--[[ Name: RatingBuster esES locale Revision: $Revision: 294 $ Translated by: - carahuevo@Curse - kaiemg ]] local L = LibStub("AceLocale-3.0"):NewLocale("RatingBuster", "esES") if not L then return end -- This file is coded in UTF-8 -- If you don't have a editor that can save in UTF-8, I recommend Ultraedit ---- -- To translate AceLocale strings, replace true with the translation string -- Before: L["Show Item ID"] = true, -- After: L["Show Item ID"] = "顯示物品編號", --------------- -- Waterfall -- --------------- L["RatingBuster Options"] = "Opciones RatingBuster" L["Waterfall-1.0 is required to access the GUI."] = "Se requiere Waterfall para acceder a la GUI." L["Enabled"] = "Activado" L["Suspend/resume this addon"] = "Parar/Continuar este accesorio" --------------------------- -- Slash Command Options -- --------------------------- --L["General Settings"] = true --L["Profiles"] = true -- /rb optionswin L["Options Window"] = "Ventana opciones" L["Shows the Options Window"] = "Muestra la ventana de opciones" -- /rb statmod L["Enable Stat Mods"] = "Habilitar Stat Mods" L["Enable support for Stat Mods"] = "Habilita el soporte para Stat Mods" -- /rb avoidancedr L["Enable Avoidance Diminishing Returns"] = "Habilita evitacion de rendimientos decrecientes" L["Dodge, Parry, Hit Avoidance values will be calculated using the avoidance deminishing return formula with your current stats"] = "Rendimientos decrecientes" -- /rb itemid L["Show ItemID"] = "Mostrar ItemID" L["Show the ItemID in tooltips"] = "Mostrar ItemID en los tooltips" -- /rb itemlevel L["Show ItemLevel"] = "Mostrar NivelItem" L["Show the ItemLevel in tooltips"] = "Muestra el NivelItem en los tooltips" -- /rb usereqlv L["Use Required Level"] = "Usar nivel requerido" L["Calculate using the required level if you are below the required level"] = "Calcular apartir del nivel requerido si estas por debajo" -- /rb setlevel L["Set Level"] = "Establecer nivel" L["Set the level used in calculations (0 = your level)"] = "Establece el nivel usado en los caculos (0=tu nivel)" ------------------------------------------------------------------------------- -- /rb rating L["Rating"] = "Indices" L["Options for Rating display"] = "Opciones de visualizacion de indices" -- /rb rating show L["Show Rating Conversions"] = "Mostrar conversion de indices" L["Show Rating conversions in tooltips"] = "Mostrar conversion de indices en tooltips" -- /rb rating spell --L["Show Spell Hit/Haste"] = true --L["Show Spell Hit/Haste from Hit/Haste Rating"] = true -- /rb rating physical --L["Show Physical Hit/Haste"] = true --L["Show Physical Hit/Haste from Hit/Haste Rating"] = true -- /rb rating detail L["Show Detailed Conversions Text"] = "Mostrar texto detallado conversiones" L["Show detailed text for Resilience and Expertise conversions"] = "Mostrar texto detallado de conversiones de Temple y Pericia" -- /rb rating exp -- 2.3.0 L["Expertise Breakdown"] = "Desglose Pericia" L["Convert Expertise into Dodge Neglect and Parry Neglect"] = "Convierte Pericia en fallo Esquivar y fallo Parar" --------------------------------------------------------------------------- -- /rb rating color L["Change Text Color"] = "Cambiar color texto" L["Changes the color of added text"] = "Cambia el color del texto anadido" -- /rb rating color pick L["Pick Color"] = "Coge color" L["Pick a color"] = "Coge un color" -- /rb rating color enable L["Enable Color"] = "Habilitar color" L["Enable colored text"] = "Habilitar texto coloreado" --------------------------------------------------------------------------------------- -- /rb stat L["Stat Breakdown"] = "Desglose Estadisticas" L["Changes the display of base stats"] = "Cambia la visualizacion de las estad. base" -- /rb stat show L["Show Base Stat Conversions"] = "Mostrar conversiones estad. base" L["Show base stat conversions in tooltips"] = "Muestra las conversiones de estad. base en los tooltip" ----------------------------------------------------------------------------------------- -- /rb stat str L["Strength"] = "Fuerza" L["Changes the display of Strength"] = "Cambia la visualizacion de Fuerza" -- /rb stat str ap L["Show Attack Power"] = "Motrar Poder Ataque" L["Show Attack Power from Strength"] = "Motrar Poder Ataque de Fuerza" -- /rb stat str block L["Show Block