hero class fixes from Mattibalize
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@@ -1,6 +1,6 @@
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--[[
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Name: RatingBuster zhCN locale
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Revision: $Revision: 294 $
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Revision: $Revision: 282 $
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Translated by:
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- iceburn
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- 急云@CWDG
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@@ -63,6 +63,12 @@ L["Show Physical Hit/Haste from Hit/Haste Rating"] = "显示命中/急速等级
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-- /rb rating detail
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L["Show Detailed Conversions Text"] = "显示详细转换文本"
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L["Show detailed text for Resilience and Expertise conversions"] = "显示详细的抗性和精准等级转换"
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-- /rb rating def
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L["Defense Breakdown"] = "分析防御"
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L["Convert Defense into Crit Avoidance, Hit Avoidance, Dodge, Parry and Block"] = "将防御分为避免爆击、避免击中、躲闪、招架和格挡"
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-- /rb rating wpn
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L["Weapon Skill Breakdown"] = "分析武器技能"
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L["Convert Weapon Skill into Crit, Hit, Dodge Neglect, Parry Neglect and Block Neglect"] = "加武器技能分为爆击、击中、防止被躲闪、防止被招架和防止被格挡"
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-- /rb rating exp
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L["Expertise Breakdown"] = "精准效能"
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L["Convert Expertise into Dodge Neglect and Parry Neglect"] = "转换精准等级为忽略躲闪和忽略招架"
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@@ -300,12 +306,6 @@ L["Intellect Summary"] = "统计智力"
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-- /rb sum basic spi
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L["Sum Spirit"] = "统计精神"
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L["Spirit Summary"] = "统计精神"
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-- /rb sum basic mastery
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--L["Sum Mastery"] = ""
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--L["Mastery Summary"] = ""
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-- /rb sum basic masteryrating
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--L["Sum Mastery Rating"] = ""
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--L["Mastery Rating Summary"] = ""
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---------------------------------------------------------------------------
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-- /rb sum physical
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L["Stat - Physical"] = "属性 - 物理"
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@@ -321,13 +321,13 @@ L["Sum Feral Attack Power"] = "统计野性攻击强度"
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L["Feral Attack Power <- Feral Attack Power, Attack Power, Strength, Agility"] = "野性攻击强度 ← 野性攻击强度、攻击强度、力量、敏捷"
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-- /rb sum physical hit
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L["Sum Hit Chance"] = "统计物理命中几率"
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--L["Hit Chance <- Hit Rating"] = "物理命中几率 ← 命中等级、武器技能等级"
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L["Hit Chance <- Hit Rating, Weapon Skill Rating"] = "物理命中几率 ← 命中等级、武器技能等级"
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-- /rb sum physical hitrating
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L["Sum Hit Rating"] = "统计命中等级"
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L["Hit Rating Summary"] = "统计命中等级"
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-- /rb sum physical crit
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L["Sum Crit Chance"] = "统计物理爆击几率"
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--L["Crit Chance <- Crit Rating, Agility"] = "物理爆击几率 ← 爆击等级、敏捷、武器技能等级"
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L["Crit Chance <- Crit Rating, Agility, Weapon Skill Rating"] = "物理爆击几率 ← 爆击等级、敏捷、武器技能等级"
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-- /rb sum physical critrating
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L["Sum Crit Rating"] = "统计爆击等级"
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L["Crit Rating Summary"] = "统计爆击等级"
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@@ -339,13 +339,13 @@ L["Sum Haste Rating"] = "统计急速等级"
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L["Haste Rating Summary"] = "统计急速等级"
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-- /rb sum physical rangedhit
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L["Sum Ranged Hit Chance"] = "统计远程命中几率"
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--L["Ranged Hit Chance <- Hit Rating, Ranged Hit Rating"] = "远程米中几率 ← 命中等级、武器技能等级、远程命中等级"
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L["Ranged Hit Chance <- Hit Rating, Weapon Skill Rating, Ranged Hit Rating"] = "远程米中几率 ← 命中等级、武器技能等级、远程命中等级"
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-- /rb sum physical rangedhitrating
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L["Sum Ranged Hit Rating"] = "统计远程命中等级"
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L["Ranged Hit Rating Summary"] = "统计远程命中等级"
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-- /rb sum physical rangedcrit
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L["Sum Ranged Crit Chance"] = "统计远爆击几率"
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--L["Ranged Crit Chance <- Crit Rating, Agility, Ranged Crit Rating"] = "远程爆击几率 ← 爆击等级、敏捷、武器技能等级、远程爆击等级"
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L["Ranged Crit Chance <- Crit Rating, Agility, Weapon Skill Rating, Ranged Crit Rating"] = "远程爆击几率 ← 爆击等级、敏捷、武器技能等级、远程爆击等级"
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-- /rb sum physical rangedcritrating
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L["Sum Ranged Crit Rating"] = "统计远程爆击等级"
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L["Ranged Crit Rating Summary"] = "统计远程爆击等级"
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@@ -358,6 +358,12 @@ L["Ranged Haste Rating Summary"] = "统计远程急速等级"
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-- /rb sum physical maxdamage
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L["Sum Weapon Max Damage"] = "统计武器最大伤害"
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L["Weapon Max Damage Summary"] = "统计武器最大伤害"
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-- /rb sum physical ignorearmor
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L["Sum Ignore Armor"] = "统计忽略护甲"
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L["Ignore Armor Summary"] = "统计忽略护甲效果"
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-- /rb sum physical arp
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L["Sum Armor Penetration"] = "统计护甲穿透"
