feat(totems): right-click dismiss, Witchdoctor 3-slot cap, seconds counter
- Right-click on a populated totem slot calls DestroyTotem(slot). EnableMouse on the strip absorbs clicks (loses click-to-target on the totem-bar pixels only; health/power bar still targets normally). - COA_CLASS_TOTEMS table overrides MAX_TOTEMS per class. WITCHDOCTOR capped to 3 so the 4th unused slot no longer renders. Easy to extend for any future custom totem classes. - Integer-seconds countdown text centred on each slot. totemMonitor only repaints the FontString when the integer changes so OnUpdate stays cheap. Cleared on expiry / dismiss.
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@@ -2,6 +2,11 @@ local Totems = {}
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local totemColors = {}
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local MAX_TOTEMS = MAX_TOTEMS
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-- CoA: per-class slot count override (different from shaman's 4).
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local COA_CLASS_TOTEMS = {
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WITCHDOCTOR = 3,
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}
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-- Death Knights untalented ghouls are guardians and are considered totems........... so set it up for them
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local playerClass = select(2, UnitClass("player"))
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if( playerClass == "DEATHKNIGHT" ) then
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@@ -15,6 +20,9 @@ else
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local hasTotems = (MAX_TOTEMS and MAX_TOTEMS > 1)
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or (type(HasMultiCastActionBar) == "function" and HasMultiCastActionBar())
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or playerClass == "SHAMAN"
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if COA_CLASS_TOTEMS[playerClass] then
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MAX_TOTEMS = COA_CLASS_TOTEMS[playerClass]
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end
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if( hasTotems ) then
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ShadowUF:RegisterModule(Totems, "totemBar", ShadowUF.L["Totem bar"], true)
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else
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@@ -34,6 +42,20 @@ function Totems:OnEnable(frame)
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totem:SetValue(0)
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totem.id = MAX_TOTEMS == 1 and 1 or TOTEM_PRIORITIES[id]
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-- Right-click dismisses the totem in this slot. EnableMouse on the strip
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-- absorbs clicks here (loses click-to-target on the totem bar only).
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totem:EnableMouse(true)
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totem:SetScript("OnMouseUp", function(self, button)
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if button == "RightButton" and self.have then
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DestroyTotem(self.id)
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end
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end)
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-- Seconds-remaining text, centred on the bar; updated by totemMonitor.
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totem.timeText = totem:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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totem.timeText:SetPoint("CENTER", totem, "CENTER", 0, 0)
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totem.timeText:SetText("")
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if( id > 1 ) then
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totem:SetPoint("TOPLEFT", frame.totemBar.totems[id - 1], "TOPRIGHT", 1, 0)
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else
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@@ -86,10 +108,23 @@ end
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local function totemMonitor(self, elapsed)
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local time = GetTime()
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self:SetValue(self.endTime - time)
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local remaining = self.endTime - time
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self:SetValue(remaining)
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if self.timeText then
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local intSec = remaining > 0 and math.floor(remaining) or 0
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if intSec ~= self.lastIntSec then
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self.lastIntSec = intSec
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self.timeText:SetText(intSec > 0 and intSec or "")
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end
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end
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if( time >= self.endTime ) then
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self:SetValue(0)
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if self.timeText then
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self.timeText:SetText("")
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self.lastIntSec = nil
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end
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self:SetScript("OnUpdate", nil)
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end
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end
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@@ -113,6 +148,10 @@ function Totems:Update(frame)
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indicator:SetScript("OnUpdate", nil)
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indicator:SetMinMaxValues(0, 1)
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indicator:SetValue(0)
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if indicator.timeText then
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indicator.timeText:SetText("")
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indicator.lastIntSec = nil
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end
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end
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end
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