Value"] = "Mostrar Valor Bloqueo" L["Show Block Value from Strength"] = "Muestra el Valor Bloqueo de Fuerza" -- /rb stat str dmg L["Show Spell Damage"] = "Mostrar Dano Hech" L["Show Spell Damage from Strength"] = "Muestra el Dano de Hechizo de Fuerza" -- /rb stat str heal L["Show Healing"] = "Mostrar Sanacion" L["Show Healing from Strength"] = "Muestra la Sanacion de Fuerza" -- /rb stat str parry L["Show Parry"] = "Mostrar Parada" L["Show Parry from Strength"] = "Muestra Parada de Fuerza" --------------------------------------------------------------------------- -- /rb stat agi L["Agility"] = "Agilidad" L["Changes the display of Agility"] = "Cambia la visualizacion de Agilidad" -- /rb stat agi crit L["Show Crit"] = "Mostrar Crit" L["Show Crit chance from Agility"] = "Muestra la prob. de critico de Agilidad" -- /rb stat agi dodge L["Show Dodge"] = "Mostrar Esquivar" L["Show Dodge chance from Agility"] = "Muestra la prob. de Esquivar de Agilidad" -- /rb stat agi ap L["Show Attack Power"] = "Mostrar Poder Ataque" L["Show Attack Power from Agility"] = "Muestra Poder de Ataque de Agilidad" -- /rb stat agi rap L["Show Ranged Attack Power"] = "Mostrar Poder Ataque Dist" L["Show Ranged Attack Power from Agility"] = "Muestra Poder de Ataque a distancia de Agilidad" -- /rb stat agi armor L["Show Armor"] = "Mostrar Armadura" L["Show Armor from Agility"] = "Muestra la Armadura de Agilidad" -- /rb stat agi heal L["Show Healing"] = "Mostrar Sanacion" L["Show Healing from Agility"] = "Muestra Sanacion de Agilidad" ---------------------------------------------------------------------------- -- /rb stat sta L["Stamina"] = "Aguante" L["Changes the display of Stamina"] = "Cambia la visualizacion de Aguante" -- /rb stat sta hp L["Show Health"] = "Mostrar Salud" L["Show Health from Stamina"] = "Muestra la Salud de Aguante" -- /rb stat sta dmg L["Show Spell Damage"] = "Mostrar Dano Hech" L["Show Spell Damage from Stamina"] = "Muestra el Dano de Hechizo de Aguante" -- /rb stat sta heal L["Show Healing"] = "Mostrar Sanacion" L["Show Healing from Stamina"] = "Muestra sanacion de Aguante" -- /rb stat sta ap L["Show Attack Power"] = "Mostrar Poder de Ataque" L["Show Attack Power from Stamina"] = "Muestra Poder de Ataque de Aguante" --------------------------------------------------------------------------- -- /rb stat int L["Intellect"] = "Intelecto" L["Changes the display of Intellect"] = "Cambia la visualizacion de Intelecto" -- /rb stat int spellcrit L["Show Spell Crit"] = "Mostrar Crit Hech" L["Show Spell Crit chance from Intellect"] = "Muestra la prob. de Crit. de Hechizo de Intelecto" -- /rb stat int mp L["Show Mana"] = "Mostrar Mana" L["Show Mana from Intellect"] = "Muestra el Mana de Intelecto" -- /rb stat int dmg L["Show Spell Damage"] = "Mostrar Dano Hech" L["Show Spell Damage from Intellect"] = "Muestra el Dano de Hechizo de Intelecto" -- /rb stat int heal L["Show Healing"] = "Mostrar Sanacion" L["Show Healing from Intellect"] = "Muestra la Sanacion de Intelecto" -- /rb stat int mp5 L["Show Mana Regen"] = "Mostrar Regen.Mana" L["Show Mana Regen while casting from Intellect"] = "Muestra la Regen.Mana de Intelecto" -- /rb stat int mp5nc --L["Show Mana Regen while NOT casting"] = true --L["Show Mana Regen while NOT casting from Intellect"] = true -- /rb stat int rap L["Show Ranged Attack Power"] = "Mostrar Poder Ataque Dist" L["Show Ranged Attack Power from Intellect"] = "Muestra el Poder Ataque Dist de Intelecto" -- /rb stat int armor L["Show Armor"] = "Mostrar Armadura" L["Show Armor from Intellect"] = "Muestra la Armadura de Intelecto" -- /rb stat int ap L["Show Attack Power"] = "Mostrar Poder de Ataque" L["Show Attack Power from Intellect"] = "Muestra Poder de Ataque de Intelecto" ------------------------------------------------------------------------------------- -- /rb stat spi L["Spirit"] = "Espiritu" L["Changes the display of Spirit"] = "Cambia la visualizacion de Espiritu" -- /rb stat spi mp5 L["Show Mana Regen"] = "Mostrar Regen.Mana" L["Show Mana Regen while casting from Spirit"] = "Muestra la Regen.Mana de Espiritu" -- /rb stat spi mp5nc L["Show Mana Regen while NOT casting"] = "Mostrar Regen.Mana NO lanzando" L["Show Mana Regen while NOT casting from Spirit"] = "Muestra la Regen.Mana NO lanzando de Espiritu" -- /rb stat