chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c)
Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across all Exiles forks regardless of which addons are enabled. Libraries updated in this fork: AceConfig-3.0 3 (2 → 3) AceConfigCmd-3.0 14 (12 → 14) AceConfigDialog-3.0 92 (48 → 92) AceConfigRegistry-3.0 22 (12 → 22) AceDB-3.0 33 (21 → 33) AceDBOptions-3.0 15 (12 → 15) AceGUI-3.0 41 (33 → 41) CallbackHandler-1.0 8 (5 → 8) LibStub 2
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@@ -1,138 +1,103 @@
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local AceGUI = LibStub("AceGUI-3.0")
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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-------------
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-- Widgets --
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-------------
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--[[
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Widgets must provide the following functions
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Acquire() - Called when the object is aquired, should set everything to a default hidden state
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Release() - Called when the object is Released, should remove any anchors and hide the Widget
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And the following members
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frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
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type - the type of the object, same as the name given to :RegisterWidget()
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Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
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It will be cleared automatically when a widget is released
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Placing values directly into a widget object should be avoided
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If the Widget can act as a container for other Widgets the following
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content - frame or derivitive that children will be anchored to
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The Widget can supply the following Optional Members
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]]
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--------------------------
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-- Inline Group --
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--------------------------
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--[[
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This is a simple grouping container, no selection
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It will resize automatically to the height of the controls added to it
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]]
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do
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local Type = "InlineGroup"
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local Version = 6
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local function OnAcquire(self)
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self:SetWidth(300)
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self:SetHeight(100)
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end
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local function OnRelease(self)
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self.frame:ClearAllPoints()
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self.frame:Hide()
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end
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local PaneBackdrop = {
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 3, right = 3, top = 5, bottom = 3 }
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}
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local function SetTitle(self,title)
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self.titletext:SetText(title)
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end
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local function LayoutFinished(self, width, height)
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if self.noAutoHeight then return end
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self:SetHeight((height or 0) + 40)
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end
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local function OnWidthSet(self, width)
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local content = self.content
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local contentwidth = width - 20
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if contentwidth < 0 then
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contentwidth = 0
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end
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content:SetWidth(contentwidth)
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content.width = contentwidth
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end
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local function OnHeightSet(self, height)
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local content = self.content
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local contentheight = height - 20
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if contentheight < 0 then
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contentheight = 0
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end
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content:SetHeight(contentheight)
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content.height = contentheight
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end
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local function Constructor()
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local frame = CreateFrame("Frame",nil,UIParent)
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local self = {}
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self.type = Type
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self.OnRelease = OnRelease
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self.OnAcquire = OnAcquire
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self.SetTitle = SetTitle
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self.frame = frame
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self.LayoutFinished = LayoutFinished
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self.OnWidthSet = OnWidthSet
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self.OnHeightSet = OnHeightSet
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frame.obj = self
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frame:SetHeight(100)
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frame:SetWidth(100)
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frame:SetFrameStrata("FULLSCREEN_DIALOG")
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local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
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titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
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titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
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titletext:SetJustifyH("LEFT")
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titletext:SetHeight(18)
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self.titletext = titletext
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local border = CreateFrame("Frame",nil,frame)
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self.border = border
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border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
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border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
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border:SetBackdrop(PaneBackdrop)
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border:SetBackdropColor(0.1,0.1,0.1,0.5)
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border:SetBackdropBorderColor(0.4,0.4,0.4)
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--Container Support
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local content = CreateFrame("Frame",nil,border)
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self.content = content
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content.obj = self
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content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
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content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
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AceGUI:RegisterAsContainer(self)
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return self
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end
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AceGUI:RegisterWidgetType(Type,Constructor,Version)
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end
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--[[-----------------------------------------------------------------------------
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InlineGroup Container
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Simple container widget that creates a visible "box" with an optional title.
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-------------------------------------------------------------------------------]]
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local Type, Version = "InlineGroup", 22
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local pairs = pairs
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetWidth(300)
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self:SetHeight(100)
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self:SetTitle("")
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end,
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-- ["OnRelease"] = nil,
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["SetTitle"] = function(self,title)
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self.titletext:SetText(title)
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end,
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["LayoutFinished"] = function(self, width, height)
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if self.noAutoHeight then return end
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self:SetHeight((height or 0) + 40)
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end,
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["OnWidthSet"] = function(self, width)
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local content = self.content
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local contentwidth = width - 20
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if contentwidth < 0 then
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contentwidth = 0
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end
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content:SetWidth(contentwidth)
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content.width = contentwidth
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end,
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["OnHeightSet"] = function(self, height)
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local content = self.content
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local contentheight = height - 20
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if contentheight < 0 then
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contentheight = 0
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end
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content:SetHeight(contentheight)
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content.height = contentheight
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local PaneBackdrop = {
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 3, right = 3, top = 5, bottom = 3 }
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}
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local function Constructor()
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local frame = CreateFrame("Frame", nil, UIParent)
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frame:SetFrameStrata("FULLSCREEN_DIALOG")
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local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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titletext:SetPoint("TOPLEFT", 14, 0)
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titletext:SetPoint("TOPRIGHT", -14, 0)
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titletext:SetJustifyH("LEFT")
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titletext:SetHeight(18)
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local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
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border:SetPoint("TOPLEFT", 0, -17)
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border:SetPoint("BOTTOMRIGHT", -1, 3)
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border:SetBackdrop(PaneBackdrop)
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border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
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border:SetBackdropBorderColor(0.4, 0.4, 0.4)
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--Container Support
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local content = CreateFrame("Frame", nil, border)
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content:SetPoint("TOPLEFT", 10, -10)
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content:SetPoint("BOTTOMRIGHT", -10, 10)
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local widget = {
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frame = frame,
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content = content,
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titletext = titletext,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsContainer(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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