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L["Armor Penetration Summary"] = "统计无视护甲穿透"
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-- /rb sum physical weapondps
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--L["Sum Weapon DPS"] = "统计武器DPS"
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--L["Weapon DPS Summary"] = "武器DPS统计"
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@@ -370,6 +376,9 @@ L["Expertise <- Expertise Rating"] = "精准 ← 精准等级"
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-- /rb sum physical exprating
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L["Sum Expertise Rating"] = "统计精准等级"
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L["Expertise Rating Summary"] = "统计精准等级"
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-- /rb sum physical arprating
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L["Sum Armor Penetration Rating"] = "统计无视护甲穿透等级"
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L["Armor Penetration Rating Summary"] = "统计无视护甲穿透等级"
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---------------------------------------------------------------------------
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-- /rb sum spell
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L["Stat - Spell"] = "属性 - 法术"
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@@ -425,22 +434,34 @@ L["Stat - Tank"] = "属性 - 抗打击"
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L["Choose tank stats for summary"] = "选择你想要统计的抗打击能力的属性"
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-- /rb sum tank armor
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L["Sum Armor"] = "统计护甲值"
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--L["Armor <- Armor from items and bonuses"] = "护甲值 ← 物品护甲、护甲加成、敏捷、智力"
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L["Armor <- Armor from items, Armor from bonuses, Agility, Intellect"] = "护甲值 ← 物品护甲、护甲加成、敏捷、智力"
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-- /rb sum tank blockvalue
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L["Sum Block Value"] = "统计格挡值"
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L["Block Value <- Block Value, Strength"] = "格挡值 ← 格挡值、力量"
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-- /rb sum tank dodge
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L["Sum Dodge Chance"] = "统计躲闪几率"
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--L["Dodge Chance <- Dodge Rating, Agility"] = "躲闪几率 ← 躲闪等级、敏捷、防御等级"
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L["Dodge Chance <- Dodge Rating, Agility, Defense Rating"] = "躲闪几率 ← 躲闪等级、敏捷、防御等级"
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-- /rb sum tank parry
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L["Sum Parry Chance"] = "统计招架几率"
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--L["Parry Chance <- Parry Rating"] = "招架几率 ← 招架等级、防御等级"
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L["Parry Chance <- Parry Rating, Defense Rating"] = "招架几率 ← 招架等级、防御等级"
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-- /rb sum tank block
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L["Sum Block Chance"] = "统计格挡几率"
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--L["Block Chance <- Block Rating"] = "格挡几率 ← 格挡等级、防御等级"
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L["Block Chance <- Block Rating, Defense Rating"] = "格挡几率 ← 格挡等级、防御等级"
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-- /rb sum tank avoidhit
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L["Sum Hit Avoidance"] = "统计物理命中躲闪"
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L["Hit Avoidance <- Defense Rating"] = "物理命中躲闪 ← 防御等级"
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-- /rb sum tank avoidcrit
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L["Sum Crit Avoidance"] = "统计物理爆击躲闪"
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L["Crit Avoidance <- Defense Rating, Resilience"] = "物理爆击躲闪 ← 防御等级、韧性"
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-- /rb sum tank neglectdodge
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L["Sum Dodge Neglect"] = "统计防止被躲闪"
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--L["Dodge Neglect <- Expertise"] = "防止被躲闪 ← 精准等级、武器技能等级"
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L["Dodge Neglect <- Expertise, Weapon Skill Rating"] = "防止被躲闪 ← 精准等级、武器技能等级"
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-- /rb sum tank neglectparry
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L["Sum Parry Neglect"] = "统计防止被招架"
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--L["Parry Neglect <- Expertise"] = "防止被招架 ← 精准等级、武器技能等级"
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L["Parry Neglect <- Expertise, Weapon Skill Rating"] = "防止被招架 ← 精准等级、武器技能等级"
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-- /rb sum tank neglectblock
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L["Sum Block Neglect"] = "统计防止被格挡"
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L["Block Neglect <- Weapon Skill Rating"] = "防止被格挡 ← 武器技能等级"
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-- /rb sum tank resarcane
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L["Sum Arcane Resistance"] = "统计奥术抗性"
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L["Arcane Resistance Summary"] = "统计奥术抗性"
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@@ -468,12 +489,15 @@ L["Block Rating Summary"] = "统计格挡等级"
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-- /rb sum tank res
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L["Sum Resilience"] = "统计韧性"
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L["Resilience Summary"] = "统计韧性等级"
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-- /rb sum tank def
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L["Sum Defense"] = "统计防御"
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L["Defense <- Defense Rating"] = "防御 ← 防御等级"
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-- /rb sum tank tp
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L["Sum TankPoints"] = "统计抗打击能力"
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L["TankPoints <- Health, Total Reduction"] = "抗打击能力 ← 生命值, 所有伤害减免"
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-- /rb sum tank tr
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L["Sum Total Reduction"] = "统计伤害减免"
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--L["Total Reduction <- Armor, Dodge, Parry, Block, MobMiss, MobCrit, MobCrush, DamageTakenMods"] = "所有伤害减免 <- 护甲值, 躲闪, 招架, 格挡, 格挡值, 防御技能, 韧性, 怪物未击中几率, 怪物重击几率, 怪物碾压打击几率, 伤害减免"
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L["Total Reduction <- Armor, Dodge, Parry, Block, Block Value, Defense, Resilience, MobMiss, MobCrit, MobCrush, DamageTakenMods"] = "所有伤害减免 <- 护甲值, 躲闪, 招架, 格挡, 格挡值, 防御技能, 韧性, 怪物未击中几率, 怪物重击几率, 怪物碾压打击几率, 伤害减免"
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-- /rb sum tank avoid
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L["Sum Avoidance"] = "统计躲避"
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L["Avoidance <- Dodge, Parry, MobMiss, Block(Optional)"] = "躲避 ← 躲闪, 招架, 怪物未命中, 格挡(可选)"
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