--[[ Name: RatingBuster frFR locale (incomplete) Revision: $Revision: 282 $ Translated by: - Tixu@Curse, Silaor and renchap ]] local L = LibStub("AceLocale-3.0"):NewLocale("RatingBuster", "frFR") if not L then return end -- This file is coded in UTF-8 -- If you don't have a editor that can save in UTF-8, I recommend NotePad++ or Ultraedit ---- -- To translate AceLocale strings, replace true with the translation string -- Before: L["Show Item ID"] = true, -- After: L["Show Item ID"] = "顯示物品編號", --------------- -- Waterfall -- --------------- L["RatingBuster Options"] = "Options de RatingBuster" L["Waterfall-1.0 is required to access the GUI."] = "Waterfall-1.0 est nécessaire pour accéder au GUI." L["Enabled"] = "Activé" L["Suspend/resume this addon"] = "Active ou non cet addon." --------------------------- -- Slash Command Options -- --------------------------- L["Always"] = "Toujours" L["ALT Key"] = "Touche ALT" L["CTRL Key"] = "Touche CTRL" L["SHIFT Key"] = "Touche MAJ" L["Never"] = "Jamais" L["General Settings"] = "Paramètres généraux" L["Profiles"] = "Profiles" -- /rb win L["Options Window"] = "Options de la fenêtre" L["Shows the Options Window"] = "Affiche la fenêtre des options" -- /rb hidebzcomp L["Hide Blizzard Item Comparisons"] = "Masquer la comparaison d'objet de Blizzard" --L["Disable Blizzard stat change summary when using the built-in comparison tooltip"] = true -- à traduire -- /rb statmod L["Enable Stat Mods"] = "Activer les Stat Mods" L["Enable support for Stat Mods"] = "Activer le support pour Stat Mods" -- /rb avoidancedr --L["Enable Avoidance Diminishing Returns"] = true -- à traduire --L["Dodge, Parry, Hit Avoidance values will be calculated using the avoidance deminishing return formula with your current stats"] = true -- à traduire -- /rb itemid L["Show ItemID"] = "Afficher l'ID de l'objet" L["Show the ItemID in tooltips"] = "Affiche l'ID d'un objet dans l'infobulle." -- /rb itemlevel L["Show ItemLevel"] = "Afficher le niveau de l'objet" L["Show the ItemLevel in tooltips"] = "Affiche le niveau de l'objet dans l'infobulle." -- /rb usereqlv L["Use Required Level"] = "Utiliser le niveau requis" L["Calculate using the required level if you are below the required level"] = "Effectue les calculs en utilisant le niveau requis par l'objet si il n'est pas atteint." -- /rb level L["Set Level"] = "Définir le niveau" L["Set the level used in calculations (0 = your level)"] = "Définir le niveau utilisé dans les calculs (0 = votre niveau)." --------------------------------------------------------------------------- -- /rb rating L["Rating"] = "Score" L["Options for Rating display"] = "Options pour l'affichage des scores" -- /rb rating show L["Show Rating Conversions"] = "Afficher la conversion des scores" L["Show Rating conversions in tooltips"] = "Affiche dans l'infobulle les gains apportés par le score." -- /rb rating spell --L["Show Spell Hit/Haste"] = true --L["Show Spell Hit/Haste from Hit/Haste Rating"] = true -- /rb rating physical --L["Show Physical Hit/Haste"] = true --L["Show Physical Hit/Haste from Hit/Haste Rating"] = true -- /rb rating detail --L["Show Detailed Conversions Text"] = true -- à traduire --L["Show detailed text for Resilience and Expertise conversions"] = true -- à traduire -- /rb rating def --L["Defense Breakdown"] = true -- à traduire --L["Convert Defense into Crit Avoidance, Hit Avoidance, Dodge, Parry and Block"] = true -- /rb rating wpn --L["Weapon Skill Breakdown"] = true -- à traduire --L["Convert Weapon Skill into Crit, Hit, Dodge Neglect, Parry Neglect and Block Neglect"] = true -- à traduire -- /rb rating exp --L["Expertise Breakdown"] = true -- à traduire --L["Convert Expertise into Dodge Neglect and Parry Neglect"] = true -- à traduire --------------------------------------------------------------------------- -- /rb rating color L["Change Text Color"] = "Modifier la couleur du texte" --L["Changes