feat(filters): match aura whitelist/blacklist by spell ID, not just name
release / release (push) Successful in 3s

CoA's 3.3.5 client returns spellId as the 11th UnitAura value (stock 3.3.5a
stops at 10). The scan loop now captures it and the whitelist/blacklist match
on name OR spellId. The filter 'add' box accepts a numeric spell ID (stored as
a numeric key so it matches UnitAura's spellId) and the list view resolves IDs
to 'Name (ID)' via GetSpellInfo. Fixes ambiguity from name-only matching where
CoA custom spells share display names across ranks/variants.
This commit is contained in:
2026-05-31 15:11:21 +02:00
parent ad2a536efe
commit d241fd1b5e
3 changed files with 22 additions and 7 deletions
+2
View File
@@ -48,6 +48,8 @@ L["Ascending"] = "Ascending"
L["Aura border style"] = "Aura border style"
L["Aura filters"] = "Aura filters"
L["Aura name"] = "Aura name"
L["Aura name or spell ID"] = "Aura name or spell ID"
L["Enter an exact aura name, or a numeric spell ID for precise matching (CoA's client exposes aura spell IDs)."] = "Enter an exact aura name, or a numeric spell ID for precise matching (CoA's client exposes aura spell IDs)."
L["Auras"] = "Auras"
L["Aura types to filter"] = "Aura types to filter"
L["B"] = "B"
+5 -3
View File
@@ -531,10 +531,12 @@ local function scan(parent, frame, type, config, filter)
local index = 0
while( true ) do
index = index + 1
local name, rank, texture, count, auraType, duration, endTime, caster, isStealable = UnitAura(frame.parent.unit, index, filter)
-- CoA's 3.3.5 client returns spellId as the 11th value (stock 3.3.5a stops at 10),
-- which lets the whitelist/blacklist match by ID as well as by name.
local name, rank, texture, count, auraType, duration, endTime, caster, isStealable, _, spellId = UnitAura(frame.parent.unit, index, filter)
if( not name ) then break end
if( ( not coaFilter or (auraType and coaFilter[auraType]) ) and ( not config.player or playerUnits[caster] ) and ( not parent.whitelist[type] and not parent.blacklist[type] or parent.whitelist[type] and parent.whitelist[name] or parent.blacklist[type] and not parent.blacklist[name] ) ) then
if( ( not coaFilter or (auraType and coaFilter[auraType]) ) and ( not config.player or playerUnits[caster] ) and ( not parent.whitelist[type] and not parent.blacklist[type] or parent.whitelist[type] and ( parent.whitelist[name] or parent.whitelist[spellId] ) or parent.blacklist[type] and not ( parent.blacklist[name] or parent.blacklist[spellId] ) ) ) then
-- Create any buttons we need
frame.totalAuras = frame.totalAuras + 1
if( #(frame.buttons) < frame.totalAuras ) then