--[[ Name: RatingBuster zhCN locale Revision: $Revision: 282 $ Translated by: - iceburn - 急云@CWDG ]] local L = LibStub("AceLocale-3.0"):NewLocale("RatingBuster", "zhCN") if not L then return end -- This file is coded in UTF-8 -- If you don't have a editor that can save in UTF-8, I recommend Ultraedit ---- -- To translate AceLocale strings, replace true with the translation string -- Before: L["Show Item ID"] = true, -- After: L["Show Item ID"] = "显示物品编号", --------------- -- Waterfall -- --------------- L["RatingBuster Options"] = "RatingBuster选项" L["Waterfall-1.0 is required to access the GUI."] = "这个GUI需要Waterfall库" L["Enabled"] = "\229\144\175\231\148\168" L["Suspend/resume this addon"] = "\230\154\130\229\129\156/\230\129\162\229\164\141 \230\173\164\230\143\146\228\187\182" --------------------------- -- Slash Command Options -- --------------------------- --L["General Settings"] = true --L["Profiles"] = true -- /rb win L["Options Window"] = "选项窗口" L["Shows the Options Window"] = "打开选项窗口" -- /rb statmod L["Enable Stat Mods"] = "属性加成" L["Enable support for Stat Mods"] = "启用属性加成计算" -- /rb avoidancedr L["Enable Avoidance Diminishing Returns"] = "开启回避递减效应" L["Dodge, Parry, Hit Avoidance values will be calculated using the avoidance deminishing return formula with your current stats"] = "你的闪避、招架、避免命中值会被计算在回避递减效应中" -- /rb itemid L["Show ItemID"] = "显示物品编号" L["Show the ItemID in tooltips"] = "显示物品编号" -- /rb itemlevel L["Show ItemLevel"] = "显示物品等级" L["Show the ItemLevel in tooltips"] = "显示物品等级" -- /rb usereqlv L["Use Required Level"] = "使用需要等级" L["Calculate using the required level if you are below the required level"] = "如果你的等级低于需要等级则用需要等级来换算" -- /rb level L["Set Level"] = "设定换算等级" L["Set the level used in calculations (0 = your level)"] = "设定换算等级 (0 = 你的目前的等级)" --------------------------------------------------------------------------- -- /rb rating L["Rating"] = "属性等级" L["Options for Rating display"] = "设定属性等级显示" -- /rb rating show L["Show Rating Conversions"] = "显示属性等级转换" L["Show Rating conversions in tooltips"] = "在提示框架中显示属性等级转换结果" -- /rb rating spell L["Show Spell Hit/Haste"] = "显示法术命中/急速" L["Show Spell Hit/Haste from Hit/Haste Rating"] = "显示命中/急速等级给的法术命中/急速加成" -- /rb rating physical L["Show Physical Hit/Haste"] = "显示物理命中" L["Show Physical Hit/Haste from Hit/Haste Rating"] = "显示命中/急速等级给的物理命中/急速加成" -- /rb rating detail L["Show Detailed Conversions Text"] = "显示详细转换文本" L["Show detailed text for Resilience and Expertise conversions"] = "显示详细的抗性和精准等级转换" -- /rb rating def L["Defense Breakdown"] = "分析防御" L["Convert Defense into Crit Avoidance, Hit Avoidance, Dodge, Parry and Block"] = "将防御分为避免爆击、避免击中、躲闪、招架和格挡" -- /rb rating wpn L["Weapon Skill Breakdown"] = "分析武器技能" L["Convert Weapon Skill into Crit, Hit, Dodge Neglect, Parry Neglect and Block Neglect"] = "加武器技能分为爆击、击中、防止被躲闪、防止被招架和防止被格挡" -- /rb rating exp L["Expertise Breakdown"] = "精准效能" L["Convert Expertise into Dodge Neglect and Parry Neglect"] = "转换精准等级为忽略躲闪和忽略招架" --------------------------------------------------------------------------- -- /rb rating color L["Change Text Color"] = "设定文字颜色" L["Changes the color of added text"] = "设定RB所增加的文字的颜色" -- /rb rating color pick L["Pick Color"] = "挑选颜色" L["Pick a color"] = "挑选颜色" -- /rb rating color enable L["Enable Color"] = "启用文字颜色" L["Enable colored text"] = "启用文字颜色" --------------------------------------------------------------------------- -- /rb stat L["Stat Breakdown"] = "基本属性解析" L["Changes the display of base stats"] = "设定基本属性的解析显示" -- /rb stat show L["Show Base Stat Conversions"] = "显示基本属性解析" L["Show base stat conversions in tooltips"] = "在物品提示中显示基本属性解析" --------------------------------------------------------------------------- -- /rb