737 lines
36 KiB
Lua
737 lines
36 KiB
Lua
--[[
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Name: RatingBuster zhTW locale
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Revision: $Revision: 282 $
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Translated by:
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- Whitetooth@Cenarius (hotdogee@bahamut.twbbs.org)
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- CuteMiyu
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- 小紫
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- mcc
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]]
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local L = LibStub("AceLocale-3.0"):NewLocale("RatingBuster", "zhTW")
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if not L then return end
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-- This file is coded in UTF-8
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-- If you don't have a editor that can save in UTF-8, I recommend Ultraedit
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----
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-- To translate AceLocale strings, replace true with the translation string
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-- Before: L["Show Item ID"] = true
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-- After: L["Show Item ID"] = "顯示物品編號"
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---------------
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-- Waterfall --
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---------------
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L["RatingBuster Options"] = "屬性轉換選項"
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L["Waterfall-1.0 is required to access the GUI."] = "需要 Waterfall-1.0 才能使用設定介面。"
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L["Enabled"] = "啟用"
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L["Suspend/resume this addon"] = "暫停/繼續使用這個插件"
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---------------------------
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-- Slash Command Options --
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---------------------------
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L["Always"] = "永遠顯示"
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L["ALT Key"] = "ALT 鍵"
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L["CTRL Key"] = "CTRL 鍵"
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L["SHIFT Key"] = "SHIFT 鍵"
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L["Never"] = "不顯示"
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L["General Settings"] = "一般設定"
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L["Profiles"] = "設定檔"
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-- /rb win
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L["Options Window"] = "選項視窗"
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L["Shows the Options Window"] = "顯示選項視窗"
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-- /rb hidebzcomp
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L["Hide Blizzard Item Comparisons"] = "隱藏內建的物品比較"
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L["Disable Blizzard stat change summary when using the built-in comparison tooltip"] = "觀看內建的已裝備物品提示時不顯示內建的物品比較功能"
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-- /rb statmod
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L["Enable Stat Mods"] = "屬性加成"
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L["Enable support for Stat Mods"] = "啟用屬性加成計算"
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-- /rb avoidancedr
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L["Enable Avoidance Diminishing Returns"] = "啟用迴避遞減效應"
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L["Dodge, Parry, Hit Avoidance values will be calculated using the avoidance deminishing return formula with your current stats"] = "你的閃避、招架、避免命中值會被計算在迴避遞減效應中"
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-- /rb itemid
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L["Show ItemID"] = "顯示物品編號"
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L["Show the ItemID in tooltips"] = "顯示物品編號"
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-- /rb itemlevel
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L["Show ItemLevel"] = "顯示物品等級"
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L["Show the ItemLevel in tooltips"] = "顯示物品等級"
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-- /rb usereqlv
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L["Use Required Level"] = "使用需要等級"
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L["Calculate using the required level if you are below the required level"] = "如果你的等級低於需要等級則用需要等級來換算"
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-- /rb level
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L["Set Level"] = "設定換算等級"
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L["Set the level used in calculations (0 = your level)"] = "設定換算等級 (0 = 你的目前的等級)"
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---------------------------------------------------------------------------
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-- /rb rating
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L["Rating"] = "屬性等級"
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L["Options for Rating display"] = "設定屬性等級顯示"
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-- /rb rating show
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L["Show Rating Conversions"] = "顯示屬性等級轉換"
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L["Show Rating conversions in tooltips"] = "在提示框架中顯示屬性等級轉換結果"
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-- /rb rating spell
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L["Show Spell Hit/Haste"] = "顯示法術命中/加速"
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L["Show Spell Hit/Haste from Hit/Haste Rating"] = "顯示命中/加速給的法術命中/加速"
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-- /rb rating physical
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L["Show Physical Hit/Haste"] = "顯示物理命中/加速"
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L["Show Physical Hit/Haste from Hit/Haste Rating"] = "顯示命中/加速給的物理命中/加速"
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-- /rb rating detail
