disenchanting interface

-added a disenchanting interface
-it is opened by right clicking the enchanting button
This commit is contained in:
Anch
2023-10-30 03:00:38 +13:00
parent 5499501fd8
commit b3c527e464
5 changed files with 334 additions and 16 deletions
@@ -1,6 +1,6 @@
--[[
Name: Dewdrop-2.0
Revision: $Rev: 326 $
Revision: $Rev: 327 $
Author(s): ckknight (ckknight@gmail.com)
Website: http://ckknight.wowinterface.com/
Documentation: http://wiki.wowace.com/index.php/Dewdrop-2.0
@@ -11,7 +11,7 @@ License: LGPL v2.1
]]
local MAJOR_VERSION = "Dewdrop-2.0"
local MINOR_VERSION = tonumber(strmatch("$Revision: 326 $", "%d+")) + 90000
local MINOR_VERSION = tonumber(strmatch("$Revision: 327 $", "%d+")) + 90000
if not AceLibrary then error(MAJOR_VERSION .. " requires AceLibrary") end
if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end
@@ -232,6 +232,7 @@ eventFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
function createSecureFrame()
if secureFrame or InCombatLockdown() then return end
secureFrame = CreateFrame("Button", nil, nil, "SecureActionButtonTemplate")
secureFrame:RegisterForClicks("AnyDown")
secureFrame:Hide()
secureFrame:SetScript("OnLeave",
@@ -243,10 +244,10 @@ secureFrame:SetScript("OnLeave",
)
secureFrame:HookScript("OnClick",
function(this)
function(this , buttonClick)
local realthis = this
this = this.owner
this:GetScript("OnClick")(this)
this:GetScript("OnClick")(this, buttonClick)
end
)
@@ -601,6 +602,7 @@ local function AcquireButton(self, level)
button = CreateFrame("Button", "Dewdrop20Button" .. numButtons, nil)
button:SetFrameStrata("FULLSCREEN_DIALOG")
button:SetHeight(16)
button:RegisterForClicks("AnyDown")
local highlight = button:CreateTexture(nil, "BACKGROUND")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
button.highlight = highlight
@@ -677,7 +679,7 @@ local function AcquireButton(self, level)
GameTooltip:Hide()
end)
local first = true
button:SetScript("OnClick", function(this)
button:SetScript("OnClick", function(this, buttonClick)
if not this.disabled then
if this.hasColorSwatch then
local func = button.colorFunc
@@ -730,7 +732,39 @@ local function AcquireButton(self, level)
end
self:Close(1)
ShowUIPanel(ColorPickerFrame)
elseif this.func then
elseif this.funcRight and buttonClick == "RightButton" then
local level = this.level
if type(this.funcRight) == "string" then
if type(this.argRight1[this.funcRight]) ~= "function" then
self:error("Cannot call method %q", this.funcRight)
end
this.argRight1[this.funcRight](this.argRight1, getArgs(this, 'arg', 2))
else
this.funcRight(getArgs(this, 'arg', 1))
end
if this.closeWhenClicked then
self:Close()
elseif level:IsShown() then
for i = 1, level.num do
Refresh(self, levels[i])
end
local value = levels[level.num].value
for i = level.num-1, 1, -1 do
local level = levels[i]
local good = false
for _,button in ipairs(level.buttons) do
if button.value == value then
good = true
break
end
end
if not good then
Dewdrop:Close(i+1)
end
value = levels[i].value
end
end
elseif this.func and buttonClick == "LeftButton" then
local level = this.level
if type(this.func) == "string" then
if type(this.arg1[this.func]) ~= "function" then
@@ -762,9 +796,9 @@ local function AcquireButton(self, level)
value = levels[i].value
end
end
elseif this.closeWhenClicked then
self:Close()
end
elseif this.closeWhenClicked then
self:Close()
end
end
end)
local text = button:CreateFontString(nil, "ARTWORK")
@@ -772,12 +806,12 @@ local function AcquireButton(self, level)
text:SetFontObject(GameFontHighlightSmall)
button.text:SetFont(STANDARD_TEXT_FONT, UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT)
button:SetScript("OnMouseDown", function(this)
if not this.disabled and (this.func or this.colorFunc or this.closeWhenClicked) then
if not this.disabled and (this.func or this.funcRight or this.colorFunc or this.closeWhenClicked) then
text:SetPoint("LEFT", button, "LEFT", this.notCheckable and 1 or 25, -1)
end
end)
button:SetScript("OnMouseUp", function(this)
if not this.disabled and (this.func or this.colorFunc or this.closeWhenClicked) then
if not this.disabled and (this.func or this.funcRight or this.colorFunc or this.closeWhenClicked) then
text:SetPoint("LEFT", button, "LEFT", this.notCheckable and 0 or 24, 0)
end
end)
@@ -3166,6 +3200,7 @@ function Dewdrop:AddLine(...)
