--[[ Name: RatingBuster zhTW locale Revision: $Revision: 294 $ Translated by: - Whitetooth@Cenarius (hotdogee@bahamut.twbbs.org) - CuteMiyu - 小紫 - mcc ]] local L = LibStub("AceLocale-3.0"):NewLocale("RatingBuster", "zhTW") if not L then return end -- This file is coded in UTF-8 -- If you don't have a editor that can save in UTF-8, I recommend Ultraedit ---- -- To translate AceLocale strings, replace true with the translation string -- Before: L["Show Item ID"] = true -- After: L["Show Item ID"] = "顯示物品編號" --------------- -- Waterfall -- --------------- L["RatingBuster Options"] = "屬性轉換選項" L["Waterfall-1.0 is required to access the GUI."] = "需要 Waterfall-1.0 才能使用設定介面。" L["Enabled"] = "啟用" L["Suspend/resume this addon"] = "暫停/繼續使用這個插件" --------------------------- -- Slash Command Options -- --------------------------- L["Always"] = "永遠顯示" L["ALT Key"] = "ALT 鍵" L["CTRL Key"] = "CTRL 鍵" L["SHIFT Key"] = "SHIFT 鍵" L["Never"] = "不顯示" L["General Settings"] = "一般設定" L["Profiles"] = "設定檔" -- /rb win L["Options Window"] = "選項視窗" L["Shows the Options Window"] = "顯示選項視窗" -- /rb hidebzcomp L["Hide Blizzard Item Comparisons"] = "隱藏內建的物品比較" L["Disable Blizzard stat change summary when using the built-in comparison tooltip"] = "觀看內建的已裝備物品提示時不顯示內建的物品比較功能" -- /rb statmod L["Enable Stat Mods"] = "屬性加成" L["Enable support for Stat Mods"] = "啟用屬性加成計算" -- /rb avoidancedr L["Enable Avoidance Diminishing Returns"] = "啟用迴避遞減效應" L["Dodge, Parry, Hit Avoidance values will be calculated using the avoidance deminishing return formula with your current stats"] = "你的閃避、招架、避免命中值會被計算在迴避遞減效應中" -- /rb itemid L["Show ItemID"] = "顯示物品編號" L["Show the ItemID in tooltips"] = "顯示物品編號" -- /rb itemlevel L["Show ItemLevel"] = "顯示物品等級" L["Show the ItemLevel in tooltips"] = "顯示物品等級" -- /rb usereqlv L["Use Required Level"] = "使用需要等級" L["Calculate using the required level if you are below the required level"] = "如果你的等級低於需要等級則用需要等級來換算" -- /rb level L["Set Level"] = "設定換算等級" L["Set the level used in calculations (0 = your level)"] = "設定換算等級 (0 = 你的目前的等級)" --------------------------------------------------------------------------- -- /rb rating L["Rating"] = "屬性等級" L["Options for Rating display"] = "設定屬性等級顯示" -- /rb rating show L["Show Rating Conversions"] = "顯示屬性等級轉換" L["Show Rating conversions in tooltips"] = "在提示框架中顯示屬性等級轉換結果" -- /rb rating spell L["Show Spell Hit/Haste"] = "顯示法術命中/加速" L["Show Spell Hit/Haste from Hit/Haste Rating"] = "顯示命中/加速給的法術命中/加速" -- /rb rating physical L["Show Physical Hit/Haste"] = "顯示物理命中/加速" L["Show Physical Hit/Haste from Hit/Haste Rating"] = "顯示命中/加速給的物理命中/加速" -- /rb rating detail L["Show Detailed Conversions Text"] = "顯示詳細轉換文字" L["Show detailed text for Resilience and Expertise conversions"] = "顯示韌性和熟練技能的詳細轉換文字" -- /rb rating exp L["Expertise Breakdown"] = "分析熟練技能" L["Convert Expertise into Dodge Neglect and Parry Neglect"] = "將熟練技能分為防止被閃躲、防止被招架" --------------------------------------------------------------------------- -- /rb rating color L["Change Text Color"] = "設定文字顏色" L["Changes the color of added text"] = "設定 RB 所增加的文字的顏色" -- /rb rating color pick L["Pick Color"] = "挑選顏色" L["Pick a color"] = "挑選顏色" -- /rb rating color enable L["Enable Color"] = "啟用文字顏色" L["Enable colored text"] = "啟用文字顏色" --------------------------------------------------------------------------- -- /rb stat L["Stat Breakdown"] = "基本屬性解析" L["Changes the display of base stats"] = "設定基本屬性的解析顯示" -- /rb stat show L["Show Base Stat Conversions"] = "顯示基本屬性解析" L["Show base stat conversions in tooltips"] = "在物品提示中顯示基本屬性解析" --------------------------------------------------------------------------- -- /rb