spi hp5 L["Show Health Regen"] = "Mostrar Regen.Salud" L["Show Health Regen from Spirit"] = "Muestra la Regen. de Salud de Espiritu" -- /rb stat spi dmg L["Show Spell Damage"] = "Mostrar Dano Hech" L["Show Spell Damage from Spirit"] = "Muestra el Dano de Hechizos de Espiritu" -- /rb stat spi heal L["Show Healing"] = "Mostrar Sanacion" L["Show Healing from Spirit"] = "Muestra la Sanacion de Espiritu" ---------------------------------------------------------------------------------------- -- /rb sum L["Stat Summary"] = "Resumen Estad" L["Options for stat summary"] = "Opciones de Resumen Estad." -- /rb sum show L["Show Stat Summary"] = "Mostrar Resumen Estad" L["Show stat summary in tooltips"] = "Muestra el Resumen de Estad. en los tooltips" -- /rb sum ignore L["Ignore Settings"] = "Ignorar opciones" L["Ignore stuff when calculating the stat summary"] = "Ignorar los datos cuando se calcule el resumen de estad." -- /rb sum ignore unused --L["Ignore Undesirable Items"] = true --L["Hide stat summary for undesirable items"] = true -- /rb sum ignore quality --L["Minimum Item Quality"] = true --L["Show stat summary only for selected quality items and up"] = true -- /rb sum ignore armor --L["Armor Types"] = true --L["Select armor types you want to ignore"] = true -- /rb sum ignore armor cloth --L["Ignore Cloth"] = true --L["Hide stat summary for all cloth armor"] = true -- /rb sum ignore armor leather --L["Ignore Leather"] = true --L["Hide stat summary for all leather armor"] = true -- /rb sum ignore armor mail --L["Ignore Mail"] = true --L["Hide stat summary for all mail armor"] = true -- /rb sum ignore armor plate --L["Ignore Plate"] = true --L["Hide stat summary for all plate armor"] = true -- /rb sum ignore equipped L["Ignore Equipped Items"] = "Ignorar items equipados" L["Hide stat summary for equipped items"] = "Ocultar resumen estad. para los items equipados" -- /rb sum ignore enchant L["Ignore Enchants"] = "Ignorar encantamientos" L["Ignore enchants on items when calculating the stat summary"] = "Ignorar encantamientos en items cuando se calcule el resumen de estad." -- /rb sum ignore gem L["Ignore Gems"] = "Ignorar gemas" L["Ignore gems on items when calculating the stat summary"] = "Ignorar gemas en items cuando se calcule el resumen de estad." -- /rb sum diffstyle L["Display Style For Diff Value"] = "Mostrar estilo para el valor de diferencia" L["Display diff values in the main tooltip or only in compare tooltips"] = "Mostrar diferencia valores en el tooltip principal o solo en los de comparacion" -- /rb sum space L["Add Empty Line"] = "Anadir linea vacia" L["Add a empty line before or after stat summary"] = "Anade una linea vacia antes o despues del resumen" -- /rb sum space before L["Add Before Summary"] = "Anadir antes del resumen" L["Add a empty line before stat summary"] = "Anade una linea vacia antes del resumen" -- /rb sum space after L["Add After Summary"] = "Anadir despues del resumen" L["Add a empty line after stat summary"] = "Anade una linea vacia despues del resumen" -- /rb sum icon L["Show Icon"] = "Mostrar icono" L["Show the sigma icon before summary listing"] = "Muestra el icono de sumatorio antes del listado resumen" -- /rb sum title L["Show Title Text"] = "Mostrar texto titulo" L["Show the title text before summary listing"] = "Muestra el titulo antes del listado resumen" -- /rb sum showzerostat L["Show Zero Value Stats"] = "Mostrar estad. valor cero" L["Show zero value stats in summary for consistancy"] = "Muestra las estad. de valor cero por consistencia" -- /rb sum calcsum L["Calculate Stat Sum"] = "Calcula suma de estad." L["Calculate the total stats for the item"] = "Calcula el total de las estad. para el item" -- /rb sum calcdiff L["Calculate Stat Diff"] = "Calcular dif. estad." L["Calculate the stat difference for the item and equipped items"] = "Calcula la diferencia para el item y los items equipados" -- /rb sum sort L["Sort StatSummary Alphabetically"] = "Ordenar estad. alfabeticamente" L["Enable to sort StatSummary alphabetically, disable to sort according to stat type(basic, physical, spell, tank)"] = "Ordena alfabeticamente el resumen, deshabilita para ordenar de acuerdo a la estad. (basica, fisica, hechizo, tanque)" -- /rb sum avoidhasblock L["Include Block Chance In Avoidance