end
if not button.disabled then
button.func = info.func
button.funcRight = info.funcRight
button.secure = info.secure
end
button.hasColorSwatch = info.hasColorSwatch
@@ -3178,6 +3213,7 @@ function Dewdrop:AddLine(...)
button.colorSwatch.texture:SetVertexColor(button.r, button.g, button.b)
button.checked = false
button.func = nil
button.funcRight = nil
button.colorFunc = info.colorFunc
local i = 1
while true do
+18 -4
View File
@@ -23,7 +23,10 @@ local DefaultSettings = {
{ TableName = "DeleteItem", false, CheckBox = "ProfessionMenuOptions_DeleteMenu"},
{ TableName = "minimap", false, CheckBox = "ProfessionMenuOptions_HideMinimap"},
{ TableName = "txtSize", 12},
{ TableName = "autoMenu", false, CheckBox = "ProfessionMenuOptions_AutoMenu"}
{ TableName = "autoMenu", false, CheckBox = "ProfessionMenuOptions_AutoMenu"},
{ TableName = "FilterList", {false,false,false,false} },
{ TableName = "BagFilter", {false,false,false,false,false} },
{ TableName = "ItemBlacklist", { [9149] = true }}
}
--[[ TableName = Name of the saved setting
@@ -79,6 +82,7 @@ local profList = {
7413, -- Expert 225
7412, -- Journeyman 150
7411, -- Apprentice 75
frame = {"ProfessionMenuExtractFrame", "Enchanting", "Right click to open disenchanting frame"}
}, --ENCHANTING
{
51306, -- Grand Master 450
@@ -147,11 +151,12 @@ local profSubList = {
}
function PM:UNIT_SPELLCAST_SUCCEEDED(event, arg1, arg2)
PM:RemoveItem(arg2)
PM:UpdateItemFrame(arg2)
end
local cTip = CreateFrame("GameTooltip","cTooltip",nil,"GameTooltipTemplate")
local function IsSoulbound(bag, slot)
function PM:IsSoulbound(bag, slot)
cTip:SetOwner(UIParent, "ANCHOR_NONE")
cTip:SetBagItem(bag, slot)
cTip:Show()
@@ -194,7 +199,7 @@ function PM:RemoveItem(arg2)
for _, item in ipairs(items) do
if arg2 == item[2] then
local found, bag, slot = PM:HasItem(item[1])
if found and C_VanityCollection.IsCollectionItemOwned(item[1]) and IsSoulbound(bag, slot) then
if found and C_VanityCollection.IsCollectionItemOwned(item[1]) and PM:IsSoulbound(bag, slot) then
PickupContainerItem(bag, slot)
DeleteCursorItem()
end
@@ -285,13 +290,22 @@ local function ProfessionMenu_DewdropRegister(self)
type1 = 'spell',
spell = spellID
}
local openFrame, tooltipTitle, tooltipText
if prof.frame then
openFrame = true
tooltipTitle = prof.frame[2]
tooltipText = prof.frame[3]
end
dewdrop:AddLine(
'text', name,
'icon', icon,
'secure', secure,
'closeWhenClicked', true,
'funcRight', function() PM:InventoryFrame_Open(openFrame) end,
'textHeight', PM.db.txtSize,
'textWidth', PM.db.txtSize
'textWidth', PM.db.txtSize,
'tooltipTitle', tooltipTitle,
'tooltipText', tooltipText
)
end
end
+1 -1
View File
@@ -7,6 +7,6 @@
## X-Category: Profession
## X-OptionsFrame: ProfessionMenuOptionsFrame
## DefaultState: enabled
## Version: 0.10
## Version: 1.0
embeds.xml
+266
View File
@@ -0,0 +1,266 @@
local PM = LibStub("AceAddon-3.0"):GetAddon("ProfessionMenu")
local dewdrop = AceLibrary("Dewdrop-2.0")
local mainframe = CreateFrame("FRAME", "ProfessionMenuExtractFrame", UIParent,"UIPanelDialogTemplate")
mainframe:SetSize(460,508)
mainframe:SetPoint("CENTER",0,0)
mainframe:EnableMouse(true)
mainframe:SetMovable(true)
mainframe:RegisterForDrag("LeftButton")
mainframe:SetScript("OnDragStart", function(self) mainframe:StartMoving() end)
mainframe:SetScript("OnDragStop", function(self) mainframe:StopMovingOrSizing() end)
mainframe:SetScript("OnShow", function()
PM:SearchBags()
PM:RegisterEvent("BAG_UPDATE", PM.SearchBags)
end)
mainframe:SetScript("OnHide", function()
PM:UnregisterEvent("BAG_UPDATE")
end)
mainframe.TitleText = mainframe:CreateFontString()
mainframe.TitleText:SetFont("Fonts\\FRIZQT__.TTF", 12)