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L["Show Detailed Conversions Text"] = "顯示詳細轉換文字"
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L["Show detailed text for Resilience and Expertise conversions"] = "顯示韌性和熟練技能的詳細轉換文字"
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-- /rb rating def
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L["Defense Breakdown"] = "分析防禦"
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L["Convert Defense into Crit Avoidance, Hit Avoidance, Dodge, Parry and Block"] = "將防禦分為避免致命、避免命中、閃躲、招架和格擋"
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-- /rb rating wpn
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L["Weapon Skill Breakdown"] = "分析武器技能"
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L["Convert Weapon Skill into Crit, Hit, Dodge Neglect, Parry Neglect and Block Neglect"] = "將武器技能分為致命、擊中、防止被閃躲、防止被招架和防止被格擋"
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-- /rb rating exp
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L["Expertise Breakdown"] = "分析熟練技能"
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L["Convert Expertise into Dodge Neglect and Parry Neglect"] = "將熟練技能分為防止被閃躲、防止被招架"
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---------------------------------------------------------------------------
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-- /rb rating color
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L["Change Text Color"] = "設定文字顏色"
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L["Changes the color of added text"] = "設定 RB 所增加的文字的顏色"
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-- /rb rating color pick
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L["Pick Color"] = "挑選顏色"
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L["Pick a color"] = "挑選顏色"
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-- /rb rating color enable
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L["Enable Color"] = "啟用文字顏色"
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L["Enable colored text"] = "啟用文字顏色"
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---------------------------------------------------------------------------
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-- /rb stat
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L["Stat Breakdown"] = "基本屬性解析"
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L["Changes the display of base stats"] = "設定基本屬性的解析顯示"
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-- /rb stat show
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L["Show Base Stat Conversions"] = "顯示基本屬性解析"
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L["Show base stat conversions in tooltips"] = "在物品提示中顯示基本屬性解析"
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---------------------------------------------------------------------------
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-- /rb stat str
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L["Strength"] = "力量"
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L["Changes the display of Strength"] = "自訂力量解析項目"
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-- /rb stat str ap
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L["Show Attack Power"] = "顯示攻擊強度"
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L["Show Attack Power from Strength"] = "顯示力量給的攻擊強度"
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-- /rb stat str block
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L["Show Block Value"] = "顯示格檔值"
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L["Show Block Value from Strength"] = "顯示力量給的格檔值"
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-- /rb stat str dmg
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L["Show Spell Damage"] = "顯示法傷"
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L["Show Spell Damage from Strength"] = "顯示力量給的法術傷害加成"
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-- /rb stat str heal
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L["Show Healing"] = "顯示治療"
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L["Show Healing from Strength"] = "顯示力量給的治療加成"
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-- /rb stat str parry
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L["Show Parry"] = "顯示招架"
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L["Show Parry from Strength"] = "顯示力量給的招架加成"
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---------------------------------------------------------------------------
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-- /rb stat agi
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L["Agility"] = "敏捷"
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L["Changes the display of Agility"] = "自訂敏捷解析項目"
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-- /rb stat agi crit
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L["Show Crit"] = "顯示致命"
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L["Show Crit chance from Agility"] = "顯示敏捷給的致命一擊機率"
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-- /rb stat agi dodge
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L["Show Dodge"] = "顯示閃躲"
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L["Show Dodge chance from Agility"] = "顯示敏捷給的閃躲機率"
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-- /rb stat agi ap
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L["Show Attack Power"] = "顯示攻擊強度"
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L["Show Attack Power from Agility"] = "顯示敏捷給的攻擊強度"
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-- /rb stat agi rap
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L["Show Ranged Attack Power"] = "顯示遠程攻擊強度"
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L["Show Ranged Attack Power from Agility"] = "顯示敏捷給的遠程攻擊強度"
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-- /rb stat agi armor
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L["Show Armor"] = "顯示裝甲值"
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L["Show Armor from Agility"] = "顯示敏捷給的裝甲值"
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-- /rb stat agi heal
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L["Show Healing"] = "顯示治療"
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L["Show Healing from Agility"] = "顯示敏捷給的治療加成"
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---------------------------------------------------------------------------
