Control_OnLeave)
|
|
||||||
frame:SetScript("OnMouseDown", Label_OnClick)
|
label.highlight = highlight
|
||||||
|
label.type = Type
|
||||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
label.LabelOnAcquire = label.OnAcquire
|
||||||
highlight:SetTexture(nil)
|
for method, func in pairs(methods) do
|
||||||
highlight:SetAllPoints()
|
label[method] = func
|
||||||
highlight:SetBlendMode("ADD")
|
end
|
||||||
|
|
||||||
label.highlight = highlight
|
return label
|
||||||
label.type = Type
|
end
|
||||||
label.LabelOnAcquire = label.OnAcquire
|
|
||||||
for method, func in pairs(methods) do
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
label[method] = func
|
|
||||||
end
|
|
||||||
|
|
||||||
return label
|
|
||||||
end
|
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,230 +1,251 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Keybinding Widget
|
Keybinding Widget
|
||||||
Set Keybindings in the Config UI.
|
Set Keybindings in the Config UI.
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "Keybinding", 21
|
local Type, Version = "Keybinding", 27
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs = pairs
|
local pairs = pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
--[[-----------------------------------------------------------------------------
|
||||||
-- List them here for Mikk's FindGlobals script
|
Scripts
|
||||||
-- GLOBALS: NOT_BOUND
|
-------------------------------------------------------------------------------]]
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
local function Control_OnEnter(frame)
|
||||||
Scripts
|
frame.obj:Fire("OnEnter")
|
||||||
-------------------------------------------------------------------------------]]
|
end
|
||||||
|
|
||||||
local function Control_OnEnter(frame)
|
local function Control_OnLeave(frame)
|
||||||
frame.obj:Fire("OnEnter")
|
frame.obj:Fire("OnLeave")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Control_OnLeave(frame)
|
local function Keybinding_OnClick(frame, button)
|
||||||
frame.obj:Fire("OnLeave")
|
if button == "LeftButton" or button == "RightButton" then
|
||||||
end
|
local self = frame.obj
|
||||||
|
if self.waitingForKey then
|
||||||
local function Keybinding_OnClick(frame, button)
|
frame:EnableKeyboard(false)
|
||||||
if button == "LeftButton" or button == "RightButton" then
|
frame:EnableMouseWheel(false)
|
||||||
local self = frame.obj
|
frame:EnableGamePadButton(false)
|
||||||
if self.waitingForKey then
|
self.msgframe:Hide()
|
||||||
frame:EnableKeyboard(false)
|
frame:UnlockHighlight()
|
||||||
self.msgframe:Hide()
|
self.waitingForKey = nil
|
||||||
frame:UnlockHighlight()
|
else
|
||||||
self.waitingForKey = nil
|
frame:EnableKeyboard(true)
|
||||||
else
|
frame:EnableMouseWheel(true)
|
||||||
frame:EnableKeyboard(true)
|
frame:EnableGamePadButton(true)
|
||||||
self.msgframe:Show()
|
self.msgframe:Show()
|
||||||
frame:LockHighlight()
|
frame:LockHighlight()
|
||||||
self.waitingForKey = true
|
self.waitingForKey = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
AceGUI:ClearFocus()
|
AceGUI:ClearFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
local ignoreKeys = {
|
local ignoreKeys = {
|
||||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||||
["UNKNOWN"] = true,
|
["UNKNOWN"] = true,
|
||||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||||
}
|
}
|
||||||
local function Keybinding_OnKeyDown(frame, key)
|
local function Keybinding_OnKeyDown(frame, key)
|
||||||
local self = frame.obj
|
local self = frame.obj
|
||||||
if self.waitingForKey then
|
if self.waitingForKey then
|
||||||
local keyPressed = key
|
local keyPressed = key
|
||||||
if keyPressed == "ESCAPE" then
|
if keyPressed == "ESCAPE" then
|
||||||
keyPressed = ""
|
keyPressed = ""
|
||||||
else
|
else
|
||||||
if ignoreKeys[keyPressed] then return end
|
if ignoreKeys[keyPressed] then return end
|
||||||
if IsShiftKeyDown() then
|
if IsShiftKeyDown() then
|
||||||
keyPressed = "SHIFT-"..keyPressed
|
keyPressed = "SHIFT-"..keyPressed
|
||||||
end
|
end
|
||||||
if IsControlKeyDown() then
|
if IsControlKeyDown() then
|
||||||
keyPressed = "CTRL-"..keyPressed
|
keyPressed = "CTRL-"..keyPressed
|
||||||
end
|
end
|
||||||
if IsAltKeyDown() then
|
if IsAltKeyDown() then
|
||||||
keyPressed = "ALT-"..keyPressed
|
keyPressed = "ALT-"..keyPressed
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
frame:EnableKeyboard(false)
|
frame:EnableKeyboard(false)
|
||||||
self.msgframe:Hide()
|
frame:EnableMouseWheel(false)
|
||||||
frame:UnlockHighlight()
|
frame:EnableGamePadButton(false)
|
||||||
self.waitingForKey = nil
|
self.msgframe:Hide()
|
||||||
|
frame:UnlockHighlight()
|
||||||
if not self.disabled then
|
self.waitingForKey = nil
|
||||||
self:SetKey(keyPressed)
|
|
||||||
self:Fire("OnKeyChanged", keyPressed)
|
if not self.disabled then
|
||||||
end
|
self:SetKey(keyPressed)
|
||||||
end
|
self:Fire("OnKeyChanged", keyPressed)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
local function Keybinding_OnMouseDown(frame, button)
|
end
|
||||||
if button == "LeftButton" or button == "RightButton" then
|
|
||||||
return
|
local function Keybinding_OnMouseDown(frame, button)
|
||||||
elseif button == "MiddleButton" then
|
if button == "LeftButton" or button == "RightButton" then
|
||||||
button = "BUTTON3"
|
return
|
||||||
elseif button == "Button4" then
|
elseif button == "MiddleButton" then
|
||||||
button = "BUTTON4"
|
button = "BUTTON3"
|
||||||
elseif button == "Button5" then
|
elseif button == "Button4" then
|
||||||
button = "BUTTON5"
|
button = "BUTTON4"
|
||||||
end
|
elseif button == "Button5" then
|
||||||
Keybinding_OnKeyDown(frame, button)
|
button = "BUTTON5"
|
||||||
end
|
end
|
||||||
|
Keybinding_OnKeyDown(frame, button)
|
||||||
--[[-----------------------------------------------------------------------------
|
end
|
||||||
Methods
|
|
||||||
-------------------------------------------------------------------------------]]
|
local function Keybinding_OnMouseWheel(frame, direction)
|
||||||
local methods = {
|
local button
|
||||||
["OnAcquire"] = function(self)
|
if direction >= 0 then
|
||||||
self:SetWidth(200)
|
button = "MOUSEWHEELUP"
|
||||||
self:SetLabel("")
|
else
|
||||||
self:SetKey("")
|
button = "MOUSEWHEELDOWN"
|
||||||
self.waitingForKey = nil
|
end
|
||||||
self.msgframe:Hide()
|
Keybinding_OnKeyDown(frame, button)
|
||||||
self:SetDisabled(false)
|
end
|
||||||
end,
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
-- ["OnRelease"] = nil,
|
Methods
|
||||||
|
-------------------------------------------------------------------------------]]
|
||||||
["SetDisabled"] = function(self, disabled)
|
local methods = {
|
||||||
self.disabled = disabled
|
["OnAcquire"] = function(self)
|
||||||
if disabled then
|
self:SetWidth(200)
|
||||||
self.button:Disable()
|
self:SetLabel("")
|
||||||
self.label:SetTextColor(0.5,0.5,0.5)
|
self:SetKey("")
|
||||||
else
|
self.waitingForKey = nil
|
||||||
self.button:Enable()
|
self.msgframe:Hide()
|
||||||
self.label:SetTextColor(1,1,1)
|
self:SetDisabled(false)
|
||||||
end
|
self.button:EnableKeyboard(false)
|
||||||
end,
|
self.button:EnableMouseWheel(false)
|
||||||
|
self.button:EnableGamePadButton(false)
|
||||||
["SetKey"] = function(self, key)
|
end,
|
||||||
if (key or "") == "" then
|
|
||||||
self.button:SetText(NOT_BOUND)
|
-- ["OnRelease"] = nil,
|
||||||
self.button:SetNormalFontObject("GameFontNormal")
|
|
||||||
else
|
["SetDisabled"] = function(self, disabled)
|
||||||
self.button:SetText(key)
|
self.disabled = disabled
|
||||||
self.button:SetNormalFontObject("GameFontHighlight")
|
if disabled then
|
||||||
end
|
self.button:Disable()
|
||||||
end,
|
self.label:SetTextColor(0.5,0.5,0.5)
|
||||||
|
else
|
||||||
["GetKey"] = function(self)
|
self.button:Enable()
|
||||||
local key = self.button:GetText()
|
self.label:SetTextColor(1,1,1)
|
||||||
if key == NOT_BOUND then
|
end
|
||||||
key = nil
|
end,
|
||||||
end
|
|
||||||
return key
|
["SetKey"] = function(self, key)
|
||||||
end,
|
if (key or "") == "" then
|
||||||
|
self.button:SetText(NOT_BOUND)
|
||||||
["SetLabel"] = function(self, label)
|
self.button:SetNormalFontObject("GameFontNormal")
|
||||||
self.label:SetText(label or "")
|
else
|
||||||
if (label or "") == "" then
|
self.button:SetText(key)
|
||||||
self.alignoffset = nil
|
self.button:SetNormalFontObject("GameFontHighlight")
|
||||||
self:SetHeight(24)
|
end
|
||||||
else
|
end,
|
||||||
self.alignoffset = 30
|
|
||||||
self:SetHeight(44)
|
["GetKey"] = function(self)
|
||||||
end
|
local key = self.button:GetText()
|
||||||
end,
|
if key == NOT_BOUND then
|
||||||
}
|
key = nil
|
||||||
|
end
|
||||||
--[[-----------------------------------------------------------------------------
|
return key
|
||||||
Constructor
|
end,
|
||||||
-------------------------------------------------------------------------------]]
|
|
||||||
|
["SetLabel"] = function(self, label)
|
||||||
local ControlBackdrop = {
|
self.label:SetText(label or "")
|
||||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
if (label or "") == "" then
|
||||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
self.alignoffset = nil
|
||||||
tile = true, tileSize = 16, edgeSize = 16,
|
self:SetHeight(24)
|
||||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
else
|
||||||
}
|
self.alignoffset = 30
|
||||||
|
self:SetHeight(44)
|
||||||
local function keybindingMsgFixWidth(frame)
|
end
|
||||||
frame:SetWidth(frame.msg:GetWidth() + 10)
|
end,
|
||||||
frame:SetScript("OnUpdate", nil)
|
}
|
||||||
end
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
local function Constructor()
|
Constructor
|
||||||
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
|
-------------------------------------------------------------------------------]]
|
||||||
|
|
||||||
local frame = CreateFrame("Frame", nil, UIParent)
|
local ControlBackdrop = {
|
||||||
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
|
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||||
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||||
button:EnableMouse(true)
|
tile = true, tileSize = 16, edgeSize = 16,
|
||||||
button:RegisterForClicks("AnyDown")
|
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||||
button:SetScript("OnEnter", Control_OnEnter)
|
}
|
||||||
button:SetScript("OnLeave", Control_OnLeave)
|
|
||||||
button:SetScript("OnClick", Keybinding_OnClick)
|
local function keybindingMsgFixWidth(frame)
|
||||||
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
|
frame:SetWidth(frame.msg:GetWidth() + 10)
|
||||||
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
|
frame:SetScript("OnUpdate", nil)
|
||||||
button:SetPoint("BOTTOMLEFT")
|
end
|
||||||
button:SetPoint("BOTTOMRIGHT")
|
|
||||||
button:SetHeight(24)
|
local function Constructor()
|
||||||
|
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
|
||||||
local text = button:GetFontString()
|
|
||||||
text:SetPoint("LEFT", 7, 0)
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
text:SetPoint("RIGHT", -7, 0)
|
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
|
||||||
|
|
||||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
button:EnableMouse(true)
|
||||||
label:SetPoint("TOPLEFT")
|
button:EnableMouseWheel(false)
|
||||||
label:SetPoint("TOPRIGHT")
|
button:RegisterForClicks("AnyDown")
|
||||||
label:SetJustifyH("CENTER")
|
button:SetScript("OnEnter", Control_OnEnter)
|
||||||
label:SetHeight(18)
|
button:SetScript("OnLeave", Control_OnLeave)
|
||||||
|
button:SetScript("OnClick", Keybinding_OnClick)
|
||||||
local msgframe = CreateFrame("Frame", nil, UIParent)
|
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
|
||||||
msgframe:SetHeight(30)
|
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
|
||||||
msgframe:SetBackdrop(ControlBackdrop)
|
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
|
||||||
msgframe:SetBackdropColor(0,0,0)
|
pcall(button.SetScript, button, "OnGamePadButtonDown", Keybinding_OnKeyDown)
|
||||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
button:SetPoint("BOTTOMLEFT")
|
||||||
msgframe:SetFrameLevel(1000)
|
button:SetPoint("BOTTOMRIGHT")
|
||||||
|
button:SetHeight(24)
|
||||||
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
button:EnableKeyboard(false)
|
||||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
|
button:EnableGamePadButton(false)
|
||||||
msgframe.msg = msg
|
|
||||||
msg:SetPoint("TOPLEFT", 5, -5)
|
local text = button:GetFontString()
|
||||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
text:SetPoint("LEFT", 7, 0)
|
||||||
msgframe:SetPoint("BOTTOM", button, "TOP")
|
text:SetPoint("RIGHT", -7, 0)
|
||||||
msgframe:Hide()
|
|
||||||
|
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||||
local widget = {
|
label:SetPoint("TOPLEFT")
|
||||||
button = button,
|
label:SetPoint("TOPRIGHT")
|
||||||
label = label,
|
label:SetJustifyH("CENTER")
|
||||||
msgframe = msgframe,
|
label:SetHeight(18)
|
||||||
frame = frame,
|
|
||||||
alignoffset = 30,
|
local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
|
||||||
type = Type
|
msgframe:SetHeight(30)
|
||||||
}
|
msgframe:SetBackdrop(ControlBackdrop)
|
||||||
for method, func in pairs(methods) do
|
msgframe:SetBackdropColor(0,0,0)
|
||||||
widget[method] = func
|
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||||
end
|
msgframe:SetFrameLevel(1000)
|
||||||
button.obj = widget
|
msgframe:SetToplevel(true)
|
||||||
|
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
end
|
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
|
||||||
|
msgframe.msg = msg
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
msg:SetPoint("TOPLEFT", 5, -5)
|
||||||
|
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||||
|
msgframe:SetPoint("BOTTOM", button, "TOP")
|
||||||
|
msgframe:Hide()
|
||||||
|
|
||||||
|
local widget = {
|
||||||
|
button = button,
|
||||||
|
label = label,
|
||||||
|
msgframe = msgframe,
|
||||||
|
frame = frame,
|
||||||
|
alignoffset = 30,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
button.obj = widget
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,162 +1,179 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Label Widget
|
Label Widget
|
||||||
Displays text and optionally an icon.
|
Displays text and optionally an icon.