mainframe.TitleText:SetFontObject(GameFontNormal)
mainframe.TitleText:SetText("Disenchanting List")
mainframe.TitleText:SetPoint("TOP", 0, -9)
mainframe.TitleText:SetShadowOffset(1,-1)
mainframe:Hide()
PM.FilterList = {
[1] = {"Uncommon", 2},
[2] = {"Rare", 3},
[3] = {"Epic", 4},
Soulbound = "Soulbound",
Bags = {
"Backpack",
"Bag 1",
"Bag 2",
"Bag 3",
"Bag 4",
}
}
local InventoryTypes = {
["Weapon"] = true,
["Armor"] = true
}
function PM:InventoryFrame_Open(isEnabled)
if not isEnabled then return end
if mainframe:IsVisible() then
mainframe:Hide()
else
mainframe:Show()
end
end
function PM:UpdateItemFrame(arg2)
if arg2 ~= "Disenchant" then return end
PM:RegisterEvent("BAG_UPDATE")
PM:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
end
function PM:BAG_UPDATE()
PM:ScheduleTimer(function() PM:SearchBags() end, .10)
PM:UnregisterEvent("BAG_UPDATE")
end
local function filterCheck(quality, bagID, slotID)
for _, _ in ipairs(PM.FilterList) do
if (PM.db.FilterList[4] and PM:IsSoulbound(bagID, slotID)) or (quality < 1 or quality > 5) or PM.db.FilterList[quality-1] then
return true
end
end
return false
end
local inventoryItems
local bagThrottle = false
--finds the next bag slot with an item with an enchant on it
function PM:SearchBags()
if not bagThrottle then
inventoryItems = {}
for bagID = 0, 4 do
if not PM.db.BagFilter[bagID+1] then
for slotID = 1, GetContainerNumSlots(bagID) do
local quality,_,_,link = select(4,GetContainerItemInfo(bagID,slotID))
local itemID = GetContainerItemID(bagID,slotID)
if link and not PM.db.ItemBlacklist[itemID] then
local itemType = select(6,GetItemInfo(itemID))
if not filterCheck(quality, bagID, slotID) and InventoryTypes[itemType] then
tinsert(inventoryItems,{bagID,slotID,link,quality})
end
end
end
end
end
bagThrottle = true
PM.bagThrottle = PM:ScheduleTimer(function() bagThrottle = false end, .1)
ProfessionMenu_InventroyScrollFrameUpdate()
end
end
function PM:ItemMenuRegister(self)
dewdrop:Register(self,
'point', function(parent)
return "TOP", "BOTTOM"
end,
'children', function(level, value)
if level == 1 then
for k, v in ipairs(PM.FilterList) do
local text = v[1]
if tonumber(v[2]) then
text = select(4, GetItemQualityColor(v[2])) .. v[1]
end
dewdrop:AddLine(
'text', text,
'func', function() PM.db.FilterList[k] = not PM.db.FilterList[k] PM:SearchBags() end,
'checked', PM.db.FilterList[k],
'textHeight', 12,
'textWidth', 12
)
end
dewdrop:AddLine(
'text', PM.FilterList.Soulbound,
'func', function() PM.db.FilterList[4] = not PM.db.FilterList[4] PM:SearchBags() end,
'checked', PM.db.FilterList[4],
'textHeight', 12,
'textWidth', 12
)
dewdrop:AddLine(
'text', "Bag Filter",
'value', "BagFilter",
'hasArrow', true,
'textHeight', 12,
'textWidth', 12,
"notCheckable", true
)
dewdrop:AddLine(
'text', "Close Menu",
'textR', 0,
'textG', 1,
'textB', 1,
'textHeight', 12,
'textWidth', 12,
'closeWhenClicked', true,
'notCheckable', true
)
elseif level == 2 then
if value and value == "BagFilter" then
for i, bag in ipairs(PM.FilterList.Bags) do
dewdrop:AddLine(
'text', bag,
'func', function() PM.db.BagFilter[i] = not PM.db.BagFilter[i] PM:SearchBags() end,
'checked', PM.db.BagFilter[i],
'textHeight', 12,
'textWidth', 12
)
end
end
end
end,
'dontHook', true
)
end
------------------ScrollFrameTooltips---------------------------
local function ItemTemplate_OnEnter(self)
if not self.link then return end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT", -13, -50)
GameTooltip:SetHyperlink(self.link)
GameTooltip:Show()
end
local function ItemTemplate_OnLeave()
GameTooltip:Hide()
end
--ScrollFrame
local ROW_HEIGHT = 16 -- How tall is each row?