stat str L["Strength"] = "力量" L["Changes the display of Strength"] = "自訂力量解析項目" -- /rb stat str ap L["Show Attack Power"] = "顯示攻擊強度" L["Show Attack Power from Strength"] = "顯示力量給的攻擊強度" -- /rb stat str block L["Show Block Value"] = "顯示格檔值" L["Show Block Value from Strength"] = "顯示力量給的格檔值" -- /rb stat str dmg L["Show Spell Damage"] = "顯示法傷" L["Show Spell Damage from Strength"] = "顯示力量給的法術傷害加成" -- /rb stat str heal L["Show Healing"] = "顯示治療" L["Show Healing from Strength"] = "顯示力量給的治療加成" -- /rb stat str parry L["Show Parry"] = "顯示招架" L["Show Parry from Strength"] = "顯示力量給的招架加成" --------------------------------------------------------------------------- -- /rb stat agi L["Agility"] = "敏捷" L["Changes the display of Agility"] = "自訂敏捷解析項目" -- /rb stat agi crit L["Show Crit"] = "顯示致命" L["Show Crit chance from Agility"] = "顯示敏捷給的致命一擊機率" -- /rb stat agi dodge L["Show Dodge"] = "顯示閃躲" L["Show Dodge chance from Agility"] = "顯示敏捷給的閃躲機率" -- /rb stat agi ap L["Show Attack Power"] = "顯示攻擊強度" L["Show Attack Power from Agility"] = "顯示敏捷給的攻擊強度" -- /rb stat agi rap L["Show Ranged Attack Power"] = "顯示遠程攻擊強度" L["Show Ranged Attack Power from Agility"] = "顯示敏捷給的遠程攻擊強度" -- /rb stat agi armor L["Show Armor"] = "顯示裝甲值" L["Show Armor from Agility"] = "顯示敏捷給的裝甲值" -- /rb stat agi heal L["Show Healing"] = "顯示治療" L["Show Healing from Agility"] = "顯示敏捷給的治療加成" --------------------------------------------------------------------------- -- /rb stat sta L["Stamina"] = "耐力" L["Changes the display of Stamina"] = "自訂耐力解析項目" -- /rb stat sta hp L["Show Health"] = "顯示生命力" L["Show Health from Stamina"] = "顯示耐力給的生命力" -- /rb stat sta dmg L["Show Spell Damage"] = "顯示法傷" L["Show Spell Damage from Stamina"] = "顯示耐力給的法術傷害加成" -- /rb stat sta heal L["Show Healing"] = "顯示治療" L["Show Healing from Stamina"] = "顯示耐力給的治療加成" -- /rb stat sta ap L["Show Attack Power"] = "顯示治療" L["Show Attack Power from Stamina"] = "顯示耐力給的攻擊強度" --------------------------------------------------------------------------- -- /rb stat int L["Intellect"] = "智力" L["Changes the display of Intellect"] = "自訂智力解析項目" -- /rb stat int spellcrit L["Show Spell Crit"] = "顯示法術致命" L["Show Spell Crit chance from Intellect"] = "顯示智力給的法術致命一擊機率" -- /rb stat int mp L["Show Mana"] = "顯示法力" L["Show Mana from Intellect"] = "顯示智力給的法力" -- /rb stat int dmg L["Show Spell Damage"] = "顯示法傷" L["Show Spell Damage from Intellect"] = "顯示智力給的法術傷害加成" -- /rb stat int heal L["Show Healing"] = "顯示治療" L["Show Healing from Intellect"] = "顯示智力給的治療加成" -- /rb stat int mp5 L["Show Mana Regen"] = "顯示施法回魔" L["Show Mana Regen while casting from Intellect"] = "顯示智力給的施法中法力恢復量" -- /rb stat int mp5nc L["Show Mana Regen while NOT casting"] = "顯示一般回魔" L["Show Mana Regen while NOT casting from Intellect"] = "顯示在未施法狀態時,智力給的法力恢復量" -- /rb stat int rap L["Show Ranged Attack Power"] = "顯示遠程攻擊強度" L["Show Ranged Attack Power from Intellect"] = "顯示智力給的遠程攻擊強度" -- /rb stat int armor L["Show Armor"] = "顯示裝甲值" L["Show Armor from Intellect"] = "顯示智力給的裝甲值" -- /rb stat int ap L["Show Attack Power"] = "顯示攻擊強度" L["Show Attack Power from Intellect"] = "顯示智力給的攻擊強度" --------------------------------------------------------------------------- -- /rb stat spi L["Spirit"] = "精神" L["Changes the display of Spirit"] = "自訂精神解析項目" -- /rb stat spi mp5 L["Show Mana Regen"] = "顯示施法回魔" L["Show Mana Regen while casting from Spirit"] = "顯示在施法狀態時,精神給的法力恢復量" -- /rb stat spi mp5nc L["Show Mana Regen while NOT casting"] = "顯示一般回魔" L["Show Mana Regen while NOT casting from Spirit"] = "顯示在未施法狀態時,精神給的法力恢復量" -- /rb stat spi hp5 L["Show Health Regen"] = "顯示回血" L["Show