WITCHDOCTOR could only flag Disease/Poison (Cleansing Idol). Hexbreak
(806240) is a single-target Curse remover, so add Curse=true. highlight.lua
reads this via GetCoaDispels, so the dispellable-debuff highlight picks it up.
Witchdoctor (and likely other CoA classes intermittently) never got the
"On curable debuff" border highlight on raid/party frames: the
C_Player.IsCustomClass() check in getCoaDispels could return false at
scan time and cache playerCoaDispels = false, after which the highlight
manual-scan path was never entered and the fallback RAID filter (which
doesn't know about COA dispel spells) silently returned nothing.
COA_CLASS_DISPELS only contains custom-class tokens (CHRONOMANCER,
WITCHDOCTOR, MONK = Templar, PROPHET = Venomancer, etc.) so any token
match already implies the player is a dispelling custom class — the
IsCustomClass call is redundant. Trust the table directly. Vanilla
classes whose tokens aren't in the table still get false → RAID filter
path, unchanged.
Bump v3.3.0-coa.2.
UnitDebuff(unit, 1, "RAID") ignores CoA custom classes, so on a
Witchdoctor/Templar/etc. hasDebuff was always nil and the unit-frame
border highlight never lit up on curable Poison/Disease/Magic/Curse.
Fix mirrors the auras.lua shim: if ShadowUF.GetCoaDispels() returns a
dispel set, scan UnitDebuff entries manually and match by dispelType.
Expose getCoaDispels on the ShadowUF namespace so highlight.lua can
reuse the single source of truth (COA_CLASS_DISPELS lives in auras.lua).
COA_CLASS_DISPELS was missing Sun Cleric, Primalist (WILDWALKER token),
Witchdoctor, and Tinker — so members of those classes saw no dispel
highlighting on raid frames despite being able to cleanse. Sourced
dispel types from coa-decursive's DCR_init.lua spell map (Sanctify,
Soothing Touch, Cleansing Idol, Nanobot Cleanser), which is verified
against gameplay rather than DBC misc_value.
Also adds inline display-name comments for MONK / PROPHET / WILDWALKER
since the in-game class names don't match the internal tokens.
Previous approach baked playerCoaDispels into group.coaRaidFilter during
OnLayoutApplied, which can fire before PLAYER_LOGIN when C_Player isn't
ready yet — Venomancer and other CoA classes got cached as false and
never re-evaluated.
Fix: move all CoA logic into scan() itself so it runs on every
PLAYER_ENTERING_WORLD update. getCoaDispels() no longer caches when
C_Player is unavailable (returns nil without storing), so the first
successful in-world call populates it correctly.
updateGroup() is restored to its original form — no group.coaRaidFilter.
scan() intercepts filter=="HARMFUL|RAID", calls getCoaDispels(), and if
a dispel set is found strips |RAID and applies the per-type check inline.
UnitAura "HARMFUL|RAID" only honours vanilla class dispel knowledge in
the 3.3.5 client — CoA custom classes (Chronomancer, Monk/Templar,
Prophet/Venomancer, etc.) were silently filtered to zero debuffs.
Fix: in updateGroup(), detect CoA dispellers via C_Player:IsCustomClass()
and store their per-class dispel set on group.coaRaidFilter instead of
appending |RAID. scan() skips debuffs whose auraType is not in that
set, preserving contiguous button layout with no gaps.
Class → dispel types (sourced from coa-decursive):
CHRONOMANCER Magic/Curse/Disease/Poison (Roll Back 804490)
MONK Magic/Disease/Poison (Rebuke 525051)
PROPHET Poison (Antivenom 800905; curse-dispel doesn't fire)
PYROMANCER Disease/Poison
RANGER Disease/Poison
CULTIST Curse
SONOFARUGAL Curse
SPIRITMAGE Magic
STARCALLER Magic
WITCHHUNTER Curse