local MAX_ROWS = 25 -- How many rows can be shown at once?
local scrollFrame = CreateFrame("Frame", "ProfessionMenu_DE_ScrollFrame", ProfessionMenuExtractFrame)
scrollFrame:EnableMouse(true)
scrollFrame:SetSize(420, ROW_HEIGHT * MAX_ROWS + 16)
scrollFrame:SetPoint("TOPLEFT",20,-42)
scrollFrame:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
})
function ProfessionMenu_InventroyScrollFrameUpdate()
local maxValue = #inventoryItems
FauxScrollFrame_Update(scrollFrame.scrollBar, maxValue, MAX_ROWS, ROW_HEIGHT)
local offset = FauxScrollFrame_GetOffset(scrollFrame.scrollBar)
for i = 1, MAX_ROWS do
local value = i + offset
scrollFrame.rows[i]:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD")
if value <= maxValue then
local row = scrollFrame.rows[i]
row.Text:SetText(inventoryItems[value][3])
row.link = inventoryItems[value][3]
row.bag = inventoryItems[value][1]
row.slot = inventoryItems[value][2]
row:SetAttribute("type", "spell")
row:SetAttribute("spell", "Disenchant")
row:SetAttribute("target-bag", row.bag)
row:SetAttribute("target-slot", row.slot)
row.tNumber = value
row:Show()
else
scrollFrame.rows[i]:Hide()
end
end
end
local scrollSlider = CreateFrame("ScrollFrame","ProfessionMenuDEListFrameScroll",ProfessionMenu_DE_ScrollFrame,"FauxScrollFrameTemplate")
scrollSlider:SetPoint("TOPLEFT", 0, -8)
scrollSlider:SetPoint("BOTTOMRIGHT", -30, 8)
scrollSlider:SetScript("OnVerticalScroll", function(self, offset)
self.offset = math.floor(offset / ROW_HEIGHT + 0.5)
ProfessionMenu_InventroyScrollFrameUpdate()
end)
scrollFrame.scrollBar = scrollSlider
local rows = setmetatable({}, { __index = function(t, i)
local row = CreateFrame("Button", "$parentRow"..i, scrollFrame, "SecureActionButtonTemplate")
row:SetSize(405, ROW_HEIGHT)
row:SetNormalFontObject(GameFontHighlightLeft)
row.Text = row:CreateFontString("$parentRow"..i.."Text","OVERLAY","GameFontNormal")
row.Text:SetSize(260, ROW_HEIGHT)
row.Text:SetPoint("LEFT",row)
row.Text:SetJustifyH("LEFT")
row:SetScript("OnMouseDown", function()
PM:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
end)
row:SetScript("OnEnter", function(self)
ItemTemplate_OnEnter(self)
end)
row:SetScript("OnLeave", ItemTemplate_OnLeave)
if i == 1 then
row:SetPoint("TOPLEFT", scrollFrame, 8, -8)
else
row:SetPoint("TOPLEFT", scrollFrame.rows[i-1], "BOTTOMLEFT")
end
rawset(t, i, row)
return row
end })
scrollFrame.rows = rows
--Shows a menu with options and sharing options
local extractMenu = CreateFrame("Button", "ProfessionMenu_ExtractInterface_FilterMenu", ProfessionMenu_DE_ScrollFrame, "FilterDropDownMenuTemplate")
extractMenu:SetSize(133, 30)
extractMenu:SetPoint("BOTTOMRIGHT", ProfessionMenu_DE_ScrollFrame, "BOTTOMRIGHT", 0, -35)
extractMenu:RegisterForClicks("LeftButtonDown")
extractMenu:SetScript("OnClick", function(self)
if dewdrop:IsOpen() then
dewdrop:Close()
else
PM:ItemMenuRegister(self)
dewdrop:Open(self)
end
end)
+2
View File
@@ -17,5 +17,7 @@
<Script file="Libs\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua"/>
<Script file="ProfessionMenu.lua"/>
<Script file="ProfessionMenuInventory.lua"/>
<Script file="ProfessionMenuOptions.lua"/>
</Ui>