Health Regen from Spirit"] = "顯示精神給的戰鬥外回生命力" -- /rb stat spi dmg L["Show Spell Damage"] = "顯示法傷" L["Show Spell Damage from Spirit"] = "顯示精神給的法術傷害加成" -- /rb stat spi heal L["Show Healing"] = "顯示治療" L["Show Healing from Spirit"] = "顯示精神給的治療加成" -- /rb stat spi spellcrit L["Show Spell Crit"] = "顯示法術致命" L["Show Spell Crit chance from Spirit"] = "顯示精神給的法術致命一擊機率" --------------------------------------------------------------------------- -- /rb stat armor L["Armor"] = "護甲" L["Changes the display of Armor"] = "自訂護甲解析項目" -- /rb stat armor ap L["Show Attack Power"] = "顯示攻擊強度" L["Show Attack Power from Armor"] = "顯示護甲給的攻擊強度" --------------------------------------------------------------------------- -- /rb sum L["Stat Summary"] = "屬性統計" L["Options for stat summary"] = "自訂屬性選項" -- /rb sum show L["Show Stat Summary"] = "顯示屬性統計" L["Show stat summary in tooltips"] = "在物品提示中顯示屬性統計" -- /rb sum ignore L["Ignore Settings"] = "忽略設定" L["Ignore stuff when calculating the stat summary"] = "設定在統計總合時所要忽略的項目" -- /rb sum ignore unused L["Ignore Undesirable Items"] = "忽略不想要的物品" L["Hide stat summary for undesirable items"] = "只在你可以裝備的物品顯示屬性統計" -- /rb sum ignore quality L["Minimum Item Quality"] = "最低物品品質" L["Show stat summary only for selected quality items and up"] = "只在你所選的品質或更好的物品上顯示屬性統計" -- /rb sum ignore armor L["Armor Types"] = "護甲種類" L["Select armor types you want to ignore"] = "選擇你想忽略的護甲種類" -- /rb sum ignore armor cloth L["Ignore Cloth"] = "忽略布甲" L["Hide stat summary for all cloth armor"] = "隱藏所有布甲的屬性統計" -- /rb sum ignore armor leather L["Ignore Leather"] = "忽略皮甲" L["Hide stat summary for all leather armor"] = "隱藏所有皮甲的屬性統計" -- /rb sum ignore armor mail L["Ignore Mail"] = "忽略鎖甲" L["Hide stat summary for all mail armor"] = "隱藏所有鎖甲的屬性統計" -- /rb sum ignore armor plate L["Ignore Plate"] = "忽略鎧甲" L["Hide stat summary for all plate armor"] = "隱藏所有鎧甲的屬性統計" -- /rb sum ignore equipped L["Ignore Equipped Items"] = "忽略已裝備的物品" L["Hide stat summary for equipped items"] = "隱藏已裝備的物品的屬性統計" -- /rb sum ignore enchant L["Ignore Enchants"] = "忽略附魔" L["Ignore enchants on items when calculating the stat summary"] = "統計時忽略物品上的附魔效果" -- /rb sum ignore gem L["Ignore Gems"] = "忽略寶石" L["Ignore gems on items when calculating the stat summary"] = "統計時忽略物品上的寶石效果" -- /rb sum ignore prismaticSocket L["Ignore Prismatic Sockets"] = "忽略多色插槽" L["Ignore gems in prismatic sockets when calculating the stat summary"] = "統計時忽略多色插槽裡的寶石效果" -- /rb sum diffstyle L["Display Style For Diff Value"] = "差異值顯示方式" L["Display diff values in the main tooltip or only in compare tooltips"] = "設定在主提示框架或只在比較框架中顯示差異值" -- /rb sum space L["Add Empty Line"] = "加入空白列" L["Add a empty line before or after stat summary"] = "在物品提示中的屬性統計前或後加入空白列" -- /rb sum space before L["Add Before Summary"] = "加在統計前" L["Add a empty line before stat summary"] = "在物品提示中的屬性統計前加入空白列" -- /rb sum space after L["Add After Summary"] = "加在統計後" L["Add a empty line after stat summary"] = "在物品提示中的屬性統計後加入空白列" -- /rb sum icon L["Show Icon"] = "顯示圖示" L["Show the sigma icon before summary listing"] = "在屬性統計前顯示圖示" -- /rb sum title L["Show Title Text"] = "顯示標題" L["Show the title text before summary listing"] = "在屬性統計前顯示標題文字" -- /rb sum showzerostat L["Show Zero Value Stats"] = "顯示數值為 0 的屬性" L["Show zero value stats in summary for consistancy"] = "為了一致性,在統計中顯示數值為 0 的屬性" -- /rb sum calcsum L["Calculate Stat Sum"] = "計算統計總合" L["Calculate the total stats for the item"] = "計算物品的統計總合" -- /rb sum calcdiff L["Calculate Stat Diff"] = "計算統計差異" L["Calculate the stat difference for the item and equipped items"] = "計算物品和已裝備物品的統計差異" -- /rb sum