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "Label", 21
|
local Type, Version = "Label", 28
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local max, select, pairs = math.max, select, pairs
|
local max, select, pairs = math.max, select, pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
--[[-----------------------------------------------------------------------------
|
||||||
-- List them here for Mikk's FindGlobals script
|
Support functions
|
||||||
-- GLOBALS: GameFontHighlightSmall
|
-------------------------------------------------------------------------------]]
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
local function UpdateImageAnchor(self)
|
||||||
Support functions
|
if self.resizing then return end
|
||||||
-------------------------------------------------------------------------------]]
|
local frame = self.frame
|
||||||
|
local width = frame.width or frame:GetWidth() or 0
|
||||||
local function UpdateImageAnchor(self)
|
local image = self.image
|
||||||
if self.resizing then return end
|
local label = self.label
|
||||||
local frame = self.frame
|
local height
|
||||||
local width = frame.width or frame:GetWidth() or 0
|
|
||||||
local image = self.image
|
label:ClearAllPoints()
|
||||||
local label = self.label
|
image:ClearAllPoints()
|
||||||
local height
|
|
||||||
|
if self.imageshown then
|
||||||
label:ClearAllPoints()
|
local imagewidth = image:GetWidth()
|
||||||
image:ClearAllPoints()
|
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||||
|
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
||||||
if self.imageshown then
|
image:SetPoint("TOP")
|
||||||
local imagewidth = image:GetWidth()
|
label:SetPoint("TOP", image, "BOTTOM")
|
||||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
label:SetPoint("LEFT")
|
||||||
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
label:SetWidth(width)
|
||||||
image:SetPoint("TOP")
|
height = image:GetHeight() + label:GetStringHeight()
|
||||||
label:SetPoint("TOP", image, "BOTTOM")
|
else
|
||||||
label:SetPoint("LEFT")
|
-- image on the left
|
||||||
label:SetWidth(width)
|
image:SetPoint("TOPLEFT")
|
||||||
height = image:GetHeight() + label:GetHeight()
|
if image:GetHeight() > label:GetStringHeight() then
|
||||||
else
|
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
|
||||||
-- image on the left
|
else
|
||||||
image:SetPoint("TOPLEFT")
|
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
end
|
||||||
label:SetWidth(width - imagewidth - 4)
|
label:SetWidth(width - imagewidth - 4)
|
||||||
height = max(image:GetHeight(), label:GetHeight())
|
height = max(image:GetHeight(), label:GetStringHeight())
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- no image shown
|
-- no image shown
|
||||||
label:SetPoint("TOPLEFT")
|
label:SetPoint("TOPLEFT")
|
||||||
label:SetWidth(width)
|
label:SetWidth(width)
|
||||||
height = label:GetHeight()
|
height = label:GetStringHeight()
|
||||||
end
|
end
|
||||||
|
|
||||||
self.resizing = true
|
-- avoid zero-height labels, since they can used as spacers
|
||||||
frame:SetHeight(height)
|
if not height or height == 0 then
|
||||||
frame.height = height
|
height = 1
|
||||||
self.resizing = nil
|
end
|
||||||
end
|
|
||||||
|
self.resizing = true
|
||||||
--[[-----------------------------------------------------------------------------
|
frame:SetHeight(height)
|
||||||
Methods
|
frame.height = height
|
||||||
-------------------------------------------------------------------------------]]
|
self.resizing = nil
|
||||||
local methods = {
|
end
|
||||||
["OnAcquire"] = function(self)
|
|
||||||
-- set the flag to stop constant size updates
|
--[[-----------------------------------------------------------------------------
|
||||||
self.resizing = true
|
Methods
|
||||||
-- height is set dynamically by the text and image size
|
-------------------------------------------------------------------------------]]
|
||||||
self:SetWidth(200)
|
local methods = {
|
||||||
self:SetText()
|
["OnAcquire"] = function(self)
|
||||||
self:SetImage(nil)
|
-- set the flag to stop constant size updates
|
||||||
self:SetImageSize(16, 16)
|
self.resizing = true
|
||||||
self:SetColor()
|
-- height is set dynamically by the text and image size
|
||||||
self:SetFontObject()
|
self:SetWidth(200)
|
||||||
|
self:SetText()
|
||||||
-- reset the flag
|
self:SetImage(nil)
|
||||||
self.resizing = nil
|
self:SetImageSize(16, 16)
|
||||||
-- run the update explicitly
|
self:SetColor()
|
||||||
UpdateImageAnchor(self)
|
self:SetFontObject()
|
||||||
end,
|
self:SetJustifyH("LEFT")
|
||||||
|
self:SetJustifyV("TOP")
|
||||||
-- ["OnRelease"] = nil,
|
|
||||||
|
-- reset the flag
|
||||||
["OnWidthSet"] = function(self, width)
|
self.resizing = nil
|
||||||
UpdateImageAnchor(self)
|
-- run the update explicitly
|
||||||
end,
|
UpdateImageAnchor(self)
|
||||||
|
end,
|
||||||
["SetText"] = function(self, text)
|
|
||||||
self.label:SetText(text)
|
-- ["OnRelease"] = nil,
|
||||||
UpdateImageAnchor(self)
|
|
||||||
end,
|
["OnWidthSet"] = function(self, width)
|
||||||
|
UpdateImageAnchor(self)
|
||||||
["SetColor"] = function(self, r, g, b)
|
end,
|
||||||
if not (r and g and b) then
|
|
||||||
r, g, b = 1, 1, 1
|
["SetText"] = function(self, text)
|
||||||
end
|
self.label:SetText(text)
|
||||||
self.label:SetVertexColor(r, g, b)
|
UpdateImageAnchor(self)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
["SetImage"] = function(self, path, ...)
|
["SetColor"] = function(self, r, g, b)
|
||||||
local image = self.image
|
if not (r and g and b) then
|
||||||
image:SetTexture(path)
|
r, g, b = 1, 1, 1
|
||||||
|
end
|
||||||
if image:GetTexture() then
|
self.label:SetVertexColor(r, g, b)
|
||||||
self.imageshown = true
|
end,
|
||||||
local n = select("#", ...)
|
|
||||||
if n == 4 or n == 8 then
|
["SetImage"] = function(self, path, ...)
|
||||||
image:SetTexCoord(...)
|
local image = self.image
|
||||||
else
|
image:SetTexture(path)
|
||||||
image:SetTexCoord(0, 1, 0, 1)
|
|
||||||
end
|
if image:GetTexture() then
|
||||||
else
|
self.imageshown = true
|
||||||
self.imageshown = nil
|
local n = select("#", ...)
|
||||||
end
|
if n == 4 or n == 8 then
|
||||||
UpdateImageAnchor(self)
|
image:SetTexCoord(...)
|
||||||
end,
|
else
|
||||||
|
image:SetTexCoord(0, 1, 0, 1)
|
||||||
["SetFont"] = function(self, font, height, flags)
|
end
|
||||||
self.label:SetFont(font, height, flags)
|
else
|
||||||
end,
|
self.imageshown = nil
|
||||||
|
end
|
||||||
["SetFontObject"] = function(self, font)
|
UpdateImageAnchor(self)
|
||||||
self:SetFont((font or GameFontHighlightSmall):GetFont())
|
end,
|
||||||
end,
|
|
||||||
|
["SetFont"] = function(self, font, height, flags)
|
||||||
["SetImageSize"] = function(self, width, height)
|
if not self.fontObject then
|
||||||
self.image:SetWidth(width)
|
self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
|
||||||
self.image:SetHeight(height)
|
end
|
||||||
UpdateImageAnchor(self)
|
self.fontObject:SetFont(font, height, flags)
|
||||||
end,
|
self:SetFontObject(self.fontObject)
|
||||||
}
|
end,
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
["SetFontObject"] = function(self, font)
|
||||||
Constructor
|
self.label:SetFontObject(font or GameFontHighlightSmall)
|
||||||
-------------------------------------------------------------------------------]]
|
UpdateImageAnchor(self)
|
||||||
local function Constructor()
|
end,
|
||||||
local frame = CreateFrame("Frame", nil, UIParent)
|
|
||||||
frame:Hide()
|
["SetImageSize"] = function(self, width, height)
|
||||||
|
self.image:SetWidth(width)
|
||||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
self.image:SetHeight(height)
|
||||||
label:SetJustifyH("LEFT")
|
UpdateImageAnchor(self)
|
||||||
label:SetJustifyV("TOP")
|
end,
|
||||||
|
|
||||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
["SetJustifyH"] = function(self, justifyH)
|
||||||
|
self.label:SetJustifyH(justifyH)
|
||||||
-- create widget
|
end,
|
||||||
local widget = {
|
|
||||||
label = label,
|
["SetJustifyV"] = function(self, justifyV)
|
||||||
image = image,
|
self.label:SetJustifyV(justifyV)
|
||||||
frame = frame,
|
end,
|
||||||
type = Type
|
}
|
||||||
}
|
|
||||||
for method, func in pairs(methods) do
|
--[[-----------------------------------------------------------------------------
|
||||||
widget[method] = func
|
Constructor
|
||||||
end
|
-------------------------------------------------------------------------------]]
|
||||||
|
local function Constructor()
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
end
|
frame:Hide()
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||||
|
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||||
|
|
||||||
|
-- create widget
|
||||||
|
local widget = {
|
||||||
|
label = label,
|
||||||
|
image = image,
|
||||||
|
frame = frame,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,278 +1,377 @@
|
|||||||
local Type, Version = "MultiLineEditBox", 20
|
local Type, Version = "MultiLineEditBox", 33
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local pairs = pairs
|
local pairs = pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local GetCursorInfo, GetSpellName, ClearCursor = GetCursorInfo, GetSpellName, ClearCursor
|
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
local _G = _G
|
local _G = _G
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
--[[-----------------------------------------------------------------------------
|
||||||
-- List them here for Mikk's FindGlobals script
|
Support functions
|
||||||
-- GLOBALS: ACCEPT, ChatFontNormal
|
-------------------------------------------------------------------------------]]
|
||||||
|
|
||||||
--[[-----------------------------------------------------------------------------
|
if not AceGUIMultiLineEditBoxInsertLink then
|
||||||
Scripts
|
-- upgradeable hook
|
||||||
-------------------------------------------------------------------------------]]
|
if ChatFrameUtil and ChatFrameUtil.InsertLink then
|
||||||
local function OnClick(self) -- Button
|
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
|
||||||
self = self.obj
|
elseif ChatEdit_InsertLink then
|
||||||
self.editBox:ClearFocus()
|
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
|
||||||
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
end
|
||||||
self.button:Disable()
|
end
|
||||||
end
|
|
||||||
end
|
function _G.AceGUIMultiLineEditBoxInsertLink(text)
|
||||||
|
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||||
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
|
||||||
self, y = self.obj.scrollFrame, -y
|
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||||
local offset = self:GetVerticalScroll()
|
editbox:Insert(text)
|
||||||
if y < offset then
|
return true
|
||||||
self:SetVerticalScroll(y)
|
end
|
||||||
else
|
end
|
||||||
y = y + cursorHeight - self:GetHeight()
|
end
|
||||||
if y > offset then
|
|
||||||
self:SetVerticalScroll(y)
|
|
||||||
end
|
local function Layout(self)
|
||||||
end
|
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
|
||||||
end
|
|
||||||
|
if self.labelHeight == 0 then
|
||||||
local function OnEditFocusLost(self) -- EditBox
|
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
||||||
self:HighlightText(0, 0)
|
else
|
||||||
end
|
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
||||||
|
end
|
||||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
|
||||||
self = self.obj
|
if self.disablebutton then
|
||||||
if not self.entered then
|
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
|
||||||
self.entered = true
|
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
|
||||||
self:Fire("OnEnter")
|
else
|
||||||
end
|
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
|
||||||
end
|
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
|
||||||
|
end
|
||||||
local function OnLeave(self) -- EditBox / ScrollFrame
|
end
|
||||||
self = self.obj
|
|
||||||
if self.entered then
|
--[[-----------------------------------------------------------------------------
|
||||||
self.entered = nil
|
Scripts
|
||||||
self:Fire("OnLeave")
|
-------------------------------------------------------------------------------]]
|
||||||
end
|
local function OnClick(self) -- Button
|
||||||
end
|
self = self.obj
|
||||||
|
self.editBox:ClearFocus()
|
||||||
local function OnMouseUp(self) -- ScrollFrame
|
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
||||||
self = self.obj.editBox
|
self.button:Disable()
|
||||||
self:SetFocus()
|
end
|
||||||
self:SetCursorPosition(self:GetNumLetters())
|
end
|
||||||
end
|
|
||||||
|
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
||||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
self, y = self.obj.scrollFrame, -y
|
||||||
local type, id, info = GetCursorInfo()
|
local offset = self:GetVerticalScroll()
|
||||||
if type == "spell" then
|
if y < offset then
|
||||||
info, id = GetSpellName(id, info)
|
self:SetVerticalScroll(y)
|
||||||
if id and id:match("%d") then
|
else
|
||||||
info = info .. "(" .. id .. ")"
|
y = y + cursorHeight - self:GetHeight()
|
||||||
end
|
if y > offset then
|
||||||
elseif type ~= "item" then
|
self:SetVerticalScroll(y)
|
||||||
return
|
end
|
||||||
end
|
end
|
||||||
ClearCursor()
|
end
|
||||||
self = self.obj
|
|
||||||
local editBox = self.editBox
|
local function OnEditFocusLost(self) -- EditBox
|
||||||
if not editBox:HasFocus() then
|
self:HighlightText(0, 0)
|
||||||
editBox:SetFocus()
|
self.obj:Fire("OnEditFocusLost")
|
||||||
editBox:SetCursorPosition(editBox:GetNumLetters())
|
end
|
||||||
end
|
|
||||||
editBox:Insert(info)
|
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||||
self.button:Enable()
|
self = self.obj
|
||||||
end
|
if not self.entered then
|
||||||
|
self.entered = true
|
||||||
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
self:Fire("OnEnter")
|
||||||
self.obj.editBox:SetWidth(width)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function OnTextChanged(self, userInput) -- EditBox
|
local function OnLeave(self) -- EditBox / ScrollFrame
|
||||||
if userInput then
|
self = self.obj
|
||||||
self = self.obj
|
if self.entered then
|
||||||
self:Fire("OnTextChanged", self.editBox:GetText())
|
self.entered = nil
|
||||||
self.button:Enable()
|
self:Fire("OnLeave")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function OnTextSet(self) -- EditBox
|
local function OnMouseUp(self) -- ScrollFrame
|
||||||
self:HighlightText(0, 0)
|
self = self.obj.editBox
|
||||||
self:SetCursorPosition(self:GetNumLetters())
|
self:SetFocus()
|
||||||
self:SetCursorPosition(0)
|
self:SetCursorPosition(self:GetNumLetters())
|
||||||
self.obj.button:Disable()
|
end
|
||||||
end
|
|
||||||
|
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||||