stat str L["Strength"] = "力量" L["Changes the display of Strength"] = "自订力量解析项目" -- /rb stat str ap L["Show Attack Power"] = "显示近战攻击强度" L["Show Attack Power from Strength"] = "显示力量给的近战攻击强度" -- /rb stat str block L["Show Block Value"] = "显示格档值" L["Show Block Value from Strength"] = "显示力量给的格档值" -- /rb stat str dmg L["Show Spell Damage"] = "显示法伤" L["Show Spell Damage from Strength"] = "显示力量给的法术伤害加成" -- /rb stat str heal L["Show Healing"] = "显示治疗" L["Show Healing from Strength"] = "显示力量给的治疗加成" -- /rb stat str parry L["Show Parry"] = "显示闪避" L["Show Parry from Strength"] = "显示智力给的闪避加成" --------------------------------------------------------------------------- -- /rb stat agi L["Agility"] = "敏捷" L["Changes the display of Agility"] = "自订敏捷解析项目" -- /rb stat agi crit L["Show Crit"] = "显示物理爆击" L["Show Crit chance from Agility"] = "显示敏捷给的物理爆击几率" -- /rb stat agi dodge L["Show Dodge"] = "显示躲闪" L["Show Dodge chance from Agility"] = "显示敏捷给的躲闪几率" -- /rb stat agi ap L["Show Attack Power"] = "显示近战攻击强度" L["Show Attack Power from Agility"] = "显示敏捷给的近战攻击强度" -- /rb stat agi rap L["Show Ranged Attack Power"] = "显示远程攻击强度" L["Show Ranged Attack Power from Agility"] = "显示敏捷给的远程攻击强度" -- /rb stat agi armor L["Show Armor"] = "显示护甲值" L["Show Armor from Agility"] = "显示敏捷给的护甲值" -- /rb stat agi heal L["Show Healing"] = "显示治疗" L["Show Healing from Agility"] = "显示敏捷给的治疗加成" --------------------------------------------------------------------------- -- /rb stat sta L["Stamina"] = "耐力" L["Changes the display of Stamina"] = "自订耐力解析项目" -- /rb stat sta hp L["Show Health"] = "显示生命值" L["Show Health from Stamina"] = "显示耐力给的生命值" -- /rb stat sta dmg L["Show Spell Damage"] = "显示法伤" L["Show Spell Damage from Stamina"] = "显示耐力给的法术伤害加成" -- /rb stat sta heal L["Show Healing"] = "显示治疗" L["Show Healing from Stamina"] = "显示智力给的治疗加成" -- /rb stat sta ap L["Show Attack Power"] = "显示攻击强度" L["Show Attack Power from Stamina"] = "显示智力给的攻击强度加成" --------------------------------------------------------------------------- -- /rb stat int L["Intellect"] = "智力" L["Changes the display of Intellect"] = "自订智力解析项目" -- /rb stat int spellcrit L["Show Spell Crit"] = "显示法术爆击" L["Show Spell Crit chance from Intellect"] = "显示智力给的法术爆击几率" -- /rb stat int mp L["Show Mana"] = "显示法力值" L["Show Mana from Intellect"] = "显示智力给的法力值" -- /rb stat int dmg L["Show Spell Damage"] = "显示法伤" L["Show Spell Damage from Intellect"] = "显示智力给的法术伤害加成" -- /rb stat int heal L["Show Healing"] = "显示治疗" L["Show Healing from Intellect"] = "显示智力给的治疗加成" -- /rb stat int mp5 L["Show Mana Regen"] = "显示施法回魔" L["Show Mana Regen while casting from Intellect"] = "显示智力给的施法中法力恢复量" -- /rb stat int mp5nc L["Show Mana Regen while NOT casting"] = "显示5秒外回魔" L["Show Mana Regen while NOT casting from Intellect"] = "显示在非施法状态下的法力恢复量" -- /rb stat int rap L["Show Ranged Attack Power"] = "显示远程攻击强度" L["Show Ranged Attack Power from Intellect"] = "显示智力给的远程攻击强度" -- /rb stat int armor L["Show Armor"] = "显示护甲值" L["Show Armor from Intellect"] = "显示智力给的护甲值" -- /rb stat int ap L["Show Attack Power"] = "显示攻击强度" L["Show Attack Power from Intellect"] = "显示智力给的攻击强度加成" --------------------------------------------------------------------------- -- /rb stat spi L["Spirit"] = "精神" L["Changes the display of Spirit"] = "自订精神解析项目" -- /rb stat spi mp5 L["Show Mana Regen"] = "显示施法回魔" L["Show Mana Regen while casting from Spirit"] = "显示在施法状态时,精神给的法力恢复量" -- /rb stat spi mp5nc L["Show Mana Regen while NOT casting"] = "显示正常回魔" L["Show Mana Regen while NOT casting from Spirit"] = "显示在未施法状态时,精神给的法力恢复量" -- /rb stat spi hp5 L["Show Health Regen"] = "显示回血" L["Show Health Regen from Spirit"] = "显示精神给的正常回血" -- /rb stat spi dmg L["Show Spell Damage"] = "显示法伤" L["Show