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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d241fd1b5e | |||
| ad2a536efe | |||
| 50f6e30f71 | |||
| efbc200ba7 |
@@ -3760,14 +3760,17 @@ local function loadFilterOptions()
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add = {
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order = 0,
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type = "input",
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name = L["Aura name"],
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name = L["Aura name or spell ID"],
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desc = L["Enter an exact aura name, or a numeric spell ID for precise matching (CoA's client exposes aura spell IDs)."],
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--dialogControl = "Aura_EditBox",
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hidden = false,
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set = function(info, value)
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local filterType = info[#(info) - 3]
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local filter = filterMap[info[#(info) - 2]]
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ShadowUF.db.profile.filters[filterType][filter][value] = true
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-- A purely-numeric entry is stored as a number so it matches the
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-- spellId returned by UnitAura; anything else stays a name string.
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ShadowUF.db.profile.filters[filterType][filter][tonumber(value) or value] = true
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reloadUnitAuras()
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rebuildFilters()
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@@ -3846,7 +3849,15 @@ local function loadFilterOptions()
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-- on the other hand we can't set width to "normal" so tricking it
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width = "",
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fontSize = "medium",
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name = function(info) return spellMap[info[#(info)]] end,
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name = function(info)
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local entry = spellMap[info[#(info)]]
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-- Numeric entries are spell IDs; show "Name (ID)" when the client can resolve it.
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if( type(entry) == "number" ) then
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local spellName = GetSpellInfo(entry)
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return spellName and string.format("%s (%d)", spellName, entry) or tostring(entry)
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end
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return entry
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end,
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}
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local spellRow = {
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@@ -199,7 +199,7 @@ local function Constructor()
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button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
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button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
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button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
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button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
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pcall(button.SetScript, button, "OnGamePadButtonDown", Keybinding_OnKeyDown)
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button:SetPoint("BOTTOMLEFT")
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button:SetPoint("BOTTOMRIGHT")
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button:SetHeight(24)
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@@ -2,7 +2,7 @@
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## Title: Shadowed Unit Frames
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## Notes: An apple a day keeps the raptor away, or so they say
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## Author: Shadowed
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## Version: v3.3.0
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## Version: v3.3.0-coa.2
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## SavedVariables: ShadowedUFDB
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## OptionalDeps: Ace3, LibSharedMedia-3.0, LibHealComm-4.0, AceGUI-3.0-SharedMediaWidgets
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## X-Curse-Packaged-Version: v3.2.12
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@@ -48,6 +48,8 @@ L["Ascending"] = "Ascending"
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L["Aura border style"] = "Aura border style"
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L["Aura filters"] = "Aura filters"
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L["Aura name"] = "Aura name"
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L["Aura name or spell ID"] = "Aura name or spell ID"
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L["Enter an exact aura name, or a numeric spell ID for precise matching (CoA's client exposes aura spell IDs)."] = "Enter an exact aura name, or a numeric spell ID for precise matching (CoA's client exposes aura spell IDs)."
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L["Auras"] = "Auras"
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L["Aura types to filter"] = "Aura types to filter"
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L["B"] = "B"
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@@ -21,23 +21,23 @@ local COA_CLASS_DISPELS = {
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["WITCHHUNTER"] = { Curse = true },
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["SUNCLERIC"] = { Magic = true, Disease = true, Poison = true }, -- Sanctify
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["WILDWALKER"] = { Disease = true, Poison = true }, -- Primalist (Soothing Touch — DBC says Magic, gameplay is Poison/Disease)
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["WITCHDOCTOR"] = { Disease = true, Poison = true }, -- Cleansing Idol (AoE)
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["WITCHDOCTOR"] = { Curse = true, Disease = true, Poison = true }, -- Hexbreak (806240, single-target Curse) + Cleansing Idol (504840, AoE Disease/Poison)
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["TINKER"] = { Disease = true, Poison = true }, -- Nanobot Cleanser
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}
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local function getCoaDispels()
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if playerCoaDispels ~= nil then return playerCoaDispels end
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local cp = _G.C_Player
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if not cp or not cp.IsCustomClass then
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-- C_Player not yet initialised (called before PLAYER_LOGIN); don't
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-- cache — retry on the next scan so we pick it up once in-world.
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-- Trust the COA_CLASS_DISPELS table directly: it only contains custom-class
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-- tokens, so any token-match implies the player IS a dispelling custom
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-- class. Avoids C_Player.IsCustomClass timing/availability issues (the
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-- API isn't reliable for every class on every login — Witchdoctor in
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-- particular was getting cached as false on raid frames).
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local _, token = UnitClass("player")
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if not token or token == "" then
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-- UnitClass not ready yet (very early init); don't cache — retry on
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-- the next scan so we pick it up once in-world.
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return nil
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end
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if cp:IsCustomClass() then
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local _, token = UnitClass("player")
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playerCoaDispels = token and COA_CLASS_DISPELS[token] or false
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else
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playerCoaDispels = false
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end
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playerCoaDispels = COA_CLASS_DISPELS[token] or false
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return playerCoaDispels
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end
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-- Expose for other modules (highlight.lua) so the dispel set stays single-source.
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@@ -531,10 +531,12 @@ local function scan(parent, frame, type, config, filter)
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local index = 0
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while( true ) do
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index = index + 1
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local name, rank, texture, count, auraType, duration, endTime, caster, isStealable = UnitAura(frame.parent.unit, index, filter)
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-- CoA's 3.3.5 client returns spellId as the 11th value (stock 3.3.5a stops at 10),
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-- which lets the whitelist/blacklist match by ID as well as by name.
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local name, rank, texture, count, auraType, duration, endTime, caster, isStealable, _, spellId = UnitAura(frame.parent.unit, index, filter)
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if( not name ) then break end
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if( ( not coaFilter or (auraType and coaFilter[auraType]) ) and ( not config.player or playerUnits[caster] ) and ( not parent.whitelist[type] and not parent.blacklist[type] or parent.whitelist[type] and parent.whitelist[name] or parent.blacklist[type] and not parent.blacklist[name] ) ) then
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if( ( not coaFilter or (auraType and coaFilter[auraType]) ) and ( not config.player or playerUnits[caster] ) and ( not parent.whitelist[type] and not parent.blacklist[type] or parent.whitelist[type] and ( parent.whitelist[name] or parent.whitelist[spellId] ) or parent.blacklist[type] and not ( parent.blacklist[name] or parent.blacklist[spellId] ) ) ) then
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-- Create any buttons we need
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frame.totalAuras = frame.totalAuras + 1
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if( #(frame.buttons) < frame.totalAuras ) then
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