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-- /rb stat sta
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L["Stamina"] = "耐力"
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L["Changes the display of Stamina"] = "自訂耐力解析項目"
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-- /rb stat sta hp
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L["Show Health"] = "顯示生命力"
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L["Show Health from Stamina"] = "顯示耐力給的生命力"
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-- /rb stat sta dmg
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L["Show Spell Damage"] = "顯示法傷"
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L["Show Spell Damage from Stamina"] = "顯示耐力給的法術傷害加成"
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-- /rb stat sta heal
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L["Show Healing"] = "顯示治療"
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L["Show Healing from Stamina"] = "顯示耐力給的治療加成"
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-- /rb stat sta ap
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L["Show Attack Power"] = "顯示治療"
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L["Show Attack Power from Stamina"] = "顯示耐力給的攻擊強度"
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---------------------------------------------------------------------------
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-- /rb stat int
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L["Intellect"] = "智力"
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L["Changes the display of Intellect"] = "自訂智力解析項目"
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-- /rb stat int spellcrit
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L["Show Spell Crit"] = "顯示法術致命"
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L["Show Spell Crit chance from Intellect"] = "顯示智力給的法術致命一擊機率"
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-- /rb stat int mp
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L["Show Mana"] = "顯示法力"
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L["Show Mana from Intellect"] = "顯示智力給的法力"
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-- /rb stat int dmg
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L["Show Spell Damage"] = "顯示法傷"
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L["Show Spell Damage from Intellect"] = "顯示智力給的法術傷害加成"
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-- /rb stat int heal
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L["Show Healing"] = "顯示治療"
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L["Show Healing from Intellect"] = "顯示智力給的治療加成"
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-- /rb stat int mp5
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L["Show Mana Regen"] = "顯示施法回魔"
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L["Show Mana Regen while casting from Intellect"] = "顯示智力給的施法中法力恢復量"
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-- /rb stat int mp5nc
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L["Show Mana Regen while NOT casting"] = "顯示一般回魔"
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L["Show Mana Regen while NOT casting from Intellect"] = "顯示在未施法狀態時,智力給的法力恢復量"
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-- /rb stat int rap
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L["Show Ranged Attack Power"] = "顯示遠程攻擊強度"
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L["Show Ranged Attack Power from Intellect"] = "顯示智力給的遠程攻擊強度"
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-- /rb stat int armor
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L["Show Armor"] = "顯示裝甲值"
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L["Show Armor from Intellect"] = "顯示智力給的裝甲值"
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-- /rb stat int ap
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L["Show Attack Power"] = "顯示攻擊強度"
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L["Show Attack Power from Intellect"] = "顯示智力給的攻擊強度"
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---------------------------------------------------------------------------
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-- /rb stat spi
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L["Spirit"] = "精神"
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L["Changes the display of Spirit"] = "自訂精神解析項目"
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-- /rb stat spi mp5
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L["Show Mana Regen"] = "顯示施法回魔"
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L["Show Mana Regen while casting from Spirit"] = "顯示在施法狀態時,精神給的法力恢復量"
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-- /rb stat spi mp5nc
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L["Show Mana Regen while NOT casting"] = "顯示一般回魔"
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L["Show Mana Regen while NOT casting from Spirit"] = "顯示在未施法狀態時,精神給的法力恢復量"
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-- /rb stat spi hp5
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L["Show Health Regen"] = "顯示回血"
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L["Show Health Regen from Spirit"] = "顯示精神給的戰鬥外回生命力"
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-- /rb stat spi dmg
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L["Show Spell Damage"] = "顯示法傷"
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L["Show Spell Damage from Spirit"] = "顯示精神給的法術傷害加成"
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-- /rb stat spi heal
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L["Show Healing"] = "顯示治療"
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L["Show Healing from Spirit"] = "顯示精神給的治療加成"
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-- /rb stat spi spellcrit
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L["Show Spell Crit"] = "顯示法術致命"
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L["Show Spell Crit chance from Spirit"] = "顯示精神給的法術致命一擊機率"
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---------------------------------------------------------------------------
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-- /rb stat armor
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L["Armor"] = "護甲"
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L["Changes the display of Armor"] = "自訂護甲解析項目"
