038931fcfb
Match the layout convention used by every other multi-addon-shape fork in Exiles/ (Bagnon/, Kui_Nameplates/, ShadowedUnitFrames/, etc.) — the addon's own files live in a subfolder named after the addon, with only the repo-level README files at the root. All moves are pure git renames (history preserved). Toc references are relative to the toc location so nothing inside the addon changes.
104 lines
2.7 KiB
Lua
104 lines
2.7 KiB
Lua
--[[-----------------------------------------------------------------------------
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Button Widget
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Graphical Button.
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-------------------------------------------------------------------------------]]
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local Type, Version = "Button", 24
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local pairs = pairs
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-- WoW APIs
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local _G = _G
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local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Button_OnClick(frame, ...)
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AceGUI:ClearFocus()
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PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
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frame.obj:Fire("OnClick", ...)
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end
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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-- restore default values
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self:SetHeight(24)
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self:SetWidth(200)
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self:SetDisabled(false)
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self:SetAutoWidth(false)
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self:SetText()
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end,
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-- ["OnRelease"] = nil,
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["SetText"] = function(self, text)
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self.text:SetText(text)
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if self.autoWidth then
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self:SetWidth(self.text:GetStringWidth() + 30)
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end
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end,
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["SetAutoWidth"] = function(self, autoWidth)
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self.autoWidth = autoWidth
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if self.autoWidth then
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self:SetWidth(self.text:GetStringWidth() + 30)
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end
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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if disabled then
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self.frame:Disable()
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else
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self.frame:Enable()
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end
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
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local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
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frame:Hide()
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frame:EnableMouse(true)
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frame:SetScript("OnClick", Button_OnClick)
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frame:SetScript("OnEnter", Control_OnEnter)
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frame:SetScript("OnLeave", Control_OnLeave)
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local text = frame:GetFontString()
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text:ClearAllPoints()
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text:SetPoint("TOPLEFT", 15, -1)
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text:SetPoint("BOTTOMRIGHT", -15, 1)
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text:SetJustifyV("MIDDLE")
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local widget = {
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text = text,
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frame = frame,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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