local function OnVerticalScroll(self, offset) -- ScrollFrame
|
local type, id, info, extra = GetCursorInfo()
|
||||||
local editBox = self.obj.editBox
|
if type == "spell" then
|
||||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
if C_Spell and C_Spell.GetSpellName then
|
||||||
end
|
info = C_Spell.GetSpellName(extra)
|
||||||
|
else
|
||||||
--[[-----------------------------------------------------------------------------
|
info = GetSpellInfo(id, info)
|
||||||
Methods
|
end
|
||||||
-------------------------------------------------------------------------------]]
|
elseif type ~= "item" then
|
||||||
local methods = {
|
return
|
||||||
["GetText"] = function(self)
|
end
|
||||||
return self.editBox:GetText()
|
ClearCursor()
|
||||||
end,
|
self = self.obj
|
||||||
|
local editBox = self.editBox
|
||||||
["OnAcquire"] = function(self)
|
if not editBox:HasFocus() then
|
||||||
self.editBox:SetText("")
|
editBox:SetFocus()
|
||||||
self:SetDisabled(false)
|
editBox:SetCursorPosition(editBox:GetNumLetters())
|
||||||
self:SetWidth(200)
|
end
|
||||||
self:SetNumLines()
|
editBox:Insert(info)
|
||||||
self.entered = nil
|
self.button:Enable()
|
||||||
end,
|
end
|
||||||
|
|
||||||
["OnRelease"] = function(self)
|
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
||||||
self.frame:ClearAllPoints()
|
self.obj.editBox:SetWidth(width)
|
||||||
self.frame:Hide()
|
end
|
||||||
end,
|
|
||||||
|
local function OnTextChanged(self, userInput) -- EditBox
|
||||||
["SetDisabled"] = function(self, disabled)
|
if userInput then
|
||||||
local editBox = self.editBox
|
self = self.obj
|
||||||
if disabled then
|
self:Fire("OnTextChanged", self.editBox:GetText())
|
||||||
editBox:ClearFocus()
|
self.button:Enable()
|
||||||
editBox:EnableMouse(false)
|
end
|
||||||
editBox:SetTextColor(0.5, 0.5, 0.5)
|
end
|
||||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
|
||||||
self.scrollFrame:EnableMouse(false)
|
local function OnTextSet(self) -- EditBox
|
||||||
self.button:Disable()
|
self:HighlightText(0, 0)
|
||||||
else
|
self:SetCursorPosition(self:GetNumLetters())
|
||||||
editBox:EnableMouse(true)
|
self:SetCursorPosition(0)
|
||||||
editBox:SetTextColor(1, 1, 1)
|
self.obj.button:Disable()
|
||||||
self.label:SetTextColor(1, 0.82, 0)
|
end
|
||||||
self.scrollFrame:EnableMouse(true)
|
|
||||||
end
|
local function OnVerticalScroll(self, offset) -- ScrollFrame
|
||||||
end,
|
local editBox = self.obj.editBox
|
||||||
|
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||||
["SetLabel"] = function(self, text)
|
end
|
||||||
if text and text ~= "" then
|
|
||||||
self.label:SetText(text)
|
local function OnScrollRangeChanged(self, xrange, yrange)
|
||||||
if self.labelHeight ~= 10 then
|
if yrange == 0 then
|
||||||
self.labelHeight = 10
|
self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
|
||||||
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
else
|
||||||
self:SetHeight(self.frame.height + 10)
|
OnVerticalScroll(self, self:GetVerticalScroll())
|
||||||
self.label:Show()
|
end
|
||||||
end
|
end
|
||||||
elseif self.labelHeight ~= 0 then
|
|
||||||
self.labelHeight = 0
|
local function OnShowFocus(frame)
|
||||||
self.label:Hide()
|
frame.obj.editBox:SetFocus()
|
||||||
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
frame:SetScript("OnShow", nil)
|
||||||
self:SetHeight(self.frame.height - 10)
|
end
|
||||||
end
|
|
||||||
end,
|
local function OnEditFocusGained(frame)
|
||||||
|
AceGUI:SetFocus(frame.obj)
|
||||||
["SetNumLines"] = function(self, value)
|
frame.obj:Fire("OnEditFocusGained")
|
||||||
if not value or value < 4 then
|
end
|
||||||
value = 4
|
|
||||||
end
|
--[[-----------------------------------------------------------------------------
|
||||||
self:SetHeight(value * 14 + 41 + self.labelHeight)
|
Methods
|
||||||
end,
|
-------------------------------------------------------------------------------]]
|
||||||
|
local methods = {
|
||||||
["SetText"] = function(self, text)
|
["OnAcquire"] = function(self)
|
||||||
self.editBox:SetText(text)
|
self.editBox:SetText("")
|
||||||
end
|
self:SetDisabled(false)
|
||||||
}
|
self:SetWidth(200)
|
||||||
|
self:DisableButton(false)
|
||||||
--[[-----------------------------------------------------------------------------
|
self:SetNumLines()
|
||||||
Constructor
|
self.entered = nil
|
||||||
-------------------------------------------------------------------------------]]
|
self:SetMaxLetters(0)
|
||||||
local backdrop = {
|
end,
|
||||||
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
|
||||||
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
["OnRelease"] = function(self)
|
||||||
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
self:ClearFocus()
|
||||||
}
|
end,
|
||||||
|
|
||||||
local function Constructor()
|
["SetDisabled"] = function(self, disabled)
|
||||||
local frame = CreateFrame("Frame", nil, UIParent)
|
local editBox = self.editBox
|
||||||
frame:Hide()
|
if disabled then
|
||||||
|
editBox:ClearFocus()
|
||||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
editBox:EnableMouse(false)
|
||||||
|
editBox:SetTextColor(0.5, 0.5, 0.5)
|
||||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
self.scrollFrame:EnableMouse(false)
|
||||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
self.button:Disable()
|
||||||
label:SetJustifyH("LEFT")
|
else
|
||||||
label:SetText(ACCEPT)
|
editBox:EnableMouse(true)
|
||||||
label:SetHeight(10)
|
editBox:SetTextColor(1, 1, 1)
|
||||||
|
self.label:SetTextColor(1, 0.82, 0)
|
||||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
|
self.scrollFrame:EnableMouse(true)
|
||||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, 4)
|
end
|
||||||
button:SetHeight(22)
|
end,
|
||||||
button:SetWidth(label:GetStringWidth() + 24)
|
|
||||||
button:SetText(ACCEPT)
|
["SetLabel"] = function(self, text)
|
||||||
button:SetScript("OnClick", OnClick)
|
if text and text ~= "" then
|
||||||
button:Disable()
|
self.label:SetText(text)
|
||||||
|
if self.labelHeight ~= 10 then
|
||||||
local text = button:GetFontString()
|
self.labelHeight = 10
|
||||||
text:ClearAllPoints()
|
self.label:Show()
|
||||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
end
|
||||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
elseif self.labelHeight ~= 0 then
|
||||||
text:SetJustifyV("MIDDLE")
|
self.labelHeight = 0
|
||||||
|
self.label:Hide()
|
||||||
local scrollBG = CreateFrame("Frame", nil, frame)
|
end
|
||||||
scrollBG:SetBackdrop(backdrop)
|
Layout(self)
|
||||||
scrollBG:SetBackdropColor(0, 0, 0)
|
end,
|
||||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
|
||||||
|
["SetNumLines"] = function(self, value)
|
||||||
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
if not value or value < 4 then
|
||||||
|
value = 4
|
||||||
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
end
|
||||||
scrollBar:ClearAllPoints()
|
self.numlines = value
|
||||||
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
Layout(self)
|
||||||
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
end,
|
||||||
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
|
||||||
|
["SetText"] = function(self, text)
|
||||||
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
self.editBox:SetText(text)
|
||||||
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
end,
|
||||||
|
|
||||||
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
["GetText"] = function(self)
|
||||||
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
return self.editBox:GetText()
|
||||||
scrollFrame:SetScript("OnEnter", OnEnter)
|
end,
|
||||||
scrollFrame:SetScript("OnLeave", OnLeave)
|
|
||||||
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
["SetMaxLetters"] = function (self, num)
|
||||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
self.editBox:SetMaxLetters(num or 0)
|
||||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
end,
|
||||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
|
||||||
|
["DisableButton"] = function(self, disabled)
|
||||||
local editBox = CreateFrame("EditBox", nil, scrollFrame)
|
self.disablebutton = disabled
|
||||||
editBox:SetAllPoints()
|
if disabled then
|
||||||
editBox:SetFontObject(ChatFontNormal)
|
self.button:Hide()
|
||||||
editBox:SetMultiLine(true)
|
else
|
||||||
editBox:EnableMouse(true)
|
self.button:Show()
|
||||||
editBox:SetAutoFocus(false)
|
end
|
||||||
editBox:SetCountInvisibleLetters(false)
|
Layout(self)
|
||||||
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
end,
|
||||||
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
|
||||||
editBox:SetScript("OnEnter", OnEnter)
|
["ClearFocus"] = function(self)
|
||||||
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
self.editBox:ClearFocus()
|
||||||
editBox:SetScript("OnLeave", OnLeave)
|
self.frame:SetScript("OnShow", nil)
|
||||||
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
end,
|
||||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
|
||||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
["SetFocus"] = function(self)
|
||||||
editBox:SetScript("OnTextSet", OnTextSet)
|
self.editBox:SetFocus()
|
||||||
|
if not self.frame:IsShown() then
|
||||||
scrollFrame:SetScrollChild(editBox)
|
self.frame:SetScript("OnShow", OnShowFocus)
|
||||||
|
end
|
||||||
local widget = {
|
end,
|
||||||
button = button,
|
|
||||||
editBox = editBox,
|
["HighlightText"] = function(self, from, to)
|
||||||
frame = frame,
|
self.editBox:HighlightText(from, to)
|
||||||
label = label,
|
end,
|
||||||
labelHeight = 10,
|
|
||||||
scrollBar = scrollBar,
|
["GetCursorPosition"] = function(self)
|
||||||
scrollFrame = scrollFrame,
|
return self.editBox:GetCursorPosition()
|
||||||
type = Type
|
end,
|
||||||
}
|
|
||||||
for method, func in pairs(methods) do
|
["SetCursorPosition"] = function(self, ...)
|
||||||
widget[method] = func
|
return self.editBox:SetCursorPosition(...)
|
||||||
end
|
end,
|
||||||
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
}
|
||||||
|
|
||||||
AceGUI:RegisterAsWidget(widget)
|
--[[-----------------------------------------------------------------------------
|
||||||
return widget
|
Constructor
|
||||||
end
|
-------------------------------------------------------------------------------]]
|
||||||
|
local backdrop = {
|
||||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||||
|
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
||||||
|
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
||||||
|
}
|
||||||
|
|
||||||
|
local function Constructor()
|
||||||
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
|
frame:Hide()
|
||||||
|
|
||||||
|
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||||
|
|
||||||
|
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||||
|
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
||||||
|
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
||||||
|
label:SetJustifyH("LEFT")
|
||||||
|
label:SetText(ACCEPT)
|
||||||
|
label:SetHeight(10)
|
||||||
|
|
||||||
|
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
|
||||||
|
button:SetPoint("BOTTOMLEFT", 0, 4)
|
||||||
|
button:SetHeight(22)
|
||||||
|
button:SetWidth(label:GetStringWidth() + 24)
|
||||||
|
button:SetText(ACCEPT)
|
||||||
|
button:SetScript("OnClick", OnClick)
|
||||||
|
button:Disable()
|
||||||
|
|
||||||
|
local text = button:GetFontString()
|
||||||
|
text:ClearAllPoints()
|
||||||
|
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||||
|
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||||
|
text:SetJustifyV("MIDDLE")
|
||||||
|
|
||||||
|
local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||||
|
scrollBG:SetBackdrop(backdrop)
|
||||||
|
scrollBG:SetBackdropColor(0, 0, 0)
|
||||||
|
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||||
|
|
||||||
|
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
||||||
|
|
||||||
|
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
||||||
|
scrollBar:ClearAllPoints()
|
||||||
|
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
||||||
|
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
||||||
|
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
||||||
|
|
||||||
|
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
||||||
|
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
||||||
|
|
||||||
|
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
||||||
|
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
||||||
|
scrollFrame:SetScript("OnEnter", OnEnter)
|
||||||
|
scrollFrame:SetScript("OnLeave", OnLeave)
|
||||||
|
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
||||||
|
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||||
|
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||||
|
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||||
|
scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
|
||||||
|
|
||||||
|
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
|
||||||
|
editBox:SetAllPoints()
|
||||||
|
editBox:SetFontObject(ChatFontNormal)
|
||||||
|
editBox:SetMultiLine(true)
|
||||||
|
editBox:EnableMouse(true)
|
||||||
|
editBox:SetAutoFocus(false)
|
||||||
|
editBox:SetCountInvisibleLetters(false)
|
||||||
|
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
||||||
|
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
||||||
|
editBox:SetScript("OnEnter", OnEnter)
|
||||||
|
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
||||||
|
editBox:SetScript("OnLeave", OnLeave)
|
||||||
|
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
||||||
|
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||||
|
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||||
|
editBox:SetScript("OnTextSet", OnTextSet)
|
||||||
|
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
|
||||||
|
|
||||||
|
|
||||||
|
scrollFrame:SetScrollChild(editBox)
|
||||||
|
|
||||||
|
local widget = {
|
||||||
|
button = button,
|
||||||
|
editBox = editBox,
|
||||||
|
frame = frame,
|
||||||
|
label = label,
|
||||||
|
labelHeight = 10,
|
||||||
|
numlines = 4,
|
||||||
|
scrollBar = scrollBar,
|
||||||
|
scrollBG = scrollBG,
|
||||||
|
scrollFrame = scrollFrame,
|
||||||
|
type = Type
|
||||||
|
}
|
||||||
|
for method, func in pairs(methods) do
|
||||||
|
widget[method] = func
|
||||||
|
end
|
||||||
|
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
||||||
|
|
||||||
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
|
end
|
||||||
|
|
||||||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||||
|
|||||||
@@ -1,281 +1,281 @@
|
|||||||
--[[-----------------------------------------------------------------------------
|
--[[-----------------------------------------------------------------------------
|
||||||
Slider Widget
|
Slider Widget
|
||||||
Graphical Slider, like, for Range values.
|
Graphical Slider, like, for Range values.