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-- /rb stat armor ap
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L["Show Attack Power"] = "顯示攻擊強度"
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L["Show Attack Power from Armor"] = "顯示護甲給的攻擊強度"
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---------------------------------------------------------------------------
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-- /rb sum
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L["Stat Summary"] = "屬性統計"
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L["Options for stat summary"] = "自訂屬性選項"
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-- /rb sum show
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L["Show Stat Summary"] = "顯示屬性統計"
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L["Show stat summary in tooltips"] = "在物品提示中顯示屬性統計"
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-- /rb sum ignore
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L["Ignore Settings"] = "忽略設定"
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L["Ignore stuff when calculating the stat summary"] = "設定在統計總合時所要忽略的項目"
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-- /rb sum ignore unused
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L["Ignore Undesirable Items"] = "忽略不想要的物品"
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L["Hide stat summary for undesirable items"] = "只在你可以裝備的物品顯示屬性統計"
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-- /rb sum ignore quality
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L["Minimum Item Quality"] = "最低物品品質"
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L["Show stat summary only for selected quality items and up"] = "只在你所選的品質或更好的物品上顯示屬性統計"
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-- /rb sum ignore armor
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L["Armor Types"] = "護甲種類"
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L["Select armor types you want to ignore"] = "選擇你想忽略的護甲種類"
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-- /rb sum ignore armor cloth
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L["Ignore Cloth"] = "忽略布甲"
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L["Hide stat summary for all cloth armor"] = "隱藏所有布甲的屬性統計"
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-- /rb sum ignore armor leather
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L["Ignore Leather"] = "忽略皮甲"
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L["Hide stat summary for all leather armor"] = "隱藏所有皮甲的屬性統計"
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-- /rb sum ignore armor mail
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L["Ignore Mail"] = "忽略鎖甲"
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L["Hide stat summary for all mail armor"] = "隱藏所有鎖甲的屬性統計"
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-- /rb sum ignore armor plate
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L["Ignore Plate"] = "忽略鎧甲"
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L["Hide stat summary for all plate armor"] = "隱藏所有鎧甲的屬性統計"
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-- /rb sum ignore equipped
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L["Ignore Equipped Items"] = "忽略已裝備的物品"
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L["Hide stat summary for equipped items"] = "隱藏已裝備的物品的屬性統計"
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-- /rb sum ignore enchant
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L["Ignore Enchants"] = "忽略附魔"
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L["Ignore enchants on items when calculating the stat summary"] = "統計時忽略物品上的附魔效果"
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-- /rb sum ignore gem
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L["Ignore Gems"] = "忽略寶石"
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L["Ignore gems on items when calculating the stat summary"] = "統計時忽略物品上的寶石效果"
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-- /rb sum ignore prismaticSocket
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L["Ignore Prismatic Sockets"] = "忽略多色插槽"
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L["Ignore gems in prismatic sockets when calculating the stat summary"] = "統計時忽略多色插槽裡的寶石效果"
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-- /rb sum diffstyle
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L["Display Style For Diff Value"] = "差異值顯示方式"
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L["Display diff values in the main tooltip or only in compare tooltips"] = "設定在主提示框架或只在比較框架中顯示差異值"
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-- /rb sum space
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L["Add Empty Line"] = "加入空白列"
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L["Add a empty line before or after stat summary"] = "在物品提示中的屬性統計前或後加入空白列"
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-- /rb sum space before
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L["Add Before Summary"] = "加在統計前"
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L["Add a empty line before stat summary"] = "在物品提示中的屬性統計前加入空白列"
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-- /rb sum space after
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L["Add After Summary"] = "加在統計後"
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L["Add a empty line after stat summary"] = "在物品提示中的屬性統計後加入空白列"
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-- /rb sum icon
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L["Show Icon"] = "顯示圖示"
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L["Show the sigma icon before summary listing"] = "在屬性統計前顯示圖示"
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-- /rb sum title
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L["Show Title Text"] = "顯示標題"
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L["Show the title text before summary listing"] = "在屬性統計前顯示標題文字"
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-- /rb sum showzerostat
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L["Show Zero Value Stats"] = "顯示數值為 0 的屬性"
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L["Show zero value stats in summary for consistancy"] = "為了一致性,在統計中顯示數值為 0 的屬性"
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-- /rb sum calcsum
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L["Calculate Stat Sum"] = "計算統計總合"