Summary"] = "Incluir prob. de bloqueo en resumen de Eludir" L["Enable to include block chance in Avoidance summary, Disable for only dodge, parry, miss"] = "Incluye prob. de bloqueo en resumen de Eludir, Deshabilita para solo esquivar, parar y fallar" ---------------------------------------------------------------------------------------- -- /rb sum basic L["Stat - Basic"] = "Estad. - Basica" L["Choose basic stats for summary"] = "Escoge las estad. basicas para el resumen" -- /rb sum basic hp L["Sum Health"] = "Suma salud" L["Health <- Health, Stamina"] = "Salud <- Salud, Aguante" -- /rb sum basic mp L["Sum Mana"] = "Suma Mana" L["Mana <- Mana, Intellect"] = "Mana <- Mana, Intelecto" -- /rb sum basic mp5 L["Sum Mana Regen"] = "Suma Mana regenerado" L["Mana Regen <- Mana Regen, Spirit"] = "Suma Mana reg <- Mana Regen, Espiritu" -- /rb sum basic mp5nc L["Sum Mana Regen while not casting"] = "Res. Regen. mana mientras no se lanza" L["Mana Regen while not casting <- Spirit"] = "Regen. mana mientras no se lanza <- Espiritu" -- /rb sum basic hp5 L["Sum Health Regen"] = "Res. Regen. salud" L["Health Regen <- Health Regen"] = "Regen. salud <- Regen. salud" -- /rb sum basic hp5oc L["Sum Health Regen when out of combat"] = "Res. Regen. salud fuera de combate" L["Health Regen when out of combat <- Spirit"] = "Regen. salud fuera de combate <- Espiritu" -- /rb sum basic str L["Sum Strength"] = "Res. Fuerza" L["Strength Summary"] = "Resumen Fuerza" -- /rb sum basic agi L["Sum Agility"] = "Res. Agilidad" L["Agility Summary"] = "Resumen Agilidad" -- /rb sum basic sta L["Sum Stamina"] = "Res. Aguante" L["Stamina Summary"] = "Resumen Aguante" -- /rb sum basic int L["Sum Intellect"] = "Res. Intelecto" L["Intellect Summary"] = "Resumen Intelecto" -- /rb sum basic spi L["Sum Spirit"] = "Res. Espiritu" L["Spirit Summary"] = "Resumen Espiritu" -- /rb sum basic mastery --L["Sum Mastery"] = "" --L["Mastery Summary"] = "" -- /rb sum basic masteryrating --L["Sum Mastery Rating"] = "" --L["Mastery Rating Summary"] = "" ---------------------------------------------------------------------------------------- -- /rb sum physical L["Stat - Physical"] = "Datos - Fisicas" L["Choose physical damage stats for summary"] = "Escoge datos de dano fisico para resumen" -- /rb sum physical ap L["Sum Attack Power"] = "Res. Poder Ataque" L["Attack Power <- Attack Power, Strength, Agility"] = "Poder Ataque <- Poder Ataque, Fuerza, Agilidad" -- /rb sum physical rap L["Sum Ranged Attack Power"] = "Res. P.Ataque Distancia" L["Ranged Attack Power <- Ranged Attack Power, Intellect, Attack Power, Strength, Agility"] = "P.Ataque Distancia <- P.Ataque Distancia, Intelecto, P.Ataque, Fuerza, Agilidad" -- /rb sum physical fap L["Sum Feral Attack Power"] = "Res. P.Ataque feral" L["Feral Attack Power <- Feral Attack Power, Attack Power, Strength, Agility"] = "P.Ataque feral <- P.Ataque feral, P.Ataque, Fuerza, Agilidad" -- /rb sum physical hit L["Sum Hit Chance"] = "Res. prob. Golpe" --L["Hit Chance <- Hit Rating"] = "prob. Golpe <- Indice Golpe, Indice pericia" -- /rb sum physical hitrating L["Sum Hit Rating"] = "Res. Indice Golpe" L["Hit Rating Summary"] = "Resumen Indice Golpe" -- /rb sum physical crit L["Sum Crit Chance"] = "Res. Prob. Crit." --L["Crit Chance <- Crit Rating, Agility"] = "Prob.Crit <- Crit, Agilidad, Indice Pericia" -- /rb sum physical critrating L["Sum Crit Rating"] = "Res. Indice Critico" L["Crit Rating Summary"] = "Resumen Indice Critico" -- /rb sum physical haste L["Sum Haste"] = "Res. Celeridad" L["Haste <- Haste Rating"] = "Resumen Celeridad" -- /rb sum physical hasterating L["Sum Haste Rating"] = "Res. Indice Celeridad" L["Haste Rating Summary"] = "Resumen Indice Celeridad" -- /rb sum physical rangedhit L["Sum Ranged Hit Chance"] = "Res. Prob. Golpe a Distancia" -- --L["Ranged Hit Chance <- Hit Rating, Ranged Hit Rating"] = true -- /rb sum physical rangedhitrating L["Sum Ranged Hit Rating"] = "Res. Indice Golpe a Distancia" -- L["Ranged Hit Rating Summary"] = true -- /rb sum physical rangedcrit L["Sum Ranged Crit Chance"] = "Res. Prob. Critico a Distancia" -- --L["Ranged Crit Chance <- Crit Rating, Agility, Ranged Crit Rating"] = true -- /rb sum physical rangedcritrating -- L["Sum Ranged Crit Rating"] = true -- L["Ranged Crit Rating