|
||||||
-------------------------------------------------------------------------------]]
|
-------------------------------------------------------------------------------]]
|
||||||
local Type, Version = "Slider", 20
|
local Type, Version = "Slider", 24
|
||||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||||
|
|
||||||
-- Lua APIs
|
-- Lua APIs
|
||||||
local min, max, floor = math.min, math.max, math.floor
|
local min, max, floor = math.min, math.max, math.floor
|
||||||
local tonumber = tonumber
|
local tonumber, pairs = tonumber, pairs
|
||||||
|
|
||||||
-- WoW APIs
|
-- WoW APIs
|
||||||
local PlaySound = PlaySound
|
local PlaySound = PlaySound
|
||||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||||
|
|
||||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
--[[-----------------------------------------------------------------------------
|
||||||
-- List them here for Mikk's FindGlobals script
|
Support functions
|
||||||
-- GLOBALS: GameFontHighlightSmall
|
-------------------------------------------------------------------------------]]
|
||||||
|
local function UpdateText(self)
|
||||||
--[[-----------------------------------------------------------------------------
|
local value = self.value or 0
|
||||||
Support functions
|
if self.ispercent then
|
||||||
-------------------------------------------------------------------------------]]
|
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
|
||||||
local function UpdateText(self)
|
else
|
||||||
local value = self.value or 0
|
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
|
||||||
if self.ispercent then
|
end
|
||||||
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
|
end
|
||||||
else
|
|
||||||
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
|
local function UpdateLabels(self)
|
||||||
end
|
local min_value, max_value = (self.min or 0), (self.max or 100)
|
||||||
end
|
if self.ispercent then
|
||||||
|
self.lowtext:SetFormattedText("%s%%", (min_value * 100))
|
||||||
local function UpdateLabels(self)
|
self.hightext:SetFormattedText("%s%%", (max_value * 100))
|
||||||
local min, max = (self.min or 0), (self.max or 100)
|
else
|
||||||
if self.ispercent then
|
self.lowtext:SetText(min_value)
|
||||||
self.lowtext:SetFormattedText("%s%%", (min * 100))
|
self.hightext:SetText(max_value)
|
||||||
self.hightext:SetFormattedText("%s%%", (max * 100))
|
end
|
||||||
else
|
end
|
||||||
self.lowtext:SetText(min)
|
|
||||||
self.hightext:SetText(max)
|
--[[-----------------------------------------------------------------------------
|
||||||
end
|
Scripts
|
||||||
end
|
-------------------------------------------------------------------------------]]
|
||||||
|
local function Control_OnEnter(frame)
|
||||||
--[[-----------------------------------------------------------------------------
|
frame.obj:Fire("OnEnter")
|
||||||
Scripts
|
end
|
||||||
-------------------------------------------------------------------------------]]
|
|
||||||
local function Control_OnEnter(frame)
|
local function Control_OnLeave(frame)
|
||||||
frame.obj:Fire("OnEnter")
|
frame.obj:Fire("OnLeave")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function Control_OnLeave(frame)
|
local function Frame_OnMouseDown(frame)
|
||||||
frame.obj:Fire("OnLeave")
|
frame.obj.slider:EnableMouseWheel(true)
|
||||||
end
|
AceGUI:ClearFocus()
|
||||||
|
end
|
||||||
local function Frame_OnMouseDown(frame)
|
|
||||||
frame.obj.slider:EnableMouseWheel(true)
|
local function Slider_OnValueChanged(frame, newvalue)
|
||||||
AceGUI:ClearFocus()
|
local self = frame.obj
|
||||||
end
|
if not frame.setup then
|
||||||
|
if self.step and self.step > 0 then
|
||||||
local function Slider_OnValueChanged(frame)
|
local min_value = self.min or 0
|
||||||
local self = frame.obj
|
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
|
||||||
if not frame.setup then
|
end
|
||||||
local newvalue = frame:GetValue()
|
if newvalue ~= self.value and not self.disabled then
|
||||||
if newvalue ~= self.value and not self.disabled then
|
self.value = newvalue
|
||||||
self.value = newvalue
|
self:Fire("OnValueChanged", newvalue)
|
||||||
self:Fire("OnValueChanged", newvalue)
|
end
|
||||||
end
|
if self.value then
|
||||||
if self.value then
|
UpdateText(self)
|
||||||
UpdateText(self)
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
local function Slider_OnMouseUp(frame)
|
||||||
local function Slider_OnMouseUp(frame)
|
local self = frame.obj
|
||||||
local self = frame.obj
|
self:Fire("OnMouseUp", self.value)
|
||||||
self:Fire("OnMouseUp", self.value)
|
end
|
||||||
end
|
|
||||||
|
local function Slider_OnMouseWheel(frame, v)
|
||||||
local function Slider_OnMouseWheel(frame, v)
|
local self = frame.obj
|
||||||
local self = frame.obj
|
if not self.disabled then
|
||||||
if not self.disabled then
|
local value = self.value
|
||||||
local value = self.value
|
if v > 0 then
|
||||||
if v > 0 then
|
value = min(value + (self.step or 1), self.max)
|
||||||
value = min(value + (self.step or 1), self.max)
|
else
|
||||||
else
|
value = max(value - (self.step or 1), self.min)
|
||||||
value = max(value - (self.step or 1), self.min)
|
end
|
||||||
end
|
self.slider:SetValue(value)
|
||||||
self.slider:SetValue(value)
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
local function EditBox_OnEscapePressed(frame)
|
||||||
local function EditBox_OnEscapePressed(frame)
|
frame:ClearFocus()
|
||||||
frame:ClearFocus()
|
end
|
||||||
end
|
|
||||||
|
local function EditBox_OnEnterPressed(frame)
|
||||||
local function EditBox_OnEnterPressed(frame)
|
local self = frame.obj
|
||||||
local self = frame.obj
|
local value = frame:GetText()
|
||||||
local value = frame:GetText()
|
if self.ispercent then
|
||||||
if self.ispercent then
|
value = value:gsub('%%', '')
|
||||||
value = value:gsub('%%', '')
|
value = tonumber(value) / 100
|
||||||
value = tonumber(value) / 100
|
else
|
||||||
else
|
value = tonumber(value)
|
||||||
value = tonumber(value)
|
end
|
||||||
end
|
|
||||||
|
if value then
|
||||||
if value then
|
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
self.slider:SetValue(value)
|
||||||
self.slider:SetValue(value)
|
self:Fire("OnMouseUp", value)
|
||||||
self:Fire("OnMouseUp", value)
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
local function EditBox_OnEnter(frame)
|
||||||
local function EditBox_OnEnter(frame)
|
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
|
||||||
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
|
end
|
||||||
end
|
|
||||||
|
local function EditBox_OnLeave(frame)
|
||||||
local function EditBox_OnLeave(frame)
|
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
|
||||||
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
|
end
|
||||||
end
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
--[[-----------------------------------------------------------------------------
|
Methods
|
||||||
Methods
|
-------------------------------------------------------------------------------]]
|
||||||
-------------------------------------------------------------------------------]]
|
local methods = {
|
||||||
local methods = {
|
["OnAcquire"] = function(self)
|
||||||
["OnAcquire"] = function(self)
|
self:SetWidth(200)
|
||||||
self:SetWidth(200)
|
self:SetHeight(44)
|
||||||
self:SetHeight(44)
|
self:SetDisabled(false)
|
||||||
self:SetDisabled(false)
|
self:SetIsPercent(nil)
|
||||||
self:SetIsPercent(nil)
|
self:SetSliderValues(0,100,1)
|
||||||
self:SetSliderValues(0,100,1)
|
self:SetValue(0)
|
||||||
self:SetValue(0)
|
self.slider:EnableMouseWheel(false)
|
||||||
self.slider:EnableMouseWheel(false)
|
end,
|
||||||
end,
|
|
||||||
|
-- ["OnRelease"] = nil,
|
||||||
-- ["OnRelease"] = nil,
|
|
||||||
|
["SetDisabled"] = function(self, disabled)
|
||||||
["SetDisabled"] = function(self, disabled)
|
self.disabled = disabled
|
||||||
self.disabled = disabled
|
if disabled then
|
||||||
if disabled then
|
self.slider:EnableMouse(false)
|
||||||
self.slider:EnableMouse(false)
|
self.label:SetTextColor(.5, .5, .5)
|
||||||
self.label:SetTextColor(.5, .5, .5)
|
self.hightext:SetTextColor(.5, .5, .5)
|
||||||
self.hightext:SetTextColor(.5, .5, .5)
|
self.lowtext:SetTextColor(.5, .5, .5)
|
||||||
self.lowtext:SetTextColor(.5, .5, .5)
|
--self.valuetext:SetTextColor(.5, .5, .5)
|
||||||
--self.valuetext:SetTextColor(.5, .5, .5)
|
self.editbox:SetTextColor(.5, .5, .5)
|
||||||
self.editbox:SetTextColor(.5, .5, .5)
|
self.editbox:EnableMouse(false)
|
||||||
self.editbox:EnableMouse(false)
|
self.editbox:ClearFocus()
|
||||||
self.editbox:ClearFocus()
|
else
|
||||||
else
|
self.slider:EnableMouse(true)
|
||||||
self.slider:EnableMouse(true)
|
self.label:SetTextColor(1, .82, 0)
|
||||||
self.label:SetTextColor(1, .82, 0)
|
self.hightext:SetTextColor(1, 1, 1)
|
||||||
self.hightext:SetTextColor(1, 1, 1)
|
self.lowtext:SetTextColor(1, 1, 1)
|
||||||
self.lowtext:SetTextColor(1, 1, 1)
|
--self.valuetext:SetTextColor(1, 1, 1)
|
||||||
--self.valuetext:SetTextColor(1, 1, 1)
|
self.editbox:SetTextColor(1, 1, 1)
|
||||||
self.editbox:SetTextColor(1, 1, 1)
|
self.editbox:EnableMouse(true)
|
||||||
self.editbox:EnableMouse(true)
|
end
|
||||||
end
|
end,
|
||||||
end,
|
|
||||||
|
["SetValue"] = function(self, value)
|
||||||
["SetValue"] = function(self, value)
|
self.slider.setup = true
|
||||||
self.slider.setup = true
|
self.slider:SetValue(value)
|
||||||
self.slider:SetValue(value)
|
self.value = value
|
||||||
self.value = value
|
UpdateText(self)
|
||||||
UpdateText(self)
|
self.slider.setup = nil
|
||||||
self.slider.setup = nil
|
end,
|
||||||
end,
|
|
||||||
|
["GetValue"] = function(self)
|
||||||
["GetValue"] = function(self)
|
return self.value
|
||||||
return self.value
|
end,
|
||||||
end,
|
|
||||||
|
["SetLabel"] = function(self, text)
|
||||||
["SetLabel"] = function(self, text)
|
self.label:SetText(text)
|
||||||
self.label:SetText(text)
|
end,
|
||||||
end,
|
|
||||||
|
["SetSliderValues"] = function(self, min_value, max_value, step)
|
||||||
["SetSliderValues"] = function(self, min, max, step)
|
local frame = self.slider
|
||||||
local frame = self.slider
|
frame.setup = true
|
||||||
frame.setup = true
|
self.min = min_value
|
||||||
self.min = min
|
self.max = max_value
|
||||||
self.max = max
|
self.step = step
|
||||||
self.step = step
|
frame:SetMinMaxValues(min_value or 0,max_value or 100)
|
||||||
frame:SetMinMaxValues(min or 0,max or 100)
|
UpdateLabels(self)
|
||||||
UpdateLabels(self)
|
frame:SetValueStep(step or 1)
|
||||||
frame:SetValueStep(step or 1)
|
if self.value then
|
||||||
if self.value then
|
frame:SetValue(self.value)
|
||||||
frame:SetValue(self.value)
|
end
|
||||||
end
|
frame.setup = nil
|
||||||
frame.setup = nil
|
end,
|
||||||
end,
|
|
||||||
|
["SetIsPercent"] = function(self, value)
|
||||||
["SetIsPercent"] = function(self, value)
|
self.ispercent = value
|
||||||
self.ispercent = value
|
UpdateLabels(self)
|
||||||
UpdateLabels(self)
|
UpdateText(self)
|
||||||
UpdateText(self)
|
end
|
||||||
end
|
}
|
||||||
}
|
|
||||||
|
--[[-----------------------------------------------------------------------------
|
||||||
--[[-----------------------------------------------------------------------------
|
Constructor
|
||||||
Constructor
|
-------------------------------------------------------------------------------]]
|
||||||
-------------------------------------------------------------------------------]]
|
local SliderBackdrop = {
|
||||||
local SliderBackdrop = {
|
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
tile = true, tileSize = 8, edgeSize = 8,
|
||||||
tile = true, tileSize = 8, edgeSize = 8,
|
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
}
|
||||||
}
|
|
||||||
|
local ManualBackdrop = {
|
||||||
local ManualBackdrop = {
|
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
tile = true, edgeSize = 1, tileSize = 5,
|
||||||
tile = true, edgeSize = 1, tileSize = 5,
|
}
|
||||||
}
|
|
||||||
|
local function Constructor()
|
||||||
local function Constructor()
|
local frame = CreateFrame("Frame", nil, UIParent)
|
||||||
local frame = CreateFrame("Frame", nil, UIParent)
|
|
||||||
|
frame:EnableMouse(true)
|
||||||
frame:EnableMouse(true)
|
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
|
||||||
|
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
label:SetPoint("TOPLEFT")
|
||||||
label:SetPoint("TOPLEFT")
|
label:SetPoint("TOPRIGHT")
|
||||||
label:SetPoint("TOPRIGHT")
|
label:SetJustifyH("CENTER")
|
||||||
label:SetJustifyH("CENTER")
|
label:SetHeight(15)
|
||||||
label:SetHeight(15)
|
|
||||||
|
local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
|
||||||
local slider = CreateFrame("Slider", nil, frame)
|
slider:SetOrientation("HORIZONTAL")
|
||||||
slider:SetOrientation("HORIZONTAL")
|
slider:SetHeight(15)
|
||||||
slider:SetHeight(15)
|
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
slider:SetBackdrop(SliderBackdrop)
|
||||||
slider:SetBackdrop(SliderBackdrop)
|
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
slider:SetPoint("TOP", label, "BOTTOM")
|
||||||
slider:SetPoint("TOP", label, "BOTTOM")
|
slider:SetPoint("LEFT", 3, 0)
|
||||||
slider:SetPoint("LEFT", 3, 0)
|
slider:SetPoint("RIGHT", -3, 0)
|
||||||
slider:SetPoint("RIGHT", -3, 0)
|
slider:SetValue(0)
|
||||||
slider:SetValue(0)
|
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
slider:SetScript("OnEnter", Control_OnEnter)
|
||||||
slider:SetScript("OnEnter", Control_OnEnter)
|
slider:SetScript("OnLeave", Control_OnLeave)
|
||||||
slider:SetScript("OnLeave", Control_OnLeave)
|
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
|
||||||
|
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||||
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
|
||||||
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
|
|
||||||
|
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||||
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
|
||||||
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
|
|
||||||
|
local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
|
||||||
local editbox = CreateFrame("EditBox", nil, frame)
|
editbox:SetAutoFocus(false)
|
||||||
editbox:SetAutoFocus(false)
|
editbox:SetFontObject(GameFontHighlightSmall)
|
||||||
editbox:SetFontObject(GameFontHighlightSmall)
|
editbox:SetPoint("TOP", slider, "BOTTOM")
|
||||||
editbox:SetPoint("TOP", slider, "BOTTOM")
|
editbox:SetHeight(14)
|
||||||
editbox:SetHeight(14)
|
editbox:SetWidth(70)
|
||||||
editbox:SetWidth(70)
|
editbox:SetJustifyH("CENTER")
|
||||||
editbox:SetJustifyH("CENTER")
|
editbox:EnableMouse(true)
|
||||||
editbox:EnableMouse(true)
|
editbox:SetBackdrop(ManualBackdrop)
|
||||||
editbox:SetBackdrop(ManualBackdrop)
|
editbox:SetBackdropColor(0, 0, 0, 0.5)
|
||||||
editbox:SetBackdropColor(0, 0, 0, 0.5)
|
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
|
||||||
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
|
editbox:SetScript("OnEnter", EditBox_OnEnter)
|
||||||
editbox:SetScript("OnEnter", EditBox_OnEnter)
|
editbox:SetScript("OnLeave", EditBox_OnLeave)
|
||||||
editbox:SetScript("OnLeave", EditBox_OnLeave)
|
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
|
||||||
|
local widget = {
|
||||||
local widget = {
|
label = label,
|
||||||
label = label,
|
slider = slider,
|
||||||
slider = slider,
|
lowtext = lowtext,
|
||||||
lowtext = lowtext,
|
hightext = hightext,
|
||||||
hightext = hightext,
|
editbox = editbox,
|
||||||
editbox = editbox,
|
alignoffset = 25,
|
||||||
alignoffset = 25,
|
frame = frame,
|
||||||
frame = frame,
|
type = Type
|
||||||
type = Type
|
}
|
||||||
}
|
for method, func in pairs(methods) do
|
||||||
for method, func in pairs(methods) do
|
widget[method] = func
|
||||||
widget[method] = func
|
end
|
||||||
end
|
slider.obj, editbox.obj = widget, widget
|
||||||
slider.obj, editbox.obj = widget, widget
|
C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
|
||||||
|
|
||||||
return AceGUI:RegisterAsWidget(widget)
|
return AceGUI:RegisterAsWidget(widget)
|
||||||
end
|
end
|
||||||
|
|
||||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
## Title: Shadowed Unit Frames
|
## Title: Shadowed Unit Frames
|
||||||
## Notes: An apple a day keeps the raptor away, or so they say
|
## Notes: An apple a day keeps the raptor away, or so they say
|
||||||
## Author: Shadowed
|
## Author: Shadowed
|
||||||
## Version: v3.3.0
|
## Version: v3.3.0-coa.2
|
||||||
## SavedVariables: ShadowedUFDB
|
## SavedVariables: ShadowedUFDB
|
||||||
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibHealComm-4.0, AceGUI-3.0-SharedMediaWidgets
|
## OptionalDeps: Ace3, LibSharedMedia-3.0, LibHealComm-4.0, AceGUI-3.0-SharedMediaWidgets
|
||||||
## X-Curse-Packaged-Version: v3.2.12
|
## X-Curse-Packaged-Version: v3.2.12
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Script file="AceDB-3.0.lua"/>
|
<Script file="AceDB-3.0.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
+202
-239
@@ -1,239 +1,202 @@
|
|||||||
--[[ $Id: CallbackHandler-1.0.lua 9 2009-09-17 10:38:10Z mikk $ ]]
|
--[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
|
||||||
local MAJOR, MINOR = "CallbackHandler-1.0", 5
|
local MAJOR, MINOR = "CallbackHandler-1.0", 8
|
||||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||||
|
|
||||||
if not CallbackHandler then return end -- No upgrade needed
|
if not CallbackHandler then return end -- No upgrade needed
|
||||||
|
|
||||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||||
|
|
||||||
local type = type
|
-- Lua APIs
|
||||||
local pcall = pcall
|
local securecallfunction, error = securecallfunction, error
|
||||||
local pairs = pairs
|
local setmetatable, rawget = setmetatable, rawget
|
||||||
local assert = assert
|
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||||
local concat = table.concat
|
|
||||||
local loadstring = loadstring
|
|
||||||
local next = next
|
local function Dispatch(handlers, ...)
