local AceLocale = LibStub:GetLibrary("AceLocale-3.0") local L = AceLocale:NewLocale("Omen", "enUS", true) if not L then return end -- Main Omen window L[""] = true L["Test Mode"] = true -- Warnings L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = true -- Config module titles L["General Settings"] = true L["Profiles"] = true L["Slash Command"] = true -- Config strings, general settings section L["OMEN_DESC"] = "Omen is a lightweight threat meter that shows you the threat of mobs you are engaged in combat with. You can change how Omen looks and behaves, and configure different profiles for every of your characters." L["Alpha"] = true L["Controls the transparency of the main Omen window."] = true L["Scale"] = true L["Controls the scaling of the main Omen window."] = true L["Autocollapse"] = true L["Collapse to show a minimum number of bars"] = true L["Lock Omen"] = true L["Locks Omen in place and prevents it from being dragged or resized."] = true L["Autocollapse Options"] = true L["Grow bars upwards"] = true L["Hide Omen on 0 bars"] = true L["Hide Omen entirely if it collapses to show 0 bars"] = true L["Max bars to show"] = true L["Max number of bars to show"] = true L["Background Options"] = true L["Background Texture"] = true L["Texture to use for the frame's background"] = true L["Border Texture"] = true L["Texture to use for the frame's border"] = true L["Background Color"] = true L["Frame's background color"] = true L["Border Color"] = true L["Frame's border color"] = true L["Tile Background"] = true L["Tile the background texture"] = true L["Background Tile Size"] = true L["The size used to tile the background texture"] = true L["Border Thickness"] = true L["The thickness of the border"] = true L["Bar Inset"] = true L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = true -- Config strings, title bar section L["Title Bar Settings"] = true L["Configure title bar settings."] = true L["Title Bar Height"] = true L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = true L["Title Text Options"] = true L["The font that the title text will use"] = true L["The outline that the title text will use"] = true L["The color of the title text"] = true L["Control the font size of the title text"] = true -- Config strings, show when... section L["Show When..."] = true L["Show Omen when..."] = true L["Show Omen when any of the following are true"] = true L["You have a pet"] = true L["Show Omen when you have a pet out"] = true L["You are alone"] = true L["Show Omen when you are alone"] = true L["You are in a party"] = true L["Show Omen when you are in a 5-man party"] = true L["You are in a raid"] = true L["Show Omen when you are in a raid"] = true L["You are resting"] = true L["Show Omen when you are resting"] = true L["You are in a battleground"] = true L["Show Omen when you are in a battleground or arena"] = true L["You are in a dungeon"] = true L["Show Omen when you are in a dungeon (5 man and raid)"] = true -- Config strings, bar settings section L["Bar Settings"] = true L["Configure bar settings."] = true L["Animate Bars"] = true L["Smoothly animate bar changes"] = true L["Short Numbers"] = true L["Display large numbers in Ks"] = true L["Bar Texture"] = true L["The texture that the bar will use"] = true L["Bar Height"] = true L["Height of each bar"] = true L["Bar Spacing"] = true L["Spacing between each bar"] = true L["Bar Label Options"] = true L["Font"] = true L["The font that the labels will use"] = true L["Font Size"] = true L["Control the font size of the labels"] = true L["Font Color"] = true L["The color of the labels"] = true L["Font Outline"] = true L["The outline that the labels will use"] = true L["None"] = true L["Outline"] = true L["Thick Outline"] = true L["Show bars for these classes"] = true L["The classes here refer to those in your party/raid only."] = true L["DEATHKNIGHT"] = "Death Knight" L["DRUID"] = "Druid" L["HUNTER"] = "Hunter" L["MAGE"] = "Mage" L["PALADIN"] = "Paladin" L["PET"] = "Pet" L["PRIEST"] = "Priest" L["ROGUE"] = "Rogue" L["SHAMAN"] = "Shaman" L["WARLOCK"] = "Warlock" L["WARRIOR"] = "Warrior" L["*Not in Party*"] = true -- Config strings, slash command section L["OMEN_SLASH_DESC"] = "These buttons execute the same functions as the ones in the slash command /omen" L["Toggle Omen"] = true L["Center Omen"] = true L["Configure"] = true L["Open the configuration dialog"] = true -- Config strings, warning settings section L["Warning Settings"] = true L["OMEN_WARNINGS_DESC"] = "This section allows you to customize when and how Omen notifies you if you are about to pull aggro." L["Enable Warning Message"] = true L["Print a message