Summary"] = true -- /rb sum physical rangedhaste -- L["Sum Ranged Haste"] = true -- L["Ranged Haste <- Haste Rating, Ranged Haste Rating"] = true -- /rb sum physical rangedhasterating -- L["Sum Ranged Haste Rating"] = true -- L["Ranged Haste Rating Summary"] = true -- /rb sum physical maxdamage L["Sum Weapon Max Damage"] = "Res. Max Dano Arma" L["Weapon Max Damage Summary"] = "Resumen de Maximo Dano Arma" -- /rb sum physical weapondps --L["Sum Weapon DPS"] = true --L["Weapon DPS Summary"] = true -- /rb sum physical wpn L["Sum Weapon Skill"] = "Res. Habilidad Arma" L["Weapon Skill <- Weapon Skill Rating"] = "Habilidad Arma <- Indice Habilidad Arma" -- /rb sum physical exp -- 2.3.0 L["Sum Expertise"] = "Res. Pericia" L["Expertise <- Expertise Rating"] = "Pericia <- Indice Pericia" -- /rb sum physical exprating --L["Sum Expertise Rating"] = true --L["Expertise Rating Summary"] = true ---------------------------------------------------------------------------------------- -- /rb sum spell L["Stat - Spell"] = "Datos - Hechizo" L["Choose spell damage and healing stats for summary"] = "Escoge datos de dano y sanacion de hechizo para resumen" -- /rb sum spell dmg L["Sum Spell Damage"] = "Res. Dano Hech." L["Spell Damage <- Spell Damage, Intellect, Spirit, Stamina"] = "Dano Hech. <- Dano Hech., Intelecto, Espiritu, Aguante" -- /rb sum spell dmgholy L["Sum Holy Spell Damage"] = "Res. Dano Hech. Sagrado" L["Holy Spell Damage <- Holy Spell Damage, Spell Damage, Intellect, Spirit"] = "Dano Hech. Sagrado <- Dano Hech. Sagrado, Dano Hech., Intelecto, Espiritu" -- /rb sum spell dmgarcane L["Sum Arcane Spell Damage"] = "Res. Dano Hech. Arcano" L["Arcane Spell Damage <- Arcane Spell Damage, Spell Damage, Intellect"] = "Dano Hech. Arcano <- Dano Hech. Arcano, Dano Hech., Intelecto" -- /rb sum spell dmgfire L["Sum Fire Spell Damage"] = "Res. Dano Hech. Fuego" L["Fire Spell Damage <- Fire Spell Damage, Spell Damage, Intellect, Stamina"] = "Dano Hech. Arcano <- Dano Hech. Arcano, Dano Hech., Intelecto, Aguante" -- /rb sum spell dmgnature L["Sum Nature Spell Damage"] = "Res. Dano Hech. Naturaleza" L["Nature Spell Damage <- Nature Spell Damage, Spell Damage, Intellect"] = "Dano Hech. Naturaleza <- Dano Hech. Naturaleza, Dano Hech., Intelecto" -- /rb sum spell dmgfrost L["Sum Frost Spell Damage"] = "Res. Dano Hech. Frio" L["Frost Spell Damage <- Frost Spell Damage, Spell Damage, Intellect"] = "Dano Hech. Frio <- Dano Hech. Frio, Dano Hech., Intelecto" -- /rb sum spell dmgshadow L["Sum Shadow Spell Damage"] = "Res. Dano Hech. Sombras" L["Shadow Spell Damage <- Shadow Spell Damage, Spell Damage, Intellect, Spirit, Stamina"] = "Dano Hech. Sombras <- Dano Hech. Sombras, Dano Hech., Intelecto, Espiritu, Aguante" -- /rb sum spell heal L["Sum Healing"] = "Res. Sanacion" L["Healing <- Healing, Intellect, Spirit, Agility, Strength"] = "Sanacion <- Sanacion, Intelecto, Espiritu, Agilidad, Fuerza" -- /rb sum spell crit L["Sum Spell Crit Chance"] = "Res. prob. Critico Hech." L["Spell Crit Chance <- Spell Crit Rating, Intellect"] = "prob. Critico Hech. <- Indice Critico Hech., Intelecto" -- /rb sum spell hit L["Sum Spell Hit Chance"] = "Res. prob. Golpe Hech." L["Spell Hit Chance <- Spell Hit Rating"] = "prob. Golpe Hech. <- Indice Golpe Hech." -- /rb sum spell haste L["Sum Spell Haste"] = "Res. velocidad Hech." L["Spell Haste <- Spell Haste Rating"] = "Velocidad Hech. <- Indice Velocidad Hech." -- /rb sum spell pen L["Sum Penetration"] = "Res. Penetracion" L["Spell Penetration Summary"] = "Resument Penetracion Hechizo" -- /rb sum spell hitspellrating L["Sum Spell Hit Rating"] = "Res. Golpe Hech." L["Spell Hit Rating Summary"] = "Resumen Golpe Hech." -- /rb sum spell critspellrating L["Sum Spell Crit Rating"] = "Res. Indice Critico Hech." L["Spell Crit Rating Summary"] = "Resumen Indice Critico Hech." -- /rb sum spell hastespellrating L["Sum Spell Haste Rating"] = "Res. Indice Velocidad Hech." L["Spell Haste Rating Summary"] = "Resumen Indice Velocidad Hech." ---------------------------------------------------------------------------------------- -- /rb sum tank L["Stat - Tank"] = "Datos - Tanque" L["Choose tank stats for summary"] = "Escoge datos de tanque para resumen" -- /rb sum tank armor L["Sum Armor"] = "Res. Armadura" --L["Armor <- Armor from items