|
||||||
local select = select
|
local index, method = next(handlers)
|
||||||
local type = type
|
if not method then return end
|
||||||
local xpcall = xpcall
|
repeat
|
||||||
|
securecallfunction(method, ...)
|
||||||
local function errorhandler(err)
|
index, method = next(handlers, index)
|
||||||
return geterrorhandler()(err)
|
until not method
|
||||||
end
|
end
|
||||||
|
|
||||||
local function CreateDispatcher(argCount)
|
--------------------------------------------------------------------------
|
||||||
local code = [[
|
-- CallbackHandler:New
|
||||||
local next, xpcall, eh = ...
|
--
|
||||||
|
-- target - target object to embed public APIs in
|
||||||
local method, ARGS
|
-- RegisterName - name of the callback registration API, default "RegisterCallback"
|
||||||
local function call() method(ARGS) end
|
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||||
|
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||||
local function dispatch(handlers, ...)
|
|
||||||
local index
|
function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
|
||||||
index, method = next(handlers)
|
|
||||||
if not method then return end
|
RegisterName = RegisterName or "RegisterCallback"
|
||||||
local OLD_ARGS = ARGS
|
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||||
ARGS = ...
|
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
|
||||||
repeat
|
UnregisterAllName = "UnregisterAllCallbacks"
|
||||||
xpcall(call, eh)
|
end
|
||||||
index, method = next(handlers, index)
|
|
||||||
until not method
|
-- we declare all objects and exported APIs inside this closure to quickly gain access
|
||||||
ARGS = OLD_ARGS
|
-- to e.g. function names, the "target" parameter, etc
|
||||||
end
|
|
||||||
|
|
||||||
return dispatch
|
-- Create the registry object
|
||||||
]]
|
local events = setmetatable({}, meta)
|
||||||
|
local registry = { recurse=0, events=events }
|
||||||
local ARGS, OLD_ARGS = {}, {}
|
|
||||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
-- registry:Fire() - fires the given event/message into the registry
|
||||||
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
|
function registry:Fire(eventname, ...)
|
||||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
if not rawget(events, eventname) or not next(events[eventname]) then return end
|
||||||
end
|
local oldrecurse = registry.recurse
|
||||||
|
registry.recurse = oldrecurse + 1
|
||||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
|
||||||
local dispatcher = CreateDispatcher(argCount)
|
Dispatch(events[eventname], eventname, ...)
|
||||||
rawset(self, argCount, dispatcher)
|
|
||||||
return dispatcher
|
registry.recurse = oldrecurse
|
||||||
end})
|
|
||||||
|
if registry.insertQueue and oldrecurse==0 then
|
||||||
--------------------------------------------------------------------------
|
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||||
-- CallbackHandler:New
|
for event,callbacks in pairs(registry.insertQueue) do
|
||||||
--
|
local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||||
-- target - target object to embed public APIs in
|
for object,func in pairs(callbacks) do
|
||||||
-- RegisterName - name of the callback registration API, default "RegisterCallback"
|
events[event][object] = func
|
||||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
-- fire OnUsed callback?
|
||||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
if first and registry.OnUsed then
|
||||||
|
registry.OnUsed(registry, target, event)
|
||||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
|
first = nil
|
||||||
-- TODO: Remove this after beta has gone out
|
end
|
||||||
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
|
end
|
||||||
|
end
|
||||||
RegisterName = RegisterName or "RegisterCallback"
|
registry.insertQueue = nil
|
||||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
end
|
||||||
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
|
end
|
||||||
UnregisterAllName = "UnregisterAllCallbacks"
|
|
||||||
end
|
-- Registration of a callback, handles:
|
||||||
|
-- self["method"], leads to self["method"](self, ...)
|
||||||
-- we declare all objects and exported APIs inside this closure to quickly gain access
|
-- self with function ref, leads to functionref(...)
|
||||||
-- to e.g. function names, the "target" parameter, etc
|
-- "addonId" (instead of self) with function ref, leads to functionref(...)
|
||||||
|
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
|
||||||
|
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
|
||||||
-- Create the registry object
|
if type(eventname) ~= "string" then
|
||||||
local events = setmetatable({}, meta)
|
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
|
||||||
local registry = { recurse=0, events=events }
|
end
|
||||||
|
|
||||||
-- registry:Fire() - fires the given event/message into the registry
|
method = method or eventname
|
||||||
function registry:Fire(eventname, ...)
|
|
||||||
if not rawget(events, eventname) or not next(events[eventname]) then return end
|
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||||
local oldrecurse = registry.recurse
|
|
||||||
registry.recurse = oldrecurse + 1
|
if type(method) ~= "string" and type(method) ~= "function" then
|
||||||
|
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
|
||||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
end
|
||||||
|
|
||||||
registry.recurse = oldrecurse
|
local regfunc
|
||||||
|
|
||||||
if registry.insertQueue and oldrecurse==0 then
|
if type(method) == "string" then
|
||||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
-- self["method"] calling style
|
||||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
if type(self) ~= "table" then
|
||||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
|
||||||
for self,func in pairs(callbacks) do
|
elseif self==target then
|
||||||
events[eventname][self] = func
|
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
|
||||||
-- fire OnUsed callback?
|
elseif type(self[method]) ~= "function" then
|
||||||
if first and registry.OnUsed then
|
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
|
||||||
registry.OnUsed(registry, target, eventname)
|
end
|
||||||
first = nil
|
|
||||||
end
|
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||||
end
|
local arg=select(1,...)
|
||||||
end
|
regfunc = function(...) self[method](self,arg,...) end
|
||||||
registry.insertQueue = nil
|
else
|
||||||
end
|
regfunc = function(...) self[method](self,...) end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
-- Registration of a callback, handles:
|
-- function ref with self=object or self="addonId" or self=thread
|
||||||
-- self["method"], leads to self["method"](self, ...)
|
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
|
||||||
-- self with function ref, leads to functionref(...)
|
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
|
||||||
-- "addonId" (instead of self) with function ref, leads to functionref(...)
|
end
|
||||||
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
|
|
||||||
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
|
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||||
if type(eventname) ~= "string" then
|
local arg=select(1,...)
|
||||||
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
|
regfunc = function(...) method(arg,...) end
|
||||||
end
|
else
|
||||||
|
regfunc = method
|
||||||
method = method or eventname
|
end
|
||||||
|
end
|
||||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
|
||||||
|
|
||||||
if type(method) ~= "string" and type(method) ~= "function" then
|
if events[eventname][self] or registry.recurse<1 then
|
||||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
|
-- if registry.recurse<1 then
|
||||||
end
|
-- we're overwriting an existing entry, or not currently recursing. just set it.
|
||||||
|
events[eventname][self] = regfunc
|
||||||
local regfunc
|
-- fire OnUsed callback?
|
||||||
|
if registry.OnUsed and first then
|
||||||
if type(method) == "string" then
|
registry.OnUsed(registry, target, eventname)
|
||||||
-- self["method"] calling style
|
end
|
||||||
if type(self) ~= "table" then
|
else
|
||||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
|
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
|
||||||
elseif self==target then
|
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
|
||||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
|
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
|
||||||
elseif type(self[method]) ~= "function" then
|
registry.insertQueue[eventname][self] = regfunc
|
||||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
-- Unregister a callback
|
||||||
local arg=select(1,...)
|
target[UnregisterName] = function(self, eventname)
|
||||||
regfunc = function(...) self[method](self,arg,...) end
|
if not self or self==target then
|
||||||
else
|
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
|
||||||
regfunc = function(...) self[method](self,...) end
|
end
|
||||||
end
|
if type(eventname) ~= "string" then
|
||||||
else
|
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
|
||||||
-- function ref with self=object or self="addonId"
|
end
|
||||||
if type(self)~="table" and type(self)~="string" then
|
if rawget(events, eventname) and events[eventname][self] then
|
||||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
|
events[eventname][self] = nil
|
||||||
end
|
-- Fire OnUnused callback?
|
||||||
|
if registry.OnUnused and not next(events[eventname]) then
|
||||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
registry.OnUnused(registry, target, eventname)
|
||||||
local arg=select(1,...)
|
end
|
||||||
regfunc = function(...) method(arg,...) end
|
end
|
||||||
else
|
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
|
||||||
regfunc = method
|
registry.insertQueue[eventname][self] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
|
||||||
if events[eventname][self] or registry.recurse<1 then
|
if UnregisterAllName then
|
||||||
-- if registry.recurse<1 then
|
target[UnregisterAllName] = function(...)
|
||||||
-- we're overwriting an existing entry, or not currently recursing. just set it.
|
if select("#",...)<1 then
|
||||||
events[eventname][self] = regfunc
|
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
|
||||||
-- fire OnUsed callback?
|
end
|
||||||
if registry.OnUsed and first then
|
if select("#",...)==1 and ...==target then
|
||||||
registry.OnUsed(registry, target, eventname)
|
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
|
||||||
end
|
end
|
||||||
else
|
|
||||||
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
|
|
||||||
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
|
for i=1,select("#",...) do
|
||||||
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
|
local self = select(i,...)
|
||||||
registry.insertQueue[eventname][self] = regfunc
|
if registry.insertQueue then
|
||||||
end
|
for eventname, callbacks in pairs(registry.insertQueue) do
|
||||||
end
|
if callbacks[self] then
|
||||||
|
callbacks[self] = nil
|
||||||
-- Unregister a callback
|
end
|
||||||
target[UnregisterName] = function(self, eventname)
|
end
|
||||||
if not self or self==target then
|
end
|
||||||
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
|
for eventname, callbacks in pairs(events) do
|
||||||
end
|
if callbacks[self] then
|
||||||
if type(eventname) ~= "string" then
|
callbacks[self] = nil
|
||||||
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
|
-- Fire OnUnused callback?
|
||||||
end
|
if registry.OnUnused and not next(callbacks) then
|
||||||
if rawget(events, eventname) and events[eventname][self] then
|
registry.OnUnused(registry, target, eventname)
|
||||||
events[eventname][self] = nil
|
end
|
||||||
-- Fire OnUnused callback?
|
end
|
||||||
if registry.OnUnused and not next(events[eventname]) then
|
end
|
||||||
registry.OnUnused(registry, target, eventname)
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
|
|
||||||
registry.insertQueue[eventname][self] = nil
|
return registry
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
|
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
|
||||||
if UnregisterAllName then
|
-- try to upgrade old implicit embeds since the system is selfcontained and
|
||||||
target[UnregisterAllName] = function(...)
|
-- relies on closures to work.
|
||||||
if select("#",...)<1 then
|
|
||||||
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
|
|
||||||
end
|
|
||||||
if select("#",...)==1 and ...==target then
|
|
||||||
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
for i=1,select("#",...) do
|
|
||||||
local self = select(i,...)
|
|
||||||
if registry.insertQueue then
|
|
||||||
for eventname, callbacks in pairs(registry.insertQueue) do
|
|
||||||
if callbacks[self] then
|
|
||||||
callbacks[self] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for eventname, callbacks in pairs(events) do
|
|
||||||
if callbacks[self] then
|
|
||||||
callbacks[self] = nil
|
|
||||||
-- Fire OnUnused callback?
|
|
||||||
if registry.OnUnused and not next(callbacks) then
|
|
||||||
registry.OnUnused(registry, target, eventname)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return registry
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
|
|
||||||
-- try to upgrade old implicit embeds since the system is selfcontained and
|
|
||||||
-- relies on closures to work.
|
|
||||||
|
|
||||||
|
|||||||
+3
-3
@@ -1,4 +1,4 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||||
..\FrameXML\UI.xsd">
|
..\FrameXML\UI.xsd">
|
||||||
<Script file="CallbackHandler-1.0.lua"/>
|
<Script file="CallbackHandler-1.0.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
@@ -1,30 +1,30 @@
|
|||||||
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
|
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
|
||||||
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
||||||
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
||||||
local LibStub = _G[LIBSTUB_MAJOR]
|
local LibStub = _G[LIBSTUB_MAJOR]
|
||||||
|
|
||||||
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||||
LibStub = LibStub or {libs = {}, minors = {} }
|
LibStub = LibStub or {libs = {}, minors = {} }
|
||||||
_G[LIBSTUB_MAJOR] = LibStub
|
_G[LIBSTUB_MAJOR] = LibStub
|
||||||
LibStub.minor = LIBSTUB_MINOR
|
LibStub.minor = LIBSTUB_MINOR
|
||||||
|
|
||||||
function LibStub:NewLibrary(major, minor)
|
function LibStub:NewLibrary(major, minor)
|
||||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||||
|
|
||||||
local oldminor = self.minors[major]
|
local oldminor = self.minors[major]
|
||||||
if oldminor and oldminor >= minor then return nil end
|
if oldminor and oldminor >= minor then return nil end
|
||||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
||||||
return self.libs[major], oldminor
|
return self.libs[major], oldminor
|
||||||
end
|
end
|
||||||
|
|
||||||
function LibStub:GetLibrary(major, silent)
|
function LibStub:GetLibrary(major, silent)
|
||||||
if not self.libs[major] and not silent then
|
if not self.libs[major] and not silent then
|
||||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
||||||
end
|
end
|
||||||
return self.libs[major], self.minors[major]
|
return self.libs[major], self.minors[major]
|
||||||
end
|
end
|
||||||
|
|
||||||
function LibStub:IterateLibraries() return pairs(self.libs) end
|
function LibStub:IterateLibraries() return pairs(self.libs) end
|
||||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
||||||
end
|
end
|
||||||
|
|||||||
-239
@@ -1,239 +0,0 @@
|
|||||||
--[[ $Id: CallbackHandler-1.0.lua 60548 2008-02-07 11:04:06Z nevcairiel $ ]]
|
|
||||||
local MAJOR, MINOR = "CallbackHandler-1.0", 3
|
|
||||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
|
||||||
|
|
||||||
if not CallbackHandler then return end -- No upgrade needed
|
|
||||||
|
|
||||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
|
||||||
|
|
||||||
local type = type
|
|
||||||
local pcall = pcall
|
|
||||||
local pairs = pairs
|
|
||||||
local assert = assert
|
|
||||||
local concat = table.concat
|
|
||||||
local loadstring = loadstring
|
|
||||||
local next = next
|
|
||||||
local select = select
|
|
||||||
local type = type
|
|
||||||
local xpcall = xpcall
|
|
||||||
|
|
||||||
local function errorhandler(err)
|
|
||||||
return geterrorhandler()(err)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function CreateDispatcher(argCount)
|
|
||||||
local code = [[
|
|
||||||
local next, xpcall, eh = ...
|
|
||||||
|
|
||||||
local method, ARGS
|
|
||||||
local function call() method(ARGS) end
|
|
||||||
|
|
||||||
local function dispatch(handlers, ...)
|
|
||||||
local index
|
|
||||||
index, method = next(handlers)
|
|
||||||
if not method then return end
|
|
||||||
local OLD_ARGS = ARGS
|
|
||||||
ARGS = ...
