chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c)

Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the
canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across
all Exiles forks regardless of which addons are enabled.

Libraries updated in this fork:
  AceConfig-3.0          3  (2 → 3)
  AceConfigCmd-3.0       14  (12 → 14)
  AceConfigDialog-3.0    92  (48 → 92)
  AceConfigRegistry-3.0  22  (12 → 22)
  AceDB-3.0              33  (21 → 33)
  AceDBOptions-3.0       15  (12 → 15)
  AceGUI-3.0             41  (33 → 41)
  CallbackHandler-1.0    8  (5 → 8)
  LibStub                2
This commit is contained in:
2026-05-23 13:42:19 +02:00
parent 48ebec985b
commit da942631f0
39 changed files with 11911 additions and 11136 deletions
@@ -1,138 +1,103 @@
local AceGUI = LibStub("AceGUI-3.0")
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
The Widget can supply the following Optional Members
]]
--------------------------
-- Inline Group --
--------------------------
--[[
This is a simple grouping container, no selection
It will resize automatically to the height of the controls added to it
]]
do
local Type = "InlineGroup"
local Version = 6
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function SetTitle(self,title)
self.titletext:SetText(title)
end
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
frame.obj = self
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
self.titletext = titletext
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
--[[-----------------------------------------------------------------------------
InlineGroup Container
Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
self:SetTitle("")
end,
-- ["OnRelease"] = nil,
["SetTitle"] = function(self,title)
self.titletext:SetText(title)
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 14, 0)
titletext:SetPoint("TOPRIGHT", -14, 0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
content = content,
titletext = titletext,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)