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L["Calculate the total stats for the item"] = "計算物品的統計總合"
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-- /rb sum calcdiff
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L["Calculate Stat Diff"] = "計算統計差異"
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L["Calculate the stat difference for the item and equipped items"] = "計算物品和已裝備物品的統計差異"
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-- /rb sum sort
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L["Sort StatSummary Alphabetically"] = "依字幕順序排列屬性統計"
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L["Enable to sort StatSummary alphabetically, disable to sort according to stat type(basic, physical, spell, tank)"] = "開啟時依字幕順序排列,關閉時依屬性種類排列(基本、物理、魔法、坦克)"
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-- /rb sum avoidhasblock
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L["Include Block Chance In Avoidance Summary"] = "傷害迴避包含格檔率"
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L["Enable to include block chance in Avoidance summary, Disable for only dodge, parry, miss"] = "開啟時傷害迴避包含格檔率,關閉時有閃躲、招架、未擊中"
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---------------------------------------------------------------------------
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-- /rb sum basic
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L["Stat - Basic"] = "統計基本屬性"
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L["Choose basic stats for summary"] = "自訂基本屬性統計項目"
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-- /rb sum basic hp
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L["Sum Health"] = "統計生命力"
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L["Health <- Health, Stamina"] = "生命力 ← 生命力、耐力"
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-- /rb sum basic mp
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L["Sum Mana"] = "統計法力"
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L["Mana <- Mana, Intellect"] = "法力 ← 法力、智力"
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-- /rb sum basic mp5
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L["Sum Mana Regen"] = "統計法力恢復"
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L["Mana Regen <- Mana Regen, Spirit"] = "法力恢復 ← 法力恢復、精神"
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-- /rb sum basic mp5nc
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L["Sum Mana Regen while not casting"] = "統計法力恢復 (未施法時)"
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L["Mana Regen while not casting <- Spirit"] = "法力恢復 (未施法時) ← 精神"
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-- /rb sum basic hp5
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L["Sum Health Regen"] = "統計生命恢復"
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L["Health Regen <- Health Regen"] = "生命恢復 ← 生命恢復"
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-- /rb sum basic hp5oc
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L["Sum Health Regen when out of combat"] = "統計生命恢復 (未戰鬥時)"
|
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L["Health Regen when out of combat <- Spirit"] = "生命恢復 (未戰鬥時) ← 精神"
|
||
-- /rb sum basic str
|
||
L["Sum Strength"] = "統計力量"
|
||
L["Strength Summary"] = "統計力量"
|
||
-- /rb sum basic agi
|
||
L["Sum Agility"] = "統計敏捷"
|
||
L["Agility Summary"] = "統計敏捷"
|
||
-- /rb sum basic sta
|
||
L["Sum Stamina"] = "統計耐力"
|
||
L["Stamina Summary"] = "統計耐力"
|
||
-- /rb sum basic int
|
||
L["Sum Intellect"] = "統計智力"
|
||
L["Intellect Summary"] = "統計智力"
|
||
-- /rb sum basic spi
|
||
L["Sum Spirit"] = "統計精神"
|
||
L["Spirit Summary"] = "統計精神"
|
||
---------------------------------------------------------------------------
|
||
-- /rb sum physical
|
||
L["Stat - Physical"] = "統計物理屬性"
|
||
L["Choose physical damage stats for summary"] = "自訂物理傷害屬性統計項目"
|
||
-- /rb sum physical ap
|
||
L["Sum Attack Power"] = "統計攻擊強度"
|
||
L["Attack Power <- Attack Power, Strength, Agility"] = "攻擊強度 ← 攻擊強度、力量、敏捷"
|
||
-- /rb sum physical rap
|
||
L["Sum Ranged Attack Power"] = "統計遠程攻擊強度"
|
||
L["Ranged Attack Power <- Ranged Attack Power, Intellect, Attack Power, Strength, Agility"] = "遠程攻擊強度 ← 遠程攻擊強度、智力、攻擊強度、力量、敏捷"
|
||
-- /rb sum physical fap
|
||
L["Sum Feral Attack Power"] = "統計野性攻擊強度"
|
||
L["Feral Attack Power <- Feral Attack Power, Attack Power, Strength, Agility"] = "野性攻擊強度 ← 野性攻擊強度、攻擊強度、力量、敏捷"
|
||
-- /rb sum physical hit
|
||
L["Sum Hit Chance"] = "統計命中機率"
|
||
L["Hit Chance <- Hit Rating, Weapon Skill Rating"] = "命中機率 ← 命中等級、武器技能等級"
|
||
-- /rb sum physical hitrating
|
||
L["Sum Hit Rating"] = "統計命中等級"
|
||
L["Hit Rating Summary"] = "統計命中等級"
|
||
-- /rb sum physical crit
|
||
L["Sum Crit Chance"] = "統計致命一擊機率"
|
||
L["Crit Chance <- Crit Rating, Agility, Weapon Skill Rating"] = "致命一擊機率 ← 致命一擊等級、敏捷、武器技能等級"
|
||
-- /rb sum physical critrating
|
||
L["Sum Crit Rating"] = "統計致命等級"
|
||
L["Crit Rating Summary"] = "統計致命等級"
|
||
-- /rb sum physical haste
|
||
L["Sum Haste"] = "統計加速"
|
||
L["Haste <- Haste Rating"] = "加速 ← 加速等級"
|
||
-- /rb sum physical hasterating
|
||
L["Sum Haste Rating"] = "統計加速等級"
|
||
L["Haste Rating Summary"] = "統計加速等級"
|
||
-- /rb sum physical rangedhit
|
||
L["Sum Ranged Hit Chance"] = "統計遠程命中機率"
|
||
L["Ranged Hit Chance <- Hit Rating, Weapon Skill Rating, Ranged Hit Rating"] = "遠程命中機率 ← 命中等級、武器技能等級、遠程命中等級"
|
||
-- /rb sum physical rangedhitrating
|
||
L["Sum Ranged Hit Rating"] = "統計遠程命中等級"
|
||
L["Ranged Hit Rating Summary"] = "統計遠程命中等級"
|
||
-- /rb sum physical rangedcrit
|
||
L["Sum Ranged Crit Chance"] = "統計遠程致命一級機率"
|
||
L["Ranged Crit Chance <- Crit Rating, Agility, Weapon Skill Rating, Ranged Crit Rating"] = "遠程致命一擊機率 ← 致命一擊等級、敏捷、武器技能等級、遠程致命一級等級"
|
||
-- /rb sum physical rangedcritrating
|
||
L["Sum Ranged Crit Rating"] = "統計遠程致命一級等級"
|
||
L["Ranged Crit Rating Summary"] = "統計遠程致命一級等級"
|
||
-- /rb sum physical rangedhaste
|
||
L["Sum Ranged Haste"] = "統計遠程加速"
|
||
L["Ranged Haste <- Haste Rating, Ranged Haste Rating"] = "遠程加速 ← 加速等級、遠程加速等級"
|
||
-- /rb sum physical rangedhasterating
|
||
L["Sum Ranged Haste Rating"] = "統計遠程加速等級"
|
||
L["Ranged Haste Rating Summary"] = "統計遠程加速等級"
|
||
-- /rb sum physical maxdamage
|
||
L["Sum Weapon Max Damage"] = "統計武器最大傷害"
|
||
L["Weapon Max Damage Summary"] = "統計武器最大傷害"
|
||
-- /rb sum physical ignorearmor
|
||
L["Sum Ignore Armor"] = "統計無視護甲"
|
||
L["Ignore Armor Summary"] = "統計無視護甲"
|
||
-- /rb sum physical arp
|
||