and bonuses"] = "Armadura <- Armadura de items, Armadura de bonus, Agilidad, Intelecto" -- /rb sum tank dodge L["Sum Dodge Chance"] = "Res. prob. Esquivar" --L["Dodge Chance <- Dodge Rating, Agility"] = "Prob. Esquivar <- Indice Esquivar, Agilidad, Indice Defensa" -- /rb sum tank parry L["Sum Parry Chance"] = "Res. prob. Parar" --L["Parry Chance <- Parry Rating"] = "Prob. Parar <- Indice Parar, Indice Defensa" -- /rb sum tank block L["Sum Block Chance"] = "Res. prob Bloqueo" --L["Block Chance <- Block Rating"] = "Prob. Bloqueo <- Indice Bloqueo, Indice Defensa" -- /rb sum tank neglectdodge L["Sum Dodge Neglect"] = "Res. fallo Esquivar" --L["Dodge Neglect <- Expertise"] = "Fallo Esquivar <- Pericia, Indice habilidad arma" -- /rb sum tank neglectparry L["Sum Parry Neglect"] = "Res. fallo Parar" --L["Parry Neglect <- Expertise"] = "Fallo Parar <- Pericia, Indice habilidad arma" -- /rb sum tank resarcane L["Sum Arcane Resistance"] = "Res. Resist. Arcana" L["Arcane Resistance Summary"] = "Resumen Resistencia Arcana" -- /rb sum tank resfire L["Sum Fire Resistance"] = "Res. Resist. Fuego" L["Fire Resistance Summary"] = "Resumen Resistencia Fuego" -- /rb sum tank resnature L["Sum Nature Resistance"] = "Res. Resist. Naturaleza" L["Nature Resistance Summary"] = "Resumen Resistencia Naturaleza" -- /rb sum tank resfrost L["Sum Frost Resistance"] = "Res. Resist. Frio" L["Frost Resistance Summary"] = "Resumen Resistencia Frio" -- /rb sum tank resshadow L["Sum Shadow Resistance"] = "Res. Resist. Sombras" L["Shadow Resistance Summary"] = "Resumen Resistencia Sombras" -- /rb sum tank dodgerating L["Sum Dodge Rating"] = "Res. Indice Esquivar" L["Dodge Rating Summary"] = "Resumen Indice Esquivar" -- /rb sum tank parryrating L["Sum Parry Rating"] = "Res. Indice Parar" L["Parry Rating Summary"] = "Resumen Indice Parar" -- /rb sum tank blockrating L["Sum Block Rating"] = "Res. Indice Bloquear" L["Block Rating Summary"] = "Resumen Indice Bloquear" -- /rb sum tank res L["Sum Resilience"] = "Res. Temple" L["Resilience Summary"] = "Resumen Temple" -- /rb sum tank tp L["Sum TankPoints"] = "Res. Ptos. Tanque" L["TankPoints <- Health, Total Reduction"] = "Ptos. Tanque <- Salud, Total Reduccion" -- /rb sum tank tr L["Sum Total Reduction"] = "Res. Total Reduccion" --L["Total Reduction <- Armor, Dodge, Parry, Block, MobMiss, MobCrit, MobCrush, DamageTakenMods"] = "Total Reduccion <- Armadura, Esquivar, Parar, Bloquear, Valor bloqueo, Defensa, Temple, FalloEnemigo, CriticoEnemigo, AplastamientoEnemigo, Modifics.DanoRecibido" -- /rb sum tank avoid L["Sum Avoidance"] = "Res. Elusion" L["Avoidance <- Dodge, Parry, MobMiss, Block(Optional)"] = "Elusion <- Esquivar, Parar, FalloEnemigo, Bloqueo(Opcional)" ---------------------------------------------------------------------------------------- -- /rb sum gemset -- L["Gem Set"] = true -- L["Select a gem set to configure"] = true -- L["Default Gem Set 1"] = true -- L["Default Gem Set 2"] = true -- L["Default Gem Set 3"] = true -- /rb sum gem L["Auto fill empty gem slots"] = "Rellena automaticamente los huecos de gemas" -- /rb sum gem red L["Red Socket"] = EMPTY_SOCKET_RED --L["ItemID or Link of the gem you would like to auto fill"] = true --L[""] = true --L["|cffffff7f%s|r is now set to |cffffff7f[%s]|r"] = true --L["Queried server for Gem: %s. Try again in 5 secs."] = true -- /rb sum gem yellow L["Yellow Socket"] = EMPTY_SOCKET_YELLOW -- /rb sum gem blue L["Blue Socket"] = EMPTY_SOCKET_BLUE -- /rb sum gem meta L["Meta Socket"] = EMPTY_SOCKET_META -- /rb sum gem2 --L["Second set of default gems which can be toggled with a modifier key"] = true --L["Can't use the same modifier as Gem Set 3"] = true -- /rb sum gem2 key --L["Toggle Key"] = true --L["Use this key to toggle alternate gems"] = true -- /rb sum gem3 --L["Third set of default gems which can be toggled with a modifier key"] = true --L["Can't use the same modifier as Gem Set 2"] = true ----------------------- -- Item Level and ID -- ----------------------- L["ItemLevel: "] = "NivelItem" L["ItemID: "] = "IDItem" ----------------------- -- Matching Patterns -- ----------------------- -- Items to check -- -------------------- -- [Potent Ornate Topaz] -- +6 Spell Damage, +5 Spell Crit Rating -------------------- -- ZG enchant -- +10 Defense Rating/+10 