sort L["Sort StatSummary Alphabetically"] = "依字幕順序排列屬性統計" L["Enable to sort StatSummary alphabetically, disable to sort according to stat type(basic, physical, spell, tank)"] = "開啟時依字幕順序排列,關閉時依屬性種類排列(基本、物理、魔法、坦克)" -- /rb sum avoidhasblock L["Include Block Chance In Avoidance Summary"] = "傷害迴避包含格檔率" L["Enable to include block chance in Avoidance summary, Disable for only dodge, parry, miss"] = "開啟時傷害迴避包含格檔率,關閉時有閃躲、招架、未擊中" --------------------------------------------------------------------------- -- /rb sum basic L["Stat - Basic"] = "統計基本屬性" L["Choose basic stats for summary"] = "自訂基本屬性統計項目" -- /rb sum basic hp L["Sum Health"] = "統計生命力" L["Health <- Health, Stamina"] = "生命力 ← 生命力、耐力" -- /rb sum basic mp L["Sum Mana"] = "統計法力" L["Mana <- Mana, Intellect"] = "法力 ← 法力、智力" -- /rb sum basic mp5 L["Sum Mana Regen"] = "統計法力恢復" L["Mana Regen <- Mana Regen, Spirit"] = "法力恢復 ← 法力恢復、精神" -- /rb sum basic mp5nc L["Sum Mana Regen while not casting"] = "統計法力恢復 (未施法時)" L["Mana Regen while not casting <- Spirit"] = "法力恢復 (未施法時) ← 精神" -- /rb sum basic hp5 L["Sum Health Regen"] = "統計生命恢復" L["Health Regen <- Health Regen"] = "生命恢復 ← 生命恢復" -- /rb sum basic hp5oc L["Sum Health Regen when out of combat"] = "統計生命恢復 (未戰鬥時)" L["Health Regen when out of combat <- Spirit"] = "生命恢復 (未戰鬥時) ← 精神" -- /rb sum basic str L["Sum Strength"] = "統計力量" L["Strength Summary"] = "統計力量" -- /rb sum basic agi L["Sum Agility"] = "統計敏捷" L["Agility Summary"] = "統計敏捷" -- /rb sum basic sta L["Sum Stamina"] = "統計耐力" L["Stamina Summary"] = "統計耐力" -- /rb sum basic int L["Sum Intellect"] = "統計智力" L["Intellect Summary"] = "統計智力" -- /rb sum basic spi L["Sum Spirit"] = "統計精神" L["Spirit Summary"] = "統計精神" -- /rb sum basic mastery L["Sum Mastery"] = "統計精通" L["Mastery Summary"] = "統計精通" -- /rb sum basic masteryrating L["Sum Mastery Rating"] = "統計精通等級" L["Mastery Rating Summary"] = "統計精通等級" --------------------------------------------------------------------------- -- /rb sum physical L["Stat - Physical"] = "統計物理屬性" L["Choose physical damage stats for summary"] = "自訂物理傷害屬性統計項目" -- /rb sum physical ap L["Sum Attack Power"] = "統計攻擊強度" L["Attack Power <- Attack Power, Strength, Agility"] = "攻擊強度 ← 攻擊強度、力量、敏捷" -- /rb sum physical rap L["Sum Ranged Attack Power"] = "統計遠程攻擊強度" L["Ranged Attack Power <- Ranged Attack Power, Intellect, Attack Power, Strength, Agility"] = "遠程攻擊強度 ← 遠程攻擊強度、智力、攻擊強度、力量、敏捷" -- /rb sum physical fap L["Sum Feral Attack Power"] = "統計野性攻擊強度" L["Feral Attack Power <- Feral Attack Power, Attack Power, Strength, Agility"] = "野性攻擊強度 ← 野性攻擊強度、攻擊強度、力量、敏捷" -- /rb sum physical hit L["Sum Hit Chance"] = "統計命中機率" --L["Hit Chance <- Hit Rating"] = "命中機率 ← 命中等級、武器技能等級" -- /rb sum physical hitrating L["Sum Hit Rating"] = "統計命中等級" L["Hit Rating Summary"] = "統計命中等級" -- /rb sum physical crit L["Sum Crit Chance"] = "統計致命一擊機率" --L["Crit Chance <- Crit Rating, Agility"] = "致命一擊機率 ← 致命一擊等級、敏捷、武器技能等級" -- /rb sum physical critrating L["Sum Crit Rating"] = "統計致命等級" L["Crit Rating Summary"] = "統計致命等級" -- /rb sum physical haste L["Sum Haste"] = "統計加速" L["Haste <- Haste Rating"] = "加速 ← 加速等級" -- /rb sum physical hasterating L["Sum Haste Rating"] = "統計加速等級" L["Haste Rating Summary"] = "統計加速等級" -- /rb sum physical rangedhit L["Sum Ranged Hit Chance"] = "統計遠程命中機率" --L["Ranged Hit Chance <- Hit Rating, Ranged Hit Rating"] = "遠程命中機率 ← 命中等級、武器技能等級、遠程命中等級" -- /rb sum physical rangedhitrating L["Sum Ranged Hit Rating"] = "統計遠程命中等級" L["Ranged Hit Rating Summary"] = "統計遠程命中等級" -- /rb sum physical rangedcrit L["Sum Ranged Crit Chance"] = "統計遠程致命一級機率" --L["Ranged Crit Chance <- Crit Rating, Agility, Ranged