Spell Damage from Spirit"] = "显示精神给的法术伤害加成" -- /rb stat spi heal L["Show Healing"] = "显示治疗" L["Show Healing from Spirit"] = "显示精神给的治疗加成" --------------------------------------------------------------------------- -- /rb sum L["Stat Summary"] = "属性统计" L["Options for stat summary"] = "自订属性选项" -- /rb sum show L["Show Stat Summary"] = "显示属性统计" L["Show stat summary in tooltips"] = "在物品提示中显示属性统计" -- /rb sum ignore L["Ignore Settings"] = "忽略设定" L["Ignore stuff when calculating the stat summary"] = "设定在统计总合时所要忽略的事项" -- /rb sum ignore unused --L["Ignore Undesirable Items"] = true --L["Hide stat summary for undesirable items"] = true -- /rb sum ignore quality --L["Minimum Item Quality"] = true --L["Show stat summary only for selected quality items and up"] = true -- /rb sum ignore armor --L["Armor Types"] = true --L["Select armor types you want to ignore"] = true -- /rb sum ignore armor cloth --L["Ignore Cloth"] = true --L["Hide stat summary for all cloth armor"] = true -- /rb sum ignore armor leather --L["Ignore Leather"] = true --L["Hide stat summary for all leather armor"] = true -- /rb sum ignore armor mail --L["Ignore Mail"] = true --L["Hide stat summary for all mail armor"] = true -- /rb sum ignore armor plate --L["Ignore Plate"] = true --L["Hide stat summary for all plate armor"] = true -- /rb sum ignore equipped L["Ignore Equipped Items"] = "忽略已装备的物品" L["Hide stat summary for equipped items"] = "隐藏已装备的物品的统计总合" -- /rb sum ignore enchant L["Ignore Enchants"] = "忽略附魔" L["Ignore enchants on items when calculating the stat summary"] = "计算时忽略物品上的附魔效果" -- /rb sum ignore gem L["Ignore Gems"] = "忽略宝石" L["Ignore gems on items when calculating the stat summary"] = "计算时忽略物品上的宝石效果" -- /rb sum diffstyle L["Display Style For Diff Value"] = "差异值显示方式" L["Display diff values in the main tooltip or only in compare tooltips"] = "设定在主提示框架或只在比较框架中显示差异值" -- /rb sum space L["Add Empty Line"] = "加入空白列" L["Add a empty line before or after stat summary"] = "在物品提示中的属性统计前或后加入空白列" -- /rb sum space before L["Add Before Summary"] = "加在统计前" L["Add a empty line before stat summary"] = "在物品提示中的属性统计前加入空白列" -- /rb sum space after L["Add After Summary"] = "加在统计后" L["Add a empty line after stat summary"] = "在物品提示中的属性统计后加入空白列" -- /rb sum icon L["Show Icon"] = "显示图示" L["Show the sigma icon before summary listing"] = "在属性统计前显示图示" -- /rb sum title L["Show Title Text"] = "显示标题" L["Show the title text before summary listing"] = "在属性统计前显示标题文字" -- /rb sum showzerostat L["Show Zero Value Stats"] = "显示数值为0的属性" L["Show zero value stats in summary for consistancy"] = "为了一致性,在统计中显示数值为0的属性" -- /rb sum calcsum L["Calculate Stat Sum"] = "计算总和统计" L["Calculate the total stats for the item"] = "计算物品的总和统计" -- /rb sum calcdiff L["Calculate Stat Diff"] = "计算差异统计" L["Calculate the stat difference for the item and equipped items"] = "计算物品和已装备物品的统计差异" -- /rb sum sort L["Sort StatSummary Alphabetically"] = "按照字母排序" L["Enable to sort StatSummary alphabetically, disable to sort according to stat type(basic, physical, spell, tank)"] = "启用以按照字母顺序排列,禁用按照属性类型排列(基础、物理、法术、抵抗……)" -- /rb sum avoidhasblock L["Include Block Chance In Avoidance Summary"] = "在躲避统计中显示格挡几率" L["Enable to include block chance in Avoidance summary, Disable for only dodge, parry, miss"] = "启用该选项后将在躲避统计中加入格挡几率,禁用将仅显示躲闪,招架,未击中" --------------------------------------------------------------------------- -- /rb sum basic L["Stat - Basic"] = "属性 - 基本" L["Choose basic stats for summary"] = "选择想要统计的基本属性" -- /rb sum basic hp L["Sum Health"] = "统计生命值" L["Health <- Health, Stamina"] = "生命值 ← 生命值、耐力" -- /rb sum basic mp L["Sum Mana"] = "统计法力值" L["Mana <- Mana, Intellect"] = "法力值 ← 法力值、智力" -- /rb sum basic mp5 L["Sum Mana