L["Sum Armor Penetration"] = "統計護甲穿透"
|
||
L["Armor Penetration Summary"] = "統計無視護甲穿透"
|
||
-- /rb sum physical weapondps
|
||
--L["Sum Weapon DPS"] = true
|
||
--L["Weapon DPS Summary"] = true
|
||
-- /rb sum physical wpn
|
||
L["Sum Weapon Skill"] = "統計武器技能"
|
||
L["Weapon Skill <- Weapon Skill Rating"] = "武器技能 ← 武器技能等級"
|
||
-- /rb sum physical exp
|
||
L["Sum Expertise"] = "統計熟練技能"
|
||
L["Expertise <- Expertise Rating"] = "熟練技能 ← 熟練等級"
|
||
-- /rb sum physical exprating
|
||
L["Sum Expertise Rating"] = "統計熟練等級"
|
||
L["Expertise Rating Summary"] = "統計熟練等級"
|
||
-- /rb sum physical arprating
|
||
L["Sum Armor Penetration Rating"] = "統計無視護甲穿透等級"
|
||
L["Armor Penetration Rating Summary"] = "統計無視護甲穿透等級"
|
||
---------------------------------------------------------------------------
|
||
-- /rb sum spell
|
||
L["Stat - Spell"] = "統計魔法屬性"
|
||
L["Choose spell damage and healing stats for summary"] = "自訂魔法傷害及治療屬性統計項目"
|
||
-- /rb sum spell dmg
|
||
L["Sum Spell Damage"] = "統計法術傷害"
|
||
L["Spell Damage <- Spell Damage, Intellect, Spirit, Stamina"] = "法術傷害 ← 法術傷害、智力、精神、耐力"
|
||
-- /rb sum spell dmgholy
|
||
L["Sum Holy Spell Damage"] = "統計神聖法術傷害"
|
||
L["Holy Spell Damage <- Holy Spell Damage, Spell Damage, Intellect, Spirit"] = "神聖法術傷害 ← 神聖法術傷害、法術傷害、智力、精神"
|
||
-- /rb sum spell dmgarcane
|
||
L["Sum Arcane Spell Damage"] = "統計秘法法術傷害"
|
||
L["Arcane Spell Damage <- Arcane Spell Damage, Spell Damage, Intellect"] = "秘法法術傷害 ← 秘法法術傷害、法術傷害、智力"
|
||
-- /rb sum spell dmgfire
|
||
L["Sum Fire Spell Damage"] = "統計火焰法術傷害"
|
||
L["Fire Spell Damage <- Fire Spell Damage, Spell Damage, Intellect, Stamina"] = "火焰法術傷害 ← 火焰法術傷害、法術傷害、智力、耐力"
|
||
-- /rb sum spell dmgnature
|
||
L["Sum Nature Spell Damage"] = "統計自然法術傷害"
|
||
L["Nature Spell Damage <- Nature Spell Damage, Spell Damage, Intellect"] = "自然法術傷害 ← 自然法術傷害、法術傷害、智力"
|
||
-- /rb sum spell dmgfrost
|
||
L["Sum Frost Spell Damage"] = "統計冰霜法術傷害"
|
||
L["Frost Spell Damage <- Frost Spell Damage, Spell Damage, Intellect"] = "冰霜法術傷害 ← 冰霜法術傷害、法術傷害、智力"
|
||
-- /rb sum spell dmgshadow
|
||
L["Sum Shadow Spell Damage"] = "統計暗影法術傷害"
|
||
L["Shadow Spell Damage <- Shadow Spell Damage, Spell Damage, Intellect, Spirit, Stamina"] = "暗影法術傷害 ← 暗影法術傷害、法術傷害、智力、精神、耐力"
|
||
-- /rb sum spell heal
|
||
L["Sum Healing"] = "統計治療"
|
||
L["Healing <- Healing, Intellect, Spirit, Agility, Strength"] = "治療 ← 治療、智力、精神、敏捷、力量"
|
||
-- /rb sum spell crit
|
||
L["Sum Spell Crit Chance"] = "統計法術致命一擊機率"
|
||
L["Spell Crit Chance <- Spell Crit Rating, Intellect"] = "法術致命一擊機率 ← 法術致命一擊等級、智力"
|
||
-- /rb sum spell hit
|
||
L["Sum Spell Hit Chance"] = "統計法術命中機率"
|
||
L["Spell Hit Chance <- Spell Hit Rating"] = "法術命中機率 ← 法術命中機率"
|
||
-- /rb sum spell haste
|
||
L["Sum Spell Haste"] = "統計法術加速"
|
||
L["Spell Haste <- Spell Haste Rating"] = "法術加速 ← 法術加速等級"
|
||
-- /rb sum spell pen
|
||
L["Sum Penetration"] = "統計法術穿透力"
|
||
L["Spell Penetration Summary"] = "統計法術穿透力"
|
||
-- /rb sum spell hitrating
|
||
L["Sum Spell Hit Rating"] = "統計法術命中等級"
|
||
L["Spell Hit Rating Summary"] = "統計法術命中等級"
|
||
-- /rb sum spell critrating
|
||
L["Sum Spell Crit Rating"] = "統計法術致命等級"
|
||
L["Spell Crit Rating Summary"] = "統計法術致命等級"
|
||
-- /rb sum spell hasterating
|
||
L["Sum Spell Haste Rating"] = "統計法術加速等級"
|
||
L["Spell Haste Rating Summary"] = "統計法術加速等級"
|
||
---------------------------------------------------------------------------
|
||
-- /rb sum tank
|
||
L["Stat - Tank"] = "統計坦克屬性"
|
||
L["Choose tank stats for summary"] = "自訂坦克屬性統計項目"
|
||
-- /rb sum tank armor
|
||
L["Sum Armor"] = "統計護甲值"
|
||
L["Armor <- Armor from items, Armor from bonuses, Agility, Intellect"] = "護甲值 ← 物品護甲、護甲加成、敏捷、智力"
|
||
-- /rb sum tank blockvalue
|
||
L["Sum Block Value"] = "統計格擋值"
|
||
L["Block Value <- Block Value, Strength"] = "格擋值 ← 格擋值、力量"
|
||
-- /rb sum tank dodge
|
||
L["Sum Dodge Chance"] = "統計閃躲機率"
|
||
L["Dodge Chance <- Dodge Rating, Agility, Defense Rating"] = "閃躲機率 ← 閃躲等級、敏捷、防禦等級"
|
||
-- /rb sum tank parry
|
||
L["Sum Parry Chance"] = "統計招架機率"
|
||
L["Parry Chance <- Parry Rating, Defense Rating"] = "招架機率 ← 招架等級、防禦等級"
|
||
-- /rb sum tank block
|
||
L["Sum Block Chance"] = "統計格擋機率"
|
||
L["Block Chance <- Block Rating, Defense Rating"] = "格擋機率 ← 格擋等級、防禦等級"
|
||
-- /rb sum tank avoidhit
|
||
L["Sum Hit Avoidance"] = "統計迴避命中"
|
||
L["Hit Avoidance <- Defense Rating"] = "迴避命中 ← 防禦等級"
|
||
-- /rb sum tank avoidcrit
|
||
L["Sum Crit Avoidance"] = "統計迴避致命一擊"
|
||
L["Crit Avoidance <- Defense Rating, Resilience"] = "迴避致命一擊 ← 防禦等級、韌性"
|
||
-- /rb sum tank neglectdodge
|
||
L["Sum Dodge Neglect"] = "統計防止被閃躲"
|
||
L["Dodge Neglect <- Expertise, Weapon Skill Rating"] = "防止被閃躲 ← 熟練技能、武器技能等級"
|
||
-- /rb sum stat neglectparry
|
||
L["Sum Parry Neglect"] = "統計防止被招架"
|
||
L["Parry Neglect <- Expertise, Weapon Skill Rating"] = "防止被招架 ← 熟練技能、武器技能等級"
|
||
-- /rb sum tank neglectblock
|
||
L["Sum Block Neglect"] = "統計防止被格擋"
|
||
L["Block Neglect <- Weapon Skill Rating"] = "防止被格擋 ← 武器技能等級"
|
||
-- /rb sum tank resarcane
|
||
L["Sum Arcane Resistance"] = "統計秘法抗性"
|
||
L["Arcane Resistance Summary"] = "統計秘法抗性"
|
||
-- /rb sum tank resfire
|
||
L["Sum Fire Resistance"] = "統計火焰抗性"
|
||
L["Fire Resistance Summary"] = "統計火焰抗性"
|
||
-- /rb sum tank resnature
|
||
L["Sum Nature Resistance"] = "統計自然抗性"
|
||
L["Nature Resistance Summary"] = "統計自然抗性"
|
||
-- /rb sum tank resfrost
|
||
L["Sum Frost Resistance"] = "統計冰霜抗性"
|
||
L["Frost Resistance Summary"] = "統計冰霜抗性"
|
||
-- /rb sum tank resshadow
|
||
L["Sum Shadow Resistance"] = "統計暗影抗性"
|
||
L["Shadow Resistance Summary"] = "統計暗影抗性"
|
||
-- /rb sum tank dodgerating
|
||
L["Sum Dodge Rating"] = "統計閃躲等級"
|
||
L["Dodge Rating Summary"] = "統計閃躲等級"
|
||
-- /rb sum tank parryrating
|
||
L["Sum Parry Rating"] = "統計招架等級"
|
||
L["Parry Rating Summary"] = "統計招架等級"
|
||
-- /rb sum tank blockrating
|
||
L["Sum Block Rating"] = "統計格檔等級"
|
||
L["Block Rating Summary"] = "統計格檔等級"
|
||
-- /rb sum tank res
|
||
L["Sum Resilience"] = "統計韌性"
|
||
L["Resilience Summary"] = "統計韌性"
|
||
-- /rb sum tank def
|
||
L["Sum Defense"] = "統計防禦"
|
||
L["Defense <- Defense Rating"] = "防禦 ← 防禦等級"
|
||
-- /rb sum tank tp
|
||
L["Sum TankPoints"] = "統計坦克點"
|
||
L["TankPoints <- Health, Total Reduction"] = "坦克點 ← 生命力、傷害減免總值"
|
||
-- /rb sum tank tr
|
||
L["Sum Total Reduction"] = "統計傷害減免總值"
|
||
L["Total Reduction <- Armor, Dodge, Parry, Block, Block Value, Defense, Resilience, MobMiss, MobCrit, MobCrush, DamageTakenMods"] = "傷害減免總值 ← 護甲、閃躲、招架、格擋、格檔值、防禦、韌性、怪物未擊中、怪物致命、怪物輾壓、DamageTakenMods (?)"