Crit Rating"] = "遠程致命一擊機率 ← 致命一擊等級、敏捷、武器技能等級、遠程致命一級等級" -- /rb sum physical rangedcritrating L["Sum Ranged Crit Rating"] = "統計遠程致命一級等級" L["Ranged Crit Rating Summary"] = "統計遠程致命一級等級" -- /rb sum physical rangedhaste L["Sum Ranged Haste"] = "統計遠程加速" L["Ranged Haste <- Haste Rating, Ranged Haste Rating"] = "遠程加速 ← 加速等級、遠程加速等級" -- /rb sum physical rangedhasterating L["Sum Ranged Haste Rating"] = "統計遠程加速等級" L["Ranged Haste Rating Summary"] = "統計遠程加速等級" -- /rb sum physical maxdamage L["Sum Weapon Max Damage"] = "統計武器最大傷害" L["Weapon Max Damage Summary"] = "統計武器最大傷害" -- /rb sum physical weapondps --L["Sum Weapon DPS"] = true --L["Weapon DPS Summary"] = true -- /rb sum physical wpn L["Sum Weapon Skill"] = "統計武器技能" L["Weapon Skill <- Weapon Skill Rating"] = "武器技能 ← 武器技能等級" -- /rb sum physical exp L["Sum Expertise"] = "統計熟練技能" L["Expertise <- Expertise Rating"] = "熟練技能 ← 熟練等級" -- /rb sum physical exprating L["Sum Expertise Rating"] = "統計熟練等級" L["Expertise Rating Summary"] = "統計熟練等級" --------------------------------------------------------------------------- -- /rb sum spell L["Stat - Spell"] = "統計魔法屬性" L["Choose spell damage and healing stats for summary"] = "自訂魔法傷害及治療屬性統計項目" -- /rb sum spell dmg L["Sum Spell Damage"] = "統計法術傷害" L["Spell Damage <- Spell Damage, Intellect, Spirit, Stamina"] = "法術傷害 ← 法術傷害、智力、精神、耐力" -- /rb sum spell dmgholy L["Sum Holy Spell Damage"] = "統計神聖法術傷害" L["Holy Spell Damage <- Holy Spell Damage, Spell Damage, Intellect, Spirit"] = "神聖法術傷害 ← 神聖法術傷害、法術傷害、智力、精神" -- /rb sum spell dmgarcane L["Sum Arcane Spell Damage"] = "統計秘法法術傷害" L["Arcane Spell Damage <- Arcane Spell Damage, Spell Damage, Intellect"] = "秘法法術傷害 ← 秘法法術傷害、法術傷害、智力" -- /rb sum spell dmgfire L["Sum Fire Spell Damage"] = "統計火焰法術傷害" L["Fire Spell Damage <- Fire Spell Damage, Spell Damage, Intellect, Stamina"] = "火焰法術傷害 ← 火焰法術傷害、法術傷害、智力、耐力" -- /rb sum spell dmgnature L["Sum Nature Spell Damage"] = "統計自然法術傷害" L["Nature Spell Damage <- Nature Spell Damage, Spell Damage, Intellect"] = "自然法術傷害 ← 自然法術傷害、法術傷害、智力" -- /rb sum spell dmgfrost L["Sum Frost Spell Damage"] = "統計冰霜法術傷害" L["Frost Spell Damage <- Frost Spell Damage, Spell Damage, Intellect"] = "冰霜法術傷害 ← 冰霜法術傷害、法術傷害、智力" -- /rb sum spell dmgshadow L["Sum Shadow Spell Damage"] = "統計暗影法術傷害" L["Shadow Spell Damage <- Shadow Spell Damage, Spell Damage, Intellect, Spirit, Stamina"] = "暗影法術傷害 ← 暗影法術傷害、法術傷害、智力、精神、耐力" -- /rb sum spell heal L["Sum Healing"] = "統計治療" L["Healing <- Healing, Intellect, Spirit, Agility, Strength"] = "治療 ← 治療、智力、精神、敏捷、力量" -- /rb sum spell crit L["Sum Spell Crit Chance"] = "統計法術致命一擊機率" L["Spell Crit Chance <- Spell Crit Rating, Intellect"] = "法術致命一擊機率 ← 法術致命一擊等級、智力" -- /rb sum spell hit L["Sum Spell Hit Chance"] = "統計法術命中機率" L["Spell Hit Chance <- Spell Hit Rating"] = "法術命中機率 ← 法術命中機率" -- /rb sum spell haste L["Sum Spell Haste"] = "統計法術加速" L["Spell Haste <- Spell Haste Rating"] = "法術加速 ← 法術加速等級" -- /rb sum spell pen L["Sum Penetration"] = "統計法術穿透力" L["Spell Penetration Summary"] = "統計法術穿透力" -- /rb sum spell hitrating L["Sum Spell Hit Rating"] = "統計法術命中等級" L["Spell Hit Rating Summary"] = "統計法術命中等級" -- /rb sum spell critrating L["Sum Spell Crit Rating"] = "統計法術致命等級" L["Spell Crit Rating Summary"] = "統計法術致命等級" -- /rb sum spell hasterating L["Sum Spell Haste Rating"] = "統計法術加速等級" L["Spell Haste Rating Summary"] = "統計法術加速等級" --------------------------------------------------------------------------- -- /rb sum tank L["Stat - Tank"] = "統計坦克屬性" L["Choose tank stats for summary"] = "自訂坦克屬性統計項目" -- /rb sum tank armor L["Sum Armor"] = "統計護甲值" --L["Armor <- Armor from items and bonuses"] = "護甲值 ← 物品護甲、護甲加成、敏捷、智力" -- /rb sum tank dodge L["Sum Dodge Chance"] = "統計閃躲機率" --L["Dodge Chance <- Dodge Rating, Agility"] = "閃躲機率 ← 閃躲等級、敏捷、防禦等級" -- /rb sum tank parry L["Sum Parry Chance"] = "統計招架機率" --L["Parry Chance <- Parry Rating"] = "招架機率 ← 招架等級、防禦等級" -- /rb sum tank block L["Sum Block Chance"] = "統計格擋機率" --L["Block Chance <- Block Rating"] = "格擋機率 ← 格擋等級、防禦等級" -- /rb sum tank neglectdodge L["Sum Dodge Neglect"] = "統計防止被閃躲" --L["Dodge Neglect <- Expertise"] = "防止被閃躲 ← 熟練技能、武器技能等級" -- /rb sum stat neglectparry L["Sum Parry Neglect"] = "統計防止被招架" --L["Parry Neglect <- Expertise"] = "防止被招架 ← 熟練技能、武器技能等級" -- /rb sum tank resarcane L["Sum Arcane Resistance"] = "統計秘法抗性" L["Arcane Resistance Summary"] = "統計秘法抗性" -- /rb sum tank resfire L["Sum Fire Resistance"] = "統計火焰抗性" L["Fire Resistance Summary"] = "統計火焰抗性" -- /rb sum tank resnature L["Sum Nature Resistance"] = "統計自然抗性" L["Nature Resistance Summary"] = "統計自然抗性" -- /rb sum tank resfrost L["Sum Frost Resistance"] = "統計冰霜抗性" L["Frost Resistance Summary"] = "統計冰霜抗性" -- /rb sum tank resshadow L["Sum Shadow Resistance"] = "統計暗影抗性" L["Shadow Resistance Summary"] = "統計暗影抗性" -- /rb sum tank dodgerating L["Sum Dodge Rating"] = "統計閃躲等級" L["Dodge Rating Summary"] = "統計閃躲等級" -- /rb sum tank parryrating L["Sum Parry Rating"] = "統計招架等級" L["Parry Rating Summary"] = "統計招架等級" -- /rb sum tank blockrating L["Sum Block Rating"] = "統計格檔等級" L["Block Rating Summary"] = "統計格檔等級" -- /rb sum tank res L["Sum Resilience"] = "統計韌性" L["Resilience Summary"] = "統計韌性" -- /rb sum tank tp L["Sum TankPoints"] = "統計坦克點" L["TankPoints <- Health, Total Reduction"] = "坦克點 ← 生命力、傷害減免總值" -- /rb sum tank tr L["Sum Total Reduction"] = "統計傷害減免總值" --L["Total Reduction <- Armor, Dodge, Parry, Block, MobMiss, MobCrit, MobCrush, DamageTakenMods"] = "傷害減免總值 ← 護甲、閃躲、招架、格擋、格檔值、防禦、韌性、怪物未擊中、怪物致命、怪物輾壓、DamageTakenMods (?)" -- /rb sum tank avoid L["Sum Avoidance"] = "統計傷害迴避" L["Avoidance <- Dodge, Parry, MobMiss, Block(Optional)"] = "傷害迴避 ← 閃躲、招架、怪物未擊中、格擋(選項)" --------------------------------------------------------------------------- -- /rb sum gemset L["Gem Set"] = "寶石設定" L["Select a gem set to configure"] = "選擇一組寶石設定" L["Default Gem Set 1"] = "寶石設定 1" L["Default Gem Set 2"] = "寶石設定 2" L["Default Gem Set 3"] = "寶石設定 3" -- /rb sum gem L["Auto fill empty gem slots"] = "空寶石插槽的預設寶石" -- /rb sum gem red L["Red Socket"] = EMPTY_SOCKET_RED L["ItemID or Link of the gem you would like to auto fill"] = "預設寶石的物品編號或連結" L[""] = "<物品編號|連結>" L["|cffffff7f%s|r is now set to |cffffff7f[%s]|r"] = "|cffffff7f%s|r 已設定為 |cffffff7f[%s]|r" L["Invalid input: %s. ItemID or ItemLink required."] = "輸入錯誤:%s,請輸入物品編號或物品連結。" L["Queried server for Gem: %s. Try again in 5 secs."] = "嘗試查詢編號:%s,請5秒後再試一次。" -- /rb sum gem yellow L["Yellow Socket"] = EMPTY_SOCKET_YELLOW -- /rb sum gem blue L["Blue Socket"] = EMPTY_SOCKET_BLUE -- /rb sum gem meta L["Meta Socket"] = EMPTY_SOCKET_META -- /rb sum gem2 L["Second set of default gems which can be toggled with a modifier key"] = "你可以使用 SHIFT, ALT 或 CTRL 來切換第二組預設寶石設定" L["Can't use the same modifier as Gem Set 3"] = "無法使用與第 3 組預設寶石設定相同的切換鍵" -- /rb sum gem2 key L["Toggle Key"] = "切換鍵" L["Use this key to toggle alternate gems"] = "選擇一個按鍵來切換這組寶石設定" -- /rb sum gem3 L["Third set of default gems which can be toggled with a modifier key"] = "你可以使用 SHIFT, ALT 或 CTRL 來切換第三組預設寶石設定" L["Can't use the same modifier as Gem Set 2"] = "無法使用與第 2 組預設寶石設定相同的切換鍵" ----------------------- -- Item Level and ID -- ----------------------- L["ItemLevel: "] = "物品等級: " L["ItemID: "] = "物品編號: " ----------------------- -- Matching Patterns -- ----------------------- -- Items to check -- -------------------- -- [Potent Ornate Topaz] -- +6 Spell Damage, +5 Spell Crit Rating -------------------- -- ZG enchant -- +10 Defense Rating/+10 Stamina/+15 Block Value -------------------- -- [Glinting Flam Spessarite] -- +3 Hit Rating and +3 Agility -------------------- -- ItemID: 22589 -- [Atiesh, Greatstaff of the Guardian] warlock version -- Equip: Increases the spell critical strike rating of all party members within 30 yards by 28. -------------------- -- [Brilliant Wizard Oil] -- Use: While applied to target weapon it increases spell damage by up to 36 and increases spell critical strike rating by 14 . Lasts for 30 minutes. ---------------------------------------------------------------------------------------------------- -- I redesigned the tooltip scanner using a more locale friendly, 2 pass matching matching algorithm. -- -- The first pass searches for the rating number, the patterns are read from L["numberPatterns"] here, -- " by (%d+)" will match strings like: "Increases defense rating by 16." -- "%+(%d+)" will match strings like: "+10 Defense Rating" -- You can add additional patterns if needed, its not limited to 2 patterns. -- The separators are a table of strings used to break up a line into multiple lines what will be parsed seperately. -- For example "+3 Hit Rating, +5 Spell Crit Rating" will be split into "+3 Hit Rating" and " +5 Spell Crit Rating" -- -- The second pass searches for the rating name, the names are read from L["statList"] here, -- It will look through the table in order, so you can put common strings at the begining to speed up the search, -- and longer strings should be listed first, like "spell critical strike" should be listed before "critical strike", -- this way "spell critical strike" does get matched by "critical strike". -- Strings need to be in lower case letters, because string.lower is called on lookup -- -- IMPORTANT: there may not exist a one-to-one correspondence, meaning you can't just translate this file, -- but will need to go in game and find out what needs to be put in here. -- For example, in english I found 3 different strings that maps to CR_CRIT_MELEE: "critical strike", "critical hit" and "crit". -- You will need to find out every string that represents CR_CRIT_MELEE, and so on. -- In other languages there may be 5 different strings that should all map to CR_CRIT_MELEE. -- so please check in game that you have all strings, and not translate directly off this table. -- -- Tip1: When doing localizations, I recommend you set debugging to true in RatingBuster.lua -- Find RatingBuster:SetDebugging(false) and change it to RatingBuster:SetDebugging(true) -- or you can type /rb debug to enable it in game -- -- Tip2: The strings are passed into string.find, so you should escape the magic characters ^$()%.[]*+-? with a % L["numberPatterns"] = { {pattern = "提高.-(%d+)", addInfo = "AfterNumber",}, {pattern = "提升.-(%d+)", addInfo = "AfterNumber",}, -- [奎克米瑞之眼] ID:27683 {pattern = "(%d+)。", addInfo = "AfterNumber",}, {pattern = "([%+%-]%d+)", addInfo = "AfterStat",}, {pattern = "佩戴者.