local PM = LibStub("AceAddon-3.0"):GetAddon("ProfessionMenu") local dewdrop = AceLibrary("Dewdrop-2.0") local mainframe = CreateFrame("FRAME", "ProfessionMenuExtractFrame", UIParent,"UIPanelDialogTemplate") mainframe:SetSize(460,508) mainframe:SetPoint("CENTER",0,0) mainframe:EnableMouse(true) mainframe:SetMovable(true) mainframe:RegisterForDrag("LeftButton") mainframe:SetScript("OnDragStart", function(self) mainframe:StartMoving() end) mainframe:SetScript("OnDragStop", function(self) mainframe:StopMovingOrSizing() end) mainframe:SetScript("OnShow", function() PM:SearchBags() PM:RegisterEvent("BAG_UPDATE", PM.SearchBags) end) mainframe:SetScript("OnHide", function() PM:UnregisterEvent("BAG_UPDATE") end) mainframe.TitleText = mainframe:CreateFontString() mainframe.TitleText:SetFont("Fonts\\FRIZQT__.TTF", 12) mainframe.TitleText:SetFontObject(GameFontNormal) mainframe.TitleText:SetText("Disenchanting List") mainframe.TitleText:SetPoint("TOP", 0, -9) mainframe.TitleText:SetShadowOffset(1,-1) mainframe:Hide() PM.FilterList = { [1] = {"Uncommon", 2}, [2] = {"Rare", 3}, [3] = {"Epic", 4}, Soulbound = "Soulbound", Bags = { "Backpack", "Bag 1", "Bag 2", "Bag 3", "Bag 4", } } local InventoryTypes = { ["Weapon"] = true, ["Armor"] = true } function PM:InventoryFrame_Open(isEnabled) if not isEnabled then return end if mainframe:IsVisible() then mainframe:Hide() else mainframe:Show() end end function PM:UpdateItemFrame(arg2) if arg2 ~= "Disenchant" then return end PM:RegisterEvent("BAG_UPDATE") PM:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED") end function PM:BAG_UPDATE() PM:ScheduleTimer(function() PM:SearchBags() end, .10) PM:UnregisterEvent("BAG_UPDATE") end local function filterCheck(quality, bagID, slotID) for _, _ in ipairs(PM.FilterList) do if (PM.db.FilterList[4] and PM:IsSoulbound(bagID, slotID)) or (quality < 1 or quality > 5) or PM.db.FilterList[quality-1] then return true end end return false end local inventoryItems local bagThrottle = false --finds the next bag slot with an item with an enchant on it function PM:SearchBags() if not bagThrottle then inventoryItems = {} for bagID = 0, 4 do if not PM.db.BagFilter[bagID+1] then for slotID = 1, GetContainerNumSlots(bagID) do local quality,_,_,link = select(4,GetContainerItemInfo(bagID,slotID)) local itemID = GetContainerItemID(bagID,slotID) if link and not PM.db.ItemBlacklist[itemID] then local itemType = select(6,GetItemInfo(itemID)) if not filterCheck(quality, bagID, slotID) and InventoryTypes[itemType] then tinsert(inventoryItems,{bagID,slotID,link,quality}) end end end end end bagThrottle = true PM.bagThrottle = PM:ScheduleTimer(function() bagThrottle = false end, .1) ProfessionMenu_InventroyScrollFrameUpdate() end end function PM:ItemMenuRegister(self) dewdrop:Register(self, 'point', function(parent) return "TOP", "BOTTOM" end, 'children', function(level, value) if level == 1 then for k, v in ipairs(PM.FilterList) do local text = v[1] if tonumber(v[2]) then text = select(4, GetItemQualityColor(v[2])) .. v[1] end dewdrop:AddLine( 'text', text, 'func', function() PM.db.FilterList[k] = not PM.db.FilterList[k] PM:SearchBags() end, 'checked', PM.db.FilterList[k], 'textHeight', 12, 'textWidth', 12 ) end dewdrop:AddLine( 'text', PM.FilterList.Soulbound, 'func', function() PM.db.FilterList[4] = not PM.db.FilterList[4] PM:SearchBags() end, 'checked', PM.db.FilterList[4], 'textHeight', 12, 'textWidth', 12 ) dewdrop:AddLine( 'text', "Bag Filter", 'value', "BagFilter", 'hasArrow', true, 'textHeight', 12, 'textWidth', 12, "notCheckable", true ) dewdrop:AddLine( 'text', "Close Menu", 'textR', 0, 'textG', 1, 'textB', 1, 'textHeight', 12, 'textWidth', 12, 'closeWhenClicked', true, 