|
||
-- /rb sum tank avoid
|
||
L["Sum Avoidance"] = "統計傷害迴避"
|
||
L["Avoidance <- Dodge, Parry, MobMiss, Block(Optional)"] = "傷害迴避 ← 閃躲、招架、怪物未擊中、格擋(選項)"
|
||
---------------------------------------------------------------------------
|
||
-- /rb sum gemset
|
||
L["Gem Set"] = "寶石設定"
|
||
L["Select a gem set to configure"] = "選擇一組寶石設定"
|
||
L["Default Gem Set 1"] = "寶石設定 1"
|
||
L["Default Gem Set 2"] = "寶石設定 2"
|
||
L["Default Gem Set 3"] = "寶石設定 3"
|
||
-- /rb sum gem
|
||
L["Auto fill empty gem slots"] = "空寶石插槽的預設寶石"
|
||
-- /rb sum gem red
|
||
L["Red Socket"] = EMPTY_SOCKET_RED
|
||
L["ItemID or Link of the gem you would like to auto fill"] = "預設寶石的物品編號或連結"
|
||
L["<ItemID|Link>"] = "<物品編號|連結>"
|
||
L["|cffffff7f%s|r is now set to |cffffff7f[%s]|r"] = "|cffffff7f%s|r 已設定為 |cffffff7f[%s]|r"
|
||
L["Invalid input: %s. ItemID or ItemLink required."] = "輸入錯誤:%s,請輸入物品編號或物品連結。"
|
||
L["Queried server for Gem: %s. Try again in 5 secs."] = "嘗試查詢編號:%s,請5秒後再試一次。"
|
||
-- /rb sum gem yellow
|
||
L["Yellow Socket"] = EMPTY_SOCKET_YELLOW
|
||
-- /rb sum gem blue
|
||
L["Blue Socket"] = EMPTY_SOCKET_BLUE
|
||
-- /rb sum gem meta
|
||
L["Meta Socket"] = EMPTY_SOCKET_META
|
||
-- /rb sum gem2
|
||
L["Second set of default gems which can be toggled with a modifier key"] = "你可以使用 SHIFT, ALT 或 CTRL 來切換第二組預設寶石設定"
|
||
L["Can't use the same modifier as Gem Set 3"] = "無法使用與第 3 組預設寶石設定相同的切換鍵"
|
||
-- /rb sum gem2 key
|
||
L["Toggle Key"] = "切換鍵"
|
||
L["Use this key to toggle alternate gems"] = "選擇一個按鍵來切換這組寶石設定"
|
||
-- /rb sum gem3
|
||
L["Third set of default gems which can be toggled with a modifier key"] = "你可以使用 SHIFT, ALT 或 CTRL 來切換第三組預設寶石設定"
|
||
L["Can't use the same modifier as Gem Set 2"] = "無法使用與第 2 組預設寶石設定相同的切換鍵"
|
||
|
||
-----------------------
|
||
-- Item Level and ID --
|
||
-----------------------
|
||
L["ItemLevel: "] = "物品等級: "
|
||
L["ItemID: "] = "物品編號: "
|
||
-----------------------
|
||
-- Matching Patterns --
|
||
-----------------------
|
||
-- Items to check --
|
||
--------------------
|
||
-- [Potent Ornate Topaz]
|
||
-- +6 Spell Damage, +5 Spell Crit Rating
|
||
--------------------
|
||
-- ZG enchant
|
||
-- +10 Defense Rating/+10 Stamina/+15 Block Value
|
||
--------------------
|
||
-- [Glinting Flam Spessarite]
|
||
-- +3 Hit Rating and +3 Agility
|
||
--------------------
|
||
-- ItemID: 22589
|
||
-- [Atiesh, Greatstaff of the Guardian] warlock version
|
||
-- Equip: Increases the spell critical strike rating of all party members within 30 yards by 28.
|
||
--------------------
|
||
-- [Brilliant Wizard Oil]
|
||
-- Use: While applied to target weapon it increases spell damage by up to 36 and increases spell critical strike rating by 14 . Lasts for 30 minutes.
|
||
----------------------------------------------------------------------------------------------------
|
||
-- I redesigned the tooltip scanner using a more locale friendly, 2 pass matching matching algorithm.
|
||
--
|
||
-- The first pass searches for the rating number, the patterns are read from L["numberPatterns"] here,
|
||
-- " by (%d+)" will match strings like: "Increases defense rating by 16."
|
||
-- "%+(%d+)" will match strings like: "+10 Defense Rating"
|
||
-- You can add additional patterns if needed, its not limited to 2 patterns.
|
||
-- The separators are a table of strings used to break up a line into multiple lines what will be parsed seperately.
|
||
-- For example "+3 Hit Rating, +5 Spell Crit Rating" will be split into "+3 Hit Rating" and " +5 Spell Crit Rating"
|
||
--
|
||
-- The second pass searches for the rating name, the names are read from L["statList"] here,
|
||
-- It will look through the table in order, so you can put common strings at the begining to speed up the search,
|
||
-- and longer strings should be listed first, like "spell critical strike" should be listed before "critical strike",
|
||
-- this way "spell critical strike" does get matched by "critical strike".
|
||
-- Strings need to be in lower case letters, because string.lower is called on lookup
|
||
--
|
||
-- IMPORTANT: there may not exist a one-to-one correspondence, meaning you can't just translate this file,
|
||
-- but will need to go in game and find out what needs to be put in here.
|
||
-- For example, in english I found 3 different strings that maps to CR_CRIT_MELEE: "critical strike", "critical hit" and "crit".
|
||
-- You will need to find out every string that represents CR_CRIT_MELEE, and so on.
|
||
-- In other languages there may be 5 different strings that should all map to CR_CRIT_MELEE.
|
||
-- so please check in game that you have all strings, and not translate directly off this table.