|
|
||||||
repeat
|
|
||||||
xpcall(call, eh)
|
|
||||||
index, method = next(handlers, index)
|
|
||||||
until not method
|
|
||||||
ARGS = OLD_ARGS
|
|
||||||
end
|
|
||||||
|
|
||||||
return dispatch
|
|
||||||
]]
|
|
||||||
|
|
||||||
local ARGS, OLD_ARGS = {}, {}
|
|
||||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
|
||||||
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
|
|
||||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
|
||||||
end
|
|
||||||
|
|
||||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
|
||||||
local dispatcher = CreateDispatcher(argCount)
|
|
||||||
rawset(self, argCount, dispatcher)
|
|
||||||
return dispatcher
|
|
||||||
end})
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------
|
|
||||||
-- CallbackHandler:New
|
|
||||||
--
|
|
||||||
-- target - target object to embed public APIs in
|
|
||||||
-- RegisterName - name of the callback registration API, default "RegisterCallback"
|
|
||||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
|
||||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
|
||||||
|
|
||||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
|
|
||||||
-- TODO: Remove this after beta has gone out
|
|
||||||
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
|
|
||||||
|
|
||||||
RegisterName = RegisterName or "RegisterCallback"
|
|
||||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
|
||||||
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
|
|
||||||
UnregisterAllName = "UnregisterAllCallbacks"
|
|
||||||
end
|
|
||||||
|
|
||||||
-- we declare all objects and exported APIs inside this closure to quickly gain access
|
|
||||||
-- to e.g. function names, the "target" parameter, etc
|
|
||||||
|
|
||||||
|
|
||||||
-- Create the registry object
|
|
||||||
local events = setmetatable({}, meta)
|
|
||||||
local registry = { recurse=0, events=events }
|
|
||||||
|
|
||||||
-- registry:Fire() - fires the given event/message into the registry
|
|
||||||
function registry:Fire(eventname, ...)
|
|
||||||
if not rawget(events, eventname) or not next(events[eventname]) then return end
|
|
||||||
local oldrecurse = registry.recurse
|
|
||||||
registry.recurse = oldrecurse + 1
|
|
||||||
|
|
||||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
|
||||||
|
|
||||||
registry.recurse = oldrecurse
|
|
||||||
|
|
||||||
if registry.insertQueue and oldrecurse==0 then
|
|
||||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
|
||||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
|
||||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
|
||||||
for self,func in pairs(callbacks) do
|
|
||||||
events[eventname][self] = func
|
|
||||||
-- fire OnUsed callback?
|
|
||||||
if first and registry.OnUsed then
|
|
||||||
registry.OnUsed(registry, target, eventname)
|
|
||||||
first = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
registry.insertQueue = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Registration of a callback, handles:
|
|
||||||
-- self["method"], leads to self["method"](self, ...)
|
|
||||||
-- self with function ref, leads to functionref(...)
|
|
||||||
-- "addonId" (instead of self) with function ref, leads to functionref(...)
|
|
||||||
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
|
|
||||||
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
|
|
||||||
if type(eventname) ~= "string" then
|
|
||||||
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
method = method or eventname
|
|
||||||
|
|
||||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
|
||||||
|
|
||||||
if type(method) ~= "string" and type(method) ~= "function" then
|
|
||||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
local regfunc
|
|
||||||
|
|
||||||
if type(method) == "string" then
|
|
||||||
-- self["method"] calling style
|
|
||||||
if type(self) ~= "table" then
|
|
||||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
|
|
||||||
elseif self==target then
|
|
||||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
|
|
||||||
elseif type(self[method]) ~= "function" then
|
|
||||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
|
||||||
local arg=select(1,...)
|
|
||||||
regfunc = function(...) self[method](self,arg,...) end
|
|
||||||
else
|
|
||||||
regfunc = function(...) self[method](self,...) end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- function ref with self=object or self="addonId"
|
|
||||||
if type(self)~="table" and type(self)~="string" then
|
|
||||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
|
||||||
local arg=select(1,...)
|
|
||||||
regfunc = function(...) method(arg,...) end
|
|
||||||
else
|
|
||||||
regfunc = method
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
if events[eventname][self] or registry.recurse<1 then
|
|
||||||
-- if registry.recurse<1 then
|
|
||||||
-- we're overwriting an existing entry, or not currently recursing. just set it.
|
|
||||||
events[eventname][self] = regfunc
|
|
||||||
-- fire OnUsed callback?
|
|
||||||
if registry.OnUsed and first then
|
|
||||||
registry.OnUsed(registry, target, eventname)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
|
|
||||||
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
|
|
||||||
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
|
|
||||||
registry.insertQueue[eventname][self] = regfunc
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Unregister a callback
|
|
||||||
target[UnregisterName] = function(self, eventname)
|
|
||||||
if not self or self==target then
|
|
||||||
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
|
|
||||||
end
|
|
||||||
if type(eventname) ~= "string" then
|
|
||||||
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
|
|
||||||
end
|
|
||||||
if rawget(events, eventname) and events[eventname][self] then
|
|
||||||
events[eventname][self] = nil
|
|
||||||
-- Fire OnUnused callback?
|
|
||||||
if registry.OnUnused and not next(events[eventname]) then
|
|
||||||
registry.OnUnused(registry, target, eventname)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
|
|
||||||
registry.insertQueue[eventname][self] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
|
|
||||||
if UnregisterAllName then
|
|
||||||
target[UnregisterAllName] = function(...)
|
|
||||||
if select("#",...)<1 then
|
|
||||||
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
|
|
||||||
end
|
|
||||||
if select("#",...)==1 and ...==target then
|
|
||||||
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
for i=1,select("#",...) do
|
|
||||||
local self = select(i,...)
|
|
||||||
if registry.insertQueue then
|
|
||||||
for eventname, callbacks in pairs(registry.insertQueue) do
|
|
||||||
if callbacks[self] then
|
|
||||||
callbacks[self] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for eventname, callbacks in pairs(events) do
|
|
||||||
if callbacks[self] then
|
|
||||||
callbacks[self] = nil
|
|
||||||
-- Fire OnUnused callback?
|
|
||||||
if registry.OnUnused and not next(callbacks) then
|
|
||||||
registry.OnUnused(registry, target, eventname)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return registry
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
|
|
||||||
-- try to upgrade old implicit embeds since the system is selfcontained and
|
|
||||||
-- relies on closures to work.
|
|
||||||
|
|
||||||
+259
-227
@@ -1,227 +1,259 @@
|
|||||||
--[[
|
--[[
|
||||||
Name: LibSharedMedia-3.0
|
Name: LibSharedMedia-3.0
|
||||||
Revision: $Revision: 53 $
|
Revision: $Revision: 62 $
|
||||||
Author: Elkano (elkano@gmx.de)
|
Author: Elkano (elkano@gmx.de)
|
||||||
Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
|
Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
|
||||||
Website: http://www.wowace.com/projects/libsharedmedia-3-0/
|
Website: http://www.wowace.com/projects/libsharedmedia-3-0/
|
||||||
Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
|
Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
|
||||||
Dependencies: LibStub, CallbackHandler-1.0
|
Dependencies: LibStub, CallbackHandler-1.0
|
||||||
License: LGPL v2.1
|
License: LGPL v2.1
|
||||||
]]
|
]]
|
||||||
|
|
||||||
local MAJOR, MINOR = "LibSharedMedia-3.0", 90000 + tonumber(("$Revision: 53 $"):match("(%d+)"))
|
local MAJOR, MINOR = "LibSharedMedia-3.0", 3030002 -- 3.3.5 / increase manually on changes
|
||||||
local lib = LibStub:NewLibrary(MAJOR, MINOR)
|
local lib = LibStub:NewLibrary(MAJOR, MINOR)
|
||||||
|
|
||||||
if not lib then return end
|
if not lib then return end
|
||||||
|
|
||||||
local _G = getfenv(0)
|
local _G = getfenv(0)
|
||||||
|
|
||||||
local pairs = _G.pairs
|
local pairs = _G.pairs
|
||||||
local type = _G.type
|
local type = _G.type
|
||||||
|
|
||||||
local band = _G.bit.band
|
local band = _G.bit.band
|
||||||
|
local table_sort = _G.table.sort
|
||||||
local table_insert = _G.table.insert
|
|
||||||
local table_sort = _G.table.sort
|
local locale = GetLocale()
|
||||||
|
local locale_is_western
|
||||||
local locale = GetLocale()
|
local LOCALE_MASK = 0
|
||||||
local locale_is_western
|
lib.LOCALE_BIT_koKR = 1
|
||||||
local LOCALE_MASK = 0
|
lib.LOCALE_BIT_ruRU = 2
|
||||||
lib.LOCALE_BIT_koKR = 1
|
lib.LOCALE_BIT_zhCN = 4
|
||||||
lib.LOCALE_BIT_ruRU = 2
|
lib.LOCALE_BIT_zhTW = 8
|
||||||
lib.LOCALE_BIT_zhCN = 4
|
lib.LOCALE_BIT_western = 128
|
||||||
lib.LOCALE_BIT_zhTW = 8
|
|
||||||
lib.LOCALE_BIT_western = 128
|
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||||
|
|
||||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
lib.callbacks = lib.callbacks or CallbackHandler:New(lib)
|
||||||
|
|
||||||
lib.callbacks = lib.callbacks or CallbackHandler:New(lib)
|
lib.DefaultMedia = lib.DefaultMedia or {}
|
||||||
|
lib.MediaList = lib.MediaList or {}
|
||||||
lib.DefaultMedia = lib.DefaultMedia or {}
|
lib.MediaTable = lib.MediaTable or {}
|
||||||
lib.MediaList = lib.MediaList or {}
|
lib.MediaType = lib.MediaType or {}
|
||||||
lib.MediaTable = lib.MediaTable or {}
|
lib.OverrideMedia = lib.OverrideMedia or {}
|
||||||
lib.MediaType = lib.MediaType or {}
|
|
||||||
lib.OverrideMedia = lib.OverrideMedia or {}
|
local defaultMedia = lib.DefaultMedia
|
||||||
|
local mediaList = lib.MediaList
|
||||||
local defaultMedia = lib.DefaultMedia
|
local mediaTable = lib.MediaTable
|
||||||
local mediaList = lib.MediaList
|
local overrideMedia = lib.OverrideMedia
|
||||||
local mediaTable = lib.MediaTable
|
|
||||||
local overrideMedia = lib.OverrideMedia
|
|
||||||
|
-- create mediatype constants
|
||||||
|
lib.MediaType.BACKGROUND = "background" -- background textures
|
||||||
-- create mediatype constants
|
lib.MediaType.BORDER = "border" -- border textures
|
||||||
lib.MediaType.BACKGROUND = "background" -- background textures
|
lib.MediaType.FONT = "font" -- fonts
|
||||||
lib.MediaType.BORDER = "border" -- border textures
|
lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures
|
||||||
lib.MediaType.FONT = "font" -- fonts
|
lib.MediaType.SOUND = "sound" -- sound files
|
||||||
lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures
|
|
||||||
lib.MediaType.SOUND = "sound" -- sound files
|
-- populate lib with default Blizzard data
|
||||||
|
-- BACKGROUND
|
||||||
-- populate lib with default Blizzard data
|
if not lib.MediaTable.background then lib.MediaTable.background = {} end
|
||||||
-- BACKGROUND
|
lib.MediaTable.background["None"] = [[]]
|
||||||
if not lib.MediaTable.background then lib.MediaTable.background = {} end
|
lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]]
|
||||||
lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]]
|
lib.MediaTable.background["Blizzard Dialog Background Dark"] = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
|
||||||
lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]]
|
lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
|
||||||
lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]]
|
lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]]
|
||||||
lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
|
lib.MediaTable.background["Blizzard Marble"] = [[Interface\FrameGeneral\UI-Background-Marble]]
|
||||||
lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-Achievement-Parchment]]
|
lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]]
|
||||||
lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]]
|
lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
|
||||||
lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]]
|
lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
|
||||||
lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]]
|
lib.MediaTable.background["Blizzard Rock"] = [[Interface\FrameGeneral\UI-Background-Rock]]
|
||||||
|
lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]]
|
||||||
-- BORDER
|
lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]]
|
||||||
if not lib.MediaTable.border then lib.MediaTable.border = {} end
|
lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]]
|
||||||
lib.MediaTable.border["None"] = [[Interface\None]]
|
lib.DefaultMedia.background = "None"
|
||||||
lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]]
|
|
||||||
lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
|
-- BORDER
|
||||||
lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]]
|
if not lib.MediaTable.border then lib.MediaTable.border = {} end
|
||||||
|
lib.MediaTable.border["None"] = [[]]
|
||||||
-- FONT
|
lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
|
||||||
if not lib.MediaTable.font then lib.MediaTable.font = {} end
|
lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]]
|
||||||
local SML_MT_font = lib.MediaTable.font
|
lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]]
|
||||||
if locale == "koKR" then
|
lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
|
||||||
LOCALE_MASK = lib.LOCALE_BIT_koKR
|
lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]]
|
||||||
--
|
lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]]
|
||||||
SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]]
|
lib.DefaultMedia.border = "None"
|
||||||
SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]]
|
|
||||||
SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]]
|
-- FONT
|
||||||
SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]]
|
if not lib.MediaTable.font then lib.MediaTable.font = {} end
|
||||||
--
|
local SML_MT_font = lib.MediaTable.font
|
||||||
lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
|
if locale == "koKR" then
|
||||||
--
|
LOCALE_MASK = lib.LOCALE_BIT_koKR
|
||||||
elseif locale == "zhCN" then
|
--
|
||||||
LOCALE_MASK = lib.LOCALE_BIT_zhCN
|
SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]]
|
||||||
--
|
SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]]
|
||||||
SML_MT_font["伤害数字"] = [[Fonts\ZYKai_C.ttf]]
|
SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]]
|
||||||
SML_MT_font["默认"] = [[Fonts\ZYKai_T.ttf]]
|
SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]]
|
||||||
SML_MT_font["聊天"] = [[Fonts\ZYHei.ttf]]
|
--
|
||||||
--
|
lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
|
||||||
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
|
--
|
||||||
--
|
elseif locale == "zhCN" then
|
||||||
elseif locale == "zhTW" then
|
LOCALE_MASK = lib.LOCALE_BIT_zhCN
|
||||||
LOCALE_MASK = lib.LOCALE_BIT_zhTW
|
--
|
||||||
--
|
SML_MT_font["伤害数字"] = [[Fonts\ARKai_C.ttf]]
|
||||||
SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]]
|
SML_MT_font["默认"] = [[Fonts\ARKai_T.ttf]]
|
||||||
SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]]
|
SML_MT_font["聊天"] = [[Fonts\ARHei.ttf]]
|
||||||
SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]]
|
--
|
||||||
SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]]
|
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
|
||||||
--
|
--
|
||||||
lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
|
elseif locale == "zhTW" then
|
||||||
|
LOCALE_MASK = lib.LOCALE_BIT_zhTW
|
||||||
elseif locale == "ruRU" then
|
--
|
||||||
LOCALE_MASK = lib.LOCALE_BIT_ruRU
|
SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]]
|
||||||
--
|
SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]]
|
||||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]]
|
||||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
|
SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]]
|
||||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
|
--
|
||||||
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
|
||||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
|
|
||||||
--
|
elseif locale == "ruRU" then
|
||||||
lib.DefaultMedia.font = "Friz Quadrata TT"
|
LOCALE_MASK = lib.LOCALE_BIT_ruRU
|
||||||
--
|
--
|
||||||
else
|
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
|
||||||
LOCALE_MASK = lib.LOCALE_BIT_western
|
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
|
||||||
locale_is_western = true
|
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
|
||||||
--
|
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
|
||||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
|
||||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
|
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
|
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT___CYR.TTF]]
|
||||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
|
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
|
||||||
--
|
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
|
||||||
lib.DefaultMedia.font = "Friz Quadrata TT"
|
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
||||||
--
|
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
|
||||||
end
|
--
|
||||||
|
lib.DefaultMedia.font = "Friz Quadrata TT"
|
||||||
-- STATUSBAR
|
--
|
||||||
if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
|
else
|
||||||
lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]]
|
LOCALE_MASK = lib.LOCALE_BIT_western
|
||||||
lib.DefaultMedia.statusbar = "Blizzard"
|
locale_is_western = true
|
||||||
|
--
|
||||||
-- SOUND
|
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
|
||||||
if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
|
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
|
||||||
lib.MediaTable.sound["None"] = [[Interface\Quiet.mp3]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
|
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
|
||||||
lib.DefaultMedia.sound = "None"
|
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
|
||||||
|
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
|
||||||
local function rebuildMediaList(mediatype)
|
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||||
local mtable = mediaTable[mediatype]
|
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
|
||||||
if not mtable then return end
|
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
|
||||||
if not mediaList[mediatype] then mediaList[mediatype] = {} end
|
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
|
||||||
local mlist = mediaList[mediatype]
|
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
||||||
-- list can only get larger, so simply overwrite it
|
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
|
||||||
local i = 0
|
--
|
||||||
for k in pairs(mtable) do
|
lib.DefaultMedia.font = "Friz Quadrata TT"
|
||||||
i = i + 1
|
--
|
||||||
mlist[i] = k
|
end
|
||||||
end
|
|
||||||
table_sort(mlist)
|
-- STATUSBAR
|
||||||
end
|
if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
|
||||||
|
lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]]
|
||||||
function lib:Register(mediatype, key, data, langmask)
|
lib.MediaTable.statusbar["Blizzard Character Skills Bar"] = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
|
||||||
if type(mediatype) ~= "string" then
|
lib.MediaTable.statusbar["Solid"] = [[Interface\Buttons\WHITE8X8]]
|
||||||
error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
|
lib.DefaultMedia.statusbar = "Blizzard"
|
||||||
end
|
|
||||||
if type(key) ~= "string" then
|
-- SOUND
|
||||||
error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
|
if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
|
||||||
end
|
lib.MediaTable.sound["None"] = [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on these values.