Regen"] = "统计法力恢复" L["Mana Regen <- Mana Regen, Spirit"] = "法力恢复 ← 法力恢复、精神" -- /rb sum basic mp5nc L["Sum Mana Regen while not casting"] = "统计法力恢复(未施法时)" L["Mana Regen while not casting <- Spirit"] = "法力恢复(未施法时) ← 精神" -- /rb sum basic hp5 L["Sum Health Regen"] = "统计生命恢复" L["Health Regen <- Health Regen"] = "生命恢复 ← 生命恢复" -- /rb sum basic hp5oc L["Sum Health Regen when out of combat"] = "统计生命恢复(未战斗时)" L["Health Regen when out of combat <- Spirit"] = "生命恢复(未战斗时) ← 精神" -- /rb sum basic str L["Sum Strength"] = "统计力量" L["Strength Summary"] = "统计力量" -- /rb sum basic agi L["Sum Agility"] = "统计敏捷" L["Agility Summary"] = "统计敏捷" -- /rb sum basic sta L["Sum Stamina"] = "统计耐力" L["Stamina Summary"] = "统计耐力" -- /rb sum basic int L["Sum Intellect"] = "统计智力" L["Intellect Summary"] = "统计智力" -- /rb sum basic spi L["Sum Spirit"] = "统计精神" L["Spirit Summary"] = "统计精神" --------------------------------------------------------------------------- -- /rb sum physical L["Stat - Physical"] = "属性 - 物理" L["Choose physical damage stats for summary"] = "选择想要统计的物理攻击属性" -- /rb sum physical ap L["Sum Attack Power"] = "统计近战攻击强度" L["Attack Power <- Attack Power, Strength, Agility"] = "近战攻击强度 ← 攻击强度、力量、敏捷" -- /rb sum physical rap L["Sum Ranged Attack Power"] = "统计远程攻击强度" L["Ranged Attack Power <- Ranged Attack Power, Intellect, Attack Power, Strength, Agility"] = "远程攻击强度 ← 远程攻击强度、智力、攻击强度、力量、敏捷" -- /rb sum physical fap L["Sum Feral Attack Power"] = "统计野性攻击强度" L["Feral Attack Power <- Feral Attack Power, Attack Power, Strength, Agility"] = "野性攻击强度 ← 野性攻击强度、攻击强度、力量、敏捷" -- /rb sum physical hit L["Sum Hit Chance"] = "统计物理命中几率" L["Hit Chance <- Hit Rating, Weapon Skill Rating"] = "物理命中几率 ← 命中等级、武器技能等级" -- /rb sum physical hitrating L["Sum Hit Rating"] = "统计命中等级" L["Hit Rating Summary"] = "统计命中等级" -- /rb sum physical crit L["Sum Crit Chance"] = "统计物理爆击几率" L["Crit Chance <- Crit Rating, Agility, Weapon Skill Rating"] = "物理爆击几率 ← 爆击等级、敏捷、武器技能等级" -- /rb sum physical critrating L["Sum Crit Rating"] = "统计爆击等级" L["Crit Rating Summary"] = "统计爆击等级" -- /rb sum physical haste L["Sum Haste"] = "统计急速" L["Haste <- Haste Rating"] = "急速 ← 急速等级" -- /rb sum physical hasterating L["Sum Haste Rating"] = "统计急速等级" L["Haste Rating Summary"] = "统计急速等级" -- /rb sum physical rangedhit L["Sum Ranged Hit Chance"] = "统计远程命中几率" L["Ranged Hit Chance <- Hit Rating, Weapon Skill Rating, Ranged Hit Rating"] = "远程米中几率 ← 命中等级、武器技能等级、远程命中等级" -- /rb sum physical rangedhitrating L["Sum Ranged Hit Rating"] = "统计远程命中等级" L["Ranged Hit Rating Summary"] = "统计远程命中等级" -- /rb sum physical rangedcrit L["Sum Ranged Crit Chance"] = "统计远爆击几率" L["Ranged Crit Chance <- Crit Rating, Agility, Weapon Skill Rating, Ranged Crit Rating"] = "远程爆击几率 ← 爆击等级、敏捷、武器技能等级、远程爆击等级" -- /rb sum physical rangedcritrating L["Sum Ranged Crit Rating"] = "统计远程爆击等级" L["Ranged Crit Rating Summary"] = "统计远程爆击等级" -- /rb sum physical rangedhaste L["Sum Ranged Haste"] = "统计远程急速" L["Ranged Haste <- Haste Rating, Ranged Haste Rating"] = "远程急速 ← 急速等级、远程急速等级" -- /rb sum physical rangedhasterating L["Sum Ranged Haste Rating"] = "统计远程急速等级" L["Ranged Haste Rating Summary"] = "统计远程急速等级" -- /rb sum physical maxdamage L["Sum Weapon Max Damage"] = "统计武器最大伤害" L["Weapon Max Damage Summary"] = "统计武器最大伤害" -- /rb sum physical ignorearmor L["Sum Ignore Armor"] = "统计忽略护甲" L["Ignore Armor Summary"] = "统计忽略护甲效果" -- /rb sum physical arp L["Sum Armor Penetration"] = "统计护甲穿透" L["Armor Penetration Summary"] = "统计无视护甲穿透" -- /rb sum physical weapondps --L["Sum Weapon DPS"] = "统计武器DPS" --L["Weapon DPS Summary"] = "武器DPS统计" -- /rb sum physical wpn L["Sum Weapon Skill"] = "统计武器技能" L["Weapon Skill <- Weapon Skill Rating"] = "武器技能 ← 武器技能等级" -- /rb sum physical exp L["Sum