|
||
--
|
||
-- Tip1: When doing localizations, I recommend you set debugging to true in RatingBuster.lua
|
||
-- Find RatingBuster:SetDebugging(false) and change it to RatingBuster:SetDebugging(true)
|
||
-- or you can type /rb debug to enable it in game
|
||
--
|
||
-- Tip2: The strings are passed into string.find, so you should escape the magic characters ^$()%.[]*+-? with a %
|
||
L["numberPatterns"] = {
|
||
{pattern = "提高.-(%d+)", addInfo = "AfterNumber",},
|
||
{pattern = "提升.-(%d+)", addInfo = "AfterNumber",}, -- [奎克米瑞之眼] ID:27683
|
||
{pattern = "(%d+)。", addInfo = "AfterNumber",},
|
||
{pattern = "([%+%-]%d+)", addInfo = "AfterStat",},
|
||
{pattern = "佩戴者.-(%d+)", addInfo = "AfterNumber",}, -- for "grant you xx stat" type pattern, ex: Quel'Serrar, Assassination Armor set
|
||
{pattern = "(%d+)([^%d%%|]+)", addInfo = "AfterStat",}, -- [發光的暗影卓奈石] +6法術傷害及5耐力
|
||
}
|
||
L["separators"] = {
|
||
"/", "和", ",", "。", " 持續 ", "&", "及", "並", ",",
|
||
}
|
||
--[[ Rating ID
|
||
CR_WEAPON_SKILL = 1;
|
||
CR_DEFENSE_SKILL = 2;
|
||
CR_DODGE = 3;
|
||
CR_PARRY = 4;
|
||
CR_BLOCK = 5;
|
||
CR_HIT_MELEE = 6;
|
||
CR_HIT_RANGED = 7;
|
||
CR_HIT_SPELL = 8;
|
||
CR_CRIT_MELEE = 9;
|
||
CR_CRIT_RANGED = 10;
|
||
CR_CRIT_SPELL = 11;
|
||
CR_HIT_TAKEN_MELEE = 12;
|
||
CR_HIT_TAKEN_RANGED = 13;
|
||
CR_HIT_TAKEN_SPELL = 14;
|
||
CR_CRIT_TAKEN_MELEE = 15;
|
||
CR_CRIT_TAKEN_RANGED = 16;
|
||
CR_CRIT_TAKEN_SPELL = 17;
|
||
CR_HASTE_MELEE = 18;
|
||
CR_HASTE_RANGED = 19;
|
||
CR_HASTE_SPELL = 20;
|
||
CR_WEAPON_SKILL_MAINHAND = 21;
|
||
CR_WEAPON_SKILL_OFFHAND = 22;
|
||
CR_WEAPON_SKILL_RANGED = 23;
|
||
CR_EXPERTISE = 24;
|
||
--
|
||
SPELL_STAT1_NAME = "Strength"
|
||
SPELL_STAT2_NAME = "Agility"
|
||
SPELL_STAT3_NAME = "Stamina"
|
||
SPELL_STAT4_NAME = "Intellect"
|
||
SPELL_STAT5_NAME = "Spirit"
|
||
--]]
|
||
L["statList"] = {
|
||
{pattern = string.lower(SPELL_STAT1_NAME), id = SPELL_STAT1_NAME}, -- Strength
|
||
{pattern = string.lower(SPELL_STAT2_NAME), id = SPELL_STAT2_NAME}, -- Agility
|
||
{pattern = string.lower(SPELL_STAT3_NAME), id = SPELL_STAT3_NAME}, -- Stamina
|
||
{pattern = string.lower(SPELL_STAT4_NAME), id = SPELL_STAT4_NAME}, -- Intellect
|
||
{pattern = string.lower(SPELL_STAT5_NAME), id = SPELL_STAT5_NAME}, -- Spirit
|
||
{pattern = "防禦等級", id = CR_DEFENSE_SKILL},
|
||
{pattern = "閃躲等級", id = CR_DODGE},
|
||
{pattern = "格擋等級", id = CR_BLOCK}, -- block enchant: "+10 Shield Block Rating"
|
||
{pattern = "招架等級", id = CR_PARRY},
|
||
|
||
{pattern = "法術致命一擊等級", id = CR_CRIT_SPELL},
|
||
{pattern = "遠程攻擊致命一擊等級", id = CR_CRIT_RANGED},
|
||
{pattern = "致命一擊等級", id = CR_CRIT_MELEE},
|
||
|
||
{pattern = "法術命中等級", id = CR_HIT_SPELL},
|
||
{pattern = "遠程命中等級", id = CR_HIT_RANGED},
|
||
{pattern = "命中等級", id = CR_HIT_MELEE},
|
||
|
||
{pattern = "韌性", id = CR_CRIT_TAKEN_MELEE}, -- resilience is implicitly a rating
|
||
|
||
{pattern = "法術加速等級", id = CR_HASTE_SPELL},
|
||
{pattern = "遠程攻擊加速等級", id = CR_HASTE_RANGED},
|
||
{pattern = "加速等級", id = CR_HASTE_MELEE},
|
||
{pattern = "攻擊速度等級", id = CR_HASTE_MELEE}, -- [Drums of Battle]
|
||
|
||
{pattern = "技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "熟練等級", id = CR_EXPERTISE}, -- 2.3
|
||
|
||
{pattern = "命中迴避率", id = CR_HIT_TAKEN_MELEE},
|
||
{pattern = "護甲穿透等級", id = CR_ARMOR_PENETRATION},
|
||
{pattern = string.lower(ARMOR), id = ARMOR},
|
||
--[[
|
||
{pattern = "匕首技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "劍技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "雙手劍技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "斧技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "弓技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "弩技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "槍械技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "野性戰鬥技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "錘技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "長柄武器技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "法杖技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "雙手斧技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "雙手錘技能等級", id = CR_WEAPON_SKILL},
|
||
{pattern = "徒手戰鬥技能等級", id = CR_WEAPON_SKILL},
|
||
--]]
|
||
}
|
||
-------------------------
|
||
-- Added info patterns --
|
||
-------------------------
|
||
-- $value will be replaced with the number
|
||
-- EX: "$value% Crit" -> "+1.34% Crit"
|
||
-- EX: "Crit $value%" -> "Crit +1.34%"
|
||
L["$value% Crit"] = "$value% 致命"
|
||
L["$value% Spell Crit"] = "$value% 法術致命"
|
||
L["$value% Dodge"] = "$value% 閃躲"
|
||
L["$value HP"] = "$value 生命"
|
||
L["$value MP"] = "$value 法力"
|
||
L["$value AP"] = "$value 強度"
|
||
L["$value RAP"] = "$value 遠程強度"
|
||
L["$value Dmg"] = "$value 法傷"
|
||
L["$value Heal"] = "$value 治療"
|
||
L["$value Armor"] = "$value 護甲"
|
||
L["$value Block"] = "$value 格擋值"
|
||
L["$value MP5"] = "$value 施法回魔"
|
||
L["$value MP5(NC)"] = "$value 一般回魔"
|
||
L["$value HP5"] = "$value 回血"
|
||
L["$value to be Dodged/Parried"] = "$value 被閃躲/被招架"
|
||
L["$value to be Crit"] = "$value 被致命"
|
||
L["$value Crit Dmg Taken"] = "$value 致命傷害減免"
|
||
L["$value DOT Dmg Taken"] = "$value 持續傷害減免"
|
||
L["$value% Parry"] = "$value% 招架"
|
||
-- for hit rating showing both physical and spell conversions
|
||
-- (+1.21%, S+0.98%)
|
||
-- (+1.21%, +0.98% S)
|
||
L["$value Spell"] = "$value 法術"
|
||
|
||
------------------
|
||
-- Stat Summary --
|
||
------------------
|
||
L["Stat Summary"] = "屬性統計" |