-(%d+)", addInfo = "AfterNumber",}, -- for "grant you xx stat" type pattern, ex: Quel'Serrar, Assassination Armor set {pattern = "(%d+)([^%d%%|]+)", addInfo = "AfterStat",}, -- [發光的暗影卓奈石] +6法術傷害及5耐力 } L["separators"] = { "/", "和", ",", "。", " 持續 ", "&", "及", "並", ",", } --[[ Rating ID CR_WEAPON_SKILL = 1; CR_DEFENSE_SKILL = 2; CR_DODGE = 3; CR_PARRY = 4; CR_BLOCK = 5; CR_HIT_MELEE = 6; CR_HIT_RANGED = 7; CR_HIT_SPELL = 8; CR_CRIT_MELEE = 9; CR_CRIT_RANGED = 10; CR_CRIT_SPELL = 11; CR_HIT_TAKEN_MELEE = 12; CR_HIT_TAKEN_RANGED = 13; CR_HIT_TAKEN_SPELL = 14; CR_CRIT_TAKEN_MELEE = 15; CR_CRIT_TAKEN_RANGED = 16; CR_CRIT_TAKEN_SPELL = 17; CR_HASTE_MELEE = 18; CR_HASTE_RANGED = 19; CR_HASTE_SPELL = 20; CR_WEAPON_SKILL_MAINHAND = 21; CR_WEAPON_SKILL_OFFHAND = 22; CR_WEAPON_SKILL_RANGED = 23; CR_EXPERTISE = 24; -- SPELL_STAT1_NAME = "Strength" SPELL_STAT2_NAME = "Agility" SPELL_STAT3_NAME = "Stamina" SPELL_STAT4_NAME = "Intellect" SPELL_STAT5_NAME = "Spirit" --]] L["statList"] = { {pattern = string.lower(SPELL_STAT1_NAME), id = SPELL_STAT1_NAME}, -- Strength {pattern = string.lower(SPELL_STAT2_NAME), id = SPELL_STAT2_NAME}, -- Agility {pattern = string.lower(SPELL_STAT3_NAME), id = SPELL_STAT3_NAME}, -- Stamina {pattern = string.lower(SPELL_STAT4_NAME), id = SPELL_STAT4_NAME}, -- Intellect {pattern = string.lower(SPELL_STAT5_NAME), id = SPELL_STAT5_NAME}, -- Spirit {pattern = "防禦等級", id = CR_DEFENSE_SKILL}, {pattern = "閃躲等級", id = CR_DODGE}, {pattern = "格擋等級", id = CR_BLOCK}, -- block enchant: "+10 Shield Block Rating" {pattern = "招架等級", id = CR_PARRY}, {pattern = "法術致命一擊等級", id = CR_CRIT_SPELL}, {pattern = "遠程攻擊致命一擊等級", id = CR_CRIT_RANGED}, {pattern = "致命一擊等級", id = CR_CRIT_MELEE}, {pattern = "法術命中等級", id = CR_HIT_SPELL}, {pattern = "遠程命中等級", id = CR_HIT_RANGED}, {pattern = "命中等級", id = CR_HIT_MELEE}, {pattern = "韌性", id = CR_CRIT_TAKEN_MELEE}, -- resilience is implicitly a rating {pattern = "法術加速等級", id = CR_HASTE_SPELL}, {pattern = "遠程攻擊加速等級", id = CR_HASTE_RANGED}, {pattern = "加速等級", id = CR_HASTE_MELEE}, {pattern = "攻擊速度等級", id = CR_HASTE_MELEE}, -- [Drums of Battle] {pattern = "技能等級", id = CR_WEAPON_SKILL}, {pattern = "熟練等級", id = CR_EXPERTISE}, -- 2.3 {pattern = "命中迴避率", id = CR_HIT_TAKEN_MELEE}, {pattern = "護甲穿透等級", id = CR_ARMOR_PENETRATION}, {pattern = string.lower(ARMOR), id = ARMOR}, --[[ {pattern = "匕首技能等級", id = CR_WEAPON_SKILL}, {pattern = "劍技能等級", id = CR_WEAPON_SKILL}, {pattern = "雙手劍技能等級", id = CR_WEAPON_SKILL}, {pattern = "斧技能等級", id = CR_WEAPON_SKILL}, {pattern = "弓技能等級", id = CR_WEAPON_SKILL}, {pattern = "弩技能等級", id = CR_WEAPON_SKILL}, {pattern = "槍械技能等級", id = CR_WEAPON_SKILL}, {pattern = "野性戰鬥技能等級", id = CR_WEAPON_SKILL}, {pattern = "錘技能等級", id = CR_WEAPON_SKILL}, {pattern = "長柄武器技能等級", id = CR_WEAPON_SKILL}, {pattern = "法杖技能等級", id = CR_WEAPON_SKILL}, {pattern = "雙手斧技能等級", id = CR_WEAPON_SKILL}, {pattern = "雙手錘技能等級", id = CR_WEAPON_SKILL}, {pattern = "徒手戰鬥技能等級", id = CR_WEAPON_SKILL}, --]] } ------------------------- -- Added info patterns -- ------------------------- -- $value will be replaced with the number -- EX: "$value% Crit" -> "+1.34% Crit" -- EX: "Crit $value%" -> "Crit +1.34%" L["$value% Crit"] = "$value% 致命" L["$value% Spell Crit"] = "$value% 法術致命" L["$value% Dodge"] = "$value% 閃躲" L["$value HP"] = "$value 生命" L["$value MP"] = "$value 法力" L["$value AP"] = "$value 強度" L["$value RAP"] = "$value 遠程強度" L["$value Dmg"] = "$value 法傷" L["$value Heal"] = "$value 治療" L["$value Armor"] = "$value 護甲" L["$value Block"] = "$value 格擋值" L["$value MP5"] = "$value 施法回魔" L["$value MP5(NC)"] = "$value 一般回魔" L["$value HP5"] = "$value 回血" L["$value to be Dodged/Parried"] = "$value 被閃躲/被招架" L["$value to be Crit"] = "$value 被致命" L["$value Crit Dmg Taken"] = "$value 致命傷害減免" L["$value DOT Dmg Taken"] = "$value 持續傷害減免" L["$value% Parry"] = "$value% 招架" -- for hit rating showing both physical and spell conversions -- (+1.21%, S+0.98%) -- (+1.21%, +0.98% S) L["$value Spell"] = "$value 法術" ------------------ -- Stat Summary -- ------------------ L["Stat Summary"] = "屬性統計"