the color of added text"] = true -- à traduire -- /rb rating color pick L["Pick Color"] = "Sélectionner une couleur" L["Pick a color"] = "Choisissez une couleur" -- /rb rating color enable L["Enable Color"] = true L["Enable colored text"] = true --------------------------------------------------------------------------- -- /rb stat --L["Stat Breakdown"] = true -- à traduire L["Changes the display of base stats"] = "Modifie l'affichage des caractéristiques de base." -- /rb stat show L["Show Base Stat Conversions"] = "Afficher les conversions pour les statistiques de base" L["Show base stat conversions in tooltips"] = "Affiche les conversions pour les statistiques de base dans l'infobulle." --------------------------------------------------------------------------- -- /rb stat str L["Strength"] = "Force" L["Changes the display of Strength"] = "Modifie l'affichage de la force." -- /rb stat str ap L["Show Attack Power"] = "Afficher la puissance d'attaque" L["Show Attack Power from Strength"] = "Affiche la puissance d'attaque apporté par la force." -- /rb stat str block L["Show Block Value"] = "Afficher le bloquage" L["Show Block Value from Strength"] = "Affiche le bloquage apporté par la force." -- /rb stat str dmg L["Show Spell Damage"] = "Afficher les dégats des sorts" L["Show Spell Damage from Strength"] = "Affiche le bonus de dégats des sorts apporté par la force." -- /rb stat str heal L["Show Healing"] = "Afficher les soins" L["Show Healing from Strength"] = "Affiche le bonus aux soins apporté par la force." -- /rb stat str parry L["Show Parry"] = "Afficher la parade" L["Show Parry from Strength"] = "Affiche la parade apporté par la force." --------------------------------------------------------------------------- -- /rb stat agi L["Agility"] = "Agilité" L["Changes the display of Agility"] = "Modifie l'affichage de l'agilité" -- /rb stat agi crit L["Show Crit"] = "Afficher le critique" L["Show Crit chance from Agility"] = "Affiche le pourcentage de critique apporté par l'agilité." -- /rb stat agi dodge L["Show Dodge"] = "Afficher l'esquive" L["Show Dodge chance from Agility"] = "Affiche le pourcentage d'esquive apporté par l'agilité." -- /rb stat agi ap L["Show Attack Power"] = "Afficher la puissance d'attaque" L["Show Attack Power from Agility"] = "Affiche la puissance d'attaque apporté par l'agilité." -- /rb stat agi rap L["Show Ranged Attack Power"] = "Afficher la puissance d'attaque à distance" L["Show Ranged Attack Power from Agility"] = "Affiche la puissance d'attaque à distance apporté par l'agilité." -- /rb stat agi armor L["Show Armor"] = "Afficher l'armure" L["Show Armor from Agility"] = "Afficher l'armure apporté par l'agilité" -- /rb stat agi heal L["Show Healing"] = "Afficher les soins" L["Show Healing from Agility"] = "Affiche la parade apporté par l'agilité." --------------------------------------------------------------------------- -- /rb stat sta L["Stamina"] = "Endurance" L["Changes the display of Stamina"] = "Modifie l'affichage de l'endurance" -- /rb stat sta hp L["Show Health"] = "Afficher les points de vies" L["Show Health from Stamina"] = "Affiche les points de vies apporté par l'endurance." -- /rb stat sta dmg L["Show Spell Damage"] = "Afficher les dégats des sorts" L["Show Spell Damage from Stamina"] = "Affiche le bonus de dégats des sorts apporté par l'endurance." -- /rb stat sta heal L["Show Healing"] = "Afficher les soins" L["Show Healing from Stamina"] = "Affiche les soins apporté par l'endurance." -- /rb stat sta ap L["Show Attack Power"] = "Afficher la puissance d'attaque" L["Show Attack Power from Stamina"] = "Affiche la puissance d'attaque apporté par l'endurance." --------------------------------------------------------------------------- -- /rb stat int L["Intellect"] = "Intelligence" L["Changes the display of Intellect"] = "Modifie l'affichage de l'intelligence" -- /rb stat int spellcrit