Expertise"] = "统计精准" L["Expertise <- Expertise Rating"] = "精准 ← 精准等级" -- /rb sum physical exprating L["Sum Expertise Rating"] = "统计精准等级" L["Expertise Rating Summary"] = "统计精准等级" -- /rb sum physical arprating L["Sum Armor Penetration Rating"] = "统计无视护甲穿透等级" L["Armor Penetration Rating Summary"] = "统计无视护甲穿透等级" --------------------------------------------------------------------------- -- /rb sum spell L["Stat - Spell"] = "属性 - 法术" L["Choose spell damage and healing stats for summary"] = "选择想要统计的法术攻击和治疗的属性" -- /rb sum spell dmg L["Sum Spell Damage"] = "统计法术伤害" L["Spell Damage <- Spell Damage, Intellect, Spirit, Stamina"] = "法术伤害 ← 法术伤害、智力、精神、耐力" -- /rb sum spell dmgholy L["Sum Holy Spell Damage"] = "统计神圣法术伤害" L["Holy Spell Damage <- Holy Spell Damage, Spell Damage, Intellect, Spirit"] = "神圣法术伤害 ← 神圣法术伤害、法术伤害、智力、精神" -- /rb sum spell dmgarcane L["Sum Arcane Spell Damage"] = "统计奥术法术伤害" L["Arcane Spell Damage <- Arcane Spell Damage, Spell Damage, Intellect"] = "奥术法术伤害 ← 奥术法术伤害、法术伤害、智力" -- /rb sum spell dmgfire L["Sum Fire Spell Damage"] = "统计火焰法术伤害" L["Fire Spell Damage <- Fire Spell Damage, Spell Damage, Intellect, Stamina"] = "火焰法术伤害 ← 火焰法术伤害、法术伤害、智力、耐力" -- /rb sum spell dmgnature L["Sum Nature Spell Damage"] = "统计自然法术伤害" L["Nature Spell Damage <- Nature Spell Damage, Spell Damage, Intellect"] = "自然法术伤害 ← 自然法术伤害、法术伤害、智力" -- /rb sum spell dmgfrost L["Sum Frost Spell Damage"] = "统计冰霜法术伤害" L["Frost Spell Damage <- Frost Spell Damage, Spell Damage, Intellect"] = "冰霜法术伤害 ← 冰霜法术伤害、法术伤害、智力" -- /rb sum spell dmgshadow L["Sum Shadow Spell Damage"] = "统计暗影法术伤害" L["Shadow Spell Damage <- Shadow Spell Damage, Spell Damage, Intellect, Spirit, Stamina"] = "暗影法术伤害 ← 暗影法术伤害、法术伤害、智力、精神、耐力" -- /rb sum spell heal L["Sum Healing"] = "统计治疗" L["Healing <- Healing, Intellect, Spirit, Agility, Strength"] = "治疗 ← 治疗、智力、精神、敏捷、力量" -- /rb sum spell crit L["Sum Spell Crit Chance"] = "统计法术爆击几率" L["Spell Crit Chance <- Spell Crit Rating, Intellect"] = "法术爆击几率 ← 法术爆击等级、智力" -- /rb sum spell hit L["Sum Spell Hit Chance"] = "统计法术命中几率" L["Spell Hit Chance <- Spell Hit Rating"] = "法术命中几率 ← 法术命中等级" -- /rb sum spell haste L["Sum Spell Haste"] = "统计法术急速" L["Spell Haste <- Spell Haste Rating"] = "法术急速 ← 法术急速等级" -- /rb sum spell pen L["Sum Penetration"] = "统计穿透" L["Spell Penetration Summary"] = "统计法术穿透" -- /rb sum spell hitrating L["Sum Spell Hit Rating"] = "统计法术命中等级" L["Spell Hit Rating Summary"] = "统计法术命中等级" -- /rb sum spell critrating L["Sum Spell Crit Rating"] = "统计法术爆击等级" L["Spell Crit Rating Summary"] = "统计法术爆击等级" -- /rb sum spell hasterating L["Sum Spell Haste Rating"] = "统计法术急速等级" L["Spell Haste Rating Summary"] = "统计法术急速等级" --------------------------------------------------------------------------- -- /rb sum tank L["Stat - Tank"] = "属性 - 抗打击" L["Choose tank stats for summary"] = "选择你想要统计的抗打击能力的属性" -- /rb sum tank armor L["Sum Armor"] = "统计护甲值" L["Armor <- Armor from items, Armor from bonuses, Agility, Intellect"] = "护甲值 ← 物品护甲、护甲加成、敏捷、智力" -- /rb sum tank blockvalue L["Sum Block Value"] = "统计格挡值" L["Block Value <- Block Value, Strength"] = "格挡值 ← 格挡值、力量" -- /rb sum tank dodge L["Sum Dodge Chance"] = "统计躲闪几率" L["Dodge Chance <- Dodge Rating, Agility, Defense Rating"] = "躲闪几率 ← 躲闪等级、敏捷、防御等级" -- /rb sum tank parry L["Sum Parry Chance"] = "统计招架几率" L["Parry Chance <- Parry Rating, Defense Rating"] = "招架几率 ← 招架等级、防御等级" -- /rb sum tank block L["Sum Block Chance"] = "统计格挡几率" L["Block Chance <- Block Rating, Defense Rating"] = "格挡几率 ← 格挡等级、防御等级" -- /rb sum tank avoidhit L["Sum Hit Avoidance"] = "统计物理命中躲闪" L["Hit Avoidance <- Defense Rating"] = "物理命中躲闪 ← 防御等级" -- /rb sum tank avoidcrit L["Sum Crit Avoidance"] = "统计物理爆击躲闪" L["Crit Avoidance <- Defense Rating, Resilience"] = "物理爆击躲闪 ← 防御等级、韧性" -- /rb sum tank neglectdodge L["Sum Dodge Neglect"] = "统计防止被躲闪" L["Dodge Neglect <- Expertise, Weapon Skill Rating"] = "防止被躲闪 ← 精准等级、武器技能等级" -- /rb sum tank neglectparry L["Sum Parry Neglect"] = "统计防止被招架" L["Parry Neglect <- Expertise, Weapon Skill Rating"] = "防止被招架 ← 精准等级、武器技能等级" -- /rb sum tank neglectblock L["Sum Block Neglect"] = "统计防止被格挡" L["Block Neglect <- Weapon Skill Rating"] = "防止被格挡 ← 武器技能等级" -- /rb sum tank resarcane L["Sum Arcane Resistance"] = "统计奥术抗性" L["Arcane Resistance Summary"] = "统计奥术抗性" -- /rb sum tank resfire L["Sum Fire Resistance"] = "统计火焰抗性" L["Fire Resistance Summary"] = "统计火焰抗性" -- /rb sum tank resnature L["Sum Nature Resistance"] = "统计自然抗性" L["Nature Resistance Summary"] = "统计自然抗性" -- /rb sum tank resfrost L["Sum Frost Resistance"] = "统计冰霜抗性" L["Frost Resistance Summary"] = "统计冰霜抗性" -- /rb sum tank resshadow L["Sum Shadow Resistance"] = "统计暗影抗性" L["Shadow Resistance Summary"] = "统计暗影抗性" -- /rb sum tank dodgerating L["Sum Dodge Rating"] = "统计躲闪等级" L["Dodge Rating Summary"] = "统计躲闪等级" -- /rb sum tank parryrating L["Sum Parry Rating"] = "统计招架等级" L["Parry Rating Summary"] = "统计招架等级" -- /rb sum tank blockrating L["Sum Block Rating"] = "统计格挡等级" L["Block Rating Summary"] = "统计格挡等级" -- /rb sum tank res L["Sum Resilience"] = "统计韧性" L["Resilience Summary"] = "统计韧性等级" -- /rb sum tank def L["Sum Defense"] = "统计防御" L["Defense <- Defense Rating"] = "防御 ← 防御等级" -- /rb sum tank tp L["Sum TankPoints"] = "统计抗打击能力" L["TankPoints <- Health, Total Reduction"] = "抗打击能力 ← 生命值, 所有伤害减免" -- /rb sum tank tr L["Sum Total Reduction"] = "统计伤害减免" L["Total Reduction <- Armor, Dodge, Parry, Block, Block Value, Defense, Resilience, MobMiss, MobCrit, MobCrush, DamageTakenMods"] = "所有伤害减免 <- 护甲值, 躲闪, 招架, 格挡, 格挡值, 防御技能, 韧性, 怪物未击中几率, 怪物重击几率, 怪物碾压打击几率, 伤害减免" -- /rb sum tank avoid L["Sum Avoidance"] = "统计躲避" L["Avoidance <- Dodge, Parry, MobMiss, Block(Optional)"] = "躲避 ← 躲闪, 招架, 怪物未命中, 格挡(可选)" --------------------------------------------------------------------------- -- /rb sum gemset -- L["Gem Set"] = true -- L["Select a gem set to configure"] = true -- L["Default Gem Set 1"] = true -- L["Default Gem Set 2"] = true -- L["Default Gem Set 3"] = true -- /rb sum gem L["Auto fill empty gem slots"] = "自动填充空宝石位" -- /rb sum gem red L["Red Socket"] = EMPTY_SOCKET_RED L["ItemID or Link of the gem you would like to auto fill"] = "你想要填充该空格位的物品ID或者链接" L[""] = "<物品ID|链接>" L["|cffffff7f%s|r is now set to |cffffff7f[%s]|r"] = "|cffffff7f%s|r 已设置为 |cffffff7f[%s]|r" L["Queried server for Gem: %s. Try again in 5 secs."] = "对服务器查询宝石: %s。将会在5秒后重试。" -- /rb sum gem yellow L["Yellow Socket"] = EMPTY_SOCKET_YELLOW -- /rb sum gem blue L["Blue Socket"] = EMPTY_SOCKET_BLUE -- /rb sum gem meta L["Meta Socket"] = EMPTY_SOCKET_META -- /rb sum gem2 --L["Second set of default gems which can be toggled with a modifier key"] = true --L["Can't use the same modifier as Gem Set 3"] = true -- /rb sum gem2 key --L["Toggle Key"] = true --L["Use this key to toggle alternate gems"] = true -- /rb sum gem3 --L["Third set of default gems which can be toggled with a modifier key"] = true --L["Can't use the same modifier as Gem Set 2"] = true ----------------------- -- Item Level and ID -- ----------------------- L["ItemLevel: "] = "物品等级: " L["ItemID: "] = "物品编号: " ----------------------- -- Matching Patterns -- ----------------------- -- Items to check -- -------------------- -- [Potent Ornate Topaz] -- +6 Spell Damage, +5 Spell Crit Rating -------------------- -- ZG enchant -- +10 Defense Rating/+10 Stamina/+15 Block Value -------------------- -- [Glinting Flam Spessarite] -- +3 Hit Rating and +3 Agility -------------------- -- ItemID: 22589 -- [Atiesh, Greatstaff