to screen when you accumulate too much threat"] = true L["Warning Threshold %"] = true L["Sound to play"] = true L["Disable while tanking"] = true L["DISABLE_WHILE_TANKING_DESC"] = "Do not give out any warnings if Defensive Stance, Bear Form, Righteous Fury or Frost Presence is active." L["Test warnings"] = true -- Config strings, for Fubar L["Click|r to toggle the Omen window"] = true L["Right-click|r to open the options menu"] = true L["FuBar Options"] = true L["Attach to minimap"] = true L["Hide minimap/FuBar icon"] = true L["Show icon"] = true L["Show text"] = true L["Position"] = true L["Left"] = true L["Center"] = true L["Right"] = true -- FAQ L["Help File"] = true L["A collection of help pages"] = true L["Frequently Asked Questions"] = true L["Warrior"] = true L["GENERAL_FAQ"] = [[ |cffffd200How is Omen3 different from Omen2?|r Omen3 relies completely on the Blizzard threat API and threat events and does not attempt to calculate or extrapolate threat unlike in Omen2. Omen2 used what we called the Threat-2.0 library, which was responsible for monitoring the combat log and your spellcasting for action you do, checking your buffs, debuffs, stances, talents and your gear for threat modifiers and then calculating your threat based on what was known or guessed from observed threat behavior. Stuff like knockbacks reducing tank aggro was just guessed (we assumed them to be mostly 50% reduction) but impossible to confirm. Threat-2.0 then used the addon communication channel to transmit what it thought was your threat to the rest of the raid and Omen2 used this information for display. Now Omen3 does none of these, it just shows exactly what Blizzard says everyone's threat is on mobX, there is no syncing, no combat log parsing, no guessing involved. This results in a significant amount of savings in network traffic (no syncing), CPU time (no combat log parsing) and memory used (50 kb vs over 1 mb). Gone are the days of boss modules being needed to be coded for threat for each specific boss, such as Nightbane wiping threat on landing (we used the /yell trigger Nightbane does). The drawbacks? The frequency of the updates is much slower, and you can only obtain threat from a mob you are in direct combat with, and only if someone is targetting it in your party/raid. The benefits? You can now see threat of NPCs (think Human Kalecgos) on a mob, provided someone in the raid has them targetted. |cffffd200Why does no threat data show on a mob when I target it even though it is in combat?|r The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save bandwidth. |cffffd200Does Omen3 sync or parse the combat log?|r No. Omen3 does not attempt to sync or parse the combat log. Currently there is no intention to do so. |cffffd200The threat updates are slow...|r Omen3 updates the threat values you see as often as Blizzard updates the threat values to us. |cffffd200Where can I report bugs or give suggestions?|r http://forums.wowace.com/showthread.php?t=14249 |cffffd200Who wrote Omen3?|r Xinhuan (Blackrock US Alliance) did. ]] L["WARRIOR_FAQ"] = [[The following data is obtained from http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html on 2nd Oct 2008 (credits to Satrina). The numbers are for a level 80. |cffffd200Modifiers|r Battle Stance ________ x 80 Berserker Stance _____ x 80 Tactical Mastery _____ x 121/142/163 Defensive Stance _____ x 207.35 Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded. If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc. |cffffd200Threat Values (stance modifiers apply unless otherwise noted):|r Battle Shout _________ 78 (split) Cleave _______________ damage + 225 (split) Commanding Shout _____ 80 (split) Concussion Blow ______ damage only Damage Shield ________ damage only Demoralising Shout ___ 63 (split) Devastate ____________ damage + 5% of AP *** Needs re-checking for 8982 ** Dodge/Parry/Block_____ 1 (in defensive stance with Improved Defensive Stance only) Heroic Strike ________ damage + 259 Heroic Throw _________ 1.50 x damage Rage Gain ____________ 5 (stance modifier is not applied) Rend _________________ damage only Revenge ______________ damage + 121 Shield Bash __________ 36 Shield Slam __________ damage + 770 Shockwave ____________ damage only Slam _________________ damage + 140 Spell Reflect ________ damage only (only for spells aimed at you) Social Aggro _________ 0 Sunder Armour ________ 345 + 5%AP Thunder Clap _________ 1.85 x damage Vigilance ____________ 10% of target's generated threat (stance modifier is not applied) You do not gain threat for refecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell. ]]