Stamina/+15 Block Value -------------------- -- [Glinting Flam Spessarite] -- +3 Hit Rating and +3 Agility -------------------- -- ItemID: 22589 -- [Atiesh, Greatstaff of the Guardian] warlock version -- Equip: Increases the spell critical strike rating of all party members within 30 yards by 28. -------------------- -- [Brilliant Wizard Oil] -- Use: While applied to target weapon it increases spell damage by up to 36 and increases spell critical strike rating by 14 . Lasts for 30 minutes. ---------------------------------------------------------------------------------------------------- -- I redesigned the tooltip scanner using a more locale friendly, 2 pass matching matching algorithm. -- -- The first pass searches for the rating number, the patterns are read from L["numberPatterns"] here, -- " by (%d+)" will match strings like: "Increases defense rating by 16." -- "%+(%d+)" will match strings like: "+10 Defense Rating" -- You can add additional patterns if needed, its not limited to 2 patterns. -- The separators are a table of strings used to break up a line into multiple lines what will be parsed seperately. -- For example "+3 Hit Rating, +5 Spell Crit Rating" will be split into "+3 Hit Rating" and " +5 Spell Crit Rating" -- -- The second pass searches for the rating name, the names are read from L["statList"] here, -- It will look through the table in order, so you can put common strings at the begining to speed up the search, -- and longer strings should be listed first, like "spell critical strike" should be listed before "critical strike", -- this way "spell critical strike" does get matched by "critical strike". -- Strings need to be in lower case letters, because string.lower is called on lookup -- -- IMPORTANT: there may not exist a one-to-one correspondence, meaning you can't just translate this file, -- but will need to go in game and find out what needs to be put in here. -- For example, in english I found 3 different strings that maps to CR_CRIT_MELEE: "critical strike", "critical hit" and "crit". -- You will need to find out every string that represents CR_CRIT_MELEE, and so on. -- In other languages there may be 5 different strings that should all map to CR_CRIT_MELEE. -- so please check in game that you have all strings, and not translate directly off this table. -- -- Tip1: When doing localizations, I recommend you set debugging to true in RatingBuster.lua -- Find RatingBuster:SetDebugging(false) and change it to RatingBuster:SetDebugging(true) -- or you can type /rb debug to enable it in game -- -- Tip2: The strings are passed into string.find, so you should escape the magic characters ^$()%.[]*+-? with a % L["numberPatterns"] = { {pattern = " (%d+)", addInfo = "AfterNumber",}, {pattern = "([%+%-]%d+)", addInfo = "AfterStat",}, {pattern = "Otorga.-(%d+)", addInfo = "AfterNumber",}, -- for "grant you xx stat" type pattern, ex: Quel'Serrar, Assassination Armor set {pattern = "Aumenta.-(%d+) p.", addInfo = "AfterNumber",}, -- for "add xx stat" type pattern, ex: Adamantite Sharpening Stone {pattern = "Mejora.-(%d+) p.", addInfo = "AfterNumber",}, -- for "add xx stat" type pattern, ex: Adamantite Sharpening Stone {pattern = "(%d+)([^%d%%|]+)", addInfo = "AfterStat",}, -- [????????] +6?????5?? } L["separators"] = { "/", " y ", ",", "%. ", " durante ", "&" } --[[ Rating ID CR_WEAPON_SKILL = 1; CR_DEFENSE_SKILL = 2; CR_DODGE = 3; CR_PARRY = 4; CR_BLOCK = 5; CR_HIT_MELEE = 6; CR_HIT_RANGED = 7; CR_HIT_SPELL = 8; CR_CRIT_MELEE = 9; CR_CRIT_RANGED = 10; CR_CRIT_SPELL = 11; CR_HIT_TAKEN_MELEE = 12; CR_HIT_TAKEN_RANGED = 13; CR_HIT_TAKEN_SPELL = 14; CR_CRIT_TAKEN_MELEE = 15; CR_CRIT_TAKEN_RANGED = 16; CR_CRIT_TAKEN_SPELL = 17; CR_HASTE_MELEE = 18; CR_HASTE_RANGED = 19; CR_HASTE_SPELL = 20; CR_WEAPON_SKILL_MAINHAND = 21; CR_WEAPON_SKILL_OFFHAND = 22; CR_WEAPON_SKILL_RANGED = 23; CR_EXPERTISE = 24; -- SPELL_STAT1_NAME = "Strength" SPELL_STAT2_NAME = "Agility" SPELL_STAT3_NAME = "Stamina" SPELL_STAT4_NAME = "Intellect" SPELL_STAT5_NAME = "Spirit" --]] L["statList"] = { {pattern = string.lower(SPELL_STAT1_NAME), id = SPELL_STAT1_NAME}, -- Strength {pattern = string.lower(SPELL_STAT2_NAME), id = SPELL_STAT2_NAME}, -- Agility {pattern = string.lower(SPELL_STAT3_NAME), id = SPELL_STAT3_NAME}, -- Stamina {pattern = string.lower(SPELL_STAT4_NAME), id = SPELL_STAT4_NAME}, -- Intellect {pattern = string.lower(SPELL_STAT5_NAME), id = SPELL_STAT5_NAME}, -- Spirit {pattern = "tu \195\173ndice de defensa", id = CR_DEFENSE_SKILL}, {pattern = "tu \195\173ndice de esquivar", id = CR_DODGE}, {pattern = "tu \195\173ndice de bloqueo", id = CR_BLOCK}, -- block enchant: "+10 Shield Block Rating" {pattern = "tu \195\173ndice de parada", id = CR_PARRY}, {pattern = "tu \195\173ndice de golpe cr\195\173tico", id = CR_CRIT_SPELL}, {pattern = "tu\195\173ndice de golpe cr\195\173tico", id = CR_CRIT_RANGED}, {pattern = "tu \195\173ndice de golpe cr\195\173tico", id = CR_CRIT_MELEE}, --{pattern = "tu \195\173ndice de golpe", id = CR_CRIT_MELEE}, {pattern = "tu \195\173ndice de golpe", id = CR_HIT_SPELL}, {pattern = "tu \195\173ndice de golpe a distancia", id = CR_HIT_RANGED}, {pattern = "tu \195\173ndice de golpe cuerpo a cuerpo", id = CR_HIT_MELEE}, {pattern = "tu \195\173ndice de golpe", id = CR_HIT_MELEE}, {pattern = "tu \195\173ndice de temple", id = CR_CRIT_TAKEN_MELEE}, -- resilience is implicitly a rating {pattern = "tu \195\173ndice de celeridad", id = CR_HASTE_SPELL}, {pattern = "tu \195\173ndice de celeridad a distancia", id = CR_HASTE_RANGED}, {pattern = "tu \195\173ndice de celeridad con cuerpo a cuerpo", id = CR_HASTE_MELEE}, {pattern = "tu \195\173ndice de celeridad", id = CR_HASTE_MELEE}, {pattern = "Aumenta el \195\173ndice de celeridad de los miembros del grupo cercanos hasta", id = CR_HASTE_MELEE}, -- [Drums of Battle] {pattern = "tu \195\173ndice de habilidad", id = CR_WEAPON_SKILL}, {pattern = "tu \195\173ndice de pericia", id = CR_EXPERTISE}, {pattern = "tu \195\173ndice de evasion de golpes cuerpo a cuerpo", id = CR_HIT_TAKEN_MELEE}, {pattern = "tu \195\173ndice de evasion", id = CR_HIT_TAKEN_MELEE}, {pattern = "tu índice de penetración de armadurap", id = CR_ARMOR_PENETRATION}, {pattern = string.lower(ARMOR), id = ARMOR}, --[[ {pattern = "\195\173ndice de habilidad con dagas", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con espadas", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con espadas de dos manos", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con hachas", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con arcos", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con ballesta", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con armas de fuego", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad en combate feral", id = CR_WEAPON_SKILL}, {pattern = "tu \195\173ndice de habilidad con mazas", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con armas de asta", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con bastones", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con hachas de dos manos", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad con mazas de dos manos", id = CR_WEAPON_SKILL}, {pattern = "\195\173ndice de habilidad sin armas", id = CR_WEAPON_SKILL}, --]] } ------------------------- -- Added info patterns -- ------------------------- -- $value will be replaced with the number -- EX: "$value% Crit" -> "+1.34% Crit" -- EX: "Crit $value%" -> "Crit +1.34%" L["$value% Crit"] = "$value% Crit" L["$value% Spell Crit"] = "$value% Crit hechizos" L["$value% Dodge"] = "$value% Esquivar" L["$value HP"] = "$value Vida" L["$value MP"] = "$value Mana" L["$value AP"] = "$value P.At" L["$value RAP"] = "$value P.At Dist" L["$value Dmg"] = "$value Dano" L["$value Heal"] = "$value Sanacion" L["$value Armor"] = "$value Armadura" L["$value Block"] = "$value Bloqueo" L["$value MP5"] = "$value Mana/5sec" L["$value MP5(NC)"] = "$value Mana/5sec(SL)" L["$value HP5"] = "$value Vida/5sec" L["$value to be Dodged/Parried"] = "$value Esquivado/Parado" L["$value to be Crit"] = "$value recibir Crit" L["$value Crit Dmg Taken"] = "$value Dano crit recib" L["$value DOT Dmg Taken"] = "$value Dano por tiempo recib" L["$value% Parry"] = "$value Parada" -- for hit rating showing both physical and spell conversions -- (+1.21%, S+0.98%) -- (+1.21%, +0.98% S) L["$value Spell"] = "$value Hech." ------------------ -- Stat Summary -- ------------------ L["Stat Summary"] = "Resumen estad." local MX = LibStub("AceLocale-3.0"):NewLocale("RatingBuster", "esMX") for k, v in pairs(L) do MX[k] = v end