L["Show Spell Crit"] = "Afficher le critique des sorts" L["Show Spell Crit chance from Intellect"] = "Affiche le critique des sorts apporté par l'intelligence." -- /rb stat int mp L["Show Mana"] = "Afficher la mana" L["Show Mana from Intellect"] = "Affiche la mana apporté par l'intelligence." -- /rb stat int dmg L["Show Spell Damage"] = "Afficher les dégats des sorts" L["Show Spell Damage from Intellect"] = "Afficher les dégats des sorts apporté par l'intelligence." -- /rb stat int heal L["Show Healing"] = "Afficher les soins" L["Show Healing from Intellect"] = "Affiche les soins apporté par l'intelligence." -- /rb stat int mp5 L["Show Mana Regen"] = "Afficher la mana/5sec" L["Show Mana Regen while casting from Intellect"] = "Affiche la mana/5sec apporté par l'intelligence." -- /rb stat int mp5nc L["Show Mana Regen while NOT casting"] = "Afficher la mana/5sec hors cast" L["Show Mana Regen while NOT casting from Intellect"] = "Affiche la mana/sec hors cast apporté par l'intelligence." -- /rb stat int rap L["Show Ranged Attack Power"] = "Afficher la puissance d'attaque à distance" L["Show Ranged Attack Power from Intellect"] = "Affiche la puissance d'attaque à distance apporté par l'intelligence." -- /rb stat int armor L["Show Armor"] = "Afficher l'armure" L["Show Armor from Intellect"] = "Affiche l'armure apporté par l'intelligence." -- /rb stat int ap L["Show Attack Power"] = "Afficher la puissance d'attaque" L["Show Attack Power from Intellect"] = "Affiche la puissance d'attaque apporté par l'intelligence." --------------------------------------------------------------------------- -- /rb stat spi L["Spirit"] = "Esprit" L["Changes the display of Spirit"] = "Modifie l'affichage de l'esprit" -- /rb stat spi mp5 L["Show Mana Regen"] = "Afficher la mana/5sec" L["Show Mana Regen while casting from Spirit"] = "Affiche la mana/5sec apporté par l'esprit." -- /rb stat spi mp5nc L["Show Mana Regen while NOT casting"] = "Afficher la mana/5sec hors cast" L["Show Mana Regen while NOT casting from Spirit"] = "Affiche la mana/sec hors cast apporté par l'esprit." -- /rb stat spi hp5 L["Show Health Regen"] = "Afficher la vie/5sec" L["Show Health Regen from Spirit"] = "Affiche la vie/5sec apporté par l'esprit." -- /rb stat spi dmg L["Show Spell Damage"] = "Afficher les dégats des sorts" L["Show Spell Damage from Spirit"] = "Afficher les dégats des sorts apporté par l'esprit." -- /rb stat spi heal L["Show Healing"] = "Afficher les soins" L["Show Healing from Spirit"] = "Affiche les soins apporté par l'esprit." -- /rb stat spi spellcrit L["Show Spell Crit"] = "Afficher le critique des sorts" L["Show Spell Crit chance from Spirit"] = "Affiche le critique des sorts apporté par l'esprit." --------------------------------------------------------------------------- -- /rb stat armor L["Armor"] = "Armure" L["Changes the display of Armor"] = "Modifie l'affichage de l'armure" -- /rb stat armor ap L["Show Attack Power"] = "Afficher la puissance d'attaque" L["Show Attack Power from Armor"] = "Affiche la puissance d'attaque apporté par l'armure" --------------------------------------------------------------------------- -- /rb sum L["Stat Summary"] = true L["Options for stat summary"] = true -- /rb sum show L["Show Stat Summary"] = true L["Show stat summary in tooltips"] = true -- /rb sum ignore L["Ignore Settings"] = true L["Ignore stuff when calculating the stat summary"] = true -- /rb sum ignore unused L["Ignore Undesirable Items"] = true L["Hide stat summary for undesirable items"] = true -- /rb sum ignore quality L["Minimum Item Quality"] = true L["Show stat summary only for selected quality items and up"] = true -- /rb sum ignore armor L["Armor Types"] = true L["Select armor types you want to ignore"] = true -- /rb sum ignore armor cloth L["Ignore Cloth"] = true L["Hide stat summary for all cloth armor"] = true -- /rb sum ignore armor leather L["Ignore Leather"] = true