038931fcfb
Match the layout convention used by every other multi-addon-shape fork in Exiles/ (Bagnon/, Kui_Nameplates/, ShadowedUnitFrames/, etc.) — the addon's own files live in a subfolder named after the addon, with only the repo-level README files at the root. All moves are pure git renames (history preserved). Toc references are relative to the toc location so nothing inside the addon changes.
163 lines
4.4 KiB
Lua
163 lines
4.4 KiB
Lua
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
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-- Widget created by Yssaril
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local AceGUI = LibStub("AceGUI-3.0")
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local Media = LibStub("LibSharedMedia-3.0")
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do
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local min, max, floor = math.min, math.max, math.floor
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local fixlevels = AceGUISharedMediaWidgets.fixlevels
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local OnItemValueChanged = AceGUISharedMediaWidgets.OnItemValueChanged
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do
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local widgetType = "LSM30_Background_Item_Select"
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local widgetVersion = 1
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local function Frame_OnEnter(this)
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local self = this.obj
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if self.useHighlight then
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self.highlight:Show()
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self.texture:Show()
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end
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self:Fire("OnEnter")
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if self.specialOnEnter then
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self.specialOnEnter(self)
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end
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end
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local function Frame_OnLeave(this)
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local self = this.obj
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self.texture:Hide()
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self.highlight:Hide()
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self:Fire("OnLeave")
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if self.specialOnLeave then
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self.specialOnLeave(self)
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end
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end
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local function SetText(self, text)
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if text and text ~= '' then
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self.texture:SetTexture(Media:Fetch('background',text))
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end
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self.text:SetText(text or "")
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end
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local function Constructor()
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local self = AceGUI:Create("Dropdown-Item-Toggle")
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self.type = widgetType
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self.SetText = SetText
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local textureframe = CreateFrame('Frame')
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textureframe:SetFrameStrata("TOOLTIP")
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textureframe:SetWidth(128)
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textureframe:SetHeight(128)
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textureframe:SetPoint("LEFT",self.frame,"RIGHT",5,0)
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self.textureframe = textureframe
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local texture = textureframe:CreateTexture(nil, "OVERLAY")
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texture:SetTexture(0,0,0,0)
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texture:SetAllPoints(textureframe)
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texture:Hide()
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self.texture = texture
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self.frame:SetScript("OnEnter", Frame_OnEnter)
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self.frame:SetScript("OnLeave", Frame_OnLeave)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
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end
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do
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local widgetType = "LSM30_Background"
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local widgetVersion = 3
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local function Frame_OnEnter(this)
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local self = this.obj
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local text = self.text:GetText()
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if text ~= nil and text ~= '' then
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self.textureframe:Show()
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end
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end
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local function Frame_OnLeave(this)
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local self = this.obj
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self.textureframe:Hide()
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end
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local function SetText(self, text)
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if text and text ~= '' then
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self.texture:SetTexture(Media:Fetch('background',text))
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end
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self.text:SetText(text or "")
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end
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local function AddListItem(self, value, text)
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local item = AceGUI:Create("LSM30_Background_Item_Select")
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item:SetText(text)
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item.userdata.obj = self
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item.userdata.value = value
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item:SetCallback("OnValueChanged", OnItemValueChanged)
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self.pullout:AddItem(item)
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end
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local function SetList(self, list)
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self.list = list or Media:HashTable("background")
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self.pullout:Clear()
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if self.multiselect then
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AddCloseButton()
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end
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end
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local sortlist = {}
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local function ParseListItems(self)
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for v in pairs(self.list) do
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sortlist[#sortlist + 1] = v
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end
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table.sort(sortlist)
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for i, value in pairs(sortlist) do
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AddListItem(self, value, value)
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sortlist[i] = nil
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end
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end
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local function Constructor()
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local self = AceGUI:Create("Dropdown")
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self.type = widgetType
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self.SetText = SetText
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self.SetList = SetList
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self.SetValue = AceGUISharedMediaWidgets.SetValue
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local left = _G[self.dropdown:GetName() .. "Left"]
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local middle = _G[self.dropdown:GetName() .. "Middle"]
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local right = _G[self.dropdown:GetName() .. "Right"]
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local textureframe = CreateFrame('Frame')
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textureframe:SetFrameStrata("TOOLTIP")
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textureframe:SetWidth(128)
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textureframe:SetHeight(128)
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textureframe:SetPoint("LEFT",right,"RIGHT",-15,0)
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self.textureframe = textureframe
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local texture = textureframe:CreateTexture(nil, "OVERLAY")
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texture:SetTexture(0,0,0,0)
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texture:SetAllPoints(textureframe)
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textureframe:Hide()
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self.texture = texture
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self.dropdown:EnableMouse(true)
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self.dropdown:SetScript("OnEnter", Frame_OnEnter)
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self.dropdown:SetScript("OnLeave", Frame_OnLeave)
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local clickscript = self.button:GetScript("OnClick")
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self.button:SetScript("OnClick", function(...)
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self.pullout:Clear()
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ParseListItems(self)
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clickscript(...)
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end)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
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end
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end
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