|
||||||
if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
|
lib.DefaultMedia.sound = "None"
|
||||||
mediatype = mediatype:lower()
|
|
||||||
if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
|
local function rebuildMediaList(mediatype)
|
||||||
local mtable = mediaTable[mediatype]
|
local mtable = mediaTable[mediatype]
|
||||||
if mtable[key] then return false end
|
if not mtable then return end
|
||||||
|
if not mediaList[mediatype] then mediaList[mediatype] = {} end
|
||||||
mtable[key] = data
|
local mlist = mediaList[mediatype]
|
||||||
rebuildMediaList(mediatype)
|
-- list can only get larger, so simply overwrite it
|
||||||
self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
|
local i = 0
|
||||||
return true
|
for k in pairs(mtable) do
|
||||||
end
|
i = i + 1
|
||||||
|
mlist[i] = k
|
||||||
function lib:Fetch(mediatype, key, noDefault)
|
end
|
||||||
local mtt = mediaTable[mediatype]
|
table_sort(mlist)
|
||||||
local overridekey = overrideMedia[mediatype]
|
end
|
||||||
local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
|
|
||||||
|
function lib:Register(mediatype, key, data, langmask)
|
||||||
return result
|
if type(mediatype) ~= "string" then
|
||||||
end
|
error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
|
||||||
|
end
|
||||||
function lib:IsValid(mediatype, key)
|
if type(key) ~= "string" then
|
||||||
return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
|
error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
|
||||||
end
|
end
|
||||||
|
mediatype = mediatype:lower()
|
||||||
function lib:HashTable(mediatype)
|
if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then
|
||||||
return mediaTable[mediatype]
|
-- ignore fonts that aren't flagged as supporting local glyphs on non-western clients
|
||||||
end
|
return false
|
||||||
|
end
|
||||||
function lib:List(mediatype)
|
if mediatype == lib.MediaType.SOUND and type(data) == "string" then
|
||||||
if not mediaTable[mediatype] then
|
local path = data:lower()
|
||||||
return nil
|
if not path:find(".ogg", nil, true) and not path:find(".mp3", nil, true) and not path:find(".wav", nil, true) then
|
||||||
end
|
-- Only wav, ogg and mp3 are valid sounds.
|
||||||
if not mediaList[mediatype] then
|
return false
|
||||||
rebuildMediaList(mediatype)
|
end
|
||||||
end
|
end
|
||||||
return mediaList[mediatype]
|
if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
|
||||||
end
|
local mtable = mediaTable[mediatype]
|
||||||
|
if mtable[key] then return false end
|
||||||
function lib:GetGlobal(mediatype)
|
|
||||||
return overrideMedia[mediatype]
|
mtable[key] = data
|
||||||
end
|
rebuildMediaList(mediatype)
|
||||||
|
self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
|
||||||
function lib:SetGlobal(mediatype, key)
|
return true
|
||||||
if not mediaTable[mediatype] then
|
end
|
||||||
return false
|
|
||||||
end
|
function lib:Fetch(mediatype, key, noDefault)
|
||||||
overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
|
local mtt = mediaTable[mediatype]
|
||||||
self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
|
local overridekey = overrideMedia[mediatype]
|
||||||
return true
|
local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
|
||||||
end
|
return result ~= "" and result or nil
|
||||||
|
end
|
||||||
function lib:GetDefault(mediatype)
|
|
||||||
return defaultMedia[mediatype]
|
function lib:IsValid(mediatype, key)
|
||||||
end
|
return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
|
||||||
|
end
|
||||||
function lib:SetDefault(mediatype, key)
|
|
||||||
if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
|
function lib:HashTable(mediatype)
|
||||||
defaultMedia[mediatype] = key
|
return mediaTable[mediatype]
|
||||||
return true
|
end
|
||||||
else
|
|
||||||
return false
|
function lib:List(mediatype)
|
||||||
end
|
if not mediaTable[mediatype] then
|
||||||
end
|
return nil
|
||||||
|
end
|
||||||
|
if not mediaList[mediatype] then
|
||||||
|
rebuildMediaList(mediatype)
|
||||||
|
end
|
||||||
|
return mediaList[mediatype]
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:GetGlobal(mediatype)
|
||||||
|
return overrideMedia[mediatype]
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:SetGlobal(mediatype, key)
|
||||||
|
if not mediaTable[mediatype] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
|
||||||
|
self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:GetDefault(mediatype)
|
||||||
|
return defaultMedia[mediatype]
|
||||||
|
end
|
||||||
|
|
||||||
|
function lib:SetDefault(mediatype, key)
|
||||||
|
if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
|
||||||
|
defaultMedia[mediatype] = key
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
## Interface: 30000
|
|
||||||
## X-Curse-Packaged-Version: 2
|
|
||||||
## X-Curse-Project-Name: LibSharedMedia-3.0
|
|
||||||
## X-Curse-Project-ID: libsharedmedia-3-0
|
|
||||||
## X-Curse-Repository-ID: wow/libsharedmedia-3-0/mainline
|
|
||||||
|
|
||||||
## Title: Lib: SharedMedia-3.0
|
|
||||||
## Notes: Shared handling of media data (fonts, sounds, textures, ...) between addons.
|
|
||||||
## Author: Elkano
|
|
||||||
## Version: 3.0-59
|
|
||||||
## X-Website: http://www.wowace.com/projects/libsharedmedia-3-0/
|
|
||||||
## X-Category: Library
|
|
||||||
|
|
||||||
## X-Revision: 59
|
|
||||||
## X-Date: 2009-03-06T10:12:34Z
|
|
||||||
|
|
||||||
LibStub\LibStub.lua
|
|
||||||
CallbackHandler-1.0\CallbackHandler-1.0.lua
|
|
||||||
|
|
||||||
LibSharedMedia-3.0\lib.xml
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
|
||||||
..\FrameXML\UI.xsd">
|
|
||||||
<Script file="LibSharedMedia-3.0.lua" />
|
|
||||||
</Ui>
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
|
|
||||||
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
|
||||||
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
|
||||||
local LibStub = _G[LIBSTUB_MAJOR]
|
|
||||||
|
|
||||||
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
|
||||||
LibStub = LibStub or {libs = {}, minors = {} }
|
|
||||||
_G[LIBSTUB_MAJOR] = LibStub
|
|
||||||
LibStub.minor = LIBSTUB_MINOR
|
|
||||||
|
|
||||||
function LibStub:NewLibrary(major, minor)
|
|
||||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
|
||||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
|
||||||
|
|
||||||
local oldminor = self.minors[major]
|
|
||||||
if oldminor and oldminor >= minor then return nil end
|
|
||||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
|
||||||
return self.libs[major], oldminor
|
|
||||||
end
|
|
||||||
|
|
||||||
function LibStub:GetLibrary(major, silent)
|
|
||||||
if not self.libs[major] and not silent then
|
|
||||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
|
||||||
end
|
|
||||||
return self.libs[major], self.minors[major]
|
|
||||||
end
|
|
||||||
|
|
||||||
function LibStub:IterateLibraries() return pairs(self.libs) end
|
|
||||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
|
||||||
end
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
|
||||||
..\FrameXML\UI.xsd">
|
|
||||||
<Include file="LibSharedMedia-3.0\lib.xml" />
|
|
||||||
</Ui>
|
|
||||||
@@ -48,6 +48,8 @@ L["Ascending"] = "Ascending"
|
|||||||
L["Aura border style"] = "Aura border style"
|
L["Aura border style"] = "Aura border style"
|
||||||
L["Aura filters"] = "Aura filters"
|
L["Aura filters"] = "Aura filters"
|
||||||
L["Aura name"] = "Aura name"
|
L["Aura name"] = "Aura name"
|
||||||
|
L["Aura name or spell ID"] = "Aura name or spell ID"
|
||||||
|
L["Enter an exact aura name, or a numeric spell ID for precise matching (CoA's client exposes aura spell IDs)."] = "Enter an exact aura name, or a numeric spell ID for precise matching (CoA's client exposes aura spell IDs)."
|
||||||
L["Auras"] = "Auras"
|
L["Auras"] = "Auras"
|
||||||
L["Aura types to filter"] = "Aura types to filter"
|
L["Aura types to filter"] = "Aura types to filter"
|
||||||
L["B"] = "B"
|
L["B"] = "B"
|
||||||
|
|||||||
@@ -1,6 +1,47 @@
|
|||||||
local Auras = {}
|
local Auras = {}
|
||||||
local stealableColor = {r = 1, g = 1, b = 1}
|
local stealableColor = {r = 1, g = 1, b = 1}
|
||||||
local playerUnits = {player = true, vehicle = true, pet = true}
|
local playerUnits = {player = true, vehicle = true, pet = true}
|
||||||
|
|
||||||
|
-- CoA: UnitAura "HARMFUL|RAID" only honours vanilla class dispels; custom classes
|
||||||
|
-- need a manual type check. playerCoaDispels is nil until first checked, false if
|
||||||
|
-- the player is not a dispelling CoA class, or a {type=true} set if they are.
|
||||||
|
local playerCoaDispels
|
||||||
|
-- Class tokens: MONK = Templar, PROPHET = Venomancer, WILDWALKER = Primalist
|
||||||
|
-- (CoA in-game display names differ from internal class tokens).
|
||||||
|
local COA_CLASS_DISPELS = {
|
||||||
|
["CHRONOMANCER"] = { Magic = true, Curse = true, Disease = true, Poison = true },
|
||||||
|
["MONK"] = { Magic = true, Disease = true, Poison = true }, -- Templar (Rebuke)
|
||||||
|
["PROPHET"] = { Poison = true }, -- Venomancer (Antivenom)
|
||||||
|
["PYROMANCER"] = { Disease = true, Poison = true },
|
||||||
|
["RANGER"] = { Disease = true, Poison = true },
|
||||||
|
["CULTIST"] = { Curse = true },
|
||||||
|
["SONOFARUGAL"] = { Curse = true },
|
||||||
|
["SPIRITMAGE"] = { Magic = true },
|
||||||
|
["STARCALLER"] = { Magic = true },
|
||||||
|
["WITCHHUNTER"] = { Curse = true },
|
||||||
|
["SUNCLERIC"] = { Magic = true, Disease = true, Poison = true }, -- Sanctify
|
||||||
|
["WILDWALKER"] = { Disease = true, Poison = true }, -- Primalist (Soothing Touch — DBC says Magic, gameplay is Poison/Disease)
|
||||||
|
["WITCHDOCTOR"] = { Curse = true, Disease = true, Poison = true }, -- Hexbreak (806240, single-target Curse) + Cleansing Idol (504840, AoE Disease/Poison)
|
||||||
|
["TINKER"] = { Disease = true, Poison = true }, -- Nanobot Cleanser
|
||||||
|
}
|
||||||
|
local function getCoaDispels()
|
||||||
|
if playerCoaDispels ~= nil then return playerCoaDispels end
|
||||||
|
-- Trust the COA_CLASS_DISPELS table directly: it only contains custom-class
|
||||||
|
-- tokens, so any token-match implies the player IS a dispelling custom
|
||||||
|
-- class. Avoids C_Player.IsCustomClass timing/availability issues (the
|
||||||
|
-- API isn't reliable for every class on every login — Witchdoctor in
|
||||||
|
-- particular was getting cached as false on raid frames).
|
||||||
|
local _, token = UnitClass("player")
|
||||||
|
if not token or token == "" then
|
||||||
|
-- UnitClass not ready yet (very early init); don't cache — retry on
|
||||||
|
-- the next scan so we pick it up once in-world.
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
playerCoaDispels = COA_CLASS_DISPELS[token] or false
|
||||||
|
return playerCoaDispels
|
||||||
|
end
|
||||||
|
-- Expose for other modules (highlight.lua) so the dispel set stays single-source.
|
||||||
|
ShadowUF.GetCoaDispels = getCoaDispels
|
||||||
local mainHand, offHand = {time = 0}, {time = 0}
|
local mainHand, offHand = {time = 0}, {time = 0}
|
||||||
local tempEnchantScan
|
local tempEnchantScan
|
||||||
ShadowUF:RegisterModule(Auras, "auras", ShadowUF.L["Auras"])
|
ShadowUF:RegisterModule(Auras, "auras", ShadowUF.L["Auras"])
|
||||||
@@ -479,14 +520,23 @@ end
|
|||||||
local function scan(parent, frame, type, config, filter)
|
local function scan(parent, frame, type, config, filter)
|
||||||
if( frame.totalAuras >= frame.maxAuras or not config.enabled ) then return end
|
if( frame.totalAuras >= frame.maxAuras or not config.enabled ) then return end
|
||||||
|
|
||||||
|
-- CoA: |RAID is not honoured for custom classes; override with manual type check.
|
||||||
|
local coaFilter
|
||||||
|
if filter == "HARMFUL|RAID" then
|
||||||
|
coaFilter = getCoaDispels()
|
||||||
|
if coaFilter then filter = "HARMFUL" end
|
||||||
|
end
|
||||||
|
|
||||||
local isFriendly = UnitIsFriend(frame.parent.unit, "player")
|
local isFriendly = UnitIsFriend(frame.parent.unit, "player")
|
||||||
local index = 0
|
local index = 0
|
||||||
while( true ) do
|
while( true ) do
|
||||||
index = index + 1
|
index = index + 1
|
||||||
local name, rank, texture, count, auraType, duration, endTime, caster, isStealable = UnitAura(frame.parent.unit, index, filter)
|
-- CoA's 3.3.5 client returns spellId as the 11th value (stock 3.3.5a stops at 10),
|
||||||
|
-- which lets the whitelist/blacklist match by ID as well as by name.
|
||||||
|
local name, rank, texture, count, auraType, duration, endTime, caster, isStealable, _, spellId = UnitAura(frame.parent.unit, index, filter)
|
||||||
if( not name ) then break end
|
if( not name ) then break end
|
||||||
|
|
||||||
if( ( not config.player or playerUnits[caster] ) and ( not parent.whitelist[type] and not parent.blacklist[type] or parent.whitelist[type] and parent.whitelist[name] or parent.blacklist[type] and not parent.blacklist[name] ) ) then
|
if( ( not coaFilter or (auraType and coaFilter[auraType]) ) and ( not config.player or playerUnits[caster] ) and ( not parent.whitelist[type] and not parent.blacklist[type] or parent.whitelist[type] and ( parent.whitelist[name] or parent.whitelist[spellId] ) or parent.blacklist[type] and not ( parent.blacklist[name] or parent.blacklist[spellId] ) ) ) then
|
||||||
-- Create any buttons we need
|
-- Create any buttons we need
|
||||||
frame.totalAuras = frame.totalAuras + 1
|
frame.totalAuras = frame.totalAuras + 1
|
||||||
if( #(frame.buttons) < frame.totalAuras ) then
|
if( #(frame.buttons) < frame.totalAuras ) then
|
||||||
|
|||||||
@@ -150,6 +150,29 @@ end
|
|||||||
|
|
||||||
function Highlight:UpdateAura(frame)
|
function Highlight:UpdateAura(frame)
|
||||||
-- In theory, we don't need aura scanning because the first debuff returned is always one we can cure... in theory
|
-- In theory, we don't need aura scanning because the first debuff returned is always one we can cure... in theory
|
||||||
frame.highlight.hasDebuff = UnitIsFriend(frame.unit, "player") and select(5, UnitDebuff(frame.unit, 1, "RAID")) or nil
|
if not UnitIsFriend(frame.unit, "player") then
|
||||||
|
frame.highlight.hasDebuff = nil
|
||||||
|
return self:Update(frame)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- CoA: "RAID" filter doesn't know about custom dispel classes (Witchdoctor, Templar, …);
|
||||||
|
-- if the player is one of those, scan all debuffs and match against our dispel set.