L["Hide stat summary for all leather armor"] = true -- /rb sum ignore armor mail L["Ignore Mail"] = true L["Hide stat summary for all mail armor"] = true -- /rb sum ignore armor plate L["Ignore Plate"] = true L["Hide stat summary for all plate armor"] = true -- /rb sum ignore equipped L["Ignore Equipped Items"] = true L["Hide stat summary for equipped items"] = true -- /rb sum ignore enchant L["Ignore Enchants"] = true L["Ignore enchants on items when calculating the stat summary"] = true -- /rb sum ignore gem L["Ignore Gems"] = true L["Ignore gems on items when calculating the stat summary"] = true -- /rb sum ignore prismaticSocket L["Ignore Prismatic Sockets"] = true L["Ignore gems in prismatic sockets when calculating the stat summary"] = true -- /rb sum diffstyle L["Display Style For Diff Value"] = true L["Display diff values in the main tooltip or only in compare tooltips"] = true -- /rb sum space L["Add Empty Line"] = true L["Add a empty line before or after stat summary"] = true -- /rb sum space before L["Add Before Summary"] = true L["Add a empty line before stat summary"] = true -- /rb sum space after L["Add After Summary"] = true L["Add a empty line after stat summary"] = true -- /rb sum icon L["Show Icon"] = true L["Show the sigma icon before summary listing"] = true -- /rb sum title L["Show Title Text"] = true L["Show the title text before summary listing"] = true -- /rb sum showzerostat L["Show Zero Value Stats"] = true L["Show zero value stats in summary for consistancy"] = true -- /rb sum calcsum L["Calculate Stat Sum"] = true L["Calculate the total stats for the item"] = true -- /rb sum calcdiff L["Calculate Stat Diff"] = true L["Calculate the stat difference for the item and equipped items"] = true -- /rb sum sort L["Sort StatSummary Alphabetically"] = true L["Enable to sort StatSummary alphabetically, disable to sort according to stat type(basic, physical, spell, tank)"] = true -- /rb sum avoidhasblock L["Include Block Chance In Avoidance Summary"] = true L["Enable to include block chance in Avoidance summary, Disable for only dodge, parry, miss"] = true --------------------------------------------------------------------------- -- /rb sum basic L["Stat - Basic"] = "Stat - Basic" L["Choose basic stats for summary"] = "Choisissez les statistiques de base pour le résumé." -- /rb sum basic hp L["Sum Health"] = "Cumul Vie" L["Health <- Health, Stamina"] = "Vie <- Vie, Endu" -- /rb sum stat mp L["Sum Mana"] = "Cumul Mana" L["Mana <- Mana, Intellect"] = "Mana <- Mana, Intel" -- /rb sum stat ap L["Sum Attack Power"] = "Cumul PA" L["Attack Power <- Attack Power, Strength, Agility"] = "PA <- PA, Force, Agi" -- /rb sum basic mp5 L["Sum Mana Regen"] = "Cumul Regen Mana" L["Mana Regen <- Mana Regen, Spirit"] = "Regen Mana <- Regen Mana, Esprit" -- /rb sum stat rap L["Sum Ranged Attack Power"] = "Cumul PA Dist" L["Ranged Attack Power <- Ranged Attack Power, Intellect, Attack Power, Strength, Agility"] = "PA Dist <- PA Dist, Intel, PA, Force, Agi" -- /rb sum stat fap L["Sum Feral Attack Power"] = "Cumul PA Farouche" L["Feral Attack Power <- Feral Attack Power, Attack Power, Strength, Agility"] = "PA Farouche <- PA Farouche, PA, Force, Agi" -- /rb sum stat dmg L["Sum Spell Damage"] = "Cumul Dégats des Sorts" L["Spell Damage <- Spell Damage, Intellect, Spirit, Stamina"] = "Dégats des Sorts <- Dégats des Sorts, Intel, Esprit, Endu" -- /rb sum stat dmgholy L["Sum Holy Spell Damage"] = "Cumul DS Sacré" L["Holy Spell Damage <- Holy Spell Damage, Spell Damage, Intellect, Spirit"] = "DS Sacré <- DS Sacré, DS, Intel, Esprit" -- /rb sum stat dmgarcane L["Sum Arcane Spell Damage"] = "Cumul DS Arcane" L["Arcane Spell Damage <- Arcane Spell Damage, Spell Damage, Intellect"] = "DS Arcane <- DS Arcane, DS, Intel" -- /rb sum stat dmgfire L["Sum Fire Spell Damage"] = "Cumul DS Feu" L["Fire Spell Damage <- Fire Spell Damage, Spell