'notCheckable', true ) elseif level == 2 then if value and value == "BagFilter" then for i, bag in ipairs(PM.FilterList.Bags) do dewdrop:AddLine( 'text', bag, 'func', function() PM.db.BagFilter[i] = not PM.db.BagFilter[i] PM:SearchBags() end, 'checked', PM.db.BagFilter[i], 'textHeight', 12, 'textWidth', 12 ) end end end end, 'dontHook', true ) end ------------------ScrollFrameTooltips--------------------------- local function ItemTemplate_OnEnter(self) if not self.link then return end GameTooltip:SetOwner(self, "ANCHOR_RIGHT", -13, -50) GameTooltip:SetHyperlink(self.link) GameTooltip:Show() end local function ItemTemplate_OnLeave() GameTooltip:Hide() end --ScrollFrame local ROW_HEIGHT = 16 -- How tall is each row? local MAX_ROWS = 25 -- How many rows can be shown at once? local scrollFrame = CreateFrame("Frame", "ProfessionMenu_DE_ScrollFrame", ProfessionMenuExtractFrame) scrollFrame:EnableMouse(true) scrollFrame:SetSize(420, ROW_HEIGHT * MAX_ROWS + 16) scrollFrame:SetPoint("TOPLEFT",20,-42) scrollFrame:SetBackdrop({ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16, edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }, }) function ProfessionMenu_InventroyScrollFrameUpdate() local maxValue = #inventoryItems FauxScrollFrame_Update(scrollFrame.scrollBar, maxValue, MAX_ROWS, ROW_HEIGHT) local offset = FauxScrollFrame_GetOffset(scrollFrame.scrollBar) for i = 1, MAX_ROWS do local value = i + offset scrollFrame.rows[i]:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD") if value <= maxValue then local row = scrollFrame.rows[i] row.Text:SetText(inventoryItems[value][3]) row.link = inventoryItems[value][3] row.bag = inventoryItems[value][1] row.slot = inventoryItems[value][2] row:SetAttribute("type", "spell") row:SetAttribute("spell", "Disenchant") row:SetAttribute("target-bag", row.bag) row:SetAttribute("target-slot", row.slot) row.tNumber = value row:Show() else scrollFrame.rows[i]:Hide() end end end local scrollSlider = CreateFrame("ScrollFrame","ProfessionMenuDEListFrameScroll",ProfessionMenu_DE_ScrollFrame,"FauxScrollFrameTemplate") scrollSlider:SetPoint("TOPLEFT", 0, -8) scrollSlider:SetPoint("BOTTOMRIGHT", -30, 8) scrollSlider:SetScript("OnVerticalScroll", function(self, offset) self.offset = math.floor(offset / ROW_HEIGHT + 0.5) ProfessionMenu_InventroyScrollFrameUpdate() end) scrollFrame.scrollBar = scrollSlider local rows = setmetatable({}, { __index = function(t, i) local row = CreateFrame("Button", "$parentRow"..i, scrollFrame, "SecureActionButtonTemplate") row:SetSize(405, ROW_HEIGHT) row:SetNormalFontObject(GameFontHighlightLeft) row.Text = row:CreateFontString("$parentRow"..i.."Text","OVERLAY","GameFontNormal") row.Text:SetSize(260, ROW_HEIGHT) row.Text:SetPoint("LEFT",row) row.Text:SetJustifyH("LEFT") row:SetScript("OnMouseDown", function() PM:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") end) row:SetScript("OnEnter", function(self) ItemTemplate_OnEnter(self) end) row:SetScript("OnLeave", ItemTemplate_OnLeave) if i == 1 then row:SetPoint("TOPLEFT", scrollFrame, 8, -8) else row:SetPoint("TOPLEFT", scrollFrame.rows[i-1], "BOTTOMLEFT") end rawset(t, i, row) return row end }) scrollFrame.rows = rows --Shows a menu with options and sharing options local extractMenu = CreateFrame("Button", "ProfessionMenu_ExtractInterface_FilterMenu", ProfessionMenu_DE_ScrollFrame, "FilterDropDownMenuTemplate") extractMenu:SetSize(133, 30) extractMenu:SetPoint("BOTTOMRIGHT", ProfessionMenu_DE_ScrollFrame, "BOTTOMRIGHT", 0, -35) extractMenu:RegisterForClicks("LeftButtonDown") extractMenu:SetScript("OnClick", function(self) if dewdrop:IsOpen() then dewdrop:Close() else PM:ItemMenuRegister(self) dewdrop:Open(self) end end)