|
||||||
|
local coaDispels = ShadowUF.GetCoaDispels and ShadowUF.GetCoaDispels()
|
||||||
|
if coaDispels then
|
||||||
|
local hit
|
||||||
|
local i = 1
|
||||||
|
while true do
|
||||||
|
local name, _, _, _, dispelType = UnitDebuff(frame.unit, i)
|
||||||
|
if not name then break end
|
||||||
|
if dispelType and coaDispels[dispelType] then
|
||||||
|
hit = dispelType
|
||||||
|
break
|
||||||
|
end
|
||||||
|
i = i + 1
|
||||||
|
end
|
||||||
|
frame.highlight.hasDebuff = hit
|
||||||
|
else
|
||||||
|
frame.highlight.hasDebuff = select(5, UnitDebuff(frame.unit, 1, "RAID")) or nil
|
||||||
|
end
|
||||||
self:Update(frame)
|
self:Update(frame)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -70,10 +70,12 @@ function Portrait:Update(frame, event)
|
|||||||
-- Use class thingy
|
-- Use class thingy
|
||||||
if( type == "class" ) then
|
if( type == "class" ) then
|
||||||
local classToken = select(2, UnitClass(frame.unitOwner))
|
local classToken = select(2, UnitClass(frame.unitOwner))
|
||||||
if( classToken ) then
|
local coords = classToken and CLASS_ICON_TCOORDS[classToken]
|
||||||
|
if( coords ) then
|
||||||
frame.portrait:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes")
|
frame.portrait:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes")
|
||||||
frame.portrait:SetTexCoord(CLASS_ICON_TCOORDS[classToken][1], CLASS_ICON_TCOORDS[classToken][2], CLASS_ICON_TCOORDS[classToken][3], CLASS_ICON_TCOORDS[classToken][4])
|
frame.portrait:SetTexCoord(coords[1], coords[2], coords[3], coords[4])
|
||||||
else
|
else
|
||||||
|
-- CoA custom classes (Witchdoctor/Templar/…) have no CLASS_ICON_TCOORDS entry; blank instead of crash
|
||||||
frame.portrait:SetTexture("")
|
frame.portrait:SetTexture("")
|
||||||
end
|
end
|
||||||
-- Use 2D character image
|
-- Use 2D character image
|
||||||
|
|||||||
@@ -2,12 +2,32 @@ local Totems = {}
|
|||||||
local totemColors = {}
|
local totemColors = {}
|
||||||
local MAX_TOTEMS = MAX_TOTEMS
|
local MAX_TOTEMS = MAX_TOTEMS
|
||||||
|
|
||||||
|
-- CoA: per-class slot count override (different from shaman's 4).
|
||||||
|
local COA_CLASS_TOTEMS = {
|
||||||
|
WITCHDOCTOR = 3,
|
||||||
|
}
|
||||||
|
|
||||||
-- Death Knights untalented ghouls are guardians and are considered totems........... so set it up for them
|
-- Death Knights untalented ghouls are guardians and are considered totems........... so set it up for them
|
||||||
if( select(2, UnitClass("player")) == "DEATHKNIGHT" ) then
|
local playerClass = select(2, UnitClass("player"))
|
||||||
|
if( playerClass == "DEATHKNIGHT" ) then
|
||||||
MAX_TOTEMS = 1
|
MAX_TOTEMS = 1
|
||||||
ShadowUF:RegisterModule(Totems, "totemBar", ShadowUF.L["Guardian bar"], true, "DEATHKNIGHT")
|
ShadowUF:RegisterModule(Totems, "totemBar", ShadowUF.L["Guardian bar"], true, "DEATHKNIGHT")
|
||||||
else
|
else
|
||||||
ShadowUF:RegisterModule(Totems, "totemBar", ShadowUF.L["Totem bar"], true, "SHAMAN")
|
-- CoA: SHAMAN is the vanilla totem class, but CoA custom classes (Witchdoctor, …) also use the
|
||||||
|
-- multi-cast totem bar. Detect via MAX_TOTEMS > 1 (set by FrameXML for totem classes) or the
|
||||||
|
-- HasMultiCastActionBar API (Bartender uses the same probe). Register with class=nil so the
|
||||||
|
-- module is available to any CoA totem class, not just SHAMAN.
|
||||||
|
local hasTotems = (MAX_TOTEMS and MAX_TOTEMS > 1)
|
||||||
|
or (type(HasMultiCastActionBar) == "function" and HasMultiCastActionBar())
|
||||||
|
or playerClass == "SHAMAN"
|
||||||
|
if COA_CLASS_TOTEMS[playerClass] then
|
||||||
|
MAX_TOTEMS = COA_CLASS_TOTEMS[playerClass]
|
||||||
|
end
|
||||||
|
if( hasTotems ) then
|
||||||
|
ShadowUF:RegisterModule(Totems, "totemBar", ShadowUF.L["Totem bar"], true)
|
||||||
|
else
|
||||||
|
ShadowUF:RegisterModule(Totems, "totemBar", ShadowUF.L["Totem bar"], true, "SHAMAN")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Totems:OnEnable(frame)
|
function Totems:OnEnable(frame)
|
||||||
@@ -17,17 +37,33 @@ function Totems:OnEnable(frame)
|
|||||||
|
|
||||||
for id=1, MAX_TOTEMS do
|
for id=1, MAX_TOTEMS do
|
||||||
local totem = ShadowUF.Units:CreateBar(frame)
|
local totem = ShadowUF.Units:CreateBar(frame)
|
||||||
totem:SetFrameLevel(1)
|
-- Sit above the parent unit button (RegisterForClicks "AnyUp" + frame.menu)
|
||||||
|
-- so right-clicks land on the totem strip instead of opening the unit popup.
|
||||||
|
totem:SetFrameLevel((frame.topFrameLevel or 5) + 5)
|
||||||
totem:SetMinMaxValues(0, 1)
|
totem:SetMinMaxValues(0, 1)
|
||||||
totem:SetValue(0)
|
totem:SetValue(0)
|
||||||
totem.id = MAX_TOTEMS == 1 and 1 or TOTEM_PRIORITIES[id]
|
totem.id = MAX_TOTEMS == 1 and 1 or TOTEM_PRIORITIES[id]
|
||||||
|
|
||||||
|
-- Right-click dismisses the totem in this slot. EnableMouse on the strip
|
||||||
|
-- absorbs clicks here (loses click-to-target on the totem bar only).
|
||||||
|
totem:EnableMouse(true)
|
||||||
|
totem:SetScript("OnMouseUp", function(self, button)
|
||||||
|
if button == "RightButton" and self.have then
|
||||||
|
DestroyTotem(self.id)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Seconds-remaining text, centred on the bar; updated by totemMonitor.
|
||||||
|
totem.timeText = totem:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||||
|
totem.timeText:SetPoint("CENTER", totem, "CENTER", 0, 0)
|
||||||
|
totem.timeText:SetText("")
|
||||||
|
|
||||||
if( id > 1 ) then
|
if( id > 1 ) then
|
||||||
totem:SetPoint("TOPLEFT", frame.totemBar.totems[id - 1], "TOPRIGHT", 1, 0)
|
totem:SetPoint("TOPLEFT", frame.totemBar.totems[id - 1], "TOPRIGHT", 1, 0)
|
||||||
else
|
else
|
||||||
totem:SetPoint("TOPLEFT", frame.totemBar, "TOPLEFT", 0, 0)
|
totem:SetPoint("TOPLEFT", frame.totemBar, "TOPLEFT", 0, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(frame.totemBar.totems, totem)
|
table.insert(frame.totemBar.totems, totem)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -74,10 +110,23 @@ end
|
|||||||
|
|
||||||
local function totemMonitor(self, elapsed)
|
local function totemMonitor(self, elapsed)
|
||||||
local time = GetTime()
|
local time = GetTime()
|
||||||
self:SetValue(self.endTime - time)
|
local remaining = self.endTime - time
|
||||||
|
self:SetValue(remaining)
|
||||||
|
|
||||||
|
if self.timeText then
|
||||||
|
local intSec = remaining > 0 and math.floor(remaining) or 0
|
||||||
|
if intSec ~= self.lastIntSec then
|
||||||
|
self.lastIntSec = intSec
|
||||||
|
self.timeText:SetText(intSec > 0 and intSec or "")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if( time >= self.endTime ) then
|
if( time >= self.endTime ) then
|
||||||
self:SetValue(0)
|
self:SetValue(0)
|
||||||
|
if self.timeText then
|
||||||
|
self.timeText:SetText("")
|
||||||
|
self.lastIntSec = nil
|
||||||
|
end
|
||||||
self:SetScript("OnUpdate", nil)
|
self:SetScript("OnUpdate", nil)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -101,6 +150,10 @@ function Totems:Update(frame)
|
|||||||
indicator:SetScript("OnUpdate", nil)
|
indicator:SetScript("OnUpdate", nil)
|
||||||
indicator:SetMinMaxValues(0, 1)
|
indicator:SetMinMaxValues(0, 1)
|
||||||
indicator:SetValue(0)
|
indicator:SetValue(0)
|
||||||
|
if indicator.timeText then
|
||||||
|
indicator.timeText:SetText("")
|
||||||
|
indicator.lastIntSec = nil
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -753,7 +753,15 @@ function Units:SetHeaderAttributes(frame, type)
|
|||||||
frame:SetAttribute("groupFilter", filter or "1,2,3,4,5,6,7,8")
|
frame:SetAttribute("groupFilter", filter or "1,2,3,4,5,6,7,8")
|
||||||
|
|
||||||
if( config.groupBy == "CLASS" ) then
|
if( config.groupBy == "CLASS" ) then
|
||||||
frame:SetAttribute("groupingOrder", "DEATHKNIGHT,DRUID,HUNTER,MAGE,PALADIN,PRIEST,ROGUE,SHAMAN,WARLOCK,WARRIOR")
|
-- CoA: build groupingOrder dynamically from RAID_CLASS_COLORS so all 21 CoA custom
|
||||||
|
-- classes (populated via CUSTOM_CLASS_COLORS) are included. Hardcoding the 10
|
||||||
|
-- vanilla classes silently drops Witchdoctor/Templar/… into an unsorted tail.
|
||||||
|
local orderedClasses = {}
|
||||||
|
for classToken in pairs(RAID_CLASS_COLORS) do
|
||||||
|
table.insert(orderedClasses, classToken)
|
||||||
|
end
|
||||||
|
table.sort(orderedClasses)
|
||||||
|
frame:SetAttribute("groupingOrder", table.concat(orderedClasses, ","))
|
||||||
frame:SetAttribute("groupBy", "CLASS")
|
frame:SetAttribute("groupBy", "CLASS")
|
||||||
else
|
else
|
||||||
frame:SetAttribute("groupingOrder", "1,2,3,4,5,6,7,8")
|
frame:SetAttribute("groupingOrder", "1,2,3,4,5,6,7,8")
|
||||||
|
|||||||
Executable
+71
@@ -0,0 +1,71 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# Build per-addon zip artefacts from HEAD via git-archive.
|
||||||
|
#
|
||||||
|
# - Discovers top-level addon folders (Foo/Foo.toc).
|
||||||
|
# - Re-creates dist/ each run.
|
||||||
|
# - Always archives HEAD, so the working tree state is irrelevant.
|
||||||
|
# - If more than one addon folder is present, also emits <repo>-all.zip
|
||||||
|
# with every addon folder side-by-side at the zip root.
|
||||||
|
# - When run inside Gitea Actions the working tree lives under a
|
||||||
|
# per-job dir like /var/lib/act_runner/work/.../hostexecutor, so the
|
||||||
|
# repo name comes from $GITHUB_REPOSITORY (set by the runner) and
|
||||||
|
# only falls back to the toplevel basename for local invocations.
|
||||||
|
set -euo pipefail
|
||||||
|
|
||||||
|
root=$(git rev-parse --show-toplevel)
|
||||||
|
cd "$root"
|
||||||
|
|
||||||
|
# Gitea Actions sets GITHUB_REPOSITORY=owner/repo. The basename of
|
||||||
|
# `git rev-parse --show-toplevel` inside the runner is the worker dir
|
||||||
|
# (e.g. `hostexecutor`), which would name the bundle wrong.
|
||||||
|
if [ -n "${GITHUB_REPOSITORY:-}" ]; then
|
||||||
|
repo_name="${GITHUB_REPOSITORY##*/}"
|
||||||
|
else
|
||||||
|
repo_name=$(basename "$root")
|
||||||
|
fi
|
||||||
|
dist="$root/dist"
|
||||||
|
|
||||||
|
# Find Foo/Foo.toc pairs at depth 1; ignore libs nested deeper.
|
||||||
|
addons=()
|
||||||
|
while IFS= read -r toc; do
|
||||||
|
dir=$(dirname "$toc")
|
||||||
|
folder=$(basename "$dir")
|
||||||
|
base=$(basename "$toc" .toc)
|
||||||
|
# Accept Foo.toc and Foo_Wrath.toc style flavour variants; folder must match
|
||||||
|
# at least one toc basename prefix (Foo).
|
||||||
|
case "$base" in
|
||||||
|
"$folder"|"$folder"_*) addons+=("$folder") ;;
|
||||||
|
esac
|
||||||
|
done < <(command find . -mindepth 2 -maxdepth 2 -type f -name '*.toc' | sed 's|^\./||' | sort)
|
||||||
|
|
||||||
|
# Dedupe (a folder with Foo.toc + Foo_Wrath.toc shows up twice).
|
||||||
|
if [ ${#addons[@]} -gt 0 ]; then
|
||||||
|
mapfile -t addons < <(printf '%s\n' "${addons[@]}" | awk '!seen[$0]++')
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ ${#addons[@]} -eq 0 ]; then
|
||||||
|
echo "no addon folders found (looking for */Foo.toc with matching folder name)" >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
rm -rf "$dist"
|
||||||
|
mkdir -p "$dist"
|
||||||
|
|
||||||
|
for folder in "${addons[@]}"; do
|
||||||
|
out="$dist/$folder.zip"
|
||||||
|
# No --prefix: the folder already sits at the repo root, so git-archive
|
||||||
|
# emits entries as <folder>/... which is exactly what
|
||||||
|
# Interface/AddOns/ expects after extraction.
|
||||||
|
git archive HEAD --format=zip -o "$out" -- "$folder"
|
||||||
|
echo "built dist/$folder.zip"
|
||||||
|
done
|
||||||
|
|
||||||
|
# Combined bundle only makes sense when there are multiple addons.
|
||||||
|
if [ ${#addons[@]} -gt 1 ]; then
|
||||||
|
tmp=$(mktemp -d)
|
||||||
|
trap 'rm -rf "$tmp"' EXIT
|
||||||
|
git archive HEAD --format=tar -- "${addons[@]}" | tar -x -C "$tmp"
|
||||||
|
out="$dist/$repo_name-all.zip"
|
||||||
|
( cd "$tmp" && zip -qr "$out" "${addons[@]}" )
|
||||||
|
echo "built dist/$repo_name-all.zip"
|
||||||
|
fi
|
||||||
Reference in New Issue
Block a user