Damage, Intellect, Stamina"] = "DS Feu <- DS Feu, DS, Intel, Endu" -- /rb sum stat dmgnature L["Sum Nature Spell Damage"] = "Cumul DS Nature" L["Nature Spell Damage <- Nature Spell Damage, Spell Damage, Intellect"] = "DS Nature <- DS Nature, DS, Intel" -- /rb sum stat dmgfrost L["Sum Frost Spell Damage"] = "Cumul DS Givre" L["Frost Spell Damage <- Frost Spell Damage, Spell Damage, Intellect"] = "DS Givre <- DS Givre, DS, Intel" -- /rb sum stat dmgshadow L["Sum Shadow Spell Damage"] = "Cumul DS Ombre" L["Shadow Spell Damage <- Shadow Spell Damage, Spell Damage, Intellect, Spirit, Stamina"] = "DS Ombre <- DS Ombre, DS, Intel, Esprit, Endu" -- /rb sum stat heal L["Sum Healing"] = "Cumul Soins" L["Healing <- Healing, Intellect, Spirit, Agility, Strength"] = "Soins <- Soins, Intel, Esprit, Agi, Force" -- /rb sum stat hit L["Sum Hit Chance"] = "Cumul Toucher" L["Hit Chance <- Hit Rating, Weapon Skill Rating"] = "Toucher <- Toucher, Score Arme" -- /rb sum stat hitspell L["Sum Spell Hit Chance"] = "Cumul Toucher des Sorts" L["Spell Hit Chance <- Spell Hit Rating"] = "Toucher des Sorts <- Toucher des Sorts" -- /rb sum stat crit L["Sum Crit Chance"] = "Cumul Crit" L["Crit Chance <- Crit Rating, Agility, Weapon Skill Rating"] = "Crit <- %Crit, Agi, Comp Arme" -- /rb sum stat critspell L["Sum Spell Crit Chance"] = "Cumul Crit Sorts" L["Spell Crit Chance <- Spell Crit Rating, Intellect"] = "Crit Sorts <- %Crit Sorts, Intel" -- /rb sum stat mp5 L["Sum Mana Regen"] = "Cumul Regen Mana" L["Mana Regen <- Mana Regen, Spirit"] = "Regen Mana <- Regen Mana, Esprit" -- /rb sum stat mp5nc L["Sum Mana Regen while not casting"] = "Cumul Regen Mana HI" L["Mana Regen while not casting <- Spirit"] = "Regen Mana HI <- Esprit" -- /rb sum stat hp5 L["Sum Health Regen"] = "Cumul Regen Vie" L["Health Regen <- Health Regen"] = "Regen Vie <- Regen Vie" -- /rb sum stat hp5oc L["Sum Health Regen when out of combat"] = "Cumul Regen Vie HC" L["Health Regen when out of combat <- Spirit"] = "Regen Vie HC <- Esprit" -- /rb sum stat armor L["Sum Armor"] = "Cumul Armure" L["Armor <- Armor from items, Armor from bonuses, Agility, Intellect"] = "Armure <- Armure Objets, Armure Bonus, Agi, Intel" -- /rb sum stat blockvalue L["Sum Block Value"] = "Cumul Dégats Bloqués" L["Block Value <- Block Value, Strength"] = "Dégats Bloqués <- Dégats Bloqués, Force" -- /rb sum stat dodge L["Sum Dodge Chance"] = "Cumul Esquive" L["Dodge Chance <- Dodge Rating, Agility, Defense Rating"] = "Esquive <- Score Esquive, Agi, Score Def" -- /rb sum stat parry L["Sum Parry Chance"] = "Cumul Parade" L["Parry Chance <- Parry Rating, Defense Rating"] = "Parade <- Score Parade, Score Def" -- /rb sum stat block L["Sum Block Chance"] = "Cumul Bloquage" L["Block Chance <- Block Rating, Defense Rating"] = "Bloquage <- Score Bloquage, Score Def" -- /rb sum stat avoidhit L["Sum Hit Avoidance"] = "Cumul Raté" L["Hit Avoidance <- Defense Rating"] = "Raté <- Score Def" -- /rb sum stat avoidcrit L["Sum Crit Avoidance"] = "Cumul Def Crit" L["Crit Avoidance <- Defense Rating, Resilience"] = "Def Crit <- Score Def, Resilience" -- /rb sum stat neglectdodge L["Sum Dodge Neglect"] = "Cumul Ignore Esquive" --L["Dodge Neglect <- Weapon Skill Rating"] = "Ignore Esquive <- Score Arme" -- /rb sum stat neglectparry L["Sum Parry Neglect"] = "Cumul Ignore Parade" --L["Parry Neglect <- Weapon Skill Rating"] = "Ignore Parade <- Score Arme" -- /rb sum stat neglectblock L["Sum Block Neglect"] = "Cumul Ignore Bloquage" L["Block Neglect <- Weapon Skill Rating"] = "Ignore Bloquage <- Score Arme" -- /rb sum stat resarcane L["Sum Arcane Resistance"] = "Cumul RA" L["Arcane Resistance Summary"] = "Résumé de la RA" -- /rb sum stat resfire L["Sum Fire Resistance"] = "Cumul RF" L["Fire Resistance Summary"] = "Résumé de la Rf" -- /rb sum stat resnature L["Sum Nature Resistance"] = "Cumul RN" L["Nature Resistance Summary"] = "Résumé de la RN" -- /rb sum stat