PawnUIFrame_TooltipOn(this)
PawnUIFrame_TooltipOff()
PawnUIFrame_TooltipOn(this)
PawnUIFrame_TooltipOff()
PawnUIFrame_TooltipOn(this)
PawnUIFrame_TooltipOff()
this:SetOwner(UIParent, "ANCHOR_NONE")
PawnUIFrame:StartMoving()
PawnUIFrame:StopMovingOrSizing()
PawnUIFrame:StopMovingOrSizing()
PawnUIFrame_ShowScaleCheck_OnClick()
PawnUI_ScalesTab_Refresh()
FauxScrollFrame_OnVerticalScroll(PawnUIFrame_StatsList, offset, 16, PawnUIFrame_StatsList_Update)
PawnUIFrame_StatsList_Update()
PawnUIFrame_StatValueBox_OnTextChanged()
PawnUIFrame_ScaleSocketOptionsList_SetSelection(true)
PawnUIFrame_ScaleSocketOptionsList_SetSelection(false)
PawnUIFrame_NormalizeValuesCheck_OnClick()
PawnUI_ValuesTab_Refresh()
PawnUIFrame_StatsList_SelectStat(0)
PawnUI_InitCompareTab()
PawnUI_InitGemsTab()
PawnUIFrame_ShowItemIDsCheck_OnClick()
PawnUIFrame_ShowIconsCheck_OnClick()
PawnUIFrame_ShowExtraSpaceCheck_OnClick()
PawnUIFrame_AlignRightCheck_OnClick()
PawnUIFrame_AsterisksList_SetSelection(PawnShowAsterisksNonzero)
PawnUIFrame_AsterisksList_SetSelection(PawnShowAsterisksNonzeroNoText)
PawnUIFrame_AsterisksList_SetSelection(PawnShowAsterisksNever)
PawnUIFrame_TooltipOn(this)
PawnUIFrame_TooltipOff()
PawnUIFrame_DigitsBox_OnTextChanged()
PawnUIFrame_UnenchantedValuesCheck_OnClick()
PawnUIFrame_EnchantedValuesCheck_OnClick()
PawnUIFrame_DebugCheck_OnClick()
PawnUIFrame_ButtonPositionList_SetSelection(PawnButtonPositionRight)
PawnUIFrame_ButtonPositionList_SetSelection(PawnButtonPositionLeft)
PawnUIFrame_ButtonPositionList_SetSelection(PawnButtonPositionHidden)
PawnUIOptionsTabPage_OnShow()
PawnUIAboutTabPage_OnShow()
this:RegisterEvent("VARIABLES_LOADED")
this:RegisterEvent("ADDON_LOADED")
this:RegisterEvent("PLAYER_ENTERING_WORLD")
this:RegisterEvent("PLAYER_LOGOUT")
PawnUITabList = { PawnUIScalesTabPage, PawnUIValuesTabPage, PawnUICompareTabPage, PawnUIGemsTabPage, PawnUIOptionsTabPage, PawnUIAboutTabPage, PawnUIHelpTabPage }
PanelTemplates_SetNumTabs(PawnUIFrame, #PawnUITabList)
PawnOnEvent(event, ...)
PlaySound("igCharacterInfoOpen")
PawnUI_EnsureLoaded()
PlaySound("igCharacterInfoClose")
this:StartMoving()
this:StopMovingOrSizing()
this:StopMovingOrSizing()
PawnInterfaceOptionsFrame_OnLoad()
PawnUIStringDialog_TextBox_OnTextChanged()