of the Guardian] warlock version -- Equip: Increases the spell critical strike rating of all party members within 30 yards by 28. -------------------- -- [Brilliant Wizard Oil] -- Use: While applied to target weapon it increases spell damage by up to 36 and increases spell critical strike rating by 14 . Lasts for 30 minutes. ---------------------------------------------------------------------------------------------------- -- I redesigned the tooltip scanner using a more locale friendly, 2 pass matching matching algorithm. -- -- The first pass searches for the rating number, the patterns are read from L["numberPatterns"] here, -- " by (%d+)" will match strings like: "Increases defense rating by 16." -- "%+(%d+)" will match strings like: "+10 Defense Rating" -- You can add additional patterns if needed, its not limited to 2 patterns. -- The separators are a table of strings used to break up a line into multiple lines what will be parsed seperately. -- For example "+3 Hit Rating, +5 Spell Crit Rating" will be split into "+3 Hit Rating" and " +5 Spell Crit Rating" -- -- The second pass searches for the rating name, the names are read from L["statList"] here, -- It will look through the table in order, so you can put common strings at the begining to speed up the search, -- and longer strings should be listed first, like "spell critical strike" should be listed before "critical strike", -- this way "spell critical strike" does get matched by "critical strike". -- Strings need to be in lower case letters, because string.lower is called on lookup -- -- IMPORTANT: there may not exist a one-to-one correspondence, meaning you can't just translate this file, -- but will need to go in game and find out what needs to be put in here. -- For example, in english I found 3 different strings that maps to CR_CRIT_MELEE: "critical strike", "critical hit" and "crit". -- You will need to find out every string that represents CR_CRIT_MELEE, and so on. -- In other languages there may be 5 different strings that should all map to CR_CRIT_MELEE. -- so please check in game that you have all strings, and not translate directly off this table. -- -- Tip1: When doing localizations, I recommend you set debugging to true in RatingBuster.lua -- Find RatingBuster:SetDebugging(false) and change it to RatingBuster:SetDebugging(true) -- or you can type /rb debug to enable it in game -- -- Tip2: The strings are passed into string.find, so you should escape the magic characters ^$()%.[]*+-? with a % L["numberPatterns"] = { {pattern = "(%d+)。", addInfo = "AfterNumber",}, {pattern = "([%+%-]%d+)", addInfo = "AfterStat",}, {pattern = "佩戴者.-(%d+)", addInfo = "AfterNumber",}, -- for "grant you xx stat" type pattern, ex: Quel'Serrar, Assassination Armor set {pattern = "提高.-(%d+)", addInfo = "AfterNumber",}, -- Added [^%%] so that it doesn't match strings like "Increases healing by up to 10% of your total Intellect." [Whitemend Pants] ID: 24261 -- Added [^|] so that it doesn't match enchant strings (JewelTips) {pattern = "(%d+)([^%d%%|]+)", addInfo = "AfterStat",}, -- [发光的暗影卓奈石] +6法术伤害及5耐力 } L["separators"] = { "/", "和", ",", "。", " 持续 ", "&", "及", "并", ",","、", } --[[ Rating ID CR_WEAPON_SKILL = 1; CR_DEFENSE_SKILL = 2; CR_DODGE = 3; CR_PARRY = 4; CR_BLOCK = 5; CR_HIT_MELEE = 6; CR_HIT_RANGED = 7; CR_HIT_SPELL = 8; CR_CRIT_MELEE = 9; CR_CRIT_RANGED = 10; CR_CRIT_SPELL = 11; CR_HIT_TAKEN_MELEE = 12; CR_HIT_TAKEN_RANGED = 13; CR_HIT_TAKEN_SPELL = 14; CR_CRIT_TAKEN_MELEE = 15; CR_CRIT_TAKEN_RANGED = 16; CR_CRIT_TAKEN_SPELL = 17; CR_HASTE_MELEE = 18; CR_HASTE_RANGED = 19; CR_HASTE_SPELL = 20; CR_WEAPON_SKILL_MAINHAND = 21; CR_WEAPON_SKILL_OFFHAND = 22; CR_WEAPON_SKILL_RANGED = 23; CR_EXPERTISE = 24; -- SPELL_STAT1_NAME = "Strength" SPELL_STAT2_NAME = "Agility" SPELL_STAT3_NAME = "Stamina" SPELL_STAT4_NAME = "Intellect" SPELL_STAT5_NAME = "Spirit" --]] L["statList"] = { {pattern = string.lower(SPELL_STAT1_NAME), id = SPELL_STAT1_NAME}, -- Strength {pattern = string.lower(SPELL_STAT2_NAME), id = SPELL_STAT2_NAME}, -- Agility {pattern = string.lower(SPELL_STAT3_NAME), id = SPELL_STAT3_NAME}, -- Stamina {pattern = string.lower(SPELL_STAT4_NAME), id = SPELL_STAT4_NAME}, -- Intellect {pattern = string.lower(SPELL_STAT5_NAME), id = SPELL_STAT5_NAME}, -- Spirit {pattern = "防御等级", id = CR_DEFENSE_SKILL}, {pattern = "躲闪等级", id = CR_DODGE}, {pattern = "格挡等级", id = CR_BLOCK}, -- block enchant: "+10 Shield Block Rating" {pattern = "招架等级", id = CR_PARRY}, {pattern = "法术爆击等级", id = CR_CRIT_SPELL}, {pattern = "法术爆击命中等级", id = CR_CRIT_SPELL}, {pattern = "法术爆击等级", id = CR_CRIT_SPELL}, {pattern = "远程爆击等级", id = CR_CRIT_RANGED}, {pattern = "远程爆击命中等级", id = CR_CRIT_RANGED}, {pattern = "远程爆击等级", id = CR_CRIT_RANGED}, {pattern = "近战爆击等级", id = CR_CRIT_MELEE}, {pattern = "爆击等级", id = CR_CRIT_MELEE}, {pattern = "法术命中等级", id = CR_HIT_SPELL}, {pattern = "远程命中等级", id = CR_HIT_RANGED}, {pattern = "命中等级", id = CR_HIT_MELEE}, {pattern = "韧性等级", id = CR_CRIT_TAKEN_MELEE}, -- resilience is implicitly a rating {pattern = "法术急速等级", id = CR_HASTE_SPELL}, {pattern = "远程急速等级", id = CR_HASTE_RANGED}, {pattern = "急速等级", id = CR_HASTE_MELEE}, {pattern = "加速等级", id = CR_HASTE_MELEE}, -- [Drums of Battle] {pattern = "武器技能等级", id = CR_WEAPON_SKILL}, {pattern = "精准等级", id = CR_EXPERTISE}, {pattern = "命中躲闪等级", id = CR_HIT_TAKEN_MELEE}, {pattern = "护甲穿透等级", id = CR_ARMOR_PENETRATION}, {pattern = string.lower(ARMOR), id = ARMOR}, --[[ {pattern = "dagger skill rating", id = CR_WEAPON_SKILL}, {pattern = "sword skill rating", id = CR_WEAPON_SKILL}, {pattern = "two%-handed swords skill rating", id = CR_WEAPON_SKILL}, {pattern = "axe skill rating", id = CR_WEAPON_SKILL}, {pattern = "bow skill rating", id = CR_WEAPON_SKILL}, {pattern = "crossbow skill rating", id = CR_WEAPON_SKILL}, {pattern = "gun skill rating", id = CR_WEAPON_SKILL}, {pattern = "feral combat skill rating", id = CR_WEAPON_SKILL}, {pattern = "mace skill rating", id = CR_WEAPON_SKILL}, {pattern = "polearm skill rating", id = CR_WEAPON_SKILL}, {pattern = "staff skill rating", id = CR_WEAPON_SKILL}, {pattern = "two%-handed axes skill rating", id = CR_WEAPON_SKILL}, {pattern = "two%-handed maces skill rating", id = CR_WEAPON_SKILL}, {pattern = "fist weapons skill rating", id = CR_WEAPON_SKILL}, --]] } ------------------------- -- Added info patterns -- ------------------------- -- $value will be replaced with the number -- EX: "$value% Crit" -> "+1.34% Crit" -- EX: "Crit $value%" -> "Crit +1.34%" L["$value% Crit"] = "$value% 爆击" L["$value% Spell Crit"] = "$value% 法爆" L["$value% Dodge"] = "$value% 躲闪" L["$value HP"] = "$value 生命" L["$value MP"] = "$value 法力" L["$value AP"] = "$value 攻击强度" L["$value RAP"] = "$value 远攻强度" L["$value Dmg"] = "$value 法伤" L["$value Heal"] = "$value 治疗" L["$value Armor"] = "$value 护甲" L["$value Block"] = "$value 格挡值" L["$value MP5"] = "$value 施法回魔" L["$value MP5(NC)"] = "$value 精神回魔" L["$value HP5"] = "$value 回血" L["$value to be Dodged/Parried"] = "$value 被躲闪/被招架" L["$value to be Crit"] = "$value 被致命一击" L["$value Crit Dmg Taken"] = "$value 致命一击伤害减免" L["$value DOT Dmg Taken"] = "$value 持续伤害减免" L["$value% Parry"] = "$value% 招架" -- for hit rating showing both physical and spell conversions -- (+1.21%, S+0.98%) -- (+1.21%, +0.98% S) L["$value Spell"] = "$value 法术" ------------------ -- Stat Summary -- ------------------ L["Stat Summary"] = "属性统计"