resfrost L["Sum Frost Resistance"] = "Cumul RG" L["Frost Resistance Summary"] = "Résumé de la RG" -- /rb sum stat resshadow L["Sum Shadow Resistance"] = "Cumul RO" L["Shadow Resistance Summary"] = "Résumé de la RO" -- /rb sum stat maxdamage L["Sum Weapon Max Damage"] = "Cumul Dommage Arme Max" L["Weapon Max Damage Summary"] = "Résumé du Dommage ax de l'Arme" -- /rb sum stat weapondps --L["Sum Weapon DPS"] = true --L["Weapon DPS Summary"] = true -- /rb sum statcomp --L["Stat - Composite"] = "Stats - Composées" --L["Choose composite stats for summary"] = "Choisir les Stats composées du résumé" -- /rb sum statcomp str L["Sum Strength"] = "Cumul Force" L["Strength Summary"] = "Résumé de la Force" -- /rb sum statcomp agi L["Sum Agility"] = "Cumul Agi" L["Agility Summary"] = "Résumé de l'Agilité" -- /rb sum statcomp sta L["Sum Stamina"] = "Cumul Endu" L["Stamina Summary"] = "Résumé de l'Endurance" -- /rb sum statcomp int L["Sum Intellect"] = "Cumul Int" L["Intellect Summary"] = "Résumé de l'Intelligence" -- /rb sum statcomp spi L["Sum Spirit"] = "Cumul Esprit" L["Spirit Summary"] = "Résumé de l'Esprit" -- /rb sum statcomp def L["Sum Defense"] = "Cumul Def" L["Defense <- Defense Rating"] = "Def <- Score def" -- /rb sum statcomp wpn L["Sum Weapon Skill"] = "Cumul Comp Arme" L["Weapon Skill <- Weapon Skill Rating"] = "Comp Arme <- Score Arme" -- /rb sum physical exprating --L["Sum Expertise Rating"] = true --L["Expertise Rating Summary"] = true --------------------------------------------------------------------------- -- /rb sum gemset L["Gem Set"] = "Set de gemme" L["Select a gem set to configure"] = "Selectionnez un set de gemme à configurer." L["Default Gem Set 1"] = "Set de gemme 1" L["Default Gem Set 2"] = "Set de gemme 2" L["Default Gem Set 3"] = "Set de gemme 3" -- /rb sum gem L["Auto fill empty gem slots"] = "Remplissage automatique des gemmes vides" -- /rb sum gem red L["Red Socket"] = EMPTY_SOCKET_RED --L["ItemID or Link of the gem you would like to auto fill"] = true L[""] = "" --L["|cffffff7f%s|r is now set to |cffffff7f[%s]|r"] = true --L["Invalid input: %s. ItemID or ItemLink required."] = true --L["Queried server for Gem: %s. Try again in 5 secs."] = true -- /rb sum gem yellow L["Yellow Socket"] = EMPTY_SOCKET_YELLOW -- /rb sum gem blue L["Blue Socket"] = EMPTY_SOCKET_BLUE -- /rb sum gem meta L["Meta Socket"] = EMPTY_SOCKET_META -- /rb sum gem2 --L["Second set of default gems which can be toggled with a modifier key"] = true --L["Can't use the same modifier as Gem Set 3"] = true -- /rb sum gem2 key --L["Toggle Key"] = true --L["Use this key to toggle alternate gems"] = true -- /rb sum gem3 --L["Third set of default gems which can be toggled with a modifier key"] = true --L["Can't use the same modifier as Gem Set 2"] = true ----------------------- -- Item Level and ID -- ----------------------- L["ItemLevel: "] = "Niveau d'objet :" L["ItemID: "] = "ID de l'objet :" ----------------------- -- Matching Patterns -- ----------------------- -- Items to check -- -------------------- -- [Potent Ornate Topaz] -- +6 Spell Damage, +5 Spell Crit Rating -------------------- -- ZG enchant -- +10 Defense Rating/+10 Stamina/+15 Block Value -------------------- -- [Glinting Flam Spessarite] -- +3 Hit Rating and +3 Agility -------------------- -- ItemID: 22589 -- [Atiesh, Greatstaff of the Guardian] warlock version -- Equip: Increases the spell critical strike rating of all party members within 30 yards by 28. -------------------- -- [Brilliant Wizard Oil] -- Use: While applied to target weapon it increases spell damage by up to 36 and increases spell critical strike rating by 14 . Lasts for 30 minutes. ---------------------------------------------------------------------------------------------------- -- I redesigned the tooltip scanner using a more locale friendly, 2 pass matching matching algorithm. -- -- The first pass searches for the rating number, the patterns are read from L["numberPatterns"] here, -- " by (%d+)" will match strings like: "Increases defense rating by 16." -- "%+(%d+)" will match strings like: "+10 Defense Rating" -- You can add additional patterns if needed, its not limited to 2 patterns. -- The separators are a table of strings used to break up a line into multiple lines what will be parsed seperately. -- For example "+3 Hit Rating, +5 Spell Crit Rating" will be split into "+3 Hit Rating" and " +5 Spell Crit Rating" -- -- The second pass searches for the rating name, the names are read from L["statList"] here, -- It will look through the table in order, so you can put common strings at the begining to speed up the search, -- and longer strings should be listed first, like "spell critical strike" should be listed before "critical strike", -- this way "spell critical strike" does get matched by "critical strike". -- Strings need to be in lower case letters, because string.lower is called on lookup -- -- IMPORTANT: there may not exist a one-to-one correspondence, meaning you can't just translate this file, -- but will need to go in game and find out what needs to be put in here. -- For example, in english I found 3 different strings that maps to CR_CRIT_MELEE: "critical strike", "critical hit" and "crit". -- You will need to find out every string that represents CR_CRIT_MELEE, and so on. -- In other languages there may be 5 different strings that should all map to CR_CRIT_MELEE. -- so please check in game that you have all strings, and not translate directly off this table. -- -- Tip1: When doing localizations, I recommend you set debugging to true in RatingBuster.lua -- Find RatingBuster:SetDebugging(false) and change it to RatingBuster:SetDebugging(true) -- or you can type /rb debug to enable it in game -- -- Tip2: The strings are passed into string.find, so you should escape the magic characters ^$()%.[]*+-? with a % L["numberPatterns"] = { {pattern = " de (%d+)", addInfo = "AfterNumber",}, {pattern = "([%+%-]%d+)[^%%]", addInfo = "AfterStat",}, --{pattern = "grant.-(%d+)", addInfo = "AfterNumber",}, -- for "grant you xx stat" type pattern, ex: Quel'Serrar ID:18348, Assassination Armor set --{pattern = "add.-(%d+)", addInfo = "AfterNumber",}, -- for "add xx stat" type pattern, ex: Adamantite Sharpening Stone ID:23529 -- Added [^%%] so that it doesn't match strings like "Increases healing by up to 10% of your total Intellect." [Whitemend Pants] ID:24261 -- Added [^|] so that it doesn't match enchant strings (JewelTips) {pattern = "(%d+)([^%d%%|]+)", addInfo = "AfterStat",}, -- [發光的暗影卓奈石] +6法術傷害及5耐力 } L["separators"] = { "/", " et ", ",", "%. ", " pour ", "&", ":", -- Fix for [Mirror of Truth] -- Equip: Chance on melee and ranged critical strike to increase your attack power by 1000 for 10 secs. -- 1000 was falsely detected detected as ranged critical strike "augmente votre", } --[[ Rating ID CR_WEAPON_SKILL = 1; CR_DEFENSE_SKILL = 2; CR_DODGE = 3; CR_PARRY = 4; CR_BLOCK = 5; CR_HIT_MELEE = 6; CR_HIT_RANGED = 7; CR_HIT_SPELL = 8; CR_CRIT_MELEE = 9; CR_CRIT_RANGED = 10; CR_CRIT_SPELL = 11; CR_HIT_TAKEN_MELEE = 12; CR_HIT_TAKEN_RANGED = 13; CR_HIT_TAKEN_SPELL = 14; CR_CRIT_TAKEN_MELEE = 15; CR_CRIT_TAKEN_RANGED = 16; CR_CRIT_TAKEN_SPELL = 17; CR_HASTE_MELEE = 18; CR_HASTE_RANGED = 19; CR_HASTE_SPELL = 20; CR_WEAPON_SKILL_MAINHAND = 21; CR_WEAPON_SKILL_OFFHAND = 22; CR_WEAPON_SKILL_RANGED = 23; CR_EXPERTISE = 24; -- SPELL_STAT1_NAME = "Strength" SPELL_STAT2_NAME = "Agility" SPELL_STAT3_NAME = "Stamina" SPELL_STAT4_NAME = "Intellect" SPELL_STAT5_NAME = "Spirit" --]] L["statList"] = { {pattern = string.lower(SPELL_STAT1_NAME), id = SPELL_STAT1_NAME}, -- Strength {pattern = string.lower(SPELL_STAT2_NAME), id = SPELL_STAT2_NAME}, -- Agility {pattern = string.lower(SPELL_STAT3_NAME), id = SPELL_STAT3_NAME}, -- Stamina {pattern = string.lower(SPELL_STAT4_NAME), id = SPELL_STAT4_NAME}, -- Intellect {pattern = string.lower(SPELL_STAT5_NAME), id = SPELL_STAT5_NAME}, -- Spirit {pattern = "score de défense", id = CR_DEFENSE_SKILL}, {pattern = "score d'esquive", id = CR_DODGE}, {pattern = "score de blocage", id = CR_BLOCK}, -- block enchant: "+10 Shield Block Rating" {pattern = "score de parade", id = CR_PARRY}, {pattern = "score de critique des sorts", id = CR_CRIT_SPELL}, {pattern = "spell critical hit rating", id = CR_CRIT_SPELL}, {pattern = "spell critical rating", id = CR_CRIT_SPELL}, {pattern = "spell crit rating", id = CR_CRIT_SPELL}, {pattern = "ranged critical strike rating", id = CR_CRIT_RANGED}, {pattern = "ranged critical strike", id = CR_CRIT_RANGED}, -- [Heartseeker Scope] {pattern = "ranged critical hit rating", id = CR_CRIT_RANGED}, {pattern = "ranged critical rating", id = CR_CRIT_RANGED}, {pattern = "ranged crit rating", id = CR_CRIT_RANGED}, {pattern = "critical strike rating", id = CR_CRIT_MELEE}, {pattern = "critical hit rating", id = CR_CRIT_MELEE}, {pattern = "critical rating", id = CR_CRIT_MELEE}, {pattern = "crit rating", id = CR_CRIT_MELEE}, {pattern = "spell hit rating", id = CR_HIT_SPELL}, {pattern = "ranged hit rating", id = CR_HIT_RANGED}, {pattern = "hit rating", id = CR_HIT_MELEE}, {pattern = "resilience", id = CR_CRIT_TAKEN_MELEE}, -- resilience is implicitly a rating {pattern = "spell haste rating", id = CR_HASTE_SPELL}, {pattern = "ranged haste rating", id = CR_HASTE_RANGED}, {pattern = "haste rating", id = CR_HASTE_MELEE}, {pattern = "speed rating", id = CR_HASTE_MELEE}, -- [Drums of Battle] {pattern = "skill rating", id = CR_WEAPON_SKILL}, {pattern = "expertise rating", id = CR_EXPERTISE}, {pattern = "hit avoidance rating", id = CR_HIT_TAKEN_MELEE}, {pattern = "armor penetration rating", id = CR_ARMOR_PENETRATION}, {pattern = string.lower(ARMOR), id = ARMOR}, --[[ {pattern = "dagger skill rating", id = CR_WEAPON_SKILL}, {pattern = "sword skill rating", id = CR_WEAPON_SKILL}, {pattern = "two%-handed swords skill rating", id = CR_WEAPON_SKILL}, {pattern = "axe skill rating", id = CR_WEAPON_SKILL}, {pattern = "bow skill rating", id = CR_WEAPON_SKILL}, {pattern = "crossbow skill rating", id = CR_WEAPON_SKILL}, {pattern = "gun skill rating", id = CR_WEAPON_SKILL}, {pattern = "feral combat skill rating", id = CR_WEAPON_SKILL}, {pattern = "mace skill rating", id = CR_WEAPON_SKILL}, {pattern = "polearm skill rating", id = CR_WEAPON_SKILL}, {pattern = "staff skill rating", id = CR_WEAPON_SKILL}, {pattern = "two%-handed axes skill rating", id = CR_WEAPON_SKILL}, {pattern = "two%-handed maces skill rating", id = CR_WEAPON_SKILL}, {pattern = "fist weapons skill rating", id = CR_WEAPON_SKILL}, --]] } ------------------------- -- Added info patterns -- ------------------------- -- $value will be replaced with the number -- EX: "$value% Crit" -> "+1.34% Crit" -- EX: "Crit $value%" -> "Crit +1.34%" --L["$value% Crit"] = true L["$value% Spell Crit"] = "$value% Crit sorts" L["$value% Dodge"] = "$value% Esquive" L["$value HP"] = "$value% PV" L["$value MP"] = "$value% PM" L["$value AP"] = "$value% PA" L["$value RAP"] = "$value% PA dist" L["$value Dmg"] = "$value% Dégats" L["$value Heal"] = "$value% Soins" L["$value Armor"] = "$value% Armure" L["$value Block"] = "$value% Blocage" L["$value MP5"] = "$value% Mana/5sec" L["$value MP5(NC)"] = "$value% Mana/5sec(NC)" L["$value HP5"] = "$value% Vie/5sec" L["$value to be Dodged/Parried"] = "$value% qui sont esquivés/parés" L["$value to be Crit"] = "$value% qui sont crit" L["$value Crit Dmg Taken"] = "$value% Crit dommage reçu" L["$value DOT Dmg Taken"] = "$value% DOT dommage reçu" L["$value% Parry"] = "$value% parer" -- for hit rating showing both physical and spell conversions -- (+1.21%, S+0.98%) -- (+1.21%, +0.98% S) L["$value Spell"] = "$value% Sort" ------------------ -- Stat